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Side by Side Diff: cc/CCPrioritizedTextureManager.cpp

Issue 11122003: [cc] Rename all cc/ filenames to Chromium style (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "config.h"
6
7 #include "CCPrioritizedTextureManager.h"
8
9 #include "base/stl_util.h"
10 #include "CCPrioritizedTexture.h"
11 #include "CCPriorityCalculator.h"
12 #include "CCProxy.h"
13 #include "TraceEvent.h"
14 #include <algorithm>
15
16 using namespace std;
17
18 namespace cc {
19
20 CCPrioritizedTextureManager::CCPrioritizedTextureManager(size_t maxMemoryLimitBy tes, int, int pool)
21 : m_maxMemoryLimitBytes(maxMemoryLimitBytes)
22 , m_memoryUseBytes(0)
23 , m_memoryAboveCutoffBytes(0)
24 , m_memoryAvailableBytes(0)
25 , m_pool(pool)
26 , m_needsUpdateBackingsPrioritites(false)
27 {
28 }
29
30 CCPrioritizedTextureManager::~CCPrioritizedTextureManager()
31 {
32 while (m_textures.size() > 0)
33 unregisterTexture(*m_textures.begin());
34
35 deleteEvictedBackings();
36
37 // Each remaining backing is a leaked opengl texture. There should be none.
38 ASSERT(m_backings.isEmpty());
39 }
40
41 void CCPrioritizedTextureManager::prioritizeTextures()
42 {
43 TRACE_EVENT0("cc", "CCPrioritizedTextureManager::prioritizeTextures");
44 ASSERT(CCProxy::isMainThread());
45
46 // Sorting textures in this function could be replaced by a slightly
47 // modified O(n) quick-select to partition textures rather than
48 // sort them (if performance of the sort becomes an issue).
49
50 TextureVector& sortedTextures = m_tempTextureVector;
51 sortedTextures.clear();
52
53 // Copy all textures into a vector and sort them.
54 for (TextureSet::iterator it = m_textures.begin(); it != m_textures.end(); + +it)
55 sortedTextures.append(*it);
56 std::sort(sortedTextures.begin(), sortedTextures.end(), compareTextures);
57
58 m_memoryAvailableBytes = m_maxMemoryLimitBytes;
59 m_priorityCutoff = CCPriorityCalculator::lowestPriority();
60 size_t memoryBytes = 0;
61 for (TextureVector::iterator it = sortedTextures.begin(); it != sortedTextur es.end(); ++it) {
62 if ((*it)->requestPriority() == CCPriorityCalculator::lowestPriority())
63 break;
64
65 if ((*it)->isSelfManaged()) {
66 // Account for self-managed memory immediately by reducing the memor y
67 // available (since it never gets acquired).
68 size_t newMemoryBytes = memoryBytes + (*it)->bytes();
69 if (newMemoryBytes > m_memoryAvailableBytes) {
70 m_priorityCutoff = (*it)->requestPriority();
71 m_memoryAvailableBytes = memoryBytes;
72 break;
73 }
74 m_memoryAvailableBytes -= (*it)->bytes();
75 } else {
76 size_t newMemoryBytes = memoryBytes + (*it)->bytes();
77 if (newMemoryBytes > m_memoryAvailableBytes) {
78 m_priorityCutoff = (*it)->requestPriority();
79 break;
80 }
81 memoryBytes = newMemoryBytes;
82 }
83 }
84
85 // Only allow textures if they are higher than the cutoff. All textures
86 // of the same priority are accepted or rejected together, rather than
87 // being partially allowed randomly.
88 m_memoryAboveCutoffBytes = 0;
89 for (TextureVector::iterator it = sortedTextures.begin(); it != sortedTextur es.end(); ++it) {
90 bool isAbovePriorityCutoff = CCPriorityCalculator::priorityIsHigher((*it )->requestPriority(), m_priorityCutoff);
91 (*it)->setAbovePriorityCutoff(isAbovePriorityCutoff);
92 if (isAbovePriorityCutoff && !(*it)->isSelfManaged())
93 m_memoryAboveCutoffBytes += (*it)->bytes();
94 }
95 sortedTextures.clear();
96
97 m_needsUpdateBackingsPrioritites = true;
98
99 ASSERT(m_memoryAboveCutoffBytes <= m_memoryAvailableBytes);
100 ASSERT(memoryAboveCutoffBytes() <= maxMemoryLimitBytes());
101 }
102
103 void CCPrioritizedTextureManager::updateBackingsPriorities()
104 {
105 TRACE_EVENT0("cc", "CCPrioritizedTextureManager::updateBackingsPriorities");
106 ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked());
107
108 if (!m_needsUpdateBackingsPrioritites)
109 return;
110
111 #if !ASSERT_DISABLED
112 assertInvariants();
113 #endif
114
115 // Update backings' priorities and put backings in eviction/recycling order.
