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Unified Diff: cc/CCPrioritizedTextureManager.cpp

Issue 11122003: [cc] Rename all cc/ filenames to Chromium style (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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Index: cc/CCPrioritizedTextureManager.cpp
diff --git a/cc/CCPrioritizedTextureManager.cpp b/cc/CCPrioritizedTextureManager.cpp
deleted file mode 100644
index a609548c2f85646652b9171306fe1a90d7b2d2fd..0000000000000000000000000000000000000000
--- a/cc/CCPrioritizedTextureManager.cpp
+++ /dev/null
@@ -1,410 +0,0 @@
-// Copyright 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "config.h"
-
-#include "CCPrioritizedTextureManager.h"
-
-#include "base/stl_util.h"
-#include "CCPrioritizedTexture.h"
-#include "CCPriorityCalculator.h"
-#include "CCProxy.h"
-#include "TraceEvent.h"
-#include <algorithm>
-
-using namespace std;
-
-namespace cc {
-
-CCPrioritizedTextureManager::CCPrioritizedTextureManager(size_t maxMemoryLimitBytes, int, int pool)
- : m_maxMemoryLimitBytes(maxMemoryLimitBytes)
- , m_memoryUseBytes(0)
- , m_memoryAboveCutoffBytes(0)
- , m_memoryAvailableBytes(0)
- , m_pool(pool)
- , m_needsUpdateBackingsPrioritites(false)
-{
-}
-
-CCPrioritizedTextureManager::~CCPrioritizedTextureManager()
-{
- while (m_textures.size() > 0)
- unregisterTexture(*m_textures.begin());
-
- deleteEvictedBackings();
-
- // Each remaining backing is a leaked opengl texture. There should be none.
- ASSERT(m_backings.isEmpty());
-}
-
-void CCPrioritizedTextureManager::prioritizeTextures()
-{
- TRACE_EVENT0("cc", "CCPrioritizedTextureManager::prioritizeTextures");
- ASSERT(CCProxy::isMainThread());
-
- // Sorting textures in this function could be replaced by a slightly
- // modified O(n) quick-select to partition textures rather than
- // sort them (if performance of the sort becomes an issue).
-
- TextureVector& sortedTextures = m_tempTextureVector;
- sortedTextures.clear();
-
- // Copy all textures into a vector and sort them.
- for (TextureSet::iterator it = m_textures.begin(); it != m_textures.end(); ++it)
- sortedTextures.append(*it);
- std::sort(sortedTextures.begin(), sortedTextures.end(), compareTextures);
-
- m_memoryAvailableBytes = m_maxMemoryLimitBytes;
- m_priorityCutoff = CCPriorityCalculator::lowestPriority();
- size_t memoryBytes = 0;
- for (TextureVector::iterator it = sortedTextures.begin(); it != sortedTextures.end(); ++it) {
- if ((*it)->requestPriority() == CCPriorityCalculator::lowestPriority())
- break;
-
- if ((*it)->isSelfManaged()) {
- // Account for self-managed memory immediately by reducing the memory
- // available (since it never gets acquired).
- size_t newMemoryBytes = memoryBytes + (*it)->bytes();
- if (newMemoryBytes > m_memoryAvailableBytes) {
- m_priorityCutoff = (*it)->requestPriority();
- m_memoryAvailableBytes = memoryBytes;
- break;
- }
- m_memoryAvailableBytes -= (*it)->bytes();
- } else {
- size_t newMemoryBytes = memoryBytes + (*it)->bytes();
- if (newMemoryBytes > m_memoryAvailableBytes) {
- m_priorityCutoff = (*it)->requestPriority();
- break;
- }
- memoryBytes = newMemoryBytes;
- }
- }
-
- // Only allow textures if they are higher than the cutoff. All textures
- // of the same priority are accepted or rejected together, rather than
- // being partially allowed randomly.
