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Unified Diff: cc/CCDamageTracker.cpp

Issue 11122003: [cc] Rename all cc/ filenames to Chromium style (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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Index: cc/CCDamageTracker.cpp
diff --git a/cc/CCDamageTracker.cpp b/cc/CCDamageTracker.cpp
deleted file mode 100644
index bd1c31f411b9a0aec5db4e0a542b4611a95b6dbc..0000000000000000000000000000000000000000
--- a/cc/CCDamageTracker.cpp
+++ /dev/null
@@ -1,349 +0,0 @@
-// Copyright 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "config.h"
-
-#if USE(ACCELERATED_COMPOSITING)
-
-#include "CCDamageTracker.h"
-
-#include "CCLayerImpl.h"
-#include "CCLayerTreeHostCommon.h"
-#include "CCMathUtil.h"
-#include "CCRenderSurface.h"
-#include <public/WebFilterOperations.h>
-
-using WebKit::WebTransformationMatrix;
-
-namespace cc {
-
-scoped_ptr<CCDamageTracker> CCDamageTracker::create()
-{
- return make_scoped_ptr(new CCDamageTracker());
-}
-
-CCDamageTracker::CCDamageTracker()
- : m_forceFullDamageNextUpdate(false),
- m_currentRectHistory(new RectMap),
- m_nextRectHistory(new RectMap)
-{
-}
-
-CCDamageTracker::~CCDamageTracker()
-{
-}
-
-static inline void expandRectWithFilters(FloatRect& rect, const WebKit::WebFilterOperations& filters)
-{
- int top, right, bottom, left;
- filters.getOutsets(top, right, bottom, left);
- rect.move(-left, -top);
- rect.expand(left + right, top + bottom);
-}
-
-static inline void expandDamageRectInsideRectWithFilters(FloatRect& damageRect, const FloatRect& preFilterRect, const WebKit::WebFilterOperations& filters)
-{
- FloatRect expandedDamageRect = damageRect;
- expandRectWithFilters(expandedDamageRect, filters);
- FloatRect filterRect = preFilterRect;
- expandRectWithFilters(filterRect, filters);
-
- expandedDamageRect.intersect(filterRect);
- damageRect.unite(expandedDamageRect);
-}
-
-void CCDamageTracker::updateDamageTrackingState(const std::vector<CCLayerImpl*>& layerList, int targetSurfaceLayerID, bool targetSurfacePropertyChangedOnlyFromDescendant, const IntRect& targetSurfaceContentRect, CCLayerImpl* targetSurfaceMaskLayer, const WebKit::WebFilterOperations& filters)
-{
- //
- // This function computes the "damage rect" of a target surface, and updates the state
- // that is used to correctly track damage across frames. The damage rect is the region
- // of the surface that may have changed and needs to be redrawn. This can be used to
- // scissor what is actually drawn, to save GPU computation and bandwidth.
- //
- // The surface's damage rect is computed as the union of all possible changes that
- // have happened to the surface since the last frame was drawn. This includes:
- // - any changes for existing layers/surfaces that contribute to the target surface
- // - layers/surfaces that existed in the previous frame, but no longer exist.
- //
- // The basic algorithm for computing the damage region is as follows:
- //
- // 1. compute damage caused by changes in active/new layers
- // for each layer in the layerList:
- // if the layer is actually a renderSurface:
- // add the surface's damage to our target surface.
- // else
- // add the layer's damage to the target surface.
- //
- // 2. compute damage caused by the target surface's mask, if it exists.
- //
- // 3. compute damage caused by old layers/surfaces that no longer exist
- // for each leftover layer:
- // add the old layer/surface bounds to the target surface damage.
- //
- // 4. combine all partial damage rects to get the full damage rect.
- //
- // Additional important points:
- //
- // - This algorithm is implicitly recursive; it assumes that descendant surfaces have
- // already computed their damage.
- //
- // - Changes to layers/surfaces indicate "damage" to the target surface; If a layer is
- // not changed, it does NOT mean that the layer can skip drawing. All layers that
- // overlap the damaged region still need to be drawn. For example, if a layer
- // changed its opacity, then layers underneath must be re-drawn as well, even if
- // they did not change.
- //
- // - If a layer/surface property changed, the old bounds and new bounds may overlap...
