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Side by Side Diff: cc/math_util.h

Issue 11122003: [cc] Rename all cc/ filenames to Chromium style (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4
5 #ifndef CCMathUtil_h
6 #define CCMathUtil_h
7
8 #include "FloatPoint.h"
9 #include "FloatPoint3D.h"
10
11 namespace WebKit {
12 class WebTransformationMatrix;
13 }
14
15 namespace cc {
16
17 class IntRect;
18 class FloatRect;
19 class FloatQuad;
20
21 struct HomogeneousCoordinate {
22 HomogeneousCoordinate(double newX, double newY, double newZ, double newW)
23 : x(newX)
24 , y(newY)
25 , z(newZ)
26 , w(newW)
27 {
28 }
29
30 bool shouldBeClipped() const
31 {
32 return w <= 0;
33 }
34
35 FloatPoint cartesianPoint2d() const
36 {
37 if (w == 1)
38 return FloatPoint(x, y);
39
40 // For now, because this code is used privately only by CCMathUtil, it s hould never be called when w == 0, and we do not yet need to handle that case.
41 ASSERT(w);
42 double invW = 1.0 / w;
43 return FloatPoint(x * invW, y * invW);
44 }
45
46 FloatPoint3D cartesianPoint3d() const
47 {
48 if (w == 1)
49 return FloatPoint3D(x, y, z);
50
51 // For now, because this code is used privately only by CCMathUtil, it s hould never be called when w == 0, and we do not yet need to handle that case.
52 ASSERT(w);
53 double invW = 1.0 / w;
54 return FloatPoint3D(x * invW, y * invW, z * invW);
55 }
56
57 double x;
58 double y;
59 double z;
60 double w;
61 };
62
63 class CCMathUtil {
64 public:
65
66 // Background: WebTransformationMatrix code in WebCore does not do the right thing in
67 // mapRect / mapQuad / projectQuad when there is a perspective projection th at causes
68 // one of the transformed vertices to go to w < 0. In those cases, it is nec essary to
69 // perform clipping in homogeneous coordinates, after applying the transform , before
70 // dividing-by-w to convert to cartesian coordinates.
71 //
72 // These functions return the axis-aligned rect that encloses the correctly clipped,
73 // transformed polygon.
74 static IntRect mapClippedRect(const WebKit::WebTransformationMatrix&, const IntRect&);
75 static FloatRect mapClippedRect(const WebKit::WebTransformationMatrix&, cons t FloatRect&);
76 static FloatRect projectClippedRect(const WebKit::WebTransformationMatrix&, const FloatRect&);
77
78 // Returns an array of vertices that represent the clipped polygon. After re turning, indexes from
79 // 0 to numVerticesInClippedQuad are valid in the clippedQuad array. Note th at
80 // numVerticesInClippedQuad may be zero, which means the entire quad was cli pped, and
81 // none of the vertices in the array are valid.
82 static void mapClippedQuad(const WebKit::WebTransformationMatrix&, const Flo atQuad& srcQuad, FloatPoint clippedQuad[8], int& numVerticesInClippedQuad);
83
84 static FloatRect computeEnclosingRectOfVertices(FloatPoint vertices[], int n umVertices);
85 static FloatRect computeEnclosingClippedRect(const HomogeneousCoordinate& h1 , const HomogeneousCoordinate& h2, const HomogeneousCoordinate& h3, const Homoge neousCoordinate& h4);
86
87 // NOTE: These functions do not do correct clipping against w = 0 plane, but they
88 // correctly detect the clipped condition via the boolean clipped.
89 static FloatQuad mapQuad(const WebKit::WebTransformationMatrix&, const Float Quad&, bool& clipped);
90 static FloatPoint mapPoint(const WebKit::WebTransformationMatrix&, const Flo atPoint&, bool& clipped);
91 static FloatPoint3D mapPoint(const WebKit::WebTransformationMatrix&, const F loatPoint3D&, bool& clipped);
92 static FloatQuad projectQuad(const WebKit::WebTransformationMatrix&, const F loatQuad&, bool& clipped);
93 static FloatPoint projectPoint(const WebKit::WebTransformationMatrix&, const FloatPoint&, bool& clipped);
94
95 static void flattenTransformTo2d(WebKit::WebTransformationMatrix&);
96
97 // Returns the smallest angle between the given two vectors in degrees. Neit her vector is
98 // assumed to be normalized.
99 static float smallestAngleBetweenVectors(const FloatSize&, const FloatSize&) ;
100
101 // Projects the |source| vector onto |destination|. Neither vector is assume d to be normalized.
102 static FloatSize projectVector(const FloatSize& source, const FloatSize& des tination);
103 };
104
105 } // namespace cc
106
107 #endif // #define CCMathUtil_h
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