116 BackingVector& sortedBackings = m_tempBackingVector;
117 sortedBackings.clear();
118 for (BackingSet::iterator it = m_backings.begin(); it != m_backings.end(); + +it) {
119 (*it)->updatePriority();
120 sortedBackings.append(*it);
121 }
122 std::sort(sortedBackings.begin(), sortedBackings.end(), compareBackings);
123
124 for (BackingVector::iterator it = sortedBackings.begin(); it != sortedBackin gs.end(); ++it) {
125 m_backings.remove(*it);
126 m_backings.add(*it);
127 }
128 sortedBackings.clear();
129 m_needsUpdateBackingsPrioritites = false;
130
131 #if !ASSERT_DISABLED
132 assertInvariants();
133 #endif
134 }
135
136 void CCPrioritizedTextureManager::clearPriorities()
137 {
138 ASSERT(CCProxy::isMainThread());
139 for (TextureSet::iterator it = m_textures.begin(); it != m_textures.end(); + +it) {
140 // FIXME: We should remove this and just set all priorities to
141 // CCPriorityCalculator::lowestPriority() once we have priorities
142 // for all textures (we can't currently calculate distances for
143 // off-screen textures).
144 (*it)->setRequestPriority(CCPriorityCalculator::lingeringPriority((*it)- >requestPriority()));
145 }
146 }
147
148 bool CCPrioritizedTextureManager::requestLate(CCPrioritizedTexture* texture)
149 {
150 ASSERT(CCProxy::isMainThread());
151
152 // This is already above cutoff, so don't double count it's memory below.
153 if (texture->isAbovePriorityCutoff())
154 return true;
155
156 if (CCPriorityCalculator::priorityIsLower(texture->requestPriority(), m_prio rityCutoff))
157 return false;
158
159 size_t newMemoryBytes = m_memoryAboveCutoffBytes + texture->bytes();
160 if (newMemoryBytes > m_memoryAvailableBytes)
161 return false;
162
163 m_memoryAboveCutoffBytes = newMemoryBytes;
164 texture->setAbovePriorityCutoff(true);
165 m_needsUpdateBackingsPrioritites = true;
166 return true;
167 }
168
169 void CCPrioritizedTextureManager::acquireBackingTextureIfNeeded(CCPrioritizedTex ture* texture, CCResourceProvider* resourceProvider)
170 {
171 ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked());
172 ASSERT(!texture->isSelfManaged());
173 ASSERT(texture->isAbovePriorityCutoff());
174 if (texture->backing() || !texture->isAbovePriorityCutoff())
175 return;
176
177 // Make sure that the backings list is up to date and sorted before traversi ng it.
178 updateBackingsPriorities();
179
180 // Find a backing below, by either recycling or allocating.
181 CCPrioritizedTexture::Backing* backing = 0;
182
183 // First try to recycle
184 for (BackingSet::iterator it = m_backings.begin(); it != m_backings.end(); + +it) {
185 if ((*it)->hadOwnerAtLastPriorityUpdate() && (*it)->wasAbovePriorityCuto ffAtLastPriorityUpdate())
186 break;
187 if ((*it)->size() == texture->size() && (*it)->format() == texture->form at()) {
188 backing = (*it);
189 break;
190 }
191 }
192
193 // Otherwise reduce memory and just allocate a new backing texures.
194 if (!backing) {
195 evictBackingsToReduceMemory(m_memoryAvailableBytes - texture->bytes(), R espectManagerPriorityCutoff, resourceProvider);
196 backing = createBacking(texture->size(), texture->format(), resourceProv ider);
197 }
198
199 // Move the used backing texture to the end of the eviction list.
200 if (backing->owner())
201 backing->owner()->unlink();
202 texture->link(backing);
203 m_backings.remove(backing);
204 m_backings.add(backing);
205
206 // Update the backing's priority from its new owner.
207 backing->updatePriority();
208 }
209
210 void CCPrioritizedTextureManager::evictBackingsToReduceMemory(size_t limitBytes, EvictionPriorityPolicy evictionPolicy, CCResourceProvider* resourceProvider)
211 {
212 ASSERT(CCProxy::isImplThread());
213 if (memoryUseBytes() <= limitBytes)
214 return;
215
216 // Destroy backings until we are below the limit,
217 // or until all backings remaining are above the cutoff.