- // i.e. some of the exposed region may not actually be exposing anything. But this
- // does not artificially inflate the damage rect. If the layer changed, its entire
- // old bounds would always need to be redrawn, regardless of how much it overlaps
- // with the layer's new bounds, which also need to be entirely redrawn.
- //
- // - See comments in the rest of the code to see what exactly is considered a "change"
- // in a layer/surface.
- //
- // - To correctly manage exposed rects, two RectMaps are maintained:
- //
- // 1. The "current" map contains all the layer bounds that contributed to the
- // previous frame (even outside the previous damaged area). If a layer changes
- // or does not exist anymore, those regions are then exposed and damage the
- // target surface. As the algorithm progresses, entries are removed from the
- // map until it has only leftover layers that no longer exist.
- //
- // 2. The "next" map starts out empty, and as the algorithm progresses, every
- // layer/surface that contributes to the surface is added to the map.
- //
- // 3. After the damage rect is computed, the two maps are swapped, so that the
- // damage tracker is ready for the next frame.
- //
-
- // These functions cannot be bypassed with early-exits, even if we know what the
- // damage will be for this frame, because we need to update the damage tracker state
- // to correctly track the next frame.
- FloatRect damageFromActiveLayers = trackDamageFromActiveLayers(layerList, targetSurfaceLayerID);
- FloatRect damageFromSurfaceMask = trackDamageFromSurfaceMask(targetSurfaceMaskLayer);
- FloatRect damageFromLeftoverRects = trackDamageFromLeftoverRects();
-
- FloatRect damageRectForThisUpdate;
-
- if (m_forceFullDamageNextUpdate || targetSurfacePropertyChangedOnlyFromDescendant) {
- damageRectForThisUpdate = targetSurfaceContentRect;
- m_forceFullDamageNextUpdate = false;
- } else {
- // FIXME: can we clamp this damage to the surface's content rect? (affects performance, but not correctness)
- damageRectForThisUpdate = damageFromActiveLayers;
- damageRectForThisUpdate.uniteIfNonZero(damageFromSurfaceMask);
- damageRectForThisUpdate.uniteIfNonZero(damageFromLeftoverRects);
-
- if (filters.hasFilterThatMovesPixels())
- expandRectWithFilters(damageRectForThisUpdate, filters);
- }
-
- // Damage accumulates until we are notified that we actually did draw on that frame.
- m_currentDamageRect.uniteIfNonZero(damageRectForThisUpdate);
-
- // The next history map becomes the current map for the next frame. Note this must
- // happen every frame to correctly track changes, even if damage accumulates over
- // multiple frames before actually being drawn.
- swap(m_currentRectHistory, m_nextRectHistory);
-}
-
-FloatRect CCDamageTracker::removeRectFromCurrentFrame(int layerID, bool& layerIsNew)
-{
- layerIsNew = !m_currentRectHistory->contains(layerID);
-
- // take() will remove the entry from the map, or if not found, return a default (empty) rect.
- return m_currentRectHistory->take(layerID);
-}
-
-void CCDamageTracker::saveRectForNextFrame(int layerID, const FloatRect& targetSpaceRect)
-{
- // This layer should not yet exist in next frame's history.
- ASSERT(layerID > 0);
- ASSERT(m_nextRectHistory->find(layerID) == m_nextRectHistory->end());
- m_nextRectHistory->set(layerID, targetSpaceRect);
-}
-
-FloatRect CCDamageTracker::trackDamageFromActiveLayers(const std::vector<CCLayerImpl*>& layerList, int targetSurfaceLayerID)
-{
- FloatRect damageRect = FloatRect();
-
- for (unsigned layerIndex = 0; layerIndex < layerList.size(); ++layerIndex) {
- // Visit layers in back-to-front order.
- CCLayerImpl* layer = layerList[layerIndex];
-
- if (CCLayerTreeHostCommon::renderSurfaceContributesToTarget<CCLayerImpl>(layer, targetSurfaceLayerID))
- extendDamageForRenderSurface(layer, damageRect);
- else
- extendDamageForLayer(layer, damageRect);
- }
-
- return damageRect;
-}
-
-FloatRect CCDamageTracker::trackDamageFromSurfaceMask(CCLayerImpl* targetSurfaceMaskLayer)
-{
- FloatRect damageRect = FloatRect();
-
- if (!targetSurfaceMaskLayer)
- return damageRect;
-
- // Currently, if there is any change to the mask, we choose to damage the entire
- // surface. This could potentially be optimized later, but it is not expected to be a
- // common case.
