| Index: cc/CCPrioritizedTextureManager.cpp
|
| diff --git a/cc/CCPrioritizedTextureManager.cpp b/cc/CCPrioritizedTextureManager.cpp
|
| deleted file mode 100644
|
| index a609548c2f85646652b9171306fe1a90d7b2d2fd..0000000000000000000000000000000000000000
|
| --- a/cc/CCPrioritizedTextureManager.cpp
|
| +++ /dev/null
|
| @@ -1,410 +0,0 @@
|
| -// Copyright 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "config.h"
|
| -
|
| -#include "CCPrioritizedTextureManager.h"
|
| -
|
| -#include "base/stl_util.h"
|
| -#include "CCPrioritizedTexture.h"
|
| -#include "CCPriorityCalculator.h"
|
| -#include "CCProxy.h"
|
| -#include "TraceEvent.h"
|
| -#include <algorithm>
|
| -
|
| -using namespace std;
|
| -
|
| -namespace cc {
|
| -
|
| -CCPrioritizedTextureManager::CCPrioritizedTextureManager(size_t maxMemoryLimitBytes, int, int pool)
|
| - : m_maxMemoryLimitBytes(maxMemoryLimitBytes)
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| - , m_memoryUseBytes(0)
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| - , m_memoryAboveCutoffBytes(0)
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| - , m_memoryAvailableBytes(0)
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| - , m_pool(pool)
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| - , m_needsUpdateBackingsPrioritites(false)
|
| -{
|
| -}
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| -
|
| -CCPrioritizedTextureManager::~CCPrioritizedTextureManager()
|
| -{
|
| - while (m_textures.size() > 0)
|
| - unregisterTexture(*m_textures.begin());
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| -
|
| - deleteEvictedBackings();
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| -
|
| - // Each remaining backing is a leaked opengl texture. There should be none.
|
| - ASSERT(m_backings.isEmpty());
|
| -}
|
| -
|
| -void CCPrioritizedTextureManager::prioritizeTextures()
|
| -{
|
| - TRACE_EVENT0("cc", "CCPrioritizedTextureManager::prioritizeTextures");
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| - ASSERT(CCProxy::isMainThread());
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| -
|
| - // Sorting textures in this function could be replaced by a slightly
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| - // modified O(n) quick-select to partition textures rather than
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| - // sort them (if performance of the sort becomes an issue).
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| -
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| - TextureVector& sortedTextures = m_tempTextureVector;
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| - sortedTextures.clear();
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| -
|
| - // Copy all textures into a vector and sort them.
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| - for (TextureSet::iterator it = m_textures.begin(); it != m_textures.end(); ++it)
|
| - sortedTextures.append(*it);
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| - std::sort(sortedTextures.begin(), sortedTextures.end(), compareTextures);
|
| -
|
| - m_memoryAvailableBytes = m_maxMemoryLimitBytes;
|
| - m_priorityCutoff = CCPriorityCalculator::lowestPriority();
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| - size_t memoryBytes = 0;
|
| - for (TextureVector::iterator it = sortedTextures.begin(); it != sortedTextures.end(); ++it) {
|
| - if ((*it)->requestPriority() == CCPriorityCalculator::lowestPriority())
|
| - break;
|
| -
|
| - if ((*it)->isSelfManaged()) {
|
| - // Account for self-managed memory immediately by reducing the memory
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| - // available (since it never gets acquired).
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| - size_t newMemoryBytes = memoryBytes + (*it)->bytes();
|
| - if (newMemoryBytes > m_memoryAvailableBytes) {
|
| - m_priorityCutoff = (*it)->requestPriority();
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| - m_memoryAvailableBytes = memoryBytes;
|
| - break;
|
| - }
|
| - m_memoryAvailableBytes -= (*it)->bytes();
|
| - } else {
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| - size_t newMemoryBytes = memoryBytes + (*it)->bytes();
|
| - if (newMemoryBytes > m_memoryAvailableBytes) {
|
| - m_priorityCutoff = (*it)->requestPriority();
|
| - break;
|
| - }
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| - memoryBytes = newMemoryBytes;
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| - }
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| - }
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| -
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| - // Only allow textures if they are higher than the cutoff. All textures
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| - // of the same priority are accepted or rejected together, rather than
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| - // being partially allowed randomly.
