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Issue 11122003: [cc] Rename all cc/ filenames to Chromium style (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4
5 #ifndef CCLayerIterator_h
6 #define CCLayerIterator_h
7
8 #include "CCLayerTreeHostCommon.h"
9
10 #include "base/memory/ref_counted.h"
11
12 namespace cc {
13
14 // These classes provide means to iterate over the RenderSurface-Layer tree.
15
16 // Example code follows, for a tree of LayerChromium/RenderSurfaceChromium objec ts. See below for details.
17 //
18 // void doStuffOnLayers(const std::vector<scoped_refptr<LayerChromium> >& render SurfaceLayerList)
19 // {
20 // typedef CCLayerIterator<LayerChromium, RenderSurfaceChromium, CCLayerIter atorActions::FrontToBack> CCLayerIteratorType;
21 //
22 // CCLayerIteratorType end = CCLayerIteratorType::end(&renderSurfaceLayerLis t);
23 // for (CCLayerIteratorType it = CCLayerIteratorType::begin(&renderSurfaceLa yerList); it != end; ++it) {
24 // // Only one of these will be true
25 // if (it.representsTargetRenderSurface())
26 // foo(*it); // *it is a layer representing a target RenderSurface
27 // if (it.representsContributingRenderSurface())
28 // bar(*it); // *it is a layer representing a RenderSurface that con tributes to the layer's target RenderSurface
29 // if (it.representsItself())
30 // baz(*it); // *it is a layer representing itself, as it contribute s to its own target RenderSurface
31 // }
32 // }
33
34 // A RenderSurface R may be referred to in one of two different contexts. One Re nderSurface is "current" at any time, for
35 // whatever operation is being performed. This current surface is referred to as a target surface. For example, when R is
36 // being painted it would be the target surface. Once R has been painted, its co ntents may be included into another
37 // surface S. While S is considered the target surface when it is being painted, R is called a contributing surface
38 // in this context as it contributes to the content of the target surface S.
39 //
40 // The iterator's current position in the tree always points to some layer. The state of the iterator indicates the role of the
41 // layer, and will be one of the following three states. A single layer L will a ppear in the iteration process in at least one,
42 // and possibly all, of these states.
43 // 1. Representing the target surface: The iterator in this state, pointing at l ayer L, indicates that the target RenderSurface
44 // is now the surface owned by L. This will occur exactly once for each RenderSu rface in the tree.
45 // 2. Representing a contributing surface: The iterator in this state, pointing at layer L, refers to the RenderSurface owned
46 // by L as a contributing surface, without changing the current target RenderSur face.
47 // 3. Representing itself: The iterator in this state, pointing at layer L, refe rs to the layer itself, as a child of the
48 // current target RenderSurface.
49 //
50 // The BackToFront iterator will return a layer representing the target surface before returning layers representing themselves
51 // as children of the current target surface. Whereas the FrontToBack ordering w ill iterate over children layers of a surface
52 // before the layer representing the surface as a target surface.
53 //
54 // To use the iterators:
55 //
56 // Create a stepping iterator and end iterator by calling CCLayerIterator::begin () and CCLayerIterator::end() and passing in the
57 // list of layers owning target RenderSurfaces. Step through the tree by increme nting the stepping iterator while it is != to
58 // the end iterator. At each step the iterator knows what the layer is represent ing, and you can query the iterator to decide
59 // what actions to perform with the layer given what it represents.
60
61 //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////
62
63 // Non-templated constants
64 struct CCLayerIteratorValue {
65 static const int InvalidTargetRenderSurfaceLayerIndex = -1;
66 // This must be -1 since the iterator action code assumes that this value ca n be
67 // reached by subtracting one from the position of the first layer in the cu rrent
68 // target surface's child layer list, which is 0.
69 static const int LayerIndexRepresentingTargetRenderSurface = -1;
70 };
71
72 // The position of a layer iterator that is independent of its many template typ es.
73 template <typename LayerType>
74 struct CCLayerIteratorPosition {
75 bool representsTargetRenderSurface;
76 bool representsContributingRenderSurface;
77 bool representsItself;
78 LayerType* targetRenderSurfaceLayer;
79 LayerType* currentLayer;
80 };
81
82 // An iterator class for walking over layers in the RenderSurface-Layer tree.
