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Unified Diff: ui/gfx/rect_unittest.cc

Issue 11110004: Make gfx::Rect class operations consistently mutate the class they are called on. (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: cc/ fixes Created 8 years, 2 months ago
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Index: ui/gfx/rect_unittest.cc
diff --git a/ui/gfx/rect_unittest.cc b/ui/gfx/rect_unittest.cc
index 6697e08cd92269b3a281e2b3185ca95a00b584e3..bc73bf3794bcb73b6b5c456dba62e61aa7546b2e 100644
--- a/ui/gfx/rect_unittest.cc
+++ b/ui/gfx/rect_unittest.cc
@@ -107,7 +107,8 @@ TEST(RectTest, Intersect) {
gfx::Rect r1(tests[i].x1, tests[i].y1, tests[i].w1, tests[i].h1);
gfx::Rect r2(tests[i].x2, tests[i].y2, tests[i].w2, tests[i].h2);
gfx::Rect r3(tests[i].x3, tests[i].y3, tests[i].w3, tests[i].h3);
- gfx::Rect ir = r1.Intersect(r2);
+ gfx::Rect ir = r1;
+ ir.Intersect(r2);
EXPECT_EQ(r3.x(), ir.x());
EXPECT_EQ(r3.y(), ir.y());
EXPECT_EQ(r3.width(), ir.width());
@@ -156,7 +157,8 @@ TEST(RectTest, Union) {
gfx::Rect r1(tests[i].x1, tests[i].y1, tests[i].w1, tests[i].h1);
gfx::Rect r2(tests[i].x2, tests[i].y2, tests[i].w2, tests[i].h2);
gfx::Rect r3(tests[i].x3, tests[i].y3, tests[i].w3, tests[i].h3);
- gfx::Rect u = r1.Union(r2);
+ gfx::Rect u = r1;
+ u.Union(r2);
EXPECT_EQ(r3.x(), u.x());
EXPECT_EQ(r3.y(), u.y());
EXPECT_EQ(r3.width(), u.width());
@@ -208,7 +210,8 @@ TEST(RectTest, AdjustToFit) {
gfx::Rect r1(tests[i].x1, tests[i].y1, tests[i].w1, tests[i].h1);
gfx::Rect r2(tests[i].x2, tests[i].y2, tests[i].w2, tests[i].h2);
gfx::Rect r3(tests[i].x3, tests[i].y3, tests[i].w3, tests[i].h3);
- gfx::Rect u(r1.AdjustToFit(r2));
+ gfx::Rect u = r1;
+ u.AdjustToFit(r2);
EXPECT_EQ(r3.x(), u.x());
EXPECT_EQ(r3.y(), u.y());
EXPECT_EQ(r3.width(), u.width());
@@ -217,59 +220,52 @@ TEST(RectTest, AdjustToFit) {
}
TEST(RectTest, Subtract) {
+ gfx::Rect result;
+
// Matching
- EXPECT_TRUE(
- gfx::Rect(10, 10, 20, 20).Subtract(
- gfx::Rect(10, 10, 20, 20)) ==
- gfx::Rect(0, 0, 0, 0));
+ result = gfx::Rect(10, 10, 20, 20);
+ result.Subtract(gfx::Rect(10, 10, 20, 20));
+ EXPECT_EQ(gfx::Rect(0, 0, 0, 0).ToString(), result.ToString());
// Contains
- EXPECT_TRUE(
- gfx::Rect(10, 10, 20, 20).Subtract(
- gfx::Rect(5, 5, 30, 30)) ==
- gfx::Rect(0, 0, 0, 0));
+ result = gfx::Rect(10, 10, 20, 20);
+ result.Subtract(gfx::Rect(5, 5, 30, 30));
+ EXPECT_EQ(gfx::Rect(0, 0, 0, 0).ToString(), result.ToString());
// No intersection
- EXPECT_TRUE(
- gfx::Rect(10, 10, 20, 20).Subtract(
- gfx::Rect(30, 30, 20, 20)) ==
- gfx::Rect(10, 10, 20, 20));
+ result = gfx::Rect(10, 10, 20, 20);
+ result.Subtract(gfx::Rect(30, 30, 30, 30));
