| Index: cc/test/fake_web_graphics_context_3d.h
|
| diff --git a/cc/test/fake_web_graphics_context_3d.h b/cc/test/fake_web_graphics_context_3d.h
|
| index 638cbb270ce9b24689d5095baf174ade4f4d1a13..4e753f70f03f44aaee5372a9fc2ebdca1526f560 100644
|
| --- a/cc/test/fake_web_graphics_context_3d.h
|
| +++ b/cc/test/fake_web_graphics_context_3d.h
|
| @@ -1,3 +1,260 @@
|
| -// Copyright 2012 The Chromium Authors. All rights reserved.
|
| +// Copyright 2011 The Chromium Authors. All rights reserved.
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
| +
|
| +#ifndef FakeWebGraphicsContext3D_h
|
| +#define FakeWebGraphicsContext3D_h
|
| +
|
| +#include "GraphicsContext3D.h"
|
| +#include <public/WebGraphicsContext3D.h>
|
| +
|
| +namespace WebKit {
|
| +
|
| +// WebGraphicsContext3D base class for use in WebKit unit tests.
|
| +// All operations are no-ops (returning 0 if necessary).
|
| +class FakeWebGraphicsContext3D : public WebGraphicsContext3D {
|
| +public:
|
| + FakeWebGraphicsContext3D()
|
| + : m_nextTextureId(1)
|
| + {
|
| + }
|
| +
|
| + virtual bool makeContextCurrent() { return true; }
|
| +
|
| + virtual int width() { return 0; }
|
| + virtual int height() { return 0; }
|
| +
|
| + virtual void reshape(int width, int height) { }
|
| +
|
| + virtual bool isGLES2Compliant() { return false; }
|
| +
|
| + virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize, WebGLId framebuffer, int width, int height) { return false; }
|
| +
|
| + virtual WebGLId getPlatformTextureId() { return 0; }
|
| +
|
| + virtual void prepareTexture() { }
|
| +
|
| + virtual void postSubBufferCHROMIUM(int x, int y, int width, int height) { }
|
| +
|
| + virtual void synthesizeGLError(WGC3Denum) { }