Index: cc/layer_iterator.h |
diff --git a/cc/layer_iterator.h b/cc/layer_iterator.h |
index 638cbb270ce9b24689d5095baf174ade4f4d1a13..4d36080d3060a33ea85842cd649fab37ce72827d 100644 |
--- a/cc/layer_iterator.h |
+++ b/cc/layer_iterator.h |
@@ -1,3 +1,208 @@ |
// Copyright 2012 The Chromium Authors. All rights reserved. |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
+ |
+#ifndef CCLayerIterator_h |
+#define CCLayerIterator_h |
+ |
+#include "CCLayerTreeHostCommon.h" |
+ |
+#include "base/memory/ref_counted.h" |
+ |
+namespace cc { |
+ |
+// These classes provide means to iterate over the RenderSurface-Layer tree. |
+ |
+// Example code follows, for a tree of LayerChromium/RenderSurfaceChromium objects. See below for details. |
+// |
+// void doStuffOnLayers(const std::vector<scoped_refptr<LayerChromium> >& renderSurfaceLayerList) |
+// { |
+// typedef CCLayerIterator<LayerChromium, RenderSurfaceChromium, CCLayerIteratorActions::FrontToBack> CCLayerIteratorType; |
+// |
+// CCLayerIteratorType end = CCLayerIteratorType::end(&renderSurfaceLayerList); |
+// for (CCLayerIteratorType it = CCLayerIteratorType::begin(&renderSurfaceLayerList); it != end; ++it) { |
+// // Only one of these will be true |
+// if (it.representsTargetRenderSurface()) |
+// foo(*it); // *it is a layer representing a target RenderSurface |
+// if (it.representsContributingRenderSurface()) |
+// bar(*it); // *it is a layer representing a RenderSurface that contributes to the layer's target RenderSurface |
+// if (it.representsItself()) |
+// baz(*it); // *it is a layer representing itself, as it contributes to its own target RenderSurface |
+// } |
+// } |
+ |
+// A RenderSurface R may be referred to in one of two different contexts. One RenderSurface is "current" at any time, for |
+// whatever operation is being performed. This current surface is referred to as a target surface. For example, when R is |
+// being painted it would be the target surface. Once R has been painted, its contents may be included into another |
+// surface S. While S is considered the target surface when it is being painted, R is called a contributing surface |
+// in this context as it contributes to the content of the target surface S. |
+// |
+// The iterator's current position in the tree always points to some layer. The state of the iterator indicates the role of the |
+// layer, and will be one of the following three states. A single layer L will appear in the iteration process in at least one, |
+// and possibly all, of these states. |
+// 1. Representing the target surface: The iterator in this state, pointing at layer L, indicates that the target RenderSurface |
+// is now the surface owned by L. This will occur exactly once for each RenderSurface in the tree. |
+// 2. Representing a contributing surface: The iterator in this state, pointing at layer L, refers to the RenderSurface owned |
+// by L as a contributing surface, without changing the current target RenderSurface. |
+// 3. Representing itself: The iterator in this state, pointing at layer L, refers to the layer itself, as a child of the |
+// current target RenderSurface. |
+// |
+// The BackToFront iterator will return a layer representing the target surface before returning layers representing themselves |
+// as children of the current target surface. Whereas the FrontToBack ordering will iterate over children layers of a surface |
+// before the layer representing the surface as a target surface. |
+// |
+// To use the iterators: |
+// |
+// Create a stepping iterator and end iterator by calling CCLayerIterator::begin() and CCLayerIterator::end() and passing in the |
+// list of layers owning target RenderSurfaces. Step through the tree by incrementing the stepping iterator while it is != to |
+// the end iterator. At each step the iterator knows what the layer is representing, and you can query the iterator to decide |
+// what actions to perform with the layer given what it represents. |
+ |
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
+ |
+// Non-templated constants |
+struct CCLayerIteratorValue { |
+ static const int InvalidTargetRenderSurfaceLayerIndex = -1; |
+ // This must be -1 since the iterator action code assumes that this value can be |
+ // reached by subtracting one from the position of the first layer in the current |
+ // target surface's child layer list, which is 0. |
+ static const int LayerIndexRepresentingTargetRenderSurface = -1; |
+}; |
+ |
+// The position of a layer iterator that is independent of its many template types. |
+template <typename LayerType> |
+struct CCLayerIteratorPosition { |
+ bool representsTargetRenderSurface; |
+ bool representsContributingRenderSurface; |
+ bool representsItself; |
+ LayerType* targetRenderSurfaceLayer; |
+ LayerType* currentLayer; |
+}; |
+ |
+// An iterator class for walking over layers in the RenderSurface-Layer tree. |
+template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename IteratorActionType> |
+class CCLayerIterator { |
+ typedef CCLayerIterator<LayerType, LayerList, RenderSurfaceType, IteratorActionType> CCLayerIteratorType; |
+ |
+public: |
+ CCLayerIterator() : m_renderSurfaceLayerList(0) { } |
+ |
+ static CCLayerIteratorType begin(const LayerList* renderSurfaceLayerList) { return CCLayerIteratorType(renderSurfaceLayerList, true); } |
+ static CCLayerIteratorType end(const LayerList* renderSurfaceLayerList) { return CCLayerIteratorType(renderSurfaceLayerList, false); } |
