| Index: cc/CCDebugRectHistory.h
|
| diff --git a/cc/CCDebugRectHistory.h b/cc/CCDebugRectHistory.h
|
| index 1b03f34aa7963473f02c51fa2db932e1c848e666..690febec4edec2c2bfeb6c9a44443542d0537953 100644
|
| --- a/cc/CCDebugRectHistory.h
|
| +++ b/cc/CCDebugRectHistory.h
|
| @@ -2,86 +2,5 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -#ifndef CCDebugRectHistory_h
|
| -#define CCDebugRectHistory_h
|
| -
|
| -#if USE(ACCELERATED_COMPOSITING)
|
| -
|
| -#include "base/basictypes.h"
|
| -#include "FloatRect.h"
|
| -#include "IntRect.h"
|
| -#include <wtf/PassOwnPtr.h>
|
| -#include <wtf/Vector.h>
|
| -#include <vector>
|
| -
|
| -namespace cc {
|
| -
|
| -class CCLayerImpl;
|
| -struct CCLayerTreeSettings;
|
| -
|
| -// There are currently six types of debug rects:
|
| -//
|
| -// - Paint rects (update rects): regions of a layer that needed to be re-uploaded to the
|
| -// texture resource; in most cases implying that they had to be repainted, too.
|
| -//
|
| -// - Property-changed rects: enclosing bounds of layers that cause changes to the screen
|
| -// even if the layer did not change internally. (For example, if the layer's opacity or
|
| -// position changes.)
|
| -//
|
| -// - Surface damage rects: the aggregate damage on a target surface that is caused by all
|
| -// layers and surfaces that contribute to it. This includes (1) paint rects, (2) property-
|
| -// changed rects, and (3) newly exposed areas.
|
| -//
|
| -// - Screen space rects: this is the region the contents occupy in screen space.
|
| -//
|
| -// - Replica screen space rects: this is the region the replica's contents occupy in screen space.
|
| -//
|
| -// - Occluding rects: these are the regions that contribute to the occluded region.
|
| -//
|
| -enum DebugRectType { PaintRectType, PropertyChangedRectType, SurfaceDamageRectType, ScreenSpaceRectType, ReplicaScreenSpaceRectType, OccludingRectType };
|
| -
|
| -struct CCDebugRect {
|
| - CCDebugRect(DebugRectType newType, FloatRect newRect)
|
| - : type(newType)
|
| - , rect(newRect) { }
|
| -
|
| - DebugRectType type;
|
| - FloatRect rect;
|
| -};
|
| -
|
| -// This class maintains a history of rects of various types that can be used
|
| -// for debugging purposes. The overhead of collecting rects is performed only if
|
| -// the appropriate CCLayerTreeSettings are enabled.
|
| -class CCDebugRectHistory {
|
| -public:
|
| - static PassOwnPtr<CCDebugRectHistory> create()
|
| - {
|
| - return adoptPtr(new CCDebugRectHistory());
|
| - }
|
| -
|
| - ~CCDebugRectHistory();
|
| -
|
| - // Note: Saving debug rects must happen before layers' change tracking is reset.
|
| - void saveDebugRectsForCurrentFrame(CCLayerImpl* rootLayer, const std::vector<CCLayerImpl*>& renderSurfaceLayerList, const Vector<IntRect>& occludingScreenSpaceRects, const CCLayerTreeSettings&);
|
| -
|
| - const Vector<CCDebugRect>& debugRects() { return m_debugRects; }
|
| -
|
| -private:
|
| - CCDebugRectHistory();
|
| -
|
| - void savePaintRects(CCLayerImpl*);
|
| - void savePropertyChangedRects(const std::vector<CCLayerImpl*>& renderSurfaceLayerList);
|
| - void saveSurfaceDamageRects(const std::vector<CCLayerImpl* >& renderSurfaceLayerList);
|
| - void saveScreenSpaceRects(const std::vector<CCLayerImpl* >& renderSurfaceLayerList);
|
| - void saveOccludingRects(const Vector<IntRect>& occludingScreenSpaceRects);
|
| -
|
| - Vector<CCDebugRect> m_debugRects;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(CCDebugRectHistory);
|
| -};
|
| -
|
| -} // namespace cc
|
| -
|
| -#endif // USE(ACCELERATED_COMPOSITING)
|
| -
|
| -#endif
|
| +// Temporary forwarding header
|
| +#include "cc/debug_rect_history.h"
|
|
|