Index: cc/CCDamageTracker.cpp |
diff --git a/cc/CCDamageTracker.cpp b/cc/CCDamageTracker.cpp |
deleted file mode 100644 |
index bd1c31f411b9a0aec5db4e0a542b4611a95b6dbc..0000000000000000000000000000000000000000 |
--- a/cc/CCDamageTracker.cpp |
+++ /dev/null |
@@ -1,349 +0,0 @@ |
-// Copyright 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "config.h" |
- |
-#if USE(ACCELERATED_COMPOSITING) |
- |
-#include "CCDamageTracker.h" |
- |
-#include "CCLayerImpl.h" |
-#include "CCLayerTreeHostCommon.h" |
-#include "CCMathUtil.h" |
-#include "CCRenderSurface.h" |
-#include <public/WebFilterOperations.h> |
- |
-using WebKit::WebTransformationMatrix; |
- |
-namespace cc { |
- |
-scoped_ptr<CCDamageTracker> CCDamageTracker::create() |
-{ |
- return make_scoped_ptr(new CCDamageTracker()); |
-} |
- |
-CCDamageTracker::CCDamageTracker() |
- : m_forceFullDamageNextUpdate(false), |
- m_currentRectHistory(new RectMap), |
- m_nextRectHistory(new RectMap) |
-{ |
-} |
- |
-CCDamageTracker::~CCDamageTracker() |
-{ |
-} |
- |
-static inline void expandRectWithFilters(FloatRect& rect, const WebKit::WebFilterOperations& filters) |
-{ |
- int top, right, bottom, left; |
- filters.getOutsets(top, right, bottom, left); |
- rect.move(-left, -top); |
- rect.expand(left + right, top + bottom); |
-} |
- |
-static inline void expandDamageRectInsideRectWithFilters(FloatRect& damageRect, const FloatRect& preFilterRect, const WebKit::WebFilterOperations& filters) |
-{ |
- FloatRect expandedDamageRect = damageRect; |
- expandRectWithFilters(expandedDamageRect, filters); |
- FloatRect filterRect = preFilterRect; |
- expandRectWithFilters(filterRect, filters); |
- |
- expandedDamageRect.intersect(filterRect); |
- damageRect.unite(expandedDamageRect); |
-} |
- |
-void CCDamageTracker::updateDamageTrackingState(const std::vector<CCLayerImpl*>& layerList, int targetSurfaceLayerID, bool targetSurfacePropertyChangedOnlyFromDescendant, const IntRect& targetSurfaceContentRect, CCLayerImpl* targetSurfaceMaskLayer, const WebKit::WebFilterOperations& filters) |
-{ |
- // |
- // This function computes the "damage rect" of a target surface, and updates the state |
- // that is used to correctly track damage across frames. The damage rect is the region |
- // of the surface that may have changed and needs to be redrawn. This can be used to |
- // scissor what is actually drawn, to save GPU computation and bandwidth. |
- // |
- // The surface's damage rect is computed as the union of all possible changes that |
- // have happened to the surface since the last frame was drawn. This includes: |
- // - any changes for existing layers/surfaces that contribute to the target surface |
- // - layers/surfaces that existed in the previous frame, but no longer exist. |
- // |
- // The basic algorithm for computing the damage region is as follows: |
- // |
- // 1. compute damage caused by changes in active/new layers |
- // for each layer in the layerList: |
- // if the layer is actually a renderSurface: |
- // add the surface's damage to our target surface. |
- // else |
- // add the layer's damage to the target surface. |
- // |
- // 2. compute damage caused by the target surface's mask, if it exists. |
- // |
- // 3. compute damage caused by old layers/surfaces that no longer exist |
- // for each leftover layer: |
- // add the old layer/surface bounds to the target surface damage. |
- // |
- // 4. combine all partial damage rects to get the full damage rect. |
- // |
- // Additional important points: |
- // |
- // - This algorithm is implicitly recursive; it assumes that descendant surfaces have |
- // already computed their damage. |
- // |
- // - Changes to layers/surfaces indicate "damage" to the target surface; If a layer is |
- // not changed, it does NOT mean that the layer can skip drawing. All layers that |
- // overlap the damaged region still need to be drawn. For example, if a layer |
- // changed its opacity, then layers underneath must be re-drawn as well, even if |
- // they did not change. |
- // |
- // - If a layer/surface property changed, the old bounds and new bounds may overlap... |
