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Unified Diff: cc/test/fake_web_graphics_context_3d.h

Issue 11108020: [cc] Change cc_tests.gyp filenames to Chromium style (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebase Created 8 years, 2 months ago
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Index: cc/test/fake_web_graphics_context_3d.h
diff --git a/cc/test/fake_web_graphics_context_3d.h b/cc/test/fake_web_graphics_context_3d.h
index 638cbb270ce9b24689d5095baf174ade4f4d1a13..4e753f70f03f44aaee5372a9fc2ebdca1526f560 100644
--- a/cc/test/fake_web_graphics_context_3d.h
+++ b/cc/test/fake_web_graphics_context_3d.h
@@ -1,3 +1,260 @@
-// Copyright 2012 The Chromium Authors. All rights reserved.
+// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
+
+#ifndef FakeWebGraphicsContext3D_h
+#define FakeWebGraphicsContext3D_h
+
+#include "GraphicsContext3D.h"
+#include <public/WebGraphicsContext3D.h>
+
+namespace WebKit {
+
+// WebGraphicsContext3D base class for use in WebKit unit tests.
+// All operations are no-ops (returning 0 if necessary).
+class FakeWebGraphicsContext3D : public WebGraphicsContext3D {
+public:
+ FakeWebGraphicsContext3D()
+ : m_nextTextureId(1)
+ {
+ }
+
+ virtual bool makeContextCurrent() { return true; }
+
+ virtual int width() { return 0; }
+ virtual int height() { return 0; }
+
+ virtual void reshape(int width, int height) { }
+
+ virtual bool isGLES2Compliant() { return false; }
+
+ virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize, WebGLId framebuffer, int width, int height) { return false; }
+
+ virtual WebGLId getPlatformTextureId() { return 0; }
+
+ virtual void prepareTexture() { }
+
+ virtual void postSubBufferCHROMIUM(int x, int y, int width, int height) { }
+
+ virtual void synthesizeGLError(WGC3Denum) { }
+
+ virtual bool isContextLost() { return false; }
+
+ virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, WGC3Denum access) { return 0; }
+ virtual void unmapBufferSubDataCHROMIUM(const void*) { }
+ virtual void* mapTexSubImage2DCHROMIUM(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, WGC3Denum access) { return 0; }
+ virtual void unmapTexSubImage2DCHROMIUM(const void*) { }
+
+ virtual void setVisibilityCHROMIUM(bool visible) { }
+
+ virtual void discardFramebufferEXT(WGC3Denum target, WGC3Dsizei numAttachments, const WGC3Denum* attachments) { }
+ virtual void ensureFramebufferCHROMIUM() { }
+
+ virtual void setMemoryAllocationChangedCallbackCHROMIUM(WebGraphicsMemoryAllocationChangedCallbackCHROMIUM* callback) { }
+
+ virtual WebString getRequestableExtensionsCHROMIUM() { return WebString(); }
+ virtual void requestExtensionCHROMIUM(const char*) { }
+
+ virtual void blitFramebufferCHROMIUM(WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, WGC3Dbitfield mask, WGC3Denum filter) { }
+ virtual void renderbufferStorageMultisampleCHROMIUM(WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { }
+
+ virtual void activeTexture(WGC3Denum texture) { }
+ virtual void attachShader(WebGLId program, WebGLId shader) { }
+ virtual void bindAttribLocation(WebGLId program, WGC3Duint index, const WGC3Dchar* name) { }
+ virtual void bindBuffer(WGC3Denum target, WebGLId buffer) { }
+ virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer) { }
+ virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer) { }
+ virtual void bindTexture(WGC3Denum target, WebGLId texture) { }
+ virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha) { }
+ virtual void blendEquation(WGC3Denum mode) { }
+ virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha) { }
+ virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor) { }
+ virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB, WGC3Denum srcAlpha, WGC3Denum dstAlpha) { }
+
+ virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size, const void* data, WGC3Denum usage) { }
+ virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, const void* data) { }
+
+ virtual WGC3Denum checkFramebufferStatus(WGC3Denum target)
+ {
+ return cc::GraphicsContext3D::FRAMEBUFFER_COMPLETE;
+ }
+
+ virtual void clear(WGC3Dbitfield mask) { }
+ virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha) { }
+ virtual void clearDepth(WGC3Dclampf depth) { }
+ virtual void clearStencil(WGC3Dint s) { }
+ virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, WGC3Dboolean blue, WGC3Dboolean alpha) { }
+ virtual void compileShader(WebGLId shader) { }
+
+ virtual void compressedTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Dsizei imageSize, const void* data) { }
+ virtual void compressedTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Dsizei imageSize, const void* data) { }
