Index: cc/CCPrioritizedTextureManager.cpp |
diff --git a/cc/CCPrioritizedTextureManager.cpp b/cc/CCPrioritizedTextureManager.cpp |
deleted file mode 100644 |
index a609548c2f85646652b9171306fe1a90d7b2d2fd..0000000000000000000000000000000000000000 |
--- a/cc/CCPrioritizedTextureManager.cpp |
+++ /dev/null |
@@ -1,410 +0,0 @@ |
-// Copyright 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "config.h" |
- |
-#include "CCPrioritizedTextureManager.h" |
- |
-#include "base/stl_util.h" |
-#include "CCPrioritizedTexture.h" |
-#include "CCPriorityCalculator.h" |
-#include "CCProxy.h" |
-#include "TraceEvent.h" |
-#include <algorithm> |
- |
-using namespace std; |
- |
-namespace cc { |
- |
-CCPrioritizedTextureManager::CCPrioritizedTextureManager(size_t maxMemoryLimitBytes, int, int pool) |
- : m_maxMemoryLimitBytes(maxMemoryLimitBytes) |
- , m_memoryUseBytes(0) |
- , m_memoryAboveCutoffBytes(0) |
- , m_memoryAvailableBytes(0) |
- , m_pool(pool) |
- , m_needsUpdateBackingsPrioritites(false) |
-{ |
-} |
- |
-CCPrioritizedTextureManager::~CCPrioritizedTextureManager() |
-{ |
- while (m_textures.size() > 0) |
- unregisterTexture(*m_textures.begin()); |
- |
- deleteEvictedBackings(); |
- |
- // Each remaining backing is a leaked opengl texture. There should be none. |
- ASSERT(m_backings.isEmpty()); |
-} |
- |
-void CCPrioritizedTextureManager::prioritizeTextures() |
-{ |
- TRACE_EVENT0("cc", "CCPrioritizedTextureManager::prioritizeTextures"); |
- ASSERT(CCProxy::isMainThread()); |
- |
- // Sorting textures in this function could be replaced by a slightly |
- // modified O(n) quick-select to partition textures rather than |
- // sort them (if performance of the sort becomes an issue). |
- |
- TextureVector& sortedTextures = m_tempTextureVector; |
- sortedTextures.clear(); |
- |
- // Copy all textures into a vector and sort them. |
- for (TextureSet::iterator it = m_textures.begin(); it != m_textures.end(); ++it) |
- sortedTextures.append(*it); |
- std::sort(sortedTextures.begin(), sortedTextures.end(), compareTextures); |
- |
- m_memoryAvailableBytes = m_maxMemoryLimitBytes; |
- m_priorityCutoff = CCPriorityCalculator::lowestPriority(); |
- size_t memoryBytes = 0; |
- for (TextureVector::iterator it = sortedTextures.begin(); it != sortedTextures.end(); ++it) { |
- if ((*it)->requestPriority() == CCPriorityCalculator::lowestPriority()) |
- break; |
- |
- if ((*it)->isSelfManaged()) { |
- // Account for self-managed memory immediately by reducing the memory |
- // available (since it never gets acquired). |
- size_t newMemoryBytes = memoryBytes + (*it)->bytes(); |
- if (newMemoryBytes > m_memoryAvailableBytes) { |
- m_priorityCutoff = (*it)->requestPriority(); |
- m_memoryAvailableBytes = memoryBytes; |
- break; |
- } |
- m_memoryAvailableBytes -= (*it)->bytes(); |
- } else { |
- size_t newMemoryBytes = memoryBytes + (*it)->bytes(); |
- if (newMemoryBytes > m_memoryAvailableBytes) { |
- m_priorityCutoff = (*it)->requestPriority(); |
- break; |
- } |
- memoryBytes = newMemoryBytes; |
- } |
- } |
- |
- // Only allow textures if they are higher than the cutoff. All textures |
- // of the same priority are accepted or rejected together, rather than |
- // being partially allowed randomly. |
- m_memoryAboveCutoffBytes = 0; |
- for (TextureVector::iterator it = sortedTextures.begin(); it != sortedTextures.end(); ++it) { |
- bool isAbovePriorityCutoff = CCPriorityCalculator::priorityIsHigher((*it)->requestPriority(), m_priorityCutoff); |
- (*it)->setAbovePriorityCutoff(isAbovePriorityCutoff); |
- if (isAbovePriorityCutoff && !(*it)->isSelfManaged()) |
- m_memoryAboveCutoffBytes += (*it)->bytes(); |
- } |
- sortedTextures.clear(); |
- |
- m_needsUpdateBackingsPrioritites = true; |
- |
- ASSERT(m_memoryAboveCutoffBytes <= m_memoryAvailableBytes); |
- ASSERT(memoryAboveCutoffBytes() <= maxMemoryLimitBytes()); |
-} |
- |
-void CCPrioritizedTextureManager::updateBackingsPriorities() |
-{ |