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| - m_memoryAboveCutoffBytes = 0;
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| - for (TextureVector::iterator it = sortedTextures.begin(); it != sortedTextures.end(); ++it) {
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| - bool isAbovePriorityCutoff = CCPriorityCalculator::priorityIsHigher((*it)->requestPriority(), m_priorityCutoff);
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| - (*it)->setAbovePriorityCutoff(isAbovePriorityCutoff);
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| - if (isAbovePriorityCutoff && !(*it)->isSelfManaged())
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| - m_memoryAboveCutoffBytes += (*it)->bytes();
|
| - }
|
| - sortedTextures.clear();
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| -
|
| - m_needsUpdateBackingsPrioritites = true;
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| -
|
| - ASSERT(m_memoryAboveCutoffBytes <= m_memoryAvailableBytes);
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| - ASSERT(memoryAboveCutoffBytes() <= maxMemoryLimitBytes());
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| -}
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| -
|
| -void CCPrioritizedTextureManager::updateBackingsPriorities()
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| -{
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| - TRACE_EVENT0("cc", "CCPrioritizedTextureManager::updateBackingsPriorities");
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| - ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked());
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| -
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| - if (!m_needsUpdateBackingsPrioritites)
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| - return;
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| -
|
| -#if !ASSERT_DISABLED
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| - assertInvariants();
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| -#endif
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| -
|
| - // Update backings' priorities and put backings in eviction/recycling order.
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| - BackingVector& sortedBackings = m_tempBackingVector;
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| - sortedBackings.clear();
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| - for (BackingSet::iterator it = m_backings.begin(); it != m_backings.end(); ++it) {
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| - (*it)->updatePriority();
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| - sortedBackings.append(*it);
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| - }
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| - std::sort(sortedBackings.begin(), sortedBackings.end(), compareBackings);
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| -
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| - for (BackingVector::iterator it = sortedBackings.begin(); it != sortedBackings.end(); ++it) {
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| - m_backings.remove(*it);
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| - m_backings.add(*it);
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| - }
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| - sortedBackings.clear();
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| - m_needsUpdateBackingsPrioritites = false;
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| -
|
| -#if !ASSERT_DISABLED
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| - assertInvariants();
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| -#endif
|
| -}
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| -
|
| -void CCPrioritizedTextureManager::clearPriorities()
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| -{
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| - ASSERT(CCProxy::isMainThread());
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| - for (TextureSet::iterator it = m_textures.begin(); it != m_textures.end(); ++it) {
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| - // FIXME: We should remove this and just set all priorities to
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| - // CCPriorityCalculator::lowestPriority() once we have priorities
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| - // for all textures (we can't currently calculate distances for
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| - // off-screen textures).
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| - (*it)->setRequestPriority(CCPriorityCalculator::lingeringPriority((*it)->requestPriority()));
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| - }
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| -}
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| -
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| -bool CCPrioritizedTextureManager::requestLate(CCPrioritizedTexture* texture)
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| -{
|
| - ASSERT(CCProxy::isMainThread());
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| -
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| - // This is already above cutoff, so don't double count it's memory below.
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| - if (texture->isAbovePriorityCutoff())
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| - return true;
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| -
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| - if (CCPriorityCalculator::priorityIsLower(texture->requestPriority(), m_priorityCutoff))
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| - return false;
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| -
|
| - size_t newMemoryBytes = m_memoryAboveCutoffBytes + texture->bytes();
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| - if (newMemoryBytes > m_memoryAvailableBytes)
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| - return false;
|
| -
|
| - m_memoryAboveCutoffBytes = newMemoryBytes;
|
| - texture->setAbovePriorityCutoff(true);
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| - m_needsUpdateBackingsPrioritites = true;
|
| - return true;
|
| -}
|
| -
|
| -void CCPrioritizedTextureManager::acquireBackingTextureIfNeeded(CCPrioritizedTexture* texture, CCResourceProvider* resourceProvider)
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| -{
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| - ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked());
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| - ASSERT(!texture->isSelfManaged());
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| - ASSERT(texture->isAbovePriorityCutoff());
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| - if (texture->backing() || !texture->isAbovePriorityCutoff())
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| - return;
|
| -
|
| - // Make sure that the backings list is up to date and sorted before traversing it.
