Index: cc/stubs/graphics_context_3d.h |
diff --git a/cc/stubs/graphics_context_3d.h b/cc/stubs/graphics_context_3d.h |
index 638cbb270ce9b24689d5095baf174ade4f4d1a13..e7f7a606dadaa13aa6444ad3b21f4e836d57da08 100644 |
--- a/cc/stubs/graphics_context_3d.h |
+++ b/cc/stubs/graphics_context_3d.h |
@@ -1,3 +1,74 @@ |
-// Copyright 2012 The Chromium Authors. All rights reserved. |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
+ |
+#ifndef CC_STUBS_GRAPHICSCONTEXT3D_H_ |
+#define CC_STUBS_GRAPHICSCONTEXT3D_H_ |
+ |
+#include "GraphicsTypes3D.h" |
+#include "IntSize.h" |
+#include "third_party/khronos/GLES2/gl2.h" |
+ |
+#ifdef NO_ERROR |
+#undef NO_ERROR |
+#endif |
+ |
+namespace cc { |
+ |
+class GraphicsContext3D { |
+public: |
+ enum SourceDataFormat { SourceFormatRGBA8, SourceFormatBGRA8 }; |
+ static bool computeFormatAndTypeParameters(unsigned, unsigned, unsigned* componentsPerPixel, unsigned* bytesPerComponent); |
+ |
+ enum { |
+ ARRAY_BUFFER = GL_ARRAY_BUFFER, |
+ BLEND = GL_BLEND, |
+ CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE, |
+ COLOR_ATTACHMENT0 = GL_COLOR_ATTACHMENT0, |
+ COLOR_BUFFER_BIT = GL_COLOR_BUFFER_BIT, |
+ COMPILE_STATUS = GL_COMPILE_STATUS, |
+ CULL_FACE = GL_CULL_FACE, |
+ DEPTH_TEST = GL_DEPTH_TEST, |
+ ELEMENT_ARRAY_BUFFER = GL_ELEMENT_ARRAY_BUFFER, |
+ EXTENSIONS = GL_EXTENSIONS, |
+ FLOAT = GL_FLOAT, |
+ FRAGMENT_SHADER = GL_FRAGMENT_SHADER, |
+ FRAMEBUFFER_COMPLETE = GL_FRAMEBUFFER_COMPLETE, |
+ FRAMEBUFFER = GL_FRAMEBUFFER, |
+ INVALID_ENUM = GL_INVALID_ENUM, |
+ INVALID_VALUE = GL_INVALID_VALUE, |
+ LINEAR = GL_LINEAR, |
+ LINE_LOOP = GL_LINE_LOOP , |
+ LINK_STATUS = GL_LINK_STATUS, |
+ LUMINANCE = GL_LUMINANCE, |
+ MAX_TEXTURE_SIZE = GL_MAX_TEXTURE_SIZE, |
+ NEAREST = GL_NEAREST, |
+ NO_ERROR = GL_NO_ERROR, |
+ ONE = GL_ONE, |
+ ONE_MINUS_SRC_ALPHA = GL_ONE_MINUS_SRC_ALPHA, |
+ RGBA = GL_RGBA, |
+ RGB = GL_RGB, |
+ SCISSOR_TEST = GL_SCISSOR_TEST, |
+ SRC_ALPHA = GL_SRC_ALPHA, |
+ STATIC_DRAW = GL_STATIC_DRAW, |
+ TEXTURE0 = GL_TEXTURE0, |
+ TEXTURE1 = GL_TEXTURE1, |
+ TEXTURE_2D = GL_TEXTURE_2D, |
+ TEXTURE2 = GL_TEXTURE2, |
+ TEXTURE3 = GL_TEXTURE3, |
+ TEXTURE_MAG_FILTER = GL_TEXTURE_MAG_FILTER, |
+ TEXTURE_MIN_FILTER = GL_TEXTURE_MIN_FILTER, |
+ TEXTURE_WRAP_S = GL_TEXTURE_WRAP_S, |
+ TEXTURE_WRAP_T = GL_TEXTURE_WRAP_T, |
+ TRIANGLES = GL_TRIANGLES, |
+ TRIANGLE_FAN = GL_TRIANGLE_FAN, |
+ UNSIGNED_BYTE = GL_UNSIGNED_BYTE, |
+ UNSIGNED_SHORT = GL_UNSIGNED_SHORT, |
+ VERTEX_SHADER = GL_VERTEX_SHADER, |
+ ZERO = GL_ZERO, |
+ }; |
+}; |
+ |
+} |
+ |
+#endif // CC_STUBS_GRAPHICSCONTEXT3D_H_ |