+ |
+ CCLayerIteratorType& operator++() { m_actions.next(*this); return *this; } |
+ bool operator==(const CCLayerIterator& other) const |
+ { |
+ return m_targetRenderSurfaceLayerIndex == other.m_targetRenderSurfaceLayerIndex |
+ && m_currentLayerIndex == other.m_currentLayerIndex; |
+ } |
+ bool operator!=(const CCLayerIteratorType& other) const { return !(*this == other); } |
+ |
+ LayerType* operator->() const { return currentLayer(); } |
+ LayerType* operator*() const { return currentLayer(); } |
+ |
+ bool representsTargetRenderSurface() const { return currentLayerRepresentsTargetRenderSurface(); } |
+ bool representsContributingRenderSurface() const { return !representsTargetRenderSurface() && currentLayerRepresentsContributingRenderSurface(); } |
+ bool representsItself() const { return !representsTargetRenderSurface() && !representsContributingRenderSurface(); } |
+ |
+ LayerType* targetRenderSurfaceLayer() const { return getRawPtr((*m_renderSurfaceLayerList)[m_targetRenderSurfaceLayerIndex]); } |
+ |
+ operator const CCLayerIteratorPosition<LayerType>() const |
+ { |
+ CCLayerIteratorPosition<LayerType> position; |
+ position.representsTargetRenderSurface = representsTargetRenderSurface(); |
+ position.representsContributingRenderSurface = representsContributingRenderSurface(); |
+ position.representsItself = representsItself(); |
+ position.targetRenderSurfaceLayer = targetRenderSurfaceLayer(); |
+ position.currentLayer = currentLayer(); |
+ return position; |
+ } |
+ |
+private: |
+ CCLayerIterator(const LayerList* renderSurfaceLayerList, bool start) |
+ : m_renderSurfaceLayerList(renderSurfaceLayerList) |
+ , m_targetRenderSurfaceLayerIndex(0) |
+ { |
+ for (size_t i = 0; i < renderSurfaceLayerList->size(); ++i) { |
+ if (!(*renderSurfaceLayerList)[i]->renderSurface()) { |
+ ASSERT_NOT_REACHED(); |
+ m_actions.end(*this); |
+ return; |
+ } |
+ } |
+ |
+ if (start && !renderSurfaceLayerList->empty()) |
+ m_actions.begin(*this); |
+ else |
+ m_actions.end(*this); |
+ } |
+ |
+ inline static LayerChromium* getRawPtr(const scoped_refptr<LayerChromium>& ptr) { return ptr.get(); } |
+ inline static CCLayerImpl* getRawPtr(CCLayerImpl* ptr) { return ptr; } |
+ |
+ inline LayerType* currentLayer() const { return currentLayerRepresentsTargetRenderSurface() ? targetRenderSurfaceLayer() : getRawPtr(targetRenderSurfaceChildren()[m_currentLayerIndex]); } |
+ |
+ inline bool currentLayerRepresentsContributingRenderSurface() const { return CCLayerTreeHostCommon::renderSurfaceContributesToTarget<LayerType>(currentLayer(), targetRenderSurfaceLayer()->id()); } |
+ inline bool currentLayerRepresentsTargetRenderSurface() const { return m_currentLayerIndex == CCLayerIteratorValue::LayerIndexRepresentingTargetRenderSurface; } |
+ |
+ inline RenderSurfaceType* targetRenderSurface() const { return targetRenderSurfaceLayer()->renderSurface(); } |
+ inline const LayerList& targetRenderSurfaceChildren() const { return targetRenderSurface()->layerList(); } |
+ |
+ IteratorActionType m_actions; |
+ const LayerList* m_renderSurfaceLayerList; |
+ |
+ // The iterator's current position. |
+ |
+ // A position in the renderSurfaceLayerList. This points to a layer which owns the current target surface. |
+ // This is a value from 0 to n-1 (n = size of renderSurfaceLayerList = number of surfaces). A value outside of |
+ // this range (for example, CCLayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex) is used to |
+ // indicate a position outside the bounds of the tree. |
+ int m_targetRenderSurfaceLayerIndex; |
+ // A position in the list of layers that are children of the current target surface. When pointing to one of |
+ // these layers, this is a value from 0 to n-1 (n = number of children). Since the iterator must also stop at |
+ // the layers representing the target surface, this is done by setting the currentLayerIndex to a value of |
+ // CCLayerIteratorValue::LayerRepresentingTargetRenderSurface. |
+ int m_currentLayerIndex; |
+ |
+ friend struct CCLayerIteratorActions; |
+}; |
+ |
+// Orderings for iterating over the RenderSurface-Layer tree. |
+struct CCLayerIteratorActions { |
+ // Walks layers sorted by z-order from back to front. |
+ class BackToFront { |
+ public: |
+ template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
+ void begin(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&); |
+ |
+ template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
+ void end(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&); |
+ |
+ template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
+ void next(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&); |
+ |
+ private: |
+ int m_highestTargetRenderSurfaceLayer; |
+ }; |
+ |
+ // Walks layers sorted by z-order from front to back |
+ class FrontToBack { |
+ public: |
+ template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
+ void begin(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&); |
+ |
+ template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
+ void end(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&); |
+ |
+ template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
+ void next(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&); |
+ |
+ private: |
+ template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
+ void goToHighestInSubtree(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&); |
+ }; |
+}; |
+ |
+} // namespace cc |
+ |
+#endif |