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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef CCFrameRateCounter_h |
| 6 #define CCFrameRateCounter_h |
| 7 |
| 8 #if USE(ACCELERATED_COMPOSITING) |
| 9 |
| 10 #include "base/basictypes.h" |
| 11 #include <wtf/PassOwnPtr.h> |
| 12 |
| 13 namespace cc { |
| 14 |
| 15 // This class maintains a history of timestamps, and provides functionality to |
| 16 // intelligently compute average frames per second (and standard deviation). |
| 17 class CCFrameRateCounter { |
| 18 public: |
| 19 static PassOwnPtr<CCFrameRateCounter> create() |
| 20 { |
| 21 return adoptPtr(new CCFrameRateCounter()); |
| 22 } |
| 23 |
| 24 void markBeginningOfFrame(double timestamp); |
| 25 void markEndOfFrame(); |
| 26 int currentFrameNumber() const { return m_currentFrameNumber; } |
| 27 void getAverageFPSAndStandardDeviation(double& averageFPS, double& standardD
eviation) const; |
| 28 int timeStampHistorySize() const { return kTimeStampHistorySize; } |
| 29 |
| 30 // n = 0 returns the oldest frame retained in the history, |
| 31 // while n = timeStampHistorySize() - 1 returns the timestamp most recent fr
ame. |
| 32 double timeStampOfRecentFrame(int /* n */); |
| 33 |
| 34 // This is a heuristic that can be used to ignore frames in a reasonable way
. Returns |
| 35 // true if the given frame interval is too fast or too slow, based on consta
nt thresholds. |
| 36 bool isBadFrameInterval(double intervalBetweenConsecutiveFrames) const; |
| 37 |
| 38 int droppedFrameCount() const { return m_droppedFrameCount; } |
| 39 |
| 40 private: |
| 41 CCFrameRateCounter(); |
| 42 |
| 43 double frameInterval(int frameNumber) const; |
| 44 int frameIndex(int frameNumber) const; |
| 45 bool isBadFrame(int frameNumber) const; |
| 46 |
| 47 // Two thresholds (measured in seconds) that describe what is considered to
be a "no-op frame" that should not be counted. |
| 48 // - if the frame is too fast, then given our compositor implementation, the
frame probably was a no-op and did not draw. |
| 49 // - if the frame is too slow, then there is probably not animating content,
so we should not pollute the average. |
| 50 static const double kFrameTooFast; |
| 51 static const double kFrameTooSlow; |
| 52 |
| 53 // If a frame takes longer than this threshold (measured in seconds) then we |
| 54 // (naively) assume that it missed a screen refresh; that is, we dropped a f
rame. |
| 55 // FIXME: Determine this threshold based on monitor refresh rate, crbug.com/
138642. |
| 56 static const double kDroppedFrameTime; |
| 57 |
| 58 static const int kTimeStampHistorySize = 120; |
| 59 |
| 60 int m_currentFrameNumber; |
| 61 double m_timeStampHistory[kTimeStampHistorySize]; |
| 62 |
| 63 int m_droppedFrameCount; |
| 64 |
| 65 DISALLOW_COPY_AND_ASSIGN(CCFrameRateCounter); |
| 66 }; |
| 67 |
| 68 } // namespace cc |
| 69 |
| 70 #endif // USE(ACCELERATED_COMPOSITING) |
| 71 |
| 72 #endif |
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