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| - updateBackingsPriorities();
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| -
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| - // Find a backing below, by either recycling or allocating.
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| - CCPrioritizedTexture::Backing* backing = 0;
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| -
|
| - // First try to recycle
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| - for (BackingSet::iterator it = m_backings.begin(); it != m_backings.end(); ++it) {
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| - if ((*it)->hadOwnerAtLastPriorityUpdate() && (*it)->wasAbovePriorityCutoffAtLastPriorityUpdate())
|
| - break;
|
| - if ((*it)->size() == texture->size() && (*it)->format() == texture->format()) {
|
| - backing = (*it);
|
| - break;
|
| - }
|
| - }
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| -
|
| - // Otherwise reduce memory and just allocate a new backing texures.
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| - if (!backing) {
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| - evictBackingsToReduceMemory(m_memoryAvailableBytes - texture->bytes(), RespectManagerPriorityCutoff, resourceProvider);
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| - backing = createBacking(texture->size(), texture->format(), resourceProvider);
|
| - }
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| -
|
| - // Move the used backing texture to the end of the eviction list.
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| - if (backing->owner())
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| - backing->owner()->unlink();
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| - texture->link(backing);
|
| - m_backings.remove(backing);
|
| - m_backings.add(backing);
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| -
|
| - // Update the backing's priority from its new owner.
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| - backing->updatePriority();
|
| -}
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| -
|
| -void CCPrioritizedTextureManager::evictBackingsToReduceMemory(size_t limitBytes, EvictionPriorityPolicy evictionPolicy, CCResourceProvider* resourceProvider)
|
| -{
|
| - ASSERT(CCProxy::isImplThread());
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| - if (memoryUseBytes() <= limitBytes)
|
| - return;
|
| -
|
| - // Destroy backings until we are below the limit,
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| - // or until all backings remaining are above the cutoff.
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| - while (memoryUseBytes() > limitBytes && m_backings.size() > 0) {
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| - CCPrioritizedTexture::Backing* backing = *m_backings.begin();
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| - if (evictionPolicy == RespectManagerPriorityCutoff)
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| - if (backing->hadOwnerAtLastPriorityUpdate() && backing->wasAbovePriorityCutoffAtLastPriorityUpdate())
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| - break;
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| - evictBackingResource(backing, resourceProvider);
|
| - }
|
| -}
|
| -
|
| -void CCPrioritizedTextureManager::reduceMemory(CCResourceProvider* resourceProvider)
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| -{
|
| - ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked());
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| -
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| - // Make sure that the backings list is up to date and sorted before traversing it.
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| - updateBackingsPriorities();
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| -
|
| - evictBackingsToReduceMemory(m_memoryAvailableBytes, RespectManagerPriorityCutoff, resourceProvider);
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| - ASSERT(memoryUseBytes() <= maxMemoryLimitBytes());
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| -
|
| - // We currently collect backings from deleted textures for later recycling.
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| - // However, if we do that forever we will always use the max limit even if
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| - // we really need very little memory. This should probably be solved by reducing the
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| - // limit externally, but until then this just does some "clean up" of unused
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| - // backing textures (any more than 10%).
