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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef FakeWebGraphicsContext3D_h |
| 6 #define FakeWebGraphicsContext3D_h |
| 7 |
| 8 #include "GraphicsContext3D.h" |
| 9 #include <public/WebGraphicsContext3D.h> |
| 10 |
| 11 namespace WebKit { |
| 12 |
| 13 // WebGraphicsContext3D base class for use in WebKit unit tests. |
| 14 // All operations are no-ops (returning 0 if necessary). |
| 15 class FakeWebGraphicsContext3D : public WebGraphicsContext3D { |
| 16 public: |
| 17 FakeWebGraphicsContext3D() |
| 18 : m_nextTextureId(1) |
| 19 { |
| 20 } |
| 21 |
| 22 virtual bool makeContextCurrent() { return true; } |
| 23 |
| 24 virtual int width() { return 0; } |
| 25 virtual int height() { return 0; } |
| 26 |
| 27 virtual void reshape(int width, int height) { } |
| 28 |
| 29 virtual bool isGLES2Compliant() { return false; } |
| 30 |
| 31 virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize, W
ebGLId framebuffer, int width, int height) { return false; } |
| 32 |
| 33 virtual WebGLId getPlatformTextureId() { return 0; } |
| 34 |
| 35 virtual void prepareTexture() { } |
| 36 |
| 37 virtual void postSubBufferCHROMIUM(int x, int y, int width, int height) { } |
| 38 |
| 39 virtual void synthesizeGLError(WGC3Denum) { } |
| 40 |
| 41 virtual bool isContextLost() { return false; } |
| 42 |
| 43 virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset,
WGC3Dsizeiptr size, WGC3Denum access) { return 0; } |
| 44 virtual void unmapBufferSubDataCHROMIUM(const void*) { } |
| 45 virtual void* mapTexSubImage2DCHROMIUM(WGC3Denum target, WGC3Dint level, WGC
3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum
format, WGC3Denum type, WGC3Denum access) { return 0; } |
| 46 virtual void unmapTexSubImage2DCHROMIUM(const void*) { } |
| 47 |
| 48 virtual void setVisibilityCHROMIUM(bool visible) { } |
| 49 |
| 50 virtual void discardFramebufferEXT(WGC3Denum target, WGC3Dsizei numAttachmen
ts, const WGC3Denum* attachments) { } |
| 51 virtual void ensureFramebufferCHROMIUM() { } |
| 52 |
| 53 virtual void setMemoryAllocationChangedCallbackCHROMIUM(WebGraphicsMemoryAll
ocationChangedCallbackCHROMIUM* callback) { } |
| 54 |
| 55 virtual WebString getRequestableExtensionsCHROMIUM() { return WebString(); } |
| 56 virtual void requestExtensionCHROMIUM(const char*) { } |
| 57 |
| 58 virtual void blitFramebufferCHROMIUM(WGC3Dint srcX0, WGC3Dint srcY0, WGC3Din
t srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Din
t dstY1, WGC3Dbitfield mask, WGC3Denum filter) { } |
| 59 virtual void renderbufferStorageMultisampleCHROMIUM(WGC3Denum target, WGC3Ds
izei samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { } |
| 60 |
| 61 virtual void activeTexture(WGC3Denum texture) { } |
| 62 virtual void attachShader(WebGLId program, WebGLId shader) { } |
| 63 virtual void bindAttribLocation(WebGLId program, WGC3Duint index, const WGC3
Dchar* name) { } |
| 64 virtual void bindBuffer(WGC3Denum target, WebGLId buffer) { } |
| 65 virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer) { } |
| 66 virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer) { } |
| 67 virtual void bindTexture(WGC3Denum target, WebGLId texture) { } |
| 68 virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue
, WGC3Dclampf alpha) { } |
| 69 virtual void blendEquation(WGC3Denum mode) { } |
| 70 virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha) {
} |
| 71 virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor) { } |
| 72 virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB, WGC3Denum
srcAlpha, WGC3Denum dstAlpha) { } |
| 73 |
| 74 virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size, const void* da
ta, WGC3Denum usage) { } |
| 75 virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeip
tr size, const void* data) { } |
| 76 |
| 77 virtual WGC3Denum checkFramebufferStatus(WGC3Denum target) |
| 78 { |