- if (targetSurfaceMaskLayer->layerPropertyChanged() || !targetSurfaceMaskLayer->updateRect().isEmpty())
- damageRect = FloatRect(FloatPoint::zero(), FloatSize(targetSurfaceMaskLayer->bounds()));
-
- return damageRect;
-}
-
-FloatRect CCDamageTracker::trackDamageFromLeftoverRects()
-{
- // After computing damage for all active layers, any leftover items in the current
- // rect history correspond to layers/surfaces that no longer exist. So, these regions
- // are now exposed on the target surface.
-
- FloatRect damageRect = FloatRect();
-
- for (RectMap::iterator it = m_currentRectHistory->begin(); it != m_currentRectHistory->end(); ++it)
-#if WTF_NEW_HASHMAP_ITERATORS_INTERFACE
- damageRect.unite(it->value);
-#else
- damageRect.unite(it->second);
-#endif
-
- m_currentRectHistory->clear();
-
- return damageRect;
-}
-
-static bool layerNeedsToRedrawOntoItsTargetSurface(CCLayerImpl* layer)
-{
- // If the layer does NOT own a surface but has SurfacePropertyChanged,
- // this means that its target surface is affected and needs to be redrawn.
- // However, if the layer DOES own a surface, then the SurfacePropertyChanged
- // flag should not be used here, because that flag represents whether the
- // layer's surface has changed.
- if (layer->renderSurface())
- return layer->layerPropertyChanged();
- return layer->layerPropertyChanged() || layer->layerSurfacePropertyChanged();
-}
-
-void CCDamageTracker::extendDamageForLayer(CCLayerImpl* layer, FloatRect& targetDamageRect)
-{
- // There are two ways that a layer can damage a region of the target surface:
- // 1. Property change (e.g. opacity, position, transforms):
- // - the entire region of the layer itself damages the surface.
- // - the old layer region also damages the surface, because this region is now exposed.
- // - note that in many cases the old and new layer rects may overlap, which is fine.
- //
- // 2. Repaint/update: If a region of the layer that was repainted/updated, that
- // region damages the surface.
- //
- // Property changes take priority over update rects.
- //
- // This method is called when we want to consider how a layer contributes to its
- // targetRenderSurface, even if that layer owns the targetRenderSurface itself.
- // To consider how a layer's targetSurface contributes to the ancestorSurface,
- // extendDamageForRenderSurface() must be called instead.
-
- bool layerIsNew = false;
- FloatRect oldRectInTargetSpace = removeRectFromCurrentFrame(layer->id(), layerIsNew);
-
- FloatRect rectInTargetSpace = CCMathUtil::mapClippedRect(layer->drawTransform(), FloatRect(FloatPoint::zero(), layer->contentBounds()));
- saveRectForNextFrame(layer->id(), rectInTargetSpace);
-
- if (layerIsNew || layerNeedsToRedrawOntoItsTargetSurface(layer)) {
- // If a layer is new or has changed, then its entire layer rect affects the target surface.
- targetDamageRect.uniteIfNonZero(rectInTargetSpace);
-
- // The layer's old region is now exposed on the target surface, too.
- // Note oldRectInTargetSpace is already in target space.
- targetDamageRect.uniteIfNonZero(oldRectInTargetSpace);
- } else if (!layer->updateRect().isEmpty()) {
- // If the layer properties havent changed, then the the target surface is only
- // affected by the layer's update area, which could be empty.
- FloatRect updateContentRect = layer->updateRect();
- float widthScale = layer->contentBounds().width() / static_cast<float>(layer->bounds().width());
- float heightScale = layer->contentBounds().height() / static_cast<float>(layer->bounds().height());
- updateContentRect.scale(widthScale, heightScale);
-
- FloatRect updateRectInTargetSpace = CCMathUtil::mapClippedRect(layer->drawTransform(), updateContentRect);
- targetDamageRect.uniteIfNonZero(updateRectInTargetSpace);
- }
-}
-
-void CCDamageTracker::extendDamageForRenderSurface(CCLayerImpl* layer, FloatRect& targetDamageRect)
-{
- // There are two ways a "descendant surface" can damage regions of the "target surface":
- // 1. Property change:
- // - a surface's geometry can change because of
- // - changes to descendants (i.e. the subtree) that affect the surface's content rect
- // - changes to ancestor layers that propagate their property changes to their entire subtree.