- TRACE_EVENT0("cc", "CCPrioritizedTextureManager::updateBackingsPriorities"); |
- ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked()); |
- |
- if (!m_needsUpdateBackingsPrioritites) |
- return; |
- |
-#if !ASSERT_DISABLED |
- assertInvariants(); |
-#endif |
- |
- // Update backings' priorities and put backings in eviction/recycling order. |
- BackingVector& sortedBackings = m_tempBackingVector; |
- sortedBackings.clear(); |
- for (BackingSet::iterator it = m_backings.begin(); it != m_backings.end(); ++it) { |
- (*it)->updatePriority(); |
- sortedBackings.append(*it); |
- } |
- std::sort(sortedBackings.begin(), sortedBackings.end(), compareBackings); |
- |
- for (BackingVector::iterator it = sortedBackings.begin(); it != sortedBackings.end(); ++it) { |
- m_backings.remove(*it); |
- m_backings.add(*it); |
- } |
- sortedBackings.clear(); |
- m_needsUpdateBackingsPrioritites = false; |
- |
-#if !ASSERT_DISABLED |
- assertInvariants(); |
-#endif |
-} |
- |
-void CCPrioritizedTextureManager::clearPriorities() |
-{ |
- ASSERT(CCProxy::isMainThread()); |
- for (TextureSet::iterator it = m_textures.begin(); it != m_textures.end(); ++it) { |
- // FIXME: We should remove this and just set all priorities to |
- // CCPriorityCalculator::lowestPriority() once we have priorities |
- // for all textures (we can't currently calculate distances for |
- // off-screen textures). |
- (*it)->setRequestPriority(CCPriorityCalculator::lingeringPriority((*it)->requestPriority())); |
- } |
-} |
- |
-bool CCPrioritizedTextureManager::requestLate(CCPrioritizedTexture* texture) |
-{ |
- ASSERT(CCProxy::isMainThread()); |
- |
- // This is already above cutoff, so don't double count it's memory below. |
- if (texture->isAbovePriorityCutoff()) |
- return true; |
- |
- if (CCPriorityCalculator::priorityIsLower(texture->requestPriority(), m_priorityCutoff)) |
- return false; |
- |
- size_t newMemoryBytes = m_memoryAboveCutoffBytes + texture->bytes(); |
- if (newMemoryBytes > m_memoryAvailableBytes) |
- return false; |
- |
- m_memoryAboveCutoffBytes = newMemoryBytes; |
- texture->setAbovePriorityCutoff(true); |
- m_needsUpdateBackingsPrioritites = true; |
- return true; |
-} |
- |
-void CCPrioritizedTextureManager::acquireBackingTextureIfNeeded(CCPrioritizedTexture* texture, CCResourceProvider* resourceProvider) |
-{ |
- ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked()); |
- ASSERT(!texture->isSelfManaged()); |
- ASSERT(texture->isAbovePriorityCutoff()); |
- if (texture->backing() || !texture->isAbovePriorityCutoff()) |
- return; |
- |
- // Make sure that the backings list is up to date and sorted before traversing it. |
- updateBackingsPriorities(); |
- |
- // Find a backing below, by either recycling or allocating. |
- CCPrioritizedTexture::Backing* backing = 0; |
- |
- // First try to recycle |
- for (BackingSet::iterator it = m_backings.begin(); it != m_backings.end(); ++it) { |
- if ((*it)->hadOwnerAtLastPriorityUpdate() && (*it)->wasAbovePriorityCutoffAtLastPriorityUpdate()) |
- break; |
- if ((*it)->size() == texture->size() && (*it)->format() == texture->format()) { |
- backing = (*it); |
- break; |
- } |
- } |
- |
- // Otherwise reduce memory and just allocate a new backing texures. |
- if (!backing) { |
- evictBackingsToReduceMemory(m_memoryAvailableBytes - texture->bytes(), RespectManagerPriorityCutoff, resourceProvider); |
- backing = createBacking(texture->size(), texture->format(), resourceProvider); |
- } |
- |
- // Move the used backing texture to the end of the eviction list. |
- if (backing->owner()) |
- backing->owner()->unlink(); |
- texture->link(backing); |
- m_backings.remove(backing); |
- m_backings.add(backing); |
- |
- // Update the backing's priority from its new owner. |
- backing->updatePriority(); |
-} |
- |
-void CCPrioritizedTextureManager::evictBackingsToReduceMemory(size_t limitBytes, EvictionPriorityPolicy evictionPolicy, CCResourceProvider* resourceProvider) |
-{ |
- ASSERT(CCProxy::isImplThread()); |
