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Unified Diff: cc/stubs/graphics_context_3d.h

Issue 11122003: [cc] Rename all cc/ filenames to Chromium style (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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Index: cc/stubs/graphics_context_3d.h
diff --git a/cc/stubs/graphics_context_3d.h b/cc/stubs/graphics_context_3d.h
index 638cbb270ce9b24689d5095baf174ade4f4d1a13..e7f7a606dadaa13aa6444ad3b21f4e836d57da08 100644
--- a/cc/stubs/graphics_context_3d.h
+++ b/cc/stubs/graphics_context_3d.h
@@ -1,3 +1,74 @@
-// Copyright 2012 The Chromium Authors. All rights reserved.
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
+
+#ifndef CC_STUBS_GRAPHICSCONTEXT3D_H_
+#define CC_STUBS_GRAPHICSCONTEXT3D_H_
+
+#include "GraphicsTypes3D.h"
+#include "IntSize.h"
+#include "third_party/khronos/GLES2/gl2.h"
+
+#ifdef NO_ERROR
+#undef NO_ERROR
+#endif
+
+namespace cc {
+
+class GraphicsContext3D {
+public:
+ enum SourceDataFormat { SourceFormatRGBA8, SourceFormatBGRA8 };
+ static bool computeFormatAndTypeParameters(unsigned, unsigned, unsigned* componentsPerPixel, unsigned* bytesPerComponent);
+
+ enum {
+ ARRAY_BUFFER = GL_ARRAY_BUFFER,
+ BLEND = GL_BLEND,
+ CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE,
+ COLOR_ATTACHMENT0 = GL_COLOR_ATTACHMENT0,
+ COLOR_BUFFER_BIT = GL_COLOR_BUFFER_BIT,
+ COMPILE_STATUS = GL_COMPILE_STATUS,
+ CULL_FACE = GL_CULL_FACE,
+ DEPTH_TEST = GL_DEPTH_TEST,
+ ELEMENT_ARRAY_BUFFER = GL_ELEMENT_ARRAY_BUFFER,
+ EXTENSIONS = GL_EXTENSIONS,
+ FLOAT = GL_FLOAT,
+ FRAGMENT_SHADER = GL_FRAGMENT_SHADER,
+ FRAMEBUFFER_COMPLETE = GL_FRAMEBUFFER_COMPLETE,
+ FRAMEBUFFER = GL_FRAMEBUFFER,
+ INVALID_ENUM = GL_INVALID_ENUM,
+ INVALID_VALUE = GL_INVALID_VALUE,
+ LINEAR = GL_LINEAR,
+ LINE_LOOP = GL_LINE_LOOP ,
+ LINK_STATUS = GL_LINK_STATUS,
+ LUMINANCE = GL_LUMINANCE,
+ MAX_TEXTURE_SIZE = GL_MAX_TEXTURE_SIZE,
+ NEAREST = GL_NEAREST,
+ NO_ERROR = GL_NO_ERROR,
+ ONE = GL_ONE,
+ ONE_MINUS_SRC_ALPHA = GL_ONE_MINUS_SRC_ALPHA,
+ RGBA = GL_RGBA,
+ RGB = GL_RGB,
+ SCISSOR_TEST = GL_SCISSOR_TEST,
+ SRC_ALPHA = GL_SRC_ALPHA,
+ STATIC_DRAW = GL_STATIC_DRAW,
+ TEXTURE0 = GL_TEXTURE0,
+ TEXTURE1 = GL_TEXTURE1,
+ TEXTURE_2D = GL_TEXTURE_2D,
+ TEXTURE2 = GL_TEXTURE2,
+ TEXTURE3 = GL_TEXTURE3,
+ TEXTURE_MAG_FILTER = GL_TEXTURE_MAG_FILTER,
+ TEXTURE_MIN_FILTER = GL_TEXTURE_MIN_FILTER,
+ TEXTURE_WRAP_S = GL_TEXTURE_WRAP_S,
+ TEXTURE_WRAP_T = GL_TEXTURE_WRAP_T,
+ TRIANGLES = GL_TRIANGLES,
+ TRIANGLE_FAN = GL_TRIANGLE_FAN,
+ UNSIGNED_BYTE = GL_UNSIGNED_BYTE,
+ UNSIGNED_SHORT = GL_UNSIGNED_SHORT,
+ VERTEX_SHADER = GL_VERTEX_SHADER,
+ ZERO = GL_ZERO,
+ };
+};
+
+}
+
+#endif // CC_STUBS_GRAPHICSCONTEXT3D_H_
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