218 while (memoryUseBytes() > limitBytes && m_backings.size() > 0) {
219 CCPrioritizedTexture::Backing* backing = *m_backings.begin();
220 if (evictionPolicy == RespectManagerPriorityCutoff)
221 if (backing->hadOwnerAtLastPriorityUpdate() && backing->wasAbovePrio rityCutoffAtLastPriorityUpdate())
222 break;
223 evictBackingResource(backing, resourceProvider);
224 }
225 }
226
227 void CCPrioritizedTextureManager::reduceMemory(CCResourceProvider* resourceProvi der)
228 {
229 ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked());
230
231 // Make sure that the backings list is up to date and sorted before traversi ng it.
232 updateBackingsPriorities();
233
234 evictBackingsToReduceMemory(m_memoryAvailableBytes, RespectManagerPriorityCu toff, resourceProvider);
235 ASSERT(memoryUseBytes() <= maxMemoryLimitBytes());
236
237 // We currently collect backings from deleted textures for later recycling.
238 // However, if we do that forever we will always use the max limit even if
239 // we really need very little memory. This should probably be solved by redu cing the
240 // limit externally, but until then this just does some "clean up" of unused
241 // backing textures (any more than 10%).
242 size_t wastedMemory = 0;
243 for (BackingSet::iterator it = m_backings.begin(); it != m_backings.end(); + +it) {
244 if ((*it)->owner())
245 break;
246 wastedMemory += (*it)->bytes();
247 }
248 size_t tenPercentOfMemory = m_memoryAvailableBytes / 10;
249 if (wastedMemory > tenPercentOfMemory)
250 evictBackingsToReduceMemory(memoryUseBytes() - (wastedMemory - tenPercen tOfMemory), RespectManagerPriorityCutoff, resourceProvider);
251
252 deleteEvictedBackings();
253 }
254
255 void CCPrioritizedTextureManager::clearAllMemory(CCResourceProvider* resourcePro vider)
256 {
257 ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked());
258 ASSERT(resourceProvider);
259 evictBackingsToReduceMemory(0, DoNotRespectManagerPriorityCutoff, resourcePr ovider);
260 deleteEvictedBackings();
261 }
262
263 void CCPrioritizedTextureManager::reduceMemoryOnImplThread(size_t limitBytes, CC ResourceProvider* resourceProvider)
264 {
265 ASSERT(CCProxy::isImplThread());
266 ASSERT(resourceProvider);
267 evictBackingsToReduceMemory(limitBytes, DoNotRespectManagerPriorityCutoff, r esourceProvider);
268 }
269
270 void CCPrioritizedTextureManager::getEvictedBackings(BackingVector& evictedBacki ngs)
271 {
272 ASSERT(CCProxy::isImplThread());
273 evictedBackings.clear();
274 evictedBackings.append(m_evictedBackings);
275 }
276
277 void CCPrioritizedTextureManager::unlinkEvictedBackings(const BackingVector& evi ctedBackings)
278 {
279 ASSERT(CCProxy::isMainThread());
280 for (BackingVector::const_iterator it = evictedBackings.begin(); it != evict edBackings.end(); ++it) {
281 CCPrioritizedTexture::Backing* backing = (*it);
282 if (backing->owner())
283 backing->owner()->unlink();
284 }
285 }
286
287 bool CCPrioritizedTextureManager::deleteEvictedBackings()
288 {
289 ASSERT(CCProxy::isMainThread() || (CCProxy::isImplThread() && CCProxy::isMai nThreadBlocked()));
290 bool linkedEvictedBackingsExisted = false;
291 for (BackingVector::const_iterator it = m_evictedBackings.begin(); it != m_e victedBackings.end(); ++it) {
292 CCPrioritizedTexture::Backing* backing = (*it);
293 if (backing->owner()) {
294 linkedEvictedBackingsExisted = true;
295 backing->owner()->unlink();
296 }
297 delete backing;
298 }
299 m_evictedBackings.clear();
300 return linkedEvictedBackingsExisted;
301 }
302
303 void CCPrioritizedTextureManager::registerTexture(CCPrioritizedTexture* texture)
304 {
305 ASSERT(CCProxy::isMainThread());
306 ASSERT(texture);
307 ASSERT(!texture->textureManager());
308 ASSERT(!texture->backing());
309 ASSERT(!ContainsKey(m_textures, texture));
310
311 texture->setManagerInternal(this);
312 m_textures.insert(texture);
313
314 }
315
316 void CCPrioritizedTextureManager::unregisterTexture(CCPrioritizedTexture* textur e)
317 {
