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Side by Side Diff: cc/stubs/graphics_context_3d.h

Issue 11122003: [cc] Rename all cc/ filenames to Chromium style (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4
5 #ifndef CC_STUBS_GRAPHICSCONTEXT3D_H_
6 #define CC_STUBS_GRAPHICSCONTEXT3D_H_
7
8 #include "GraphicsTypes3D.h"
9 #include "IntSize.h"
10 #include "third_party/khronos/GLES2/gl2.h"
11
12 #ifdef NO_ERROR
13 #undef NO_ERROR
14 #endif
15
16 namespace cc {
17
18 class GraphicsContext3D {
19 public:
20 enum SourceDataFormat { SourceFormatRGBA8, SourceFormatBGRA8 };
21 static bool computeFormatAndTypeParameters(unsigned, unsigned, unsigned* com ponentsPerPixel, unsigned* bytesPerComponent);
22
23 enum {
24 ARRAY_BUFFER = GL_ARRAY_BUFFER,
25 BLEND = GL_BLEND,
26 CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE,
27 COLOR_ATTACHMENT0 = GL_COLOR_ATTACHMENT0,
28 COLOR_BUFFER_BIT = GL_COLOR_BUFFER_BIT,
29 COMPILE_STATUS = GL_COMPILE_STATUS,
30 CULL_FACE = GL_CULL_FACE,
31 DEPTH_TEST = GL_DEPTH_TEST,
32 ELEMENT_ARRAY_BUFFER = GL_ELEMENT_ARRAY_BUFFER,
33 EXTENSIONS = GL_EXTENSIONS,
34 FLOAT = GL_FLOAT,
35 FRAGMENT_SHADER = GL_FRAGMENT_SHADER,
36 FRAMEBUFFER_COMPLETE = GL_FRAMEBUFFER_COMPLETE,
37 FRAMEBUFFER = GL_FRAMEBUFFER,
38 INVALID_ENUM = GL_INVALID_ENUM,
39 INVALID_VALUE = GL_INVALID_VALUE,
40 LINEAR = GL_LINEAR,
41 LINE_LOOP = GL_LINE_LOOP ,
42 LINK_STATUS = GL_LINK_STATUS,
43 LUMINANCE = GL_LUMINANCE,
44 MAX_TEXTURE_SIZE = GL_MAX_TEXTURE_SIZE,
45 NEAREST = GL_NEAREST,
46 NO_ERROR = GL_NO_ERROR,
47 ONE = GL_ONE,
48 ONE_MINUS_SRC_ALPHA = GL_ONE_MINUS_SRC_ALPHA,
49 RGBA = GL_RGBA,
50 RGB = GL_RGB,
51 SCISSOR_TEST = GL_SCISSOR_TEST,
52 SRC_ALPHA = GL_SRC_ALPHA,
53 STATIC_DRAW = GL_STATIC_DRAW,
54 TEXTURE0 = GL_TEXTURE0,
55 TEXTURE1 = GL_TEXTURE1,
56 TEXTURE_2D = GL_TEXTURE_2D,
57 TEXTURE2 = GL_TEXTURE2,
58 TEXTURE3 = GL_TEXTURE3,
59 TEXTURE_MAG_FILTER = GL_TEXTURE_MAG_FILTER,
60 TEXTURE_MIN_FILTER = GL_TEXTURE_MIN_FILTER,
61 TEXTURE_WRAP_S = GL_TEXTURE_WRAP_S,
62 TEXTURE_WRAP_T = GL_TEXTURE_WRAP_T,
63 TRIANGLES = GL_TRIANGLES,
64 TRIANGLE_FAN = GL_TRIANGLE_FAN,
65 UNSIGNED_BYTE = GL_UNSIGNED_BYTE,
66 UNSIGNED_SHORT = GL_UNSIGNED_SHORT,
67 VERTEX_SHADER = GL_VERTEX_SHADER,
68 ZERO = GL_ZERO,
69 };
70 };
71
72 }
73
74 #endif // CC_STUBS_GRAPHICSCONTEXT3D_H_
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