| Index: cc/layer_iterator.h
|
| diff --git a/cc/layer_iterator.h b/cc/layer_iterator.h
|
| index 638cbb270ce9b24689d5095baf174ade4f4d1a13..4d36080d3060a33ea85842cd649fab37ce72827d 100644
|
| --- a/cc/layer_iterator.h
|
| +++ b/cc/layer_iterator.h
|
| @@ -1,3 +1,208 @@
|
| // Copyright 2012 The Chromium Authors. All rights reserved.
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
| +
|
| +#ifndef CCLayerIterator_h
|
| +#define CCLayerIterator_h
|
| +
|
| +#include "CCLayerTreeHostCommon.h"
|
| +
|
| +#include "base/memory/ref_counted.h"
|
| +
|
| +namespace cc {
|
| +
|
| +// These classes provide means to iterate over the RenderSurface-Layer tree.
|
| +
|
| +// Example code follows, for a tree of LayerChromium/RenderSurfaceChromium objects. See below for details.
|
| +//
|
| +// void doStuffOnLayers(const std::vector<scoped_refptr<LayerChromium> >& renderSurfaceLayerList)
|
| +// {
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| +// typedef CCLayerIterator<LayerChromium, RenderSurfaceChromium, CCLayerIteratorActions::FrontToBack> CCLayerIteratorType;
|
| +//
|
| +// CCLayerIteratorType end = CCLayerIteratorType::end(&renderSurfaceLayerList);
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| +// for (CCLayerIteratorType it = CCLayerIteratorType::begin(&renderSurfaceLayerList); it != end; ++it) {
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| +// // Only one of these will be true
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| +// if (it.representsTargetRenderSurface())
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| +// foo(*it); // *it is a layer representing a target RenderSurface
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| +// if (it.representsContributingRenderSurface())
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| +// bar(*it); // *it is a layer representing a RenderSurface that contributes to the layer's target RenderSurface
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| +// if (it.representsItself())
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| +// baz(*it); // *it is a layer representing itself, as it contributes to its own target RenderSurface
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| +// }
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| +// }
|
| +
|
| +// A RenderSurface R may be referred to in one of two different contexts. One RenderSurface is "current" at any time, for
|
| +// whatever operation is being performed. This current surface is referred to as a target surface. For example, when R is
|
| +// being painted it would be the target surface. Once R has been painted, its contents may be included into another
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| +// surface S. While S is considered the target surface when it is being painted, R is called a contributing surface
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| +// in this context as it contributes to the content of the target surface S.
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| +//
|
| +// The iterator's current position in the tree always points to some layer. The state of the iterator indicates the role of the
|
| +// layer, and will be one of the following three states. A single layer L will appear in the iteration process in at least one,
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| +// and possibly all, of these states.
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| +// 1. Representing the target surface: The iterator in this state, pointing at layer L, indicates that the target RenderSurface
|
| +// is now the surface owned by L. This will occur exactly once for each RenderSurface in the tree.
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| +// 2. Representing a contributing surface: The iterator in this state, pointing at layer L, refers to the RenderSurface owned
|
| +// by L as a contributing surface, without changing the current target RenderSurface.
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| +// 3. Representing itself: The iterator in this state, pointing at layer L, refers to the layer itself, as a child of the
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| +// current target RenderSurface.
|
| +//
|
| +// The BackToFront iterator will return a layer representing the target surface before returning layers representing themselves
|
| +// as children of the current target surface. Whereas the FrontToBack ordering will iterate over children layers of a surface
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| +// before the layer representing the surface as a target surface.
|
| +//
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| +// To use the iterators:
|
| +//
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| +// Create a stepping iterator and end iterator by calling CCLayerIterator::begin() and CCLayerIterator::end() and passing in the
|
| +// list of layers owning target RenderSurfaces. Step through the tree by incrementing the stepping iterator while it is != to
|
| +// the end iterator. At each step the iterator knows what the layer is representing, and you can query the iterator to decide
|
| +// what actions to perform with the layer given what it represents.
|
| +
|
| +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
| +
|
| +// Non-templated constants
|
| +struct CCLayerIteratorValue {
|
| + static const int InvalidTargetRenderSurfaceLayerIndex = -1;
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| + // This must be -1 since the iterator action code assumes that this value can be
|
| + // reached by subtracting one from the position of the first layer in the current
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| + // target surface's child layer list, which is 0.
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| + static const int LayerIndexRepresentingTargetRenderSurface = -1;
|
| +};
|
| +
|
| +// The position of a layer iterator that is independent of its many template types.
|
| +template <typename LayerType>
|
| +struct CCLayerIteratorPosition {
|
| + bool representsTargetRenderSurface;
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| + bool representsContributingRenderSurface;
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| + bool representsItself;
|
| + LayerType* targetRenderSurfaceLayer;
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| + LayerType* currentLayer;
|
| +};
|
| +
|
| +// An iterator class for walking over layers in the RenderSurface-Layer tree.
