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Unified Diff: mojo/apps/js/bindings/gl/context.h

Issue 111083005: Beginning of JS Mojo API to GL (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: make windows link? Created 7 years ago
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Index: mojo/apps/js/bindings/gl/context.h
diff --git a/mojo/apps/js/bindings/gl/context.h b/mojo/apps/js/bindings/gl/context.h
new file mode 100644
index 0000000000000000000000000000000000000000..40203c317cb559ddc3fa6864fc99c9fd490d29c4
--- /dev/null
+++ b/mojo/apps/js/bindings/gl/context.h
@@ -0,0 +1,52 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_
+#define MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_
+
+#include <GLES2/gl2.h>
+
+#include "gin/handle.h"
+#include "gin/public/wrapper_info.h"
+#include "gin/wrappable.h"
+#include "mojo/apps/js/bindings/gl/opaque.h"
+#include "v8/include/v8.h"
+
+namespace gin {
+class Arguments;
+}
+
+namespace mojo {
+namespace js {
+namespace gl {
+
+typedef Opaque Shader;
+
+// Context implements WebGLRenderingContext.
+class Context : public gin::Wrappable<Context> {
+ public:
+ static gin::WrapperInfo kWrapperInfo;
+
+ static gin::Handle<Context> Create(v8::Isolate* isolate, uint64_t encoded,
+ int width, int height);
+ static v8::Handle<v8::ObjectTemplate> GetObjectTemplate(v8::Isolate* isolate);
+
+ static gin::Handle<Shader> CreateShader(const gin::Arguments& arguments,
+ GLenum type);
+ static void ShaderSource(gin::Handle<Shader> shader,
+ const std::string& source);
+ static void CompileShader(const gin::Arguments& arguments,
+ gin::Handle<Shader> shader);
+
+ private:
+ Context(uint64_t encoded, int width, int height);
+
+ uint64_t encoded_;
+};
+
+} // namespace gl
+} // namespace js
+} // namespace mojo
+
+#endif // MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_
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