- // i.e. some of the exposed region may not actually be exposing anything. But this |
- // does not artificially inflate the damage rect. If the layer changed, its entire |
- // old bounds would always need to be redrawn, regardless of how much it overlaps |
- // with the layer's new bounds, which also need to be entirely redrawn. |
- // |
- // - See comments in the rest of the code to see what exactly is considered a "change" |
- // in a layer/surface. |
- // |
- // - To correctly manage exposed rects, two RectMaps are maintained: |
- // |
- // 1. The "current" map contains all the layer bounds that contributed to the |
- // previous frame (even outside the previous damaged area). If a layer changes |
- // or does not exist anymore, those regions are then exposed and damage the |
- // target surface. As the algorithm progresses, entries are removed from the |
- // map until it has only leftover layers that no longer exist. |
- // |
- // 2. The "next" map starts out empty, and as the algorithm progresses, every |
- // layer/surface that contributes to the surface is added to the map. |
- // |
- // 3. After the damage rect is computed, the two maps are swapped, so that the |
- // damage tracker is ready for the next frame. |
- // |
- |
- // These functions cannot be bypassed with early-exits, even if we know what the |
- // damage will be for this frame, because we need to update the damage tracker state |
- // to correctly track the next frame. |
- FloatRect damageFromActiveLayers = trackDamageFromActiveLayers(layerList, targetSurfaceLayerID); |
- FloatRect damageFromSurfaceMask = trackDamageFromSurfaceMask(targetSurfaceMaskLayer); |
- FloatRect damageFromLeftoverRects = trackDamageFromLeftoverRects(); |
- |
- FloatRect damageRectForThisUpdate; |
- |
- if (m_forceFullDamageNextUpdate || targetSurfacePropertyChangedOnlyFromDescendant) { |
- damageRectForThisUpdate = targetSurfaceContentRect; |
- m_forceFullDamageNextUpdate = false; |
- } else { |
- // FIXME: can we clamp this damage to the surface's content rect? (affects performance, but not correctness) |
- damageRectForThisUpdate = damageFromActiveLayers; |
- damageRectForThisUpdate.uniteIfNonZero(damageFromSurfaceMask); |
- damageRectForThisUpdate.uniteIfNonZero(damageFromLeftoverRects); |
- |
- if (filters.hasFilterThatMovesPixels()) |
- expandRectWithFilters(damageRectForThisUpdate, filters); |
- } |
- |
- // Damage accumulates until we are notified that we actually did draw on that frame. |
- m_currentDamageRect.uniteIfNonZero(damageRectForThisUpdate); |
- |
- // The next history map becomes the current map for the next frame. Note this must |
- // happen every frame to correctly track changes, even if damage accumulates over |
- // multiple frames before actually being drawn. |
- swap(m_currentRectHistory, m_nextRectHistory); |
-} |
- |
-FloatRect CCDamageTracker::removeRectFromCurrentFrame(int layerID, bool& layerIsNew) |
-{ |
- layerIsNew = !m_currentRectHistory->contains(layerID); |
- |
- // take() will remove the entry from the map, or if not found, return a default (empty) rect. |
- return m_currentRectHistory->take(layerID); |
-} |
- |
-void CCDamageTracker::saveRectForNextFrame(int layerID, const FloatRect& targetSpaceRect) |
-{ |
- // This layer should not yet exist in next frame's history. |
- ASSERT(layerID > 0); |
- ASSERT(m_nextRectHistory->find(layerID) == m_nextRectHistory->end()); |
- m_nextRectHistory->set(layerID, targetSpaceRect); |
-} |
- |
-FloatRect CCDamageTracker::trackDamageFromActiveLayers(const std::vector<CCLayerImpl*>& layerList, int targetSurfaceLayerID) |
-{ |
- FloatRect damageRect = FloatRect(); |
- |
- for (unsigned layerIndex = 0; layerIndex < layerList.size(); ++layerIndex) { |
- // Visit layers in back-to-front order. |
- CCLayerImpl* layer = layerList[layerIndex]; |
- |
- if (CCLayerTreeHostCommon::renderSurfaceContributesToTarget<CCLayerImpl>(layer, targetSurfaceLayerID)) |
- extendDamageForRenderSurface(layer, damageRect); |
- else |
- extendDamageForLayer(layer, damageRect); |
- } |
- |
- return damageRect; |
-} |
- |
-FloatRect CCDamageTracker::trackDamageFromSurfaceMask(CCLayerImpl* targetSurfaceMaskLayer) |