|
| +template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename IteratorActionType>
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| +class CCLayerIterator {
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| + typedef CCLayerIterator<LayerType, LayerList, RenderSurfaceType, IteratorActionType> CCLayerIteratorType;
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| +
|
| +public:
|
| + CCLayerIterator() : m_renderSurfaceLayerList(0) { }
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| +
|
| + static CCLayerIteratorType begin(const LayerList* renderSurfaceLayerList) { return CCLayerIteratorType(renderSurfaceLayerList, true); }
|
| + static CCLayerIteratorType end(const LayerList* renderSurfaceLayerList) { return CCLayerIteratorType(renderSurfaceLayerList, false); }
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| +
|
| + CCLayerIteratorType& operator++() { m_actions.next(*this); return *this; }
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| + bool operator==(const CCLayerIterator& other) const
|
| + {
|
| + return m_targetRenderSurfaceLayerIndex == other.m_targetRenderSurfaceLayerIndex
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| + && m_currentLayerIndex == other.m_currentLayerIndex;
|
| + }
|
| + bool operator!=(const CCLayerIteratorType& other) const { return !(*this == other); }
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| +
|
| + LayerType* operator->() const { return currentLayer(); }
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| + LayerType* operator*() const { return currentLayer(); }
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| +
|
| + bool representsTargetRenderSurface() const { return currentLayerRepresentsTargetRenderSurface(); }
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| + bool representsContributingRenderSurface() const { return !representsTargetRenderSurface() && currentLayerRepresentsContributingRenderSurface(); }
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| + bool representsItself() const { return !representsTargetRenderSurface() && !representsContributingRenderSurface(); }
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| +
|
| + LayerType* targetRenderSurfaceLayer() const { return getRawPtr((*m_renderSurfaceLayerList)[m_targetRenderSurfaceLayerIndex]); }
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| +
|
| + operator const CCLayerIteratorPosition<LayerType>() const
|
| + {
|
| + CCLayerIteratorPosition<LayerType> position;
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| + position.representsTargetRenderSurface = representsTargetRenderSurface();
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| + position.representsContributingRenderSurface = representsContributingRenderSurface();
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| + position.representsItself = representsItself();
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| + position.targetRenderSurfaceLayer = targetRenderSurfaceLayer();
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| + position.currentLayer = currentLayer();
|
| + return position;
|
| + }
|
| +
|
| +private:
|
| + CCLayerIterator(const LayerList* renderSurfaceLayerList, bool start)
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| + : m_renderSurfaceLayerList(renderSurfaceLayerList)
|
| + , m_targetRenderSurfaceLayerIndex(0)
|
| + {
|
| + for (size_t i = 0; i < renderSurfaceLayerList->size(); ++i) {
|
| + if (!(*renderSurfaceLayerList)[i]->renderSurface()) {
|
| + ASSERT_NOT_REACHED();
|
| + m_actions.end(*this);
|
| + return;
|
| + }
|
| + }
|
| +
|
| + if (start && !renderSurfaceLayerList->empty())
|
| + m_actions.begin(*this);
|
| + else
|
| + m_actions.end(*this);
|
| + }
|
| +
|
| + inline static LayerChromium* getRawPtr(const scoped_refptr<LayerChromium>& ptr) { return ptr.get(); }
|
| + inline static CCLayerImpl* getRawPtr(CCLayerImpl* ptr) { return ptr; }
|
| +
|
| + inline LayerType* currentLayer() const { return currentLayerRepresentsTargetRenderSurface() ? targetRenderSurfaceLayer() : getRawPtr(targetRenderSurfaceChildren()[m_currentLayerIndex]); }
|
| +
|
| + inline bool currentLayerRepresentsContributingRenderSurface() const { return CCLayerTreeHostCommon::renderSurfaceContributesToTarget<LayerType>(currentLayer(), targetRenderSurfaceLayer()->id()); }
|
| + inline bool currentLayerRepresentsTargetRenderSurface() const { return m_currentLayerIndex == CCLayerIteratorValue::LayerIndexRepresentingTargetRenderSurface; }
|
| +
|
| + inline RenderSurfaceType* targetRenderSurface() const { return targetRenderSurfaceLayer()->renderSurface(); }
|
| + inline const LayerList& targetRenderSurfaceChildren() const { return targetRenderSurface()->layerList(); }
|
| +
|
| + IteratorActionType m_actions;
|
| + const LayerList* m_renderSurfaceLayerList;
|
| +
|
| + // The iterator's current position.
|
| +
|
| + // A position in the renderSurfaceLayerList. This points to a layer which owns the current target surface.
|
| + // This is a value from 0 to n-1 (n = size of renderSurfaceLayerList = number of surfaces). A value outside of
|
| + // this range (for example, CCLayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex) is used to
|
| + // indicate a position outside the bounds of the tree.
|
| + int m_targetRenderSurfaceLayerIndex;
|
| + // A position in the list of layers that are children of the current target surface. When pointing to one of
|
| + // these layers, this is a value from 0 to n-1 (n = number of children). Since the iterator must also stop at
|
| + // the layers representing the target surface, this is done by setting the currentLayerIndex to a value of
|
| + // CCLayerIteratorValue::LayerRepresentingTargetRenderSurface.
|
| + int m_currentLayerIndex;
|
| +
|
| + friend struct CCLayerIteratorActions;
|
| +};
|
| +
|
| +// Orderings for iterating over the RenderSurface-Layer tree.
|
| +struct CCLayerIteratorActions {
|
| + // Walks layers sorted by z-order from back to front.
|
| + class BackToFront {
|
| + public:
|
| + template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
|
| + void begin(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&);
|
| +
|
| + template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
|
| + void end(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&);
|
| +
|
| + template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
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| + void next(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&);
|
| +
|
| + private:
|
| + int m_highestTargetRenderSurfaceLayer;
|
| + };
|
| +
|
| + // Walks layers sorted by z-order from front to back
|
| + class FrontToBack {
|
| + public:
|
| + template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
|
| + void begin(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&);
|
| +
|
| + template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
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| + void end(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&);
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| +
|
| + template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
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| + void next(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&);
|
| +
|
| + private:
|
| + template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
|
| + void goToHighestInSubtree(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&);
|
| + };
|
| +};
|
| +
|
| +} // namespace cc
|
| +
|
| +#endif
|
|
|