Index: cc/TextureLayerChromiumClient.h |
diff --git a/cc/TextureLayerChromiumClient.h b/cc/TextureLayerChromiumClient.h |
index 4edbe9f5860ee010c32a90f0351a557379e49c15..bec4fa5250225957df4ca7b5b64060adb9703588 100644 |
--- a/cc/TextureLayerChromiumClient.h |
+++ b/cc/TextureLayerChromiumClient.h |
@@ -2,30 +2,5 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#ifndef TextureLayerChromiumClient_h |
-#define TextureLayerChromiumClient_h |
- |
-namespace WebKit { |
-class WebGraphicsContext3D; |
-} |
- |
-namespace cc { |
-class CCTextureUpdateQueue; |
- |
-class TextureLayerChromiumClient { |
-public: |
- // Called to prepare this layer's texture for compositing. The client may queue a texture |
- // upload or copy on the CCTextureUpdateQueue. |
- // Returns the texture ID to be used for compositing. |
- virtual unsigned prepareTexture(CCTextureUpdateQueue&) = 0; |
- |
- // Returns the context that is providing the texture. Used for rate limiting and detecting lost context. |
- virtual WebKit::WebGraphicsContext3D* context() = 0; |
- |
-protected: |
- virtual ~TextureLayerChromiumClient() { } |
-}; |
- |
-} |
- |
-#endif // TextureLayerChromiumClient_h |
+// Temporary forwarding header |
+#include "cc/texture_layer_client.h" |