-{ |
- FloatRect damageRect = FloatRect(); |
- |
- if (!targetSurfaceMaskLayer) |
- return damageRect; |
- |
- // Currently, if there is any change to the mask, we choose to damage the entire |
- // surface. This could potentially be optimized later, but it is not expected to be a |
- // common case. |
- if (targetSurfaceMaskLayer->layerPropertyChanged() || !targetSurfaceMaskLayer->updateRect().isEmpty()) |
- damageRect = FloatRect(FloatPoint::zero(), FloatSize(targetSurfaceMaskLayer->bounds())); |
- |
- return damageRect; |
-} |
- |
-FloatRect CCDamageTracker::trackDamageFromLeftoverRects() |
-{ |
- // After computing damage for all active layers, any leftover items in the current |
- // rect history correspond to layers/surfaces that no longer exist. So, these regions |
- // are now exposed on the target surface. |
- |
- FloatRect damageRect = FloatRect(); |
- |
- for (RectMap::iterator it = m_currentRectHistory->begin(); it != m_currentRectHistory->end(); ++it) |
-#if WTF_NEW_HASHMAP_ITERATORS_INTERFACE |
- damageRect.unite(it->value); |
-#else |
- damageRect.unite(it->second); |
-#endif |
- |
- m_currentRectHistory->clear(); |
- |
- return damageRect; |
-} |
- |
-static bool layerNeedsToRedrawOntoItsTargetSurface(CCLayerImpl* layer) |
-{ |
- // If the layer does NOT own a surface but has SurfacePropertyChanged, |
- // this means that its target surface is affected and needs to be redrawn. |
- // However, if the layer DOES own a surface, then the SurfacePropertyChanged |
- // flag should not be used here, because that flag represents whether the |
- // layer's surface has changed. |
- if (layer->renderSurface()) |
- return layer->layerPropertyChanged(); |
- return layer->layerPropertyChanged() || layer->layerSurfacePropertyChanged(); |
-} |
- |
-void CCDamageTracker::extendDamageForLayer(CCLayerImpl* layer, FloatRect& targetDamageRect) |
-{ |
- // There are two ways that a layer can damage a region of the target surface: |
- // 1. Property change (e.g. opacity, position, transforms): |
- // - the entire region of the layer itself damages the surface. |
- // - the old layer region also damages the surface, because this region is now exposed. |
- // - note that in many cases the old and new layer rects may overlap, which is fine. |
- // |
- // 2. Repaint/update: If a region of the layer that was repainted/updated, that |
- // region damages the surface. |
- // |
- // Property changes take priority over update rects. |
- // |
- // This method is called when we want to consider how a layer contributes to its |
- // targetRenderSurface, even if that layer owns the targetRenderSurface itself. |
- // To consider how a layer's targetSurface contributes to the ancestorSurface, |
- // extendDamageForRenderSurface() must be called instead. |
- |
- bool layerIsNew = false; |
- FloatRect oldRectInTargetSpace = removeRectFromCurrentFrame(layer->id(), layerIsNew); |
- |
- FloatRect rectInTargetSpace = CCMathUtil::mapClippedRect(layer->drawTransform(), FloatRect(FloatPoint::zero(), layer->contentBounds())); |
- saveRectForNextFrame(layer->id(), rectInTargetSpace); |
- |
- if (layerIsNew || layerNeedsToRedrawOntoItsTargetSurface(layer)) { |
- // If a layer is new or has changed, then its entire layer rect affects the target surface. |
- targetDamageRect.uniteIfNonZero(rectInTargetSpace); |
- |
- // The layer's old region is now exposed on the target surface, too. |
- // Note oldRectInTargetSpace is already in target space. |
- targetDamageRect.uniteIfNonZero(oldRectInTargetSpace); |
- } else if (!layer->updateRect().isEmpty()) { |
- // If the layer properties havent changed, then the the target surface is only |
- // affected by the layer's update area, which could be empty. |
- FloatRect updateContentRect = layer->updateRect(); |
- float widthScale = layer->contentBounds().width() / static_cast<float>(layer->bounds().width()); |
- float heightScale = layer->contentBounds().height() / static_cast<float>(layer->bounds().height()); |
- updateContentRect.scale(widthScale, heightScale); |
- |
- FloatRect updateRectInTargetSpace = CCMathUtil::mapClippedRect(layer->drawTransform(), updateContentRect); |