+ virtual void copyTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border) { }
+ virtual void copyTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) { }
+ virtual void cullFace(WGC3Denum mode) { }
+ virtual void depthFunc(WGC3Denum func) { }
+ virtual void depthMask(WGC3Dboolean flag) { }
+ virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar) { }
+ virtual void detachShader(WebGLId program, WebGLId shader) { }
+ virtual void disable(WGC3Denum cap) { }
+ virtual void disableVertexAttribArray(WGC3Duint index) { }
+ virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count) { }
+ virtual void drawElements(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset) { }
+
+ virtual void enable(WGC3Denum cap) { }
+ virtual void enableVertexAttribArray(WGC3Duint index) { }
+ virtual void finish() { }
+ virtual void flush() { }
+ virtual void framebufferRenderbuffer(WGC3Denum target, WGC3Denum attachment, WGC3Denum renderbuffertarget, WebGLId renderbuffer) { }
+ virtual void framebufferTexture2D(WGC3Denum target, WGC3Denum attachment, WGC3Denum textarget, WebGLId texture, WGC3Dint level) { }
+ virtual void frontFace(WGC3Denum mode) { }
+ virtual void generateMipmap(WGC3Denum target) { }
+
+ virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&) { return false; }
+ virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&) { return false; }
+ virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Dsizei* count, WebGLId* shaders) { }
+ virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name) { return 0; }
+ virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value) { }
+ virtual void getBufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { }
+ virtual Attributes getContextAttributes() { return m_attrs; }
+ virtual WGC3Denum getError() { return 0; }
+ virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value) { }
+ virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, WGC3Denum attachment, WGC3Denum pname, WGC3Dint* value) { }
+
+ virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value)
+ {
+ if (pname == cc::GraphicsContext3D::MAX_TEXTURE_SIZE)
+ *value = 1024;
+ }
+
+ virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value)
+ {
+ if (pname == cc::GraphicsContext3D::LINK_STATUS)
+ *value = 1;
+ }
+
+ virtual WebString getProgramInfoLog(WebGLId program) { return WebString(); }
+ virtual void getRenderbufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { }
+
+ virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value)
+ {
+ if (pname == cc::GraphicsContext3D::COMPILE_STATUS)
+ *value = 1;
+ }
+
+ virtual WebString getShaderInfoLog(WebGLId shader) { return WebString(); }
+ virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precisiontype, WGC3Dint* range, WGC3Dint* precision) { }
+ virtual WebString getShaderSource(WebGLId shader) { return WebString(); }
+ virtual WebString getString(WGC3Denum name) { return WebString(); }
+ virtual void getTexParameterfv(WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value) { }
+ virtual void getTexParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { }
+ virtual void getUniformfv(WebGLId program, WGC3Dint location, WGC3Dfloat* value) { }
+ virtual void getUniformiv(WebGLId program, WGC3Dint location, WGC3Dint* value) { }
+ virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name) { return 0; }
+ virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value) { }
+ virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, WGC3Dint* value) { }
+ virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname) { return 0; }
+
+ virtual void hint(WGC3Denum target, WGC3Denum mode) { }
+ virtual WGC3Dboolean isBuffer(WebGLId buffer) { return false; }
+ virtual WGC3Dboolean isEnabled(WGC3Denum cap) { return false; }
+ virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer) { return false; }
+ virtual WGC3Dboolean isProgram(WebGLId program) { return false; }
+ virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer) { return false; }
+ virtual WGC3Dboolean isShader(WebGLId shader) { return false; }
+ virtual WGC3Dboolean isTexture(WebGLId texture) { return false; }
+ virtual void lineWidth(WGC3Dfloat) { }
+ virtual void linkProgram(WebGLId program) { }
+ virtual void pixelStorei(WGC3Denum pname, WGC3Dint param) { }
+ virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units) { }
+
+ virtual void readPixels(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, void* pixels) { }
+
+ virtual void releaseShaderCompiler() { }
+