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| - size_t wastedMemory = 0;
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| - for (BackingSet::iterator it = m_backings.begin(); it != m_backings.end(); ++it) {
|
| - if ((*it)->owner())
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| - break;
|
| - wastedMemory += (*it)->bytes();
|
| - }
|
| - size_t tenPercentOfMemory = m_memoryAvailableBytes / 10;
|
| - if (wastedMemory > tenPercentOfMemory)
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| - evictBackingsToReduceMemory(memoryUseBytes() - (wastedMemory - tenPercentOfMemory), RespectManagerPriorityCutoff, resourceProvider);
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| -
|
| - deleteEvictedBackings();
|
| -}
|
| -
|
| -void CCPrioritizedTextureManager::clearAllMemory(CCResourceProvider* resourceProvider)
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| -{
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| - ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked());
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| - ASSERT(resourceProvider);
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| - evictBackingsToReduceMemory(0, DoNotRespectManagerPriorityCutoff, resourceProvider);
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| - deleteEvictedBackings();
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| -}
|
| -
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| -void CCPrioritizedTextureManager::reduceMemoryOnImplThread(size_t limitBytes, CCResourceProvider* resourceProvider)
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| -{
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| - ASSERT(CCProxy::isImplThread());
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| - ASSERT(resourceProvider);
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| - evictBackingsToReduceMemory(limitBytes, DoNotRespectManagerPriorityCutoff, resourceProvider);
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| -}
|
| -
|
| -void CCPrioritizedTextureManager::getEvictedBackings(BackingVector& evictedBackings)
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| -{
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| - ASSERT(CCProxy::isImplThread());
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| - evictedBackings.clear();
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| - evictedBackings.append(m_evictedBackings);
|
| -}
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| -
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| -void CCPrioritizedTextureManager::unlinkEvictedBackings(const BackingVector& evictedBackings)
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| -{
|
| - ASSERT(CCProxy::isMainThread());
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| - for (BackingVector::const_iterator it = evictedBackings.begin(); it != evictedBackings.end(); ++it) {
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| - CCPrioritizedTexture::Backing* backing = (*it);
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| - if (backing->owner())
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| - backing->owner()->unlink();
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| - }
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| -}
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| -
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| -bool CCPrioritizedTextureManager::deleteEvictedBackings()
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| -{
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| - ASSERT(CCProxy::isMainThread() || (CCProxy::isImplThread() && CCProxy::isMainThreadBlocked()));
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| - bool linkedEvictedBackingsExisted = false;
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| - for (BackingVector::const_iterator it = m_evictedBackings.begin(); it != m_evictedBackings.end(); ++it) {
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| - CCPrioritizedTexture::Backing* backing = (*it);
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| - if (backing->owner()) {
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| - linkedEvictedBackingsExisted = true;
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| - backing->owner()->unlink();
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| - }
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| - delete backing;
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| - }
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| - m_evictedBackings.clear();
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| - return linkedEvictedBackingsExisted;
|
| -}
|
| -
|
| -void CCPrioritizedTextureManager::registerTexture(CCPrioritizedTexture* texture)
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| -{
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| - ASSERT(CCProxy::isMainThread());
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| - ASSERT(texture);
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| - ASSERT(!texture->textureManager());
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| - ASSERT(!texture->backing());
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| - ASSERT(!ContainsKey(m_textures, texture));
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| -
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| - texture->setManagerInternal(this);
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| - m_textures.insert(texture);
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| -
|
| -}
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| -
|
| -void CCPrioritizedTextureManager::unregisterTexture(CCPrioritizedTexture* texture)
|
| -{
|
| - ASSERT(CCProxy::isMainThread() || (CCProxy::isImplThread() && CCProxy::isMainThreadBlocked()));
|
| - ASSERT(texture);
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| - ASSERT(ContainsKey(m_textures, texture));
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| -
|
| - returnBackingTexture(texture);
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| - texture->setManagerInternal(0);
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| - m_textures.erase(texture);
|
| - texture->setAbovePriorityCutoff(false);
|
| -}
|
| -
|
| -void CCPrioritizedTextureManager::returnBackingTexture(CCPrioritizedTexture* texture)
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| -{
|
| - ASSERT(CCProxy::isMainThread() || (CCProxy::isImplThread() && CCProxy::isMainThreadBlocked()));
|
| - if (texture->backing()) {
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| - texture->unlink();
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| - m_needsUpdateBackingsPrioritites = true;
|
| - }
|
| -}
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| -
|
| -CCPrioritizedTexture::Backing* CCPrioritizedTextureManager::createBacking(IntSize size, GC3Denum format, CCResourceProvider* resourceProvider)
|
| -{
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| - ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked());
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| - ASSERT(resourceProvider);
|
| - CCResourceProvider::ResourceId resourceId = resourceProvider->createResource(m_pool, size, format, CCResourceProvider::TextureUsageAny);
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| - CCPrioritizedTexture::Backing* backing = new CCPrioritizedTexture::Backing(resourceId, resourceProvider, size, format);
|
| - m_memoryUseBytes += backing->bytes();
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| - // Put backing texture at the front for eviction, since it isn't in use yet.
