Index: mojo/apps/js/bindings/gl/context.h |
diff --git a/mojo/apps/js/bindings/gl/context.h b/mojo/apps/js/bindings/gl/context.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..40203c317cb559ddc3fa6864fc99c9fd490d29c4 |
--- /dev/null |
+++ b/mojo/apps/js/bindings/gl/context.h |
@@ -0,0 +1,52 @@ |
+// Copyright 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_ |
+#define MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_ |
+ |
+#include <GLES2/gl2.h> |
+ |
+#include "gin/handle.h" |
+#include "gin/public/wrapper_info.h" |
+#include "gin/wrappable.h" |
+#include "mojo/apps/js/bindings/gl/opaque.h" |
+#include "v8/include/v8.h" |
+ |
+namespace gin { |
+class Arguments; |
+} |
+ |
+namespace mojo { |
+namespace js { |
+namespace gl { |
+ |
+typedef Opaque Shader; |
+ |
+// Context implements WebGLRenderingContext. |
+class Context : public gin::Wrappable<Context> { |
+ public: |
+ static gin::WrapperInfo kWrapperInfo; |
+ |
+ static gin::Handle<Context> Create(v8::Isolate* isolate, uint64_t encoded, |
+ int width, int height); |
+ static v8::Handle<v8::ObjectTemplate> GetObjectTemplate(v8::Isolate* isolate); |
+ |
+ static gin::Handle<Shader> CreateShader(const gin::Arguments& arguments, |
+ GLenum type); |
+ static void ShaderSource(gin::Handle<Shader> shader, |
+ const std::string& source); |
+ static void CompileShader(const gin::Arguments& arguments, |
+ gin::Handle<Shader> shader); |
+ |
+ private: |
+ Context(uint64_t encoded, int width, int height); |
+ |
+ uint64_t encoded_; |
+}; |
+ |
+} // namespace gl |
+} // namespace js |
+} // namespace mojo |
+ |
+#endif // MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_ |