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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_ |
| 6 #define MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_ |
| 7 |
| 8 #include <GLES2/gl2.h> |
| 9 |
| 10 #include "gin/handle.h" |
| 11 #include "gin/public/wrapper_info.h" |
| 12 #include "gin/wrappable.h" |
| 13 #include "mojo/apps/js/bindings/gl/opaque.h" |
| 14 #include "v8/include/v8.h" |
| 15 |
| 16 namespace gin { |
| 17 class Arguments; |
| 18 } |
| 19 |
| 20 namespace mojo { |
| 21 namespace js { |
| 22 namespace gl { |
| 23 |
| 24 typedef Opaque Shader; |
| 25 |
| 26 // Context implements WebGLRenderingContext. |
| 27 class Context : public gin::Wrappable<Context> { |
| 28 public: |
| 29 static gin::WrapperInfo kWrapperInfo; |
| 30 |
| 31 static gin::Handle<Context> Create(v8::Isolate* isolate, uint64_t encoded, |
| 32 int width, int height); |
| 33 static v8::Handle<v8::ObjectTemplate> GetObjectTemplate(v8::Isolate* isolate); |
| 34 |
| 35 static gin::Handle<Shader> CreateShader(const gin::Arguments& arguments, |
| 36 GLenum type); |
| 37 static void ShaderSource(gin::Handle<Shader> shader, |
| 38 const std::string& source); |
| 39 static void CompileShader(const gin::Arguments& arguments, |
| 40 gin::Handle<Shader> shader); |
| 41 |
| 42 private: |
| 43 Context(uint64_t encoded, int width, int height); |
| 44 |
| 45 uint64_t encoded_; |
| 46 }; |
| 47 |
| 48 } // namespace gl |
| 49 } // namespace js |
| 50 } // namespace mojo |
| 51 |
| 52 #endif // MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_ |
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