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Unified Diff: cc/GeometryBinding.cpp

Issue 11122003: [cc] Rename all cc/ filenames to Chromium style (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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Index: cc/GeometryBinding.cpp
diff --git a/cc/GeometryBinding.cpp b/cc/GeometryBinding.cpp
deleted file mode 100644
index bac1059c8da9255e4238c5656c275ef6e9daa89b..0000000000000000000000000000000000000000
--- a/cc/GeometryBinding.cpp
+++ /dev/null
@@ -1,61 +0,0 @@
-// Copyright 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "config.h"
-
-#if USE(ACCELERATED_COMPOSITING)
-
-#include "GeometryBinding.h"
-
-#include "CCRendererGL.h" // For the GLC() macro.
-#include "GraphicsContext3D.h"
-#include <public/WebGraphicsContext3D.h>
-
-namespace cc {
-
-GeometryBinding::GeometryBinding(WebKit::WebGraphicsContext3D* context, const FloatRect& quadVertexRect)
- : m_context(context)
- , m_quadVerticesVbo(0)
- , m_quadElementsVbo(0)
- , m_initialized(false)
-{
- // Vertex positions and texture coordinates for the 4 corners of a 1x1 quad.
- float vertices[] = { quadVertexRect.x(), quadVertexRect.maxY(), 0.0f, 0.0f, 1.0f,
- quadVertexRect.x(), quadVertexRect.y(), 0.0f, 0.0f, 0.0f,
- quadVertexRect.maxX(), quadVertexRect.y(), 0.0f, 1.0f, 0.0f,
- quadVertexRect.maxX(), quadVertexRect.maxY(), 0.0f, 1.0f, 1.0f };
- uint16_t indices[] = { 0, 1, 2, 0, 2, 3, // The two triangles that make up the layer quad.
- 0, 1, 2, 3}; // A line path for drawing the layer border.
-
- GLC(m_context, m_quadVerticesVbo = m_context->createBuffer());
- GLC(m_context, m_quadElementsVbo = m_context->createBuffer());
- GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_quadVerticesVbo));
- GLC(m_context, m_context->bufferData(GraphicsContext3D::ARRAY_BUFFER, sizeof(vertices), vertices, GraphicsContext3D::STATIC_DRAW));
- GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, m_quadElementsVbo));
- GLC(m_context, m_context->bufferData(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GraphicsContext3D::STATIC_DRAW));
-
- m_initialized = true;
-}
-
-GeometryBinding::~GeometryBinding()
-{
- GLC(m_context, m_context->deleteBuffer(m_quadVerticesVbo));
- GLC(m_context, m_context->deleteBuffer(m_quadElementsVbo));
-}
-
-void GeometryBinding::prepareForDraw()
-{
- GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, quadVerticesVbo()));
- GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, quadElementsVbo()));
- unsigned offset = 0;
- GLC(m_context, m_context->vertexAttribPointer(positionAttribLocation(), 3, GraphicsContext3D::FLOAT, false, 5 * sizeof(float), offset));
- offset += 3 * sizeof(float);
- GLC(m_context, m_context->vertexAttribPointer(texCoordAttribLocation(), 2, GraphicsContext3D::FLOAT, false, 5 * sizeof(float), offset));
- GLC(m_context, m_context->enableVertexAttribArray(positionAttribLocation()));
- GLC(m_context, m_context->enableVertexAttribArray(texCoordAttribLocation()));
-}
-
-} // namespace cc
-
-#endif // USE(ACCELERATED_COMPOSITING)
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