| 79 return cc::GraphicsContext3D::FRAMEBUFFER_COMPLETE; |
| 80 } |
| 81 |
| 82 virtual void clear(WGC3Dbitfield mask) { } |
| 83 virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue
, WGC3Dclampf alpha) { } |
| 84 virtual void clearDepth(WGC3Dclampf depth) { } |
| 85 virtual void clearStencil(WGC3Dint s) { } |
| 86 virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, WGC3Dboolean bl
ue, WGC3Dboolean alpha) { } |
| 87 virtual void compileShader(WebGLId shader) { } |
| 88 |
| 89 virtual void compressedTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denu
m internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Dsiz
ei imageSize, const void* data) { } |
| 90 virtual void compressedTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3D
int xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum fo
rmat, WGC3Dsizei imageSize, const void* data) { } |
| 91 virtual void copyTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum inte
rnalformat, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Din
t border) { } |
| 92 virtual void copyTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xo
ffset, WGC3Dint yoffset, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei he
ight) { } |
| 93 virtual void cullFace(WGC3Denum mode) { } |
| 94 virtual void depthFunc(WGC3Denum func) { } |
| 95 virtual void depthMask(WGC3Dboolean flag) { } |
| 96 virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar) { } |
| 97 virtual void detachShader(WebGLId program, WebGLId shader) { } |
| 98 virtual void disable(WGC3Denum cap) { } |
| 99 virtual void disableVertexAttribArray(WGC3Duint index) { } |
| 100 virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count) {
} |
| 101 virtual void drawElements(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type,
WGC3Dintptr offset) { } |
| 102 |
| 103 virtual void enable(WGC3Denum cap) { } |
| 104 virtual void enableVertexAttribArray(WGC3Duint index) { } |
| 105 virtual void finish() { } |
| 106 virtual void flush() { } |
| 107 virtual void framebufferRenderbuffer(WGC3Denum target, WGC3Denum attachment,
WGC3Denum renderbuffertarget, WebGLId renderbuffer) { } |
| 108 virtual void framebufferTexture2D(WGC3Denum target, WGC3Denum attachment, WG
C3Denum textarget, WebGLId texture, WGC3Dint level) { } |
| 109 virtual void frontFace(WGC3Denum mode) { } |
| 110 virtual void generateMipmap(WGC3Denum target) { } |
| 111 |
| 112 virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&)
{ return false; } |
| 113 virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&)
{ return false; } |
| 114 virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Ds
izei* count, WebGLId* shaders) { } |
| 115 virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name) {
return 0; } |
| 116 virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value) { } |
| 117 virtual void getBufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Din
t* value) { } |
| 118 virtual Attributes getContextAttributes() { return m_attrs; } |
| 119 virtual WGC3Denum getError() { return 0; } |
| 120 virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value) { } |
| 121 virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, WGC3Denum
attachment, WGC3Denum pname, WGC3Dint* value) { } |
| 122 |
| 123 virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value) |
| 124 { |
| 125 if (pname == cc::GraphicsContext3D::MAX_TEXTURE_SIZE) |
| 126 *value = 1024; |
| 127 } |
| 128 |
| 129 virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value) |
| 130 { |
| 131 if (pname == cc::GraphicsContext3D::LINK_STATUS) |
| 132 *value = 1; |
| 133 } |
| 134 |
| 135 virtual WebString getProgramInfoLog(WebGLId program) { return WebString(); } |
| 136 virtual void getRenderbufferParameteriv(WGC3Denum target, WGC3Denum pname, W
GC3Dint* value) { } |
| 137 |
| 138 virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value) |
| 139 { |
| 140 if (pname == cc::GraphicsContext3D::COMPILE_STATUS) |