- // - just like layers, both the old surface rect and new surface rect will
- // damage the target surface in this case.
- //
- // 2. Damage rect: This surface may have been damaged by its own layerList as well, and that damage
- // should propagate to the target surface.
- //
-
- CCRenderSurface* renderSurface = layer->renderSurface();
-
- bool surfaceIsNew = false;
- FloatRect oldSurfaceRect = removeRectFromCurrentFrame(layer->id(), surfaceIsNew);
-
- FloatRect surfaceRectInTargetSpace = renderSurface->drawableContentRect(); // already includes replica if it exists.
- saveRectForNextFrame(layer->id(), surfaceRectInTargetSpace);
-
- FloatRect damageRectInLocalSpace;
- if (surfaceIsNew || renderSurface->surfacePropertyChanged() || layer->layerSurfacePropertyChanged()) {
- // The entire surface contributes damage.
- damageRectInLocalSpace = renderSurface->contentRect();
-
- // The surface's old region is now exposed on the target surface, too.
- targetDamageRect.uniteIfNonZero(oldSurfaceRect);
- } else {
- // Only the surface's damageRect will damage the target surface.
- damageRectInLocalSpace = renderSurface->damageTracker()->currentDamageRect();
- }
-
- // If there was damage, transform it to target space, and possibly contribute its reflection if needed.
- if (!damageRectInLocalSpace.isEmpty()) {
- const WebTransformationMatrix& drawTransform = renderSurface->drawTransform();
- FloatRect damageRectInTargetSpace = CCMathUtil::mapClippedRect(drawTransform, damageRectInLocalSpace);
- targetDamageRect.uniteIfNonZero(damageRectInTargetSpace);
-
- if (layer->replicaLayer()) {
- const WebTransformationMatrix& replicaDrawTransform = renderSurface->replicaDrawTransform();
- targetDamageRect.uniteIfNonZero(CCMathUtil::mapClippedRect(replicaDrawTransform, damageRectInLocalSpace));
- }
- }
-
- // If there was damage on the replica's mask, then the target surface receives that damage as well.
- if (layer->replicaLayer() && layer->replicaLayer()->maskLayer()) {
- CCLayerImpl* replicaMaskLayer = layer->replicaLayer()->maskLayer();
-
- bool replicaIsNew = false;
- removeRectFromCurrentFrame(replicaMaskLayer->id(), replicaIsNew);
-
- const WebTransformationMatrix& replicaDrawTransform = renderSurface->replicaDrawTransform();
- FloatRect replicaMaskLayerRect = CCMathUtil::mapClippedRect(replicaDrawTransform, FloatRect(FloatPoint::zero(), FloatSize(replicaMaskLayer->bounds().width(), replicaMaskLayer->bounds().height())));
- saveRectForNextFrame(replicaMaskLayer->id(), replicaMaskLayerRect);
-
- // In the current implementation, a change in the replica mask damages the entire replica region.
- if (replicaIsNew || replicaMaskLayer->layerPropertyChanged() || !replicaMaskLayer->updateRect().isEmpty())
- targetDamageRect.uniteIfNonZero(replicaMaskLayerRect);
- }
-
- // If the layer has a background filter, this may cause pixels in our surface to be expanded, so we will need to expand any damage
- // at or below this layer. We expand the damage from this layer too, as we need to readback those pixels from the surface with only
- // the contents of layers below this one in them. This means we need to redraw any pixels in the surface being used for the blur in
- // this layer this frame.
- if (layer->backgroundFilters().hasFilterThatMovesPixels())
- expandDamageRectInsideRectWithFilters(targetDamageRect, surfaceRectInTargetSpace, layer->backgroundFilters());
-}
-
-} // namespace cc
-
-#endif // USE(ACCELERATED_COMPOSITING)
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