Index: ui/gfx/rect_unittest.cc |
diff --git a/ui/gfx/rect_unittest.cc b/ui/gfx/rect_unittest.cc |
index 6697e08cd92269b3a281e2b3185ca95a00b584e3..bc73bf3794bcb73b6b5c456dba62e61aa7546b2e 100644 |
--- a/ui/gfx/rect_unittest.cc |
+++ b/ui/gfx/rect_unittest.cc |
@@ -107,7 +107,8 @@ TEST(RectTest, Intersect) { |
gfx::Rect r1(tests[i].x1, tests[i].y1, tests[i].w1, tests[i].h1); |
gfx::Rect r2(tests[i].x2, tests[i].y2, tests[i].w2, tests[i].h2); |
gfx::Rect r3(tests[i].x3, tests[i].y3, tests[i].w3, tests[i].h3); |
- gfx::Rect ir = r1.Intersect(r2); |
+ gfx::Rect ir = r1; |
+ ir.Intersect(r2); |
EXPECT_EQ(r3.x(), ir.x()); |
EXPECT_EQ(r3.y(), ir.y()); |
EXPECT_EQ(r3.width(), ir.width()); |
@@ -156,7 +157,8 @@ TEST(RectTest, Union) { |
gfx::Rect r1(tests[i].x1, tests[i].y1, tests[i].w1, tests[i].h1); |
gfx::Rect r2(tests[i].x2, tests[i].y2, tests[i].w2, tests[i].h2); |
gfx::Rect r3(tests[i].x3, tests[i].y3, tests[i].w3, tests[i].h3); |
- gfx::Rect u = r1.Union(r2); |
+ gfx::Rect u = r1; |
+ u.Union(r2); |
EXPECT_EQ(r3.x(), u.x()); |
EXPECT_EQ(r3.y(), u.y()); |
EXPECT_EQ(r3.width(), u.width()); |
@@ -208,7 +210,8 @@ TEST(RectTest, AdjustToFit) { |
gfx::Rect r1(tests[i].x1, tests[i].y1, tests[i].w1, tests[i].h1); |
gfx::Rect r2(tests[i].x2, tests[i].y2, tests[i].w2, tests[i].h2); |
gfx::Rect r3(tests[i].x3, tests[i].y3, tests[i].w3, tests[i].h3); |
- gfx::Rect u(r1.AdjustToFit(r2)); |
+ gfx::Rect u = r1; |
+ u.AdjustToFit(r2); |
EXPECT_EQ(r3.x(), u.x()); |
EXPECT_EQ(r3.y(), u.y()); |
EXPECT_EQ(r3.width(), u.width()); |
@@ -217,59 +220,52 @@ TEST(RectTest, AdjustToFit) { |
} |
TEST(RectTest, Subtract) { |
+ gfx::Rect result; |
+ |
// Matching |
- EXPECT_TRUE( |
- gfx::Rect(10, 10, 20, 20).Subtract( |
- gfx::Rect(10, 10, 20, 20)) == |
- gfx::Rect(0, 0, 0, 0)); |
+ result = gfx::Rect(10, 10, 20, 20); |
+ result.Subtract(gfx::Rect(10, 10, 20, 20)); |
+ EXPECT_EQ(gfx::Rect(0, 0, 0, 0).ToString(), result.ToString()); |
// Contains |
- EXPECT_TRUE( |
- gfx::Rect(10, 10, 20, 20).Subtract( |
- gfx::Rect(5, 5, 30, 30)) == |
- gfx::Rect(0, 0, 0, 0)); |
+ result = gfx::Rect(10, 10, 20, 20); |
+ result.Subtract(gfx::Rect(5, 5, 30, 30)); |
+ EXPECT_EQ(gfx::Rect(0, 0, 0, 0).ToString(), result.ToString()); |
// No intersection |
- EXPECT_TRUE( |
- gfx::Rect(10, 10, 20, 20).Subtract( |
- gfx::Rect(30, 30, 20, 20)) == |
- gfx::Rect(10, 10, 20, 20)); |
+ result = gfx::Rect(10, 10, 20, 20); |
+ result.Subtract(gfx::Rect(30, 30, 30, 30)); |
+ EXPECT_EQ(gfx::Rect(10, 10, 20, 20).ToString(), result.ToString()); |
// Not a complete intersection in either direction |
- EXPECT_TRUE( |
- gfx::Rect(10, 10, 20, 20).Subtract( |