- if (memoryUseBytes() <= limitBytes) |
- return; |
- |
- // Destroy backings until we are below the limit, |
- // or until all backings remaining are above the cutoff. |
- while (memoryUseBytes() > limitBytes && m_backings.size() > 0) { |
- CCPrioritizedTexture::Backing* backing = *m_backings.begin(); |
- if (evictionPolicy == RespectManagerPriorityCutoff) |
- if (backing->hadOwnerAtLastPriorityUpdate() && backing->wasAbovePriorityCutoffAtLastPriorityUpdate()) |
- break; |
- evictBackingResource(backing, resourceProvider); |
- } |
-} |
- |
-void CCPrioritizedTextureManager::reduceMemory(CCResourceProvider* resourceProvider) |
-{ |
- ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked()); |
- |
- // Make sure that the backings list is up to date and sorted before traversing it. |
- updateBackingsPriorities(); |
- |
- evictBackingsToReduceMemory(m_memoryAvailableBytes, RespectManagerPriorityCutoff, resourceProvider); |
- ASSERT(memoryUseBytes() <= maxMemoryLimitBytes()); |
- |
- // We currently collect backings from deleted textures for later recycling. |
- // However, if we do that forever we will always use the max limit even if |
- // we really need very little memory. This should probably be solved by reducing the |
- // limit externally, but until then this just does some "clean up" of unused |
- // backing textures (any more than 10%). |
- size_t wastedMemory = 0; |
- for (BackingSet::iterator it = m_backings.begin(); it != m_backings.end(); ++it) { |
- if ((*it)->owner()) |
- break; |
- wastedMemory += (*it)->bytes(); |
- } |
- size_t tenPercentOfMemory = m_memoryAvailableBytes / 10; |
- if (wastedMemory > tenPercentOfMemory) |
- evictBackingsToReduceMemory(memoryUseBytes() - (wastedMemory - tenPercentOfMemory), RespectManagerPriorityCutoff, resourceProvider); |
- |
- deleteEvictedBackings(); |
-} |
- |
-void CCPrioritizedTextureManager::clearAllMemory(CCResourceProvider* resourceProvider) |
-{ |
- ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked()); |
- ASSERT(resourceProvider); |
- evictBackingsToReduceMemory(0, DoNotRespectManagerPriorityCutoff, resourceProvider); |
- deleteEvictedBackings(); |
-} |
- |
-void CCPrioritizedTextureManager::reduceMemoryOnImplThread(size_t limitBytes, CCResourceProvider* resourceProvider) |
-{ |
- ASSERT(CCProxy::isImplThread()); |
- ASSERT(resourceProvider); |
- evictBackingsToReduceMemory(limitBytes, DoNotRespectManagerPriorityCutoff, resourceProvider); |
-} |
- |
-void CCPrioritizedTextureManager::getEvictedBackings(BackingVector& evictedBackings) |
-{ |
- ASSERT(CCProxy::isImplThread()); |
- evictedBackings.clear(); |
- evictedBackings.append(m_evictedBackings); |
-} |
- |
-void CCPrioritizedTextureManager::unlinkEvictedBackings(const BackingVector& evictedBackings) |
-{ |
- ASSERT(CCProxy::isMainThread()); |
- for (BackingVector::const_iterator it = evictedBackings.begin(); it != evictedBackings.end(); ++it) { |
- CCPrioritizedTexture::Backing* backing = (*it); |
- if (backing->owner()) |
- backing->owner()->unlink(); |
- } |
-} |
- |
-bool CCPrioritizedTextureManager::deleteEvictedBackings() |
-{ |
- ASSERT(CCProxy::isMainThread() || (CCProxy::isImplThread() && CCProxy::isMainThreadBlocked())); |
- bool linkedEvictedBackingsExisted = false; |
- for (BackingVector::const_iterator it = m_evictedBackings.begin(); it != m_evictedBackings.end(); ++it) { |
- CCPrioritizedTexture::Backing* backing = (*it); |
- if (backing->owner()) { |
- linkedEvictedBackingsExisted = true; |
- backing->owner()->unlink(); |
- } |
- delete backing; |
- } |
- m_evictedBackings.clear(); |
- return linkedEvictedBackingsExisted; |
-} |
- |
-void CCPrioritizedTextureManager::registerTexture(CCPrioritizedTexture* texture) |
-{ |
- ASSERT(CCProxy::isMainThread()); |
- ASSERT(texture); |
- ASSERT(!texture->textureManager()); |
- ASSERT(!texture->backing()); |
- ASSERT(!ContainsKey(m_textures, texture)); |
- |
- texture->setManagerInternal(this); |
- m_textures.insert(texture); |
