Index: cc/math_util.h |
diff --git a/cc/math_util.h b/cc/math_util.h |
index 638cbb270ce9b24689d5095baf174ade4f4d1a13..ed3848e6f4b7fbdfe8b6b5264d59340b45438231 100644 |
--- a/cc/math_util.h |
+++ b/cc/math_util.h |
@@ -1,3 +1,107 @@ |
// Copyright 2012 The Chromium Authors. All rights reserved. |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
+ |
+#ifndef CCMathUtil_h |
+#define CCMathUtil_h |
+ |
+#include "FloatPoint.h" |
+#include "FloatPoint3D.h" |
+ |
+namespace WebKit { |
+class WebTransformationMatrix; |
+} |
+ |
+namespace cc { |
+ |
+class IntRect; |
+class FloatRect; |
+class FloatQuad; |
+ |
+struct HomogeneousCoordinate { |
+ HomogeneousCoordinate(double newX, double newY, double newZ, double newW) |
+ : x(newX) |
+ , y(newY) |
+ , z(newZ) |
+ , w(newW) |
+ { |
+ } |
+ |
+ bool shouldBeClipped() const |
+ { |
+ return w <= 0; |
+ } |
+ |
+ FloatPoint cartesianPoint2d() const |
+ { |
+ if (w == 1) |
+ return FloatPoint(x, y); |
+ |
+ // For now, because this code is used privately only by CCMathUtil, it should never be called when w == 0, and we do not yet need to handle that case. |
+ ASSERT(w); |
+ double invW = 1.0 / w; |
+ return FloatPoint(x * invW, y * invW); |
+ } |
+ |
+ FloatPoint3D cartesianPoint3d() const |
+ { |
+ if (w == 1) |
+ return FloatPoint3D(x, y, z); |
+ |
+ // For now, because this code is used privately only by CCMathUtil, it should never be called when w == 0, and we do not yet need to handle that case. |
+ ASSERT(w); |
+ double invW = 1.0 / w; |
+ return FloatPoint3D(x * invW, y * invW, z * invW); |
+ } |
+ |
+ double x; |
+ double y; |
+ double z; |
+ double w; |
+}; |
+ |
+class CCMathUtil { |
+public: |
+ |
+ // Background: WebTransformationMatrix code in WebCore does not do the right thing in |
+ // mapRect / mapQuad / projectQuad when there is a perspective projection that causes |
+ // one of the transformed vertices to go to w < 0. In those cases, it is necessary to |
+ // perform clipping in homogeneous coordinates, after applying the transform, before |
+ // dividing-by-w to convert to cartesian coordinates. |
+ // |
+ // These functions return the axis-aligned rect that encloses the correctly clipped, |
+ // transformed polygon. |
+ static IntRect mapClippedRect(const WebKit::WebTransformationMatrix&, const IntRect&); |
+ static FloatRect mapClippedRect(const WebKit::WebTransformationMatrix&, const FloatRect&); |
+ static FloatRect projectClippedRect(const WebKit::WebTransformationMatrix&, const FloatRect&); |
+ |
+ // Returns an array of vertices that represent the clipped polygon. After returning, indexes from |
+ // 0 to numVerticesInClippedQuad are valid in the clippedQuad array. Note that |
+ // numVerticesInClippedQuad may be zero, which means the entire quad was clipped, and |
+ // none of the vertices in the array are valid. |
+ static void mapClippedQuad(const WebKit::WebTransformationMatrix&, const FloatQuad& srcQuad, FloatPoint clippedQuad[8], int& numVerticesInClippedQuad); |
+ |
+ static FloatRect computeEnclosingRectOfVertices(FloatPoint vertices[], int numVertices); |
+ static FloatRect computeEnclosingClippedRect(const HomogeneousCoordinate& h1, const HomogeneousCoordinate& h2, const HomogeneousCoordinate& h3, const HomogeneousCoordinate& h4); |
+ |
+ // NOTE: These functions do not do correct clipping against w = 0 plane, but they |
+ // correctly detect the clipped condition via the boolean clipped. |
+ static FloatQuad mapQuad(const WebKit::WebTransformationMatrix&, const FloatQuad&, bool& clipped); |
+ static FloatPoint mapPoint(const WebKit::WebTransformationMatrix&, const FloatPoint&, bool& clipped); |
+ static FloatPoint3D mapPoint(const WebKit::WebTransformationMatrix&, const FloatPoint3D&, bool& clipped); |
+ static FloatQuad projectQuad(const WebKit::WebTransformationMatrix&, const FloatQuad&, bool& clipped); |
+ static FloatPoint projectPoint(const WebKit::WebTransformationMatrix&, const FloatPoint&, bool& clipped); |
+ |
+ static void flattenTransformTo2d(WebKit::WebTransformationMatrix&); |
+ |
+ // Returns the smallest angle between the given two vectors in degrees. Neither vector is |
+ // assumed to be normalized. |
+ static float smallestAngleBetweenVectors(const FloatSize&, const FloatSize&); |
+ |
+ // Projects the |source| vector onto |destination|. Neither vector is assumed to be normalized. |
+ static FloatSize projectVector(const FloatSize& source, const FloatSize& destination); |
+}; |
+ |
+} // namespace cc |
+ |
+#endif // #define CCMathUtil_h |