- m_memoryAboveCutoffBytes = 0;
- for (TextureVector::iterator it = sortedTextures.begin(); it != sortedTextures.end(); ++it) {
- bool isAbovePriorityCutoff = CCPriorityCalculator::priorityIsHigher((*it)->requestPriority(), m_priorityCutoff);
- (*it)->setAbovePriorityCutoff(isAbovePriorityCutoff);
- if (isAbovePriorityCutoff && !(*it)->isSelfManaged())
- m_memoryAboveCutoffBytes += (*it)->bytes();
- }
- sortedTextures.clear();
-
- m_needsUpdateBackingsPrioritites = true;
-
- ASSERT(m_memoryAboveCutoffBytes <= m_memoryAvailableBytes);
- ASSERT(memoryAboveCutoffBytes() <= maxMemoryLimitBytes());
-}
-
-void CCPrioritizedTextureManager::updateBackingsPriorities()
-{
- TRACE_EVENT0("cc", "CCPrioritizedTextureManager::updateBackingsPriorities");
- ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked());
-
- if (!m_needsUpdateBackingsPrioritites)
- return;
-
-#if !ASSERT_DISABLED
- assertInvariants();
-#endif
-
- // Update backings' priorities and put backings in eviction/recycling order.
- BackingVector& sortedBackings = m_tempBackingVector;
- sortedBackings.clear();
- for (BackingSet::iterator it = m_backings.begin(); it != m_backings.end(); ++it) {
- (*it)->updatePriority();
- sortedBackings.append(*it);
- }
- std::sort(sortedBackings.begin(), sortedBackings.end(), compareBackings);
-
- for (BackingVector::iterator it = sortedBackings.begin(); it != sortedBackings.end(); ++it) {
- m_backings.remove(*it);
- m_backings.add(*it);
- }
- sortedBackings.clear();
- m_needsUpdateBackingsPrioritites = false;
-
-#if !ASSERT_DISABLED
- assertInvariants();
-#endif
-}
-
-void CCPrioritizedTextureManager::clearPriorities()
-{
- ASSERT(CCProxy::isMainThread());
- for (TextureSet::iterator it = m_textures.begin(); it != m_textures.end(); ++it) {
- // FIXME: We should remove this and just set all priorities to
- // CCPriorityCalculator::lowestPriority() once we have priorities
- // for all textures (we can't currently calculate distances for
- // off-screen textures).
- (*it)->setRequestPriority(CCPriorityCalculator::lingeringPriority((*it)->requestPriority()));
- }
-}
-
-bool CCPrioritizedTextureManager::requestLate(CCPrioritizedTexture* texture)
-{
- ASSERT(CCProxy::isMainThread());
-
- // This is already above cutoff, so don't double count it's memory below.
- if (texture->isAbovePriorityCutoff())
- return true;
-
- if (CCPriorityCalculator::priorityIsLower(texture->requestPriority(), m_priorityCutoff))
- return false;
-
- size_t newMemoryBytes = m_memoryAboveCutoffBytes + texture->bytes();
- if (newMemoryBytes > m_memoryAvailableBytes)
- return false;
-
- m_memoryAboveCutoffBytes = newMemoryBytes;
- texture->setAbovePriorityCutoff(true);
- m_needsUpdateBackingsPrioritites = true;
- return true;
-}
-
-void CCPrioritizedTextureManager::acquireBackingTextureIfNeeded(CCPrioritizedTexture* texture, CCResourceProvider* resourceProvider)
-{
- ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked());
- ASSERT(!texture->isSelfManaged());
- ASSERT(texture->isAbovePriorityCutoff());
- if (texture->backing() || !texture->isAbovePriorityCutoff())
- return;
-
- // Make sure that the backings list is up to date and sorted before traversing it.
- updateBackingsPriorities();
-
- // Find a backing below, by either recycling or allocating.
- CCPrioritizedTexture::Backing* backing = 0;
-
- // First try to recycle
- for (BackingSet::iterator it = m_backings.begin(); it != m_backings.end(); ++it) {
- if ((*it)->hadOwnerAtLastPriorityUpdate() && (*it)->wasAbovePriorityCutoffAtLastPriorityUpdate())
- break;
- if ((*it)->size() == texture->size() && (*it)->format() == texture->format()) {
- backing = (*it);
- break;
- }
- }
-
- // Otherwise reduce memory and just allocate a new backing texures.
- if (!backing) {
- evictBackingsToReduceMemory(m_memoryAvailableBytes - texture->bytes(), RespectManagerPriorityCutoff, resourceProvider);
- backing = createBacking(texture->size(), texture->format(), resourceProvider);
- }
-
- // Move the used backing texture to the end of the eviction list.
- if (backing->owner())
- backing->owner()->unlink();
- texture->link(backing);
- m_backings.remove(backing);
- m_backings.add(backing);
-
- // Update the backing's priority from its new owner.