+ virtual void renderbufferStorage(WGC3Denum target, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { }
+ virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert) { }
+ virtual void scissor(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) { }
+ virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) { }
+ virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask) { }
+ virtual void stencilFuncSeparate(WGC3Denum face, WGC3Denum func, WGC3Dint ref, WGC3Duint mask) { }
+ virtual void stencilMask(WGC3Duint mask) { }
+ virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask) { }
+ virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) { }
+ virtual void stencilOpSeparate(WGC3Denum face, WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) { }
+
+ virtual void texImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Denum format, WGC3Denum type, const void* pixels) { }
+
+ virtual void texParameterf(WGC3Denum target, WGC3Denum pname, WGC3Dfloat param) { }
+ virtual void texParameteri(WGC3Denum target, WGC3Denum pname, WGC3Dint param) { }
+
+ virtual void texSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, const void* pixels) { }
+
+ virtual void uniform1f(WGC3Dint location, WGC3Dfloat x) { }
+ virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) { }
+ virtual void uniform1i(WGC3Dint location, WGC3Dint x) { }
+ virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { }
+ virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y) { }
+ virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) { }
+ virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y) { }
+ virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { }
+ virtual void uniform3f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) { }
+ virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) { }
+ virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z) { }
+ virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { }
+ virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) { }
+ virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) { }
+ virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w) { }
+ virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { }
+ virtual void uniformMatrix2fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { }
+ virtual void uniformMatrix3fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { }
+ virtual void uniformMatrix4fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { }
+
+ virtual void useProgram(WebGLId program) { }
+ virtual void validateProgram(WebGLId program) { }
+
+ virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x) { }
+ virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values) { }
+ virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y) { }
+ virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values) { }
+ virtual void vertexAttrib3f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) { }
+ virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values) { }
+ virtual void vertexAttrib4f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) { }
+ virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values) { }
+ virtual void vertexAttribPointer(WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized,
+ WGC3Dsizei stride, WGC3Dintptr offset) { }
+
+ virtual void viewport(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) { }
+
+ virtual WebGLId createBuffer() { return 1; }
+ virtual WebGLId createFramebuffer() { return 1; }
+ virtual WebGLId createProgram() { return 1; }
+ virtual WebGLId createRenderbuffer() { return 1; }
+ virtual WebGLId createShader(WGC3Denum) { return 1; }
+ virtual WebGLId createTexture() { return m_nextTextureId++; }
+
+ virtual void deleteBuffer(WebGLId) { }
+ virtual void deleteFramebuffer(WebGLId) { }
+ virtual void deleteProgram(WebGLId) { }
+ virtual void deleteRenderbuffer(WebGLId) { }
+ virtual void deleteShader(WebGLId) { }
+ virtual void deleteTexture(WebGLId) { }
+
+ virtual void texStorage2DEXT(WGC3Denum target, WGC3Dint levels, WGC3Duint internalformat,
+ WGC3Dint width, WGC3Dint height) { }
+
+ virtual WebGLId createQueryEXT() { return 1; }
+ virtual void deleteQueryEXT(WebGLId) { }
+ virtual GC3Dboolean isQueryEXT(WebGLId) { return true; }
+ virtual void beginQueryEXT(GC3Denum, WebGLId) { }
+ virtual void endQueryEXT(GC3Denum) { }
+ virtual void getQueryivEXT(GC3Denum, GC3Denum, GC3Dint*) { }
+ virtual void getQueryObjectuivEXT(WebGLId, GC3Denum, GC3Duint*) { }
+
+protected:
+ unsigned m_nextTextureId;
+ Attributes m_attrs;
+};
+
+} // namespace WebKit
+
+#endif // FakeWebGraphicsContext3D_h
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