Index: cc/CCDamageTracker.h |
diff --git a/cc/CCDamageTracker.h b/cc/CCDamageTracker.h |
index c7550a26ba32b2b944cd674cf69aec06c92901bd..5e48bc6a5e8e6d459017d11b029f2ec397da9f97 100644 |
--- a/cc/CCDamageTracker.h |
+++ b/cc/CCDamageTracker.h |
@@ -1,63 +1,6 @@ |
-// Copyright 2011 The Chromium Authors. All rights reserved. |
+// Copyright 2012 The Chromium Authors. All rights reserved. |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#ifndef CCDamageTracker_h |
-#define CCDamageTracker_h |
- |
-#include "base/memory/scoped_ptr.h" |
-#include "FloatRect.h" |
-#include <vector> |
-#include <wtf/HashMap.h> |
-#include <wtf/Vector.h> |
- |
-namespace WebKit { |
-class WebFilterOperations; |
-} |
- |
-namespace cc { |
- |
-class CCLayerImpl; |
-class CCRenderSurface; |
- |
-// Computes the region where pixels have actually changed on a RenderSurface. This region is used |
-// to scissor what is actually drawn to the screen to save GPU computation and bandwidth. |
-class CCDamageTracker { |
-public: |
- static scoped_ptr<CCDamageTracker> create(); |
- ~CCDamageTracker(); |
- |
- void didDrawDamagedArea() { m_currentDamageRect = FloatRect(); } |
- void forceFullDamageNextUpdate() { m_forceFullDamageNextUpdate = true; } |
- void updateDamageTrackingState(const std::vector<CCLayerImpl*>& layerList, int targetSurfaceLayerID, bool targetSurfacePropertyChangedOnlyFromDescendant, const IntRect& targetSurfaceContentRect, CCLayerImpl* targetSurfaceMaskLayer, const WebKit::WebFilterOperations&); |
- |
- const FloatRect& currentDamageRect() { return m_currentDamageRect; } |
- |
-private: |
- CCDamageTracker(); |
- |
- FloatRect trackDamageFromActiveLayers(const std::vector<CCLayerImpl*>& layerList, int targetSurfaceLayerID); |
- FloatRect trackDamageFromSurfaceMask(CCLayerImpl* targetSurfaceMaskLayer); |
- FloatRect trackDamageFromLeftoverRects(); |
- |
- FloatRect removeRectFromCurrentFrame(int layerID, bool& layerIsNew); |
- void saveRectForNextFrame(int layerID, const FloatRect& targetSpaceRect); |
- |
- // These helper functions are used only in trackDamageFromActiveLayers(). |
- void extendDamageForLayer(CCLayerImpl*, FloatRect& targetDamageRect); |
- void extendDamageForRenderSurface(CCLayerImpl*, FloatRect& targetDamageRect); |
- |
- // To correctly track exposed regions, two hashtables of rects are maintained. |
- // The "current" map is used to compute exposed regions of the current frame, while |
- // the "next" map is used to collect layer rects that are used in the next frame. |
- typedef HashMap<int, FloatRect> RectMap; |
- scoped_ptr<RectMap> m_currentRectHistory; |
- scoped_ptr<RectMap> m_nextRectHistory; |
- |
- FloatRect m_currentDamageRect; |
- bool m_forceFullDamageNextUpdate; |
-}; |
- |
-} // namespace cc |
- |
-#endif // CCDamageTracker_h |
+// Temporary forwarding header |
+#include "cc/damage_tracker.h" |