| 141 *value = 1; |
| 142 } |
| 143 |
| 144 virtual WebString getShaderInfoLog(WebGLId shader) { return WebString(); } |
| 145 virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precis
iontype, WGC3Dint* range, WGC3Dint* precision) { } |
| 146 virtual WebString getShaderSource(WebGLId shader) { return WebString(); } |
| 147 virtual WebString getString(WGC3Denum name) { return WebString(); } |
| 148 virtual void getTexParameterfv(WGC3Denum target, WGC3Denum pname, WGC3Dfloat
* value) { } |
| 149 virtual void getTexParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint*
value) { } |
| 150 virtual void getUniformfv(WebGLId program, WGC3Dint location, WGC3Dfloat* va
lue) { } |
| 151 virtual void getUniformiv(WebGLId program, WGC3Dint location, WGC3Dint* valu
e) { } |
| 152 virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name)
{ return 0; } |
| 153 virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, WGC3Dfloat*
value) { } |
| 154 virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, WGC3Dint* v
alue) { } |
| 155 virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname
) { return 0; } |
| 156 |
| 157 virtual void hint(WGC3Denum target, WGC3Denum mode) { } |
| 158 virtual WGC3Dboolean isBuffer(WebGLId buffer) { return false; } |
| 159 virtual WGC3Dboolean isEnabled(WGC3Denum cap) { return false; } |
| 160 virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer) { return false; } |
| 161 virtual WGC3Dboolean isProgram(WebGLId program) { return false; } |
| 162 virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer) { return false; } |
| 163 virtual WGC3Dboolean isShader(WebGLId shader) { return false; } |
| 164 virtual WGC3Dboolean isTexture(WebGLId texture) { return false; } |
| 165 virtual void lineWidth(WGC3Dfloat) { } |
| 166 virtual void linkProgram(WebGLId program) { } |
| 167 virtual void pixelStorei(WGC3Denum pname, WGC3Dint param) { } |
| 168 virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units) { } |
| 169 |
| 170 virtual void readPixels(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei
height, WGC3Denum format, WGC3Denum type, void* pixels) { } |
| 171 |
| 172 virtual void releaseShaderCompiler() { } |
| 173 |
| 174 virtual void renderbufferStorage(WGC3Denum target, WGC3Denum internalformat,
WGC3Dsizei width, WGC3Dsizei height) { } |
| 175 virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert) { } |
| 176 virtual void scissor(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei he
ight) { } |
| 177 virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) { } |
| 178 virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask) { } |
| 179 virtual void stencilFuncSeparate(WGC3Denum face, WGC3Denum func, WGC3Dint re
f, WGC3Duint mask) { } |
| 180 virtual void stencilMask(WGC3Duint mask) { } |
| 181 virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask) { } |
| 182 virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) { } |
| 183 virtual void stencilOpSeparate(WGC3Denum face, WGC3Denum fail, WGC3Denum zfa
il, WGC3Denum zpass) { } |
| 184 |
| 185 virtual void texImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internal
format, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Denum format,
WGC3Denum type, const void* pixels) { } |
| 186 |
| 187 virtual void texParameterf(WGC3Denum target, WGC3Denum pname, WGC3Dfloat par
am) { } |
| 188 virtual void texParameteri(WGC3Denum target, WGC3Denum pname, WGC3Dint param
) { } |
| 189 |
| 190 virtual void texSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffse
t, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3
Denum type, const void* pixels) { } |
| 191 |
| 192 virtual void uniform1f(WGC3Dint location, WGC3Dfloat x) { } |
| 193 virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloa
t* v) { } |
| 194 virtual void uniform1i(WGC3Dint location, WGC3Dint x) { } |
| 195 virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint*