- |
-} |
- |
-void CCPrioritizedTextureManager::unregisterTexture(CCPrioritizedTexture* texture) |
-{ |
- ASSERT(CCProxy::isMainThread() || (CCProxy::isImplThread() && CCProxy::isMainThreadBlocked())); |
- ASSERT(texture); |
- ASSERT(ContainsKey(m_textures, texture)); |
- |
- returnBackingTexture(texture); |
- texture->setManagerInternal(0); |
- m_textures.erase(texture); |
- texture->setAbovePriorityCutoff(false); |
-} |
- |
-void CCPrioritizedTextureManager::returnBackingTexture(CCPrioritizedTexture* texture) |
-{ |
- ASSERT(CCProxy::isMainThread() || (CCProxy::isImplThread() && CCProxy::isMainThreadBlocked())); |
- if (texture->backing()) { |
- texture->unlink(); |
- m_needsUpdateBackingsPrioritites = true; |
- } |
-} |
- |
-CCPrioritizedTexture::Backing* CCPrioritizedTextureManager::createBacking(IntSize size, GC3Denum format, CCResourceProvider* resourceProvider) |
-{ |
- ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked()); |
- ASSERT(resourceProvider); |
- CCResourceProvider::ResourceId resourceId = resourceProvider->createResource(m_pool, size, format, CCResourceProvider::TextureUsageAny); |
- CCPrioritizedTexture::Backing* backing = new CCPrioritizedTexture::Backing(resourceId, resourceProvider, size, format); |
- m_memoryUseBytes += backing->bytes(); |
- // Put backing texture at the front for eviction, since it isn't in use yet. |
- m_backings.insertBefore(m_backings.begin(), backing); |
- return backing; |
-} |
- |
-void CCPrioritizedTextureManager::evictBackingResource(CCPrioritizedTexture::Backing* backing, CCResourceProvider* resourceProvider) |
-{ |
- ASSERT(CCProxy::isImplThread()); |
- ASSERT(backing); |
- ASSERT(resourceProvider); |
- ASSERT(m_backings.find(backing) != m_backings.end()); |
- |
- // Note that we create a backing and its resource at the same time, but we |
- // delete the backing structure and its resource in two steps. This is because |
- // we can delete the resource while the main thread is running, but we cannot |
- // unlink backings while the main thread is running. |
- backing->deleteResource(resourceProvider); |
- m_memoryUseBytes -= backing->bytes(); |
- m_backings.remove(backing); |
- m_evictedBackings.append(backing); |
-} |
- |
-#if !ASSERT_DISABLED |
-void CCPrioritizedTextureManager::assertInvariants() |
-{ |
- ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked()); |
- |
- // If we hit any of these asserts, there is a bug in this class. To see |
- // where the bug is, call this function at the beginning and end of |
- // every public function. |
- |
- // Backings/textures must be doubly-linked and only to other backings/textures in this manager. |
- for (BackingSet::iterator it = m_backings.begin(); it != m_backings.end(); ++it) { |
- if ((*it)->owner()) { |
- ASSERT(ContainsKey(m_textures, (*it)->owner())); |
- ASSERT((*it)->owner()->backing() == (*it)); |
- } |
- } |
- for (TextureSet::iterator it = m_textures.begin(); it != m_textures.end(); ++it) { |
- if ((*it)->backing()) { |
- ASSERT(m_backings.find((*it)->backing()) != m_backings.end()); |
- ASSERT((*it)->backing()->owner() == (*it)); |
- } |
- } |
- |
- // At all times, backings that can be evicted must always come before |
- // backings that can't be evicted in the backing texture list (otherwise |
- // reduceMemory will not find all textures available for eviction/recycling). |
- bool reachedOwned = false; |
- bool reachedAboveCutoff = false; |
- for (BackingSet::iterator it = m_backings.begin(); it != m_backings.end(); ++it) { |
- if ((*it)->hadOwnerAtLastPriorityUpdate()) |
- reachedOwned = true; |
- if ((*it)->wasAbovePriorityCutoffAtLastPriorityUpdate()) |
- reachedAboveCutoff = true; |
- if (reachedOwned) |
- ASSERT((*it)->hadOwnerAtLastPriorityUpdate()); |
- if (reachedAboveCutoff) { |
- ASSERT((*it)->hadOwnerAtLastPriorityUpdate() && (*it)->wasAbovePriorityCutoffAtLastPriorityUpdate()); |
- ASSERT(reachedOwned); |
- } |
- } |
-} |
-#endif |
- |
- |
-} // namespace cc |