|
| - m_backings.insertBefore(m_backings.begin(), backing);
|
| - return backing;
|
| -}
|
| -
|
| -void CCPrioritizedTextureManager::evictBackingResource(CCPrioritizedTexture::Backing* backing, CCResourceProvider* resourceProvider)
|
| -{
|
| - ASSERT(CCProxy::isImplThread());
|
| - ASSERT(backing);
|
| - ASSERT(resourceProvider);
|
| - ASSERT(m_backings.find(backing) != m_backings.end());
|
| -
|
| - // Note that we create a backing and its resource at the same time, but we
|
| - // delete the backing structure and its resource in two steps. This is because
|
| - // we can delete the resource while the main thread is running, but we cannot
|
| - // unlink backings while the main thread is running.
|
| - backing->deleteResource(resourceProvider);
|
| - m_memoryUseBytes -= backing->bytes();
|
| - m_backings.remove(backing);
|
| - m_evictedBackings.append(backing);
|
| -}
|
| -
|
| -#if !ASSERT_DISABLED
|
| -void CCPrioritizedTextureManager::assertInvariants()
|
| -{
|
| - ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked());
|
| -
|
| - // If we hit any of these asserts, there is a bug in this class. To see
|
| - // where the bug is, call this function at the beginning and end of
|
| - // every public function.
|
| -
|
| - // Backings/textures must be doubly-linked and only to other backings/textures in this manager.
|
| - for (BackingSet::iterator it = m_backings.begin(); it != m_backings.end(); ++it) {
|
| - if ((*it)->owner()) {
|
| - ASSERT(ContainsKey(m_textures, (*it)->owner()));
|
| - ASSERT((*it)->owner()->backing() == (*it));
|
| - }
|
| - }
|
| - for (TextureSet::iterator it = m_textures.begin(); it != m_textures.end(); ++it) {
|
| - if ((*it)->backing()) {
|
| - ASSERT(m_backings.find((*it)->backing()) != m_backings.end());
|
| - ASSERT((*it)->backing()->owner() == (*it));
|
| - }
|
| - }
|
| -
|
| - // At all times, backings that can be evicted must always come before
|
| - // backings that can't be evicted in the backing texture list (otherwise
|
| - // reduceMemory will not find all textures available for eviction/recycling).
|
| - bool reachedOwned = false;
|
| - bool reachedAboveCutoff = false;
|
| - for (BackingSet::iterator it = m_backings.begin(); it != m_backings.end(); ++it) {
|
| - if ((*it)->hadOwnerAtLastPriorityUpdate())
|
| - reachedOwned = true;
|
| - if ((*it)->wasAbovePriorityCutoffAtLastPriorityUpdate())
|
| - reachedAboveCutoff = true;
|
| - if (reachedOwned)
|
| - ASSERT((*it)->hadOwnerAtLastPriorityUpdate());
|
| - if (reachedAboveCutoff) {
|
| - ASSERT((*it)->hadOwnerAtLastPriorityUpdate() && (*it)->wasAbovePriorityCutoffAtLastPriorityUpdate());
|
| - ASSERT(reachedOwned);
|
| - }
|
| - }
|
| -}
|
| -#endif
|
| -
|
| -
|
| -} // namespace cc
|
|
|