- backing->updatePriority();
-}
-
-void CCPrioritizedTextureManager::evictBackingsToReduceMemory(size_t limitBytes, EvictionPriorityPolicy evictionPolicy, CCResourceProvider* resourceProvider)
-{
- ASSERT(CCProxy::isImplThread());
- if (memoryUseBytes() <= limitBytes)
- return;
-
- // Destroy backings until we are below the limit,
- // or until all backings remaining are above the cutoff.
- while (memoryUseBytes() > limitBytes && m_backings.size() > 0) {
- CCPrioritizedTexture::Backing* backing = *m_backings.begin();
- if (evictionPolicy == RespectManagerPriorityCutoff)
- if (backing->hadOwnerAtLastPriorityUpdate() && backing->wasAbovePriorityCutoffAtLastPriorityUpdate())
- break;
- evictBackingResource(backing, resourceProvider);
- }
-}
-
-void CCPrioritizedTextureManager::reduceMemory(CCResourceProvider* resourceProvider)
-{
- ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked());
-
- // Make sure that the backings list is up to date and sorted before traversing it.
- updateBackingsPriorities();
-
- evictBackingsToReduceMemory(m_memoryAvailableBytes, RespectManagerPriorityCutoff, resourceProvider);
- ASSERT(memoryUseBytes() <= maxMemoryLimitBytes());
-
- // We currently collect backings from deleted textures for later recycling.
- // However, if we do that forever we will always use the max limit even if
- // we really need very little memory. This should probably be solved by reducing the
- // limit externally, but until then this just does some "clean up" of unused
- // backing textures (any more than 10%).
- size_t wastedMemory = 0;
- for (BackingSet::iterator it = m_backings.begin(); it != m_backings.end(); ++it) {
- if ((*it)->owner())
- break;
- wastedMemory += (*it)->bytes();
- }
- size_t tenPercentOfMemory = m_memoryAvailableBytes / 10;
- if (wastedMemory > tenPercentOfMemory)
- evictBackingsToReduceMemory(memoryUseBytes() - (wastedMemory - tenPercentOfMemory), RespectManagerPriorityCutoff, resourceProvider);
-
- deleteEvictedBackings();
-}
-
-void CCPrioritizedTextureManager::clearAllMemory(CCResourceProvider* resourceProvider)
-{
- ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked());
- ASSERT(resourceProvider);
- evictBackingsToReduceMemory(0, DoNotRespectManagerPriorityCutoff, resourceProvider);
- deleteEvictedBackings();
-}
-
-void CCPrioritizedTextureManager::reduceMemoryOnImplThread(size_t limitBytes, CCResourceProvider* resourceProvider)
-{
- ASSERT(CCProxy::isImplThread());
- ASSERT(resourceProvider);
- evictBackingsToReduceMemory(limitBytes, DoNotRespectManagerPriorityCutoff, resourceProvider);
-}
-
-void CCPrioritizedTextureManager::getEvictedBackings(BackingVector& evictedBackings)
-{
- ASSERT(CCProxy::isImplThread());
- evictedBackings.clear();
- evictedBackings.append(m_evictedBackings);
-}
-
-void CCPrioritizedTextureManager::unlinkEvictedBackings(const BackingVector& evictedBackings)
-{
- ASSERT(CCProxy::isMainThread());
- for (BackingVector::const_iterator it = evictedBackings.begin(); it != evictedBackings.end(); ++it) {
- CCPrioritizedTexture::Backing* backing = (*it);
- if (backing->owner())
- backing->owner()->unlink();
- }
-}
-
-bool CCPrioritizedTextureManager::deleteEvictedBackings()
-{
- ASSERT(CCProxy::isMainThread() || (CCProxy::isImplThread() && CCProxy::isMainThreadBlocked()));
- bool linkedEvictedBackingsExisted = false;
- for (BackingVector::const_iterator it = m_evictedBackings.begin(); it != m_evictedBackings.end(); ++it) {
- CCPrioritizedTexture::Backing* backing = (*it);
- if (backing->owner()) {
- linkedEvictedBackingsExisted = true;
- backing->owner()->unlink();
- }
- delete backing;
- }
- m_evictedBackings.clear();
- return linkedEvictedBackingsExisted;
-}
-
-void CCPrioritizedTextureManager::registerTexture(CCPrioritizedTexture* texture)
-{
- ASSERT(CCProxy::isMainThread());
- ASSERT(texture);
- ASSERT(!texture->textureManager());
- ASSERT(!texture->backing());
- ASSERT(!ContainsKey(m_textures, texture));