- targetDamageRect.uniteIfNonZero(updateRectInTargetSpace); |
- } |
-} |
- |
-void CCDamageTracker::extendDamageForRenderSurface(CCLayerImpl* layer, FloatRect& targetDamageRect) |
-{ |
- // There are two ways a "descendant surface" can damage regions of the "target surface": |
- // 1. Property change: |
- // - a surface's geometry can change because of |
- // - changes to descendants (i.e. the subtree) that affect the surface's content rect |
- // - changes to ancestor layers that propagate their property changes to their entire subtree. |
- // - just like layers, both the old surface rect and new surface rect will |
- // damage the target surface in this case. |
- // |
- // 2. Damage rect: This surface may have been damaged by its own layerList as well, and that damage |
- // should propagate to the target surface. |
- // |
- |
- CCRenderSurface* renderSurface = layer->renderSurface(); |
- |
- bool surfaceIsNew = false; |
- FloatRect oldSurfaceRect = removeRectFromCurrentFrame(layer->id(), surfaceIsNew); |
- |
- FloatRect surfaceRectInTargetSpace = renderSurface->drawableContentRect(); // already includes replica if it exists. |
- saveRectForNextFrame(layer->id(), surfaceRectInTargetSpace); |
- |
- FloatRect damageRectInLocalSpace; |
- if (surfaceIsNew || renderSurface->surfacePropertyChanged() || layer->layerSurfacePropertyChanged()) { |
- // The entire surface contributes damage. |
- damageRectInLocalSpace = renderSurface->contentRect(); |
- |
- // The surface's old region is now exposed on the target surface, too. |
- targetDamageRect.uniteIfNonZero(oldSurfaceRect); |
- } else { |
- // Only the surface's damageRect will damage the target surface. |
- damageRectInLocalSpace = renderSurface->damageTracker()->currentDamageRect(); |
- } |
- |
- // If there was damage, transform it to target space, and possibly contribute its reflection if needed. |
- if (!damageRectInLocalSpace.isEmpty()) { |
- const WebTransformationMatrix& drawTransform = renderSurface->drawTransform(); |
- FloatRect damageRectInTargetSpace = CCMathUtil::mapClippedRect(drawTransform, damageRectInLocalSpace); |
- targetDamageRect.uniteIfNonZero(damageRectInTargetSpace); |
- |
- if (layer->replicaLayer()) { |
- const WebTransformationMatrix& replicaDrawTransform = renderSurface->replicaDrawTransform(); |
- targetDamageRect.uniteIfNonZero(CCMathUtil::mapClippedRect(replicaDrawTransform, damageRectInLocalSpace)); |
- } |
- } |
- |
- // If there was damage on the replica's mask, then the target surface receives that damage as well. |
- if (layer->replicaLayer() && layer->replicaLayer()->maskLayer()) { |
- CCLayerImpl* replicaMaskLayer = layer->replicaLayer()->maskLayer(); |
- |
- bool replicaIsNew = false; |
- removeRectFromCurrentFrame(replicaMaskLayer->id(), replicaIsNew); |
- |
- const WebTransformationMatrix& replicaDrawTransform = renderSurface->replicaDrawTransform(); |
- FloatRect replicaMaskLayerRect = CCMathUtil::mapClippedRect(replicaDrawTransform, FloatRect(FloatPoint::zero(), FloatSize(replicaMaskLayer->bounds().width(), replicaMaskLayer->bounds().height()))); |
- saveRectForNextFrame(replicaMaskLayer->id(), replicaMaskLayerRect); |
- |
- // In the current implementation, a change in the replica mask damages the entire replica region. |
- if (replicaIsNew || replicaMaskLayer->layerPropertyChanged() || !replicaMaskLayer->updateRect().isEmpty()) |
- targetDamageRect.uniteIfNonZero(replicaMaskLayerRect); |
- } |
- |
- // If the layer has a background filter, this may cause pixels in our surface to be expanded, so we will need to expand any damage |
- // at or below this layer. We expand the damage from this layer too, as we need to readback those pixels from the surface with only |
- // the contents of layers below this one in them. This means we need to redraw any pixels in the surface being used for the blur in |
- // this layer this frame. |
- if (layer->backgroundFilters().hasFilterThatMovesPixels()) |
- expandDamageRectInsideRectWithFilters(targetDamageRect, surfaceRectInTargetSpace, layer->backgroundFilters()); |
-} |
- |
-} // namespace cc |
- |
-#endif // USE(ACCELERATED_COMPOSITING) |