318 ASSERT(CCProxy::isMainThread() || (CCProxy::isImplThread() && CCProxy::isMai nThreadBlocked()));
319 ASSERT(texture);
320 ASSERT(ContainsKey(m_textures, texture));
321
322 returnBackingTexture(texture);
323 texture->setManagerInternal(0);
324 m_textures.erase(texture);
325 texture->setAbovePriorityCutoff(false);
326 }
327
328 void CCPrioritizedTextureManager::returnBackingTexture(CCPrioritizedTexture* tex ture)
329 {
330 ASSERT(CCProxy::isMainThread() || (CCProxy::isImplThread() && CCProxy::isMai nThreadBlocked()));
331 if (texture->backing()) {
332 texture->unlink();
333 m_needsUpdateBackingsPrioritites = true;
334 }
335 }
336
337 CCPrioritizedTexture::Backing* CCPrioritizedTextureManager::createBacking(IntSiz e size, GC3Denum format, CCResourceProvider* resourceProvider)
338 {
339 ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked());
340 ASSERT(resourceProvider);
341 CCResourceProvider::ResourceId resourceId = resourceProvider->createResource (m_pool, size, format, CCResourceProvider::TextureUsageAny);
342 CCPrioritizedTexture::Backing* backing = new CCPrioritizedTexture::Backing(r esourceId, resourceProvider, size, format);
343 m_memoryUseBytes += backing->bytes();
344 // Put backing texture at the front for eviction, since it isn't in use yet.
345 m_backings.insertBefore(m_backings.begin(), backing);
346 return backing;
347 }
348
349 void CCPrioritizedTextureManager::evictBackingResource(CCPrioritizedTexture::Bac king* backing, CCResourceProvider* resourceProvider)
350 {
351 ASSERT(CCProxy::isImplThread());
352 ASSERT(backing);
353 ASSERT(resourceProvider);
354 ASSERT(m_backings.find(backing) != m_backings.end());
355
356 // Note that we create a backing and its resource at the same time, but we
357 // delete the backing structure and its resource in two steps. This is becau se
358 // we can delete the resource while the main thread is running, but we canno t
359 // unlink backings while the main thread is running.
360 backing->deleteResource(resourceProvider);
361 m_memoryUseBytes -= backing->bytes();
362 m_backings.remove(backing);
363 m_evictedBackings.append(backing);
364 }
365
366 #if !ASSERT_DISABLED
367 void CCPrioritizedTextureManager::assertInvariants()
368 {
369 ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked());
370
371 // If we hit any of these asserts, there is a bug in this class. To see
372 // where the bug is, call this function at the beginning and end of
373 // every public function.
374
375 // Backings/textures must be doubly-linked and only to other backings/textur es in this manager.
376 for (BackingSet::iterator it = m_backings.begin(); it != m_backings.end(); + +it) {
377 if ((*it)->owner()) {
378 ASSERT(ContainsKey(m_textures, (*it)->owner()));
379 ASSERT((*it)->owner()->backing() == (*it));
380 }
381 }
382 for (TextureSet::iterator it = m_textures.begin(); it != m_textures.end(); + +it) {
383 if ((*it)->backing()) {
384 ASSERT(m_backings.find((*it)->backing()) != m_backings.end());
385 ASSERT((*it)->backing()->owner() == (*it));
386 }
387 }
388
389 // At all times, backings that can be evicted must always come before
390 // backings that can't be evicted in the backing texture list (otherwise
391 // reduceMemory will not find all textures available for eviction/recycling) .
392 bool reachedOwned = false;
393 bool reachedAboveCutoff = false;
394 for (BackingSet::iterator it = m_backings.begin(); it != m_backings.end(); + +it) {
395 if ((*it)->hadOwnerAtLastPriorityUpdate())
396 reachedOwned = true;
397 if ((*it)->wasAbovePriorityCutoffAtLastPriorityUpdate())
398 reachedAboveCutoff = true;
399 if (reachedOwned)
400 ASSERT((*it)->hadOwnerAtLastPriorityUpdate());
401 if (reachedAboveCutoff) {
402 ASSERT((*it)->hadOwnerAtLastPriorityUpdate() && (*it)->wasAbovePrior ityCutoffAtLastPriorityUpdate());
403 ASSERT(reachedOwned);
404 }
405 }
406 }
407 #endif
408
409
410 } // namespace cc
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