v) { } |
| 196 virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y) { } |
| 197 virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloa
t* v) { } |
| 198 virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y) { } |
| 199 virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint*
v) { } |
| 200 virtual void uniform3f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Df
loat z) { } |
| 201 virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloa
t* v) { } |
| 202 virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z
) { } |
| 203 virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint*
v) { } |
| 204 virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Df
loat z, WGC3Dfloat w) { } |
| 205 virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloa
t* v) { } |
| 206 virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z
, WGC3Dint w) { } |
| 207 virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint*
v) { } |
| 208 virtual void uniformMatrix2fv(WGC3Dint location, WGC3Dsizei count, WGC3Dbool
ean transpose, const WGC3Dfloat* value) { } |
| 209 virtual void uniformMatrix3fv(WGC3Dint location, WGC3Dsizei count, WGC3Dbool
ean transpose, const WGC3Dfloat* value) { } |
| 210 virtual void uniformMatrix4fv(WGC3Dint location, WGC3Dsizei count, WGC3Dbool
ean transpose, const WGC3Dfloat* value) { } |
| 211 |
| 212 virtual void useProgram(WebGLId program) { } |
| 213 virtual void validateProgram(WebGLId program) { } |
| 214 |
| 215 virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x) { } |
| 216 virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values) { } |
| 217 virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y) { } |
| 218 virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values) { } |
| 219 virtual void vertexAttrib3f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC
3Dfloat z) { } |
| 220 virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values) { } |
| 221 virtual void vertexAttrib4f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC
3Dfloat z, WGC3Dfloat w) { } |
| 222 virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values) { } |
| 223 virtual void vertexAttribPointer(WGC3Duint index, WGC3Dint size, WGC3Denum t
ype, WGC3Dboolean normalized, |
| 224 WGC3Dsizei stride, WGC3Dintptr offset) { } |
| 225 |
| 226 virtual void viewport(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei h
eight) { } |
| 227 |
| 228 virtual WebGLId createBuffer() { return 1; } |
| 229 virtual WebGLId createFramebuffer() { return 1; } |
| 230 virtual WebGLId createProgram() { return 1; } |
| 231 virtual WebGLId createRenderbuffer() { return 1; } |
| 232 virtual WebGLId createShader(WGC3Denum) { return 1; } |
| 233 virtual WebGLId createTexture() { return m_nextTextureId++; } |
| 234 |
| 235 virtual void deleteBuffer(WebGLId) { } |
| 236 virtual void deleteFramebuffer(WebGLId) { } |
| 237 virtual void deleteProgram(WebGLId) { } |
| 238 virtual void deleteRenderbuffer(WebGLId) { } |
| 239 virtual void deleteShader(WebGLId) { } |
| 240 virtual void deleteTexture(WebGLId) { } |
| 241 |
| 242 virtual void texStorage2DEXT(WGC3Denum target, WGC3Dint levels, WGC3Duint in
ternalformat, |
| 243 WGC3Dint width, WGC3Dint height) { } |
| 244 |
| 245 virtual WebGLId createQueryEXT() { return 1; } |
| 246 virtual void deleteQueryEXT(WebGLId) { } |
| 247 virtual GC3Dboolean isQueryEXT(WebGLId) { return true; } |
| 248 virtual void beginQueryEXT(GC3Denum, WebGLId) { } |
| 249 virtual void endQueryEXT(GC3Denum) { } |
| 250 virtual void getQueryivEXT(GC3Denum, GC3Denum, GC3Dint*) { } |
| 251 virtual void getQueryObjectuivEXT(WebGLId, GC3Denum, GC3Duint*) { } |
| 252 |
| 253 protected: |
| 254 unsigned m_nextTextureId; |
| 255 Attributes m_attrs; |
| 256 }; |
| 257 |
| 258 } // namespace WebKit |
| 259 |
| 260 #endif // FakeWebGraphicsContext3D_h |
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