- gfx::Rect(15, 15, 20, 20)) == |
- gfx::Rect(10, 10, 20, 20)); |
+ result = gfx::Rect(10, 10, 20, 20); |
+ result.Subtract(gfx::Rect(15, 15, 20, 20)); |
+ EXPECT_EQ(gfx::Rect(10, 10, 20, 20).ToString(), result.ToString()); |
// Complete intersection in the x-direction |
- EXPECT_TRUE( |
- gfx::Rect(10, 10, 20, 20).Subtract( |
- gfx::Rect(10, 15, 20, 20)) == |
- gfx::Rect(10, 10, 20, 5)); |
+ result = gfx::Rect(10, 10, 20, 20); |
+ result.Subtract(gfx::Rect(10, 15, 20, 20)); |
+ EXPECT_EQ(gfx::Rect(10, 10, 20, 5).ToString(), result.ToString()); |
// Complete intersection in the x-direction |
- EXPECT_TRUE( |
- gfx::Rect(10, 10, 20, 20).Subtract( |
- gfx::Rect(5, 15, 30, 20)) == |
- gfx::Rect(10, 10, 20, 5)); |
+ result = gfx::Rect(10, 10, 20, 20); |
+ result.Subtract(gfx::Rect(5, 15, 30, 20)); |
+ EXPECT_EQ(gfx::Rect(10, 10, 20, 5).ToString(), result.ToString()); |
// Complete intersection in the x-direction |
- EXPECT_TRUE( |
- gfx::Rect(10, 10, 20, 20).Subtract( |
- gfx::Rect(5, 5, 30, 20)) == |
- gfx::Rect(10, 25, 20, 5)); |
+ result = gfx::Rect(10, 10, 20, 20); |
+ result.Subtract(gfx::Rect(5, 5, 30, 20)); |
+ EXPECT_EQ(gfx::Rect(10, 25, 20, 5).ToString(), result.ToString()); |
// Complete intersection in the y-direction |
- EXPECT_TRUE( |
- gfx::Rect(10, 10, 20, 20).Subtract( |
- gfx::Rect(10, 10, 10, 30)) == |
- gfx::Rect(20, 10, 10, 20)); |
+ result = gfx::Rect(10, 10, 20, 20); |
+ result.Subtract(gfx::Rect(10, 10, 10, 30)); |
+ EXPECT_EQ(gfx::Rect(20, 10, 10, 20).ToString(), result.ToString()); |
// Complete intersection in the y-direction |
- EXPECT_TRUE( |
- gfx::Rect(10, 10, 20, 20).Subtract( |
- gfx::Rect(5, 5, 20, 30)) == |
- gfx::Rect(25, 10, 5, 20)); |
+ result = gfx::Rect(10, 10, 20, 20); |
+ result.Subtract(gfx::Rect(5, 5, 20, 30)); |
+ EXPECT_EQ(gfx::Rect(25, 10, 5, 20).ToString(), result.ToString()); |
} |
TEST(RectTest, IsEmpty) { |
@@ -450,7 +446,8 @@ TEST(RectTest, ScaleRect) { |
gfx::Rect r1(tests[i].x1, tests[i].y1, tests[i].w1, tests[i].h1); |
gfx::RectF r2(tests[i].x2, tests[i].y2, tests[i].w2, tests[i].h2); |
- gfx::RectF scaled = r1.Scale(tests[i].scale); |
+ gfx::RectF scaled = r1; |
+ scaled.Scale(tests[i].scale); |
EXPECT_FLOAT_AND_NAN_EQ(r2.x(), scaled.x()); |
EXPECT_FLOAT_AND_NAN_EQ(r2.y(), scaled.y()); |
EXPECT_FLOAT_AND_NAN_EQ(r2.width(), scaled.width()); |
@@ -572,7 +569,8 @@ TEST(RectTest, ToRectF) { |
gfx::Rect a(10, 20, 30, 40); |
gfx::RectF b(10, 20, 30, 40); |
- gfx::RectF intersect = b.Intersect(a); |
+ gfx::RectF intersect = b; |
+ intersect.Intersect(a); |
EXPECT_EQ(b.ToString(), intersect.ToString()); |
EXPECT_EQ(a, b); |