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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef TextureLayerChromiumClient_h | 5 // Temporary forwarding header |
6 #define TextureLayerChromiumClient_h | 6 #include "cc/texture_layer_client.h" |
7 | |
8 namespace WebKit { | |
9 class WebGraphicsContext3D; | |
10 } | |
11 | |
12 namespace cc { | |
13 class CCTextureUpdateQueue; | |
14 | |
15 class TextureLayerChromiumClient { | |
16 public: | |
17 // Called to prepare this layer's texture for compositing. The client may qu
eue a texture | |
18 // upload or copy on the CCTextureUpdateQueue. | |
19 // Returns the texture ID to be used for compositing. | |
20 virtual unsigned prepareTexture(CCTextureUpdateQueue&) = 0; | |
21 | |
22 // Returns the context that is providing the texture. Used for rate limiting
and detecting lost context. | |
23 virtual WebKit::WebGraphicsContext3D* context() = 0; | |
24 | |
25 protected: | |
26 virtual ~TextureLayerChromiumClient() { } | |
27 }; | |
28 | |
29 } | |
30 | |
31 #endif // TextureLayerChromiumClient_h | |
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