-
- texture->setManagerInternal(this);
- m_textures.insert(texture);
-
-}
-
-void CCPrioritizedTextureManager::unregisterTexture(CCPrioritizedTexture* texture)
-{
- ASSERT(CCProxy::isMainThread() || (CCProxy::isImplThread() && CCProxy::isMainThreadBlocked()));
- ASSERT(texture);
- ASSERT(ContainsKey(m_textures, texture));
-
- returnBackingTexture(texture);
- texture->setManagerInternal(0);
- m_textures.erase(texture);
- texture->setAbovePriorityCutoff(false);
-}
-
-void CCPrioritizedTextureManager::returnBackingTexture(CCPrioritizedTexture* texture)
-{
- ASSERT(CCProxy::isMainThread() || (CCProxy::isImplThread() && CCProxy::isMainThreadBlocked()));
- if (texture->backing()) {
- texture->unlink();
- m_needsUpdateBackingsPrioritites = true;
- }
-}
-
-CCPrioritizedTexture::Backing* CCPrioritizedTextureManager::createBacking(IntSize size, GC3Denum format, CCResourceProvider* resourceProvider)
-{
- ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked());
- ASSERT(resourceProvider);
- CCResourceProvider::ResourceId resourceId = resourceProvider->createResource(m_pool, size, format, CCResourceProvider::TextureUsageAny);
- CCPrioritizedTexture::Backing* backing = new CCPrioritizedTexture::Backing(resourceId, resourceProvider, size, format);
- m_memoryUseBytes += backing->bytes();
- // Put backing texture at the front for eviction, since it isn't in use yet.
- m_backings.insertBefore(m_backings.begin(), backing);
- return backing;
-}
-
-void CCPrioritizedTextureManager::evictBackingResource(CCPrioritizedTexture::Backing* backing, CCResourceProvider* resourceProvider)
-{
- ASSERT(CCProxy::isImplThread());
- ASSERT(backing);
- ASSERT(resourceProvider);
- ASSERT(m_backings.find(backing) != m_backings.end());
-
- // Note that we create a backing and its resource at the same time, but we
- // delete the backing structure and its resource in two steps. This is because
- // we can delete the resource while the main thread is running, but we cannot
- // unlink backings while the main thread is running.
- backing->deleteResource(resourceProvider);
- m_memoryUseBytes -= backing->bytes();
- m_backings.remove(backing);
- m_evictedBackings.append(backing);
-}
-
-#if !ASSERT_DISABLED
-void CCPrioritizedTextureManager::assertInvariants()
-{
- ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked());
-
- // If we hit any of these asserts, there is a bug in this class. To see
- // where the bug is, call this function at the beginning and end of
- // every public function.
-
- // Backings/textures must be doubly-linked and only to other backings/textures in this manager.
- for (BackingSet::iterator it = m_backings.begin(); it != m_backings.end(); ++it) {
- if ((*it)->owner()) {
- ASSERT(ContainsKey(m_textures, (*it)->owner()));
- ASSERT((*it)->owner()->backing() == (*it));
- }
- }
- for (TextureSet::iterator it = m_textures.begin(); it != m_textures.end(); ++it) {
- if ((*it)->backing()) {
- ASSERT(m_backings.find((*it)->backing()) != m_backings.end());
- ASSERT((*it)->backing()->owner() == (*it));
- }
- }
-
- // At all times, backings that can be evicted must always come before
- // backings that can't be evicted in the backing texture list (otherwise
- // reduceMemory will not find all textures available for eviction/recycling).
- bool reachedOwned = false;
- bool reachedAboveCutoff = false;
- for (BackingSet::iterator it = m_backings.begin(); it != m_backings.end(); ++it) {
- if ((*it)->hadOwnerAtLastPriorityUpdate())
- reachedOwned = true;
- if ((*it)->wasAbovePriorityCutoffAtLastPriorityUpdate())
- reachedAboveCutoff = true;
- if (reachedOwned)
- ASSERT((*it)->hadOwnerAtLastPriorityUpdate());
- if (reachedAboveCutoff) {
- ASSERT((*it)->hadOwnerAtLastPriorityUpdate() && (*it)->wasAbovePriorityCutoffAtLastPriorityUpdate());
- ASSERT(reachedOwned);
- }
- }
-}
-#endif
-
-
-} // namespace cc
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