+ EXPECT_EQ(gfx::Rect(10, 10, 20, 20).ToString(), result.ToString());
// Not a complete intersection in either direction
- EXPECT_TRUE(
- gfx::Rect(10, 10, 20, 20).Subtract(
- gfx::Rect(15, 15, 20, 20)) ==
- gfx::Rect(10, 10, 20, 20));
+ result = gfx::Rect(10, 10, 20, 20);
+ result.Subtract(gfx::Rect(15, 15, 20, 20));
+ EXPECT_EQ(gfx::Rect(10, 10, 20, 20).ToString(), result.ToString());
// Complete intersection in the x-direction
- EXPECT_TRUE(
- gfx::Rect(10, 10, 20, 20).Subtract(
- gfx::Rect(10, 15, 20, 20)) ==
- gfx::Rect(10, 10, 20, 5));
+ result = gfx::Rect(10, 10, 20, 20);
+ result.Subtract(gfx::Rect(10, 15, 20, 20));
+ EXPECT_EQ(gfx::Rect(10, 10, 20, 5).ToString(), result.ToString());
// Complete intersection in the x-direction
- EXPECT_TRUE(
- gfx::Rect(10, 10, 20, 20).Subtract(
- gfx::Rect(5, 15, 30, 20)) ==
- gfx::Rect(10, 10, 20, 5));
+ result = gfx::Rect(10, 10, 20, 20);
+ result.Subtract(gfx::Rect(5, 15, 30, 20));
+ EXPECT_EQ(gfx::Rect(10, 10, 20, 5).ToString(), result.ToString());
// Complete intersection in the x-direction
- EXPECT_TRUE(
- gfx::Rect(10, 10, 20, 20).Subtract(
- gfx::Rect(5, 5, 30, 20)) ==
- gfx::Rect(10, 25, 20, 5));
+ result = gfx::Rect(10, 10, 20, 20);
+ result.Subtract(gfx::Rect(5, 5, 30, 20));
+ EXPECT_EQ(gfx::Rect(10, 25, 20, 5).ToString(), result.ToString());
// Complete intersection in the y-direction
- EXPECT_TRUE(
- gfx::Rect(10, 10, 20, 20).Subtract(
- gfx::Rect(10, 10, 10, 30)) ==
- gfx::Rect(20, 10, 10, 20));
+ result = gfx::Rect(10, 10, 20, 20);
+ result.Subtract(gfx::Rect(10, 10, 10, 30));
+ EXPECT_EQ(gfx::Rect(20, 10, 10, 20).ToString(), result.ToString());
// Complete intersection in the y-direction
- EXPECT_TRUE(
- gfx::Rect(10, 10, 20, 20).Subtract(
- gfx::Rect(5, 5, 20, 30)) ==
- gfx::Rect(25, 10, 5, 20));
+ result = gfx::Rect(10, 10, 20, 20);
+ result.Subtract(gfx::Rect(5, 5, 20, 30));
+ EXPECT_EQ(gfx::Rect(25, 10, 5, 20).ToString(), result.ToString());
}
TEST(RectTest, IsEmpty) {
@@ -450,7 +446,8 @@ TEST(RectTest, ScaleRect) {
gfx::Rect r1(tests[i].x1, tests[i].y1, tests[i].w1, tests[i].h1);
gfx::RectF r2(tests[i].x2, tests[i].y2, tests[i].w2, tests[i].h2);
- gfx::RectF scaled = r1.Scale(tests[i].scale);
+ gfx::RectF scaled = r1;
+ scaled.Scale(tests[i].scale);
EXPECT_FLOAT_AND_NAN_EQ(r2.x(), scaled.x());
EXPECT_FLOAT_AND_NAN_EQ(r2.y(), scaled.y());
EXPECT_FLOAT_AND_NAN_EQ(r2.width(), scaled.width());
@@ -572,7 +569,8 @@ TEST(RectTest, ToRectF) {
gfx::Rect a(10, 20, 30, 40);
gfx::RectF b(10, 20, 30, 40);
- gfx::RectF intersect = b.Intersect(a);
+ gfx::RectF intersect = b;
+ intersect.Intersect(a);
EXPECT_EQ(b.ToString(), intersect.ToString());
EXPECT_EQ(a, b);
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