83 template <typename LayerType, typename LayerList, typename RenderSurfaceType, ty pename IteratorActionType>
84 class CCLayerIterator {
85 typedef CCLayerIterator<LayerType, LayerList, RenderSurfaceType, IteratorAct ionType> CCLayerIteratorType;
86
87 public:
88 CCLayerIterator() : m_renderSurfaceLayerList(0) { }
89
90 static CCLayerIteratorType begin(const LayerList* renderSurfaceLayerList) { return CCLayerIteratorType(renderSurfaceLayerList, true); }
91 static CCLayerIteratorType end(const LayerList* renderSurfaceLayerList) { re turn CCLayerIteratorType(renderSurfaceLayerList, false); }
92
93 CCLayerIteratorType& operator++() { m_actions.next(*this); return *this; }
94 bool operator==(const CCLayerIterator& other) const
95 {
96 return m_targetRenderSurfaceLayerIndex == other.m_targetRenderSurfaceLay erIndex
97 && m_currentLayerIndex == other.m_currentLayerIndex;
98 }
99 bool operator!=(const CCLayerIteratorType& other) const { return !(*this == other); }
100
101 LayerType* operator->() const { return currentLayer(); }
102 LayerType* operator*() const { return currentLayer(); }
103
104 bool representsTargetRenderSurface() const { return currentLayerRepresentsTa rgetRenderSurface(); }
105 bool representsContributingRenderSurface() const { return !representsTargetR enderSurface() && currentLayerRepresentsContributingRenderSurface(); }
106 bool representsItself() const { return !representsTargetRenderSurface() && ! representsContributingRenderSurface(); }
107
108 LayerType* targetRenderSurfaceLayer() const { return getRawPtr((*m_renderSur faceLayerList)[m_targetRenderSurfaceLayerIndex]); }
109
110 operator const CCLayerIteratorPosition<LayerType>() const
111 {
112 CCLayerIteratorPosition<LayerType> position;
113 position.representsTargetRenderSurface = representsTargetRenderSurface() ;
114 position.representsContributingRenderSurface = representsContributingRen derSurface();
115 position.representsItself = representsItself();
116 position.targetRenderSurfaceLayer = targetRenderSurfaceLayer();
117 position.currentLayer = currentLayer();
118 return position;
119 }
120
121 private:
122 CCLayerIterator(const LayerList* renderSurfaceLayerList, bool start)
123 : m_renderSurfaceLayerList(renderSurfaceLayerList)
124 , m_targetRenderSurfaceLayerIndex(0)
125 {
126 for (size_t i = 0; i < renderSurfaceLayerList->size(); ++i) {
127 if (!(*renderSurfaceLayerList)[i]->renderSurface()) {
128 ASSERT_NOT_REACHED();
129 m_actions.end(*this);
130 return;
131 }
132 }
133
134 if (start && !renderSurfaceLayerList->empty())
135 m_actions.begin(*this);
136 else
137 m_actions.end(*this);
138 }
139
140 inline static LayerChromium* getRawPtr(const scoped_refptr<LayerChromium>& p tr) { return ptr.get(); }
141 inline static CCLayerImpl* getRawPtr(CCLayerImpl* ptr) { return ptr; }
142
143 inline LayerType* currentLayer() const { return currentLayerRepresentsTarget RenderSurface() ? targetRenderSurfaceLayer() : getRawPtr(targetRenderSurfaceChil dren()[m_currentLayerIndex]); }
144
145 inline bool currentLayerRepresentsContributingRenderSurface() const { return CCLayerTreeHostCommon::renderSurfaceContributesToTarget<LayerType>(currentLayer (), targetRenderSurfaceLayer()->id()); }
146 inline bool currentLayerRepresentsTargetRenderSurface() const { return m_cur rentLayerIndex == CCLayerIteratorValue::LayerIndexRepresentingTargetRenderSurfac e; }
147
148 inline RenderSurfaceType* targetRenderSurface() const { return targetRenderS urfaceLayer()->renderSurface(); }
149 inline const LayerList& targetRenderSurfaceChildren() const { return targetR enderSurface()->layerList(); }
150
151 IteratorActionType m_actions;
152 const LayerList* m_renderSurfaceLayerList;
153
154 // The iterator's current position.
155
156 // A position in the renderSurfaceLayerList. This points to a layer which ow ns the current target surface.
157 // This is a value from 0 to n-1 (n = size of renderSurfaceLayerList = numbe r of surfaces). A value outside of
158 // this range (for example, CCLayerIteratorValue::InvalidTargetRenderSurface LayerIndex) is used to
159 // indicate a position outside the bounds of the tree.
160 int m_targetRenderSurfaceLayerIndex;
161 // A position in the list of layers that are children of the current target surface. When pointing to one of
162 // these layers, this is a value from 0 to n-1 (n = number of children). Sin ce the iterator must also stop at
163 // the layers representing the target surface, this is done by setting the c urrentLayerIndex to a value of
164 // CCLayerIteratorValue::LayerRepresentingTargetRenderSurface.
165 int m_currentLayerIndex;
166
167 friend struct CCLayerIteratorActions;
168 };
169
170 // Orderings for iterating over the RenderSurface-Layer tree.
171 struct CCLayerIteratorActions {
172 // Walks layers sorted by z-order from back to front.
173 class BackToFront {
174 public:
175 template <typename LayerType, typename LayerList, typename RenderSurface Type, typename ActionType>
176 void begin(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, Acti onType>&);
177
178 template <typename LayerType, typename LayerList, typename RenderSurface Type, typename ActionType>
179 void end(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, Action Type>&);
180
181 template <typename LayerType, typename LayerList, typename RenderSurface Type, typename ActionType>
182 void next(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, Actio nType>&);
183
184 private:
185 int m_highestTargetRenderSurfaceLayer;
186 };
187
188 // Walks layers sorted by z-order from front to back
189 class FrontToBack {
190 public:
191 template <typename LayerType, typename LayerList, typename RenderSurface Type, typename ActionType>
192 void begin(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, Acti onType>&);
193
194 template <typename LayerType, typename LayerList, typename RenderSurface Type, typename ActionType>
195 void end(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, Action Type>&);
196
197 template <typename LayerType, typename LayerList, typename RenderSurface Type, typename ActionType>
198 void next(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, Actio nType>&);
199
200 private:
201 template <typename LayerType, typename LayerList, typename RenderSurface Type, typename ActionType>
202 void goToHighestInSubtree(CCLayerIterator<LayerType, LayerList, RenderSu rfaceType, ActionType>&);
203 };
204 };
205
206 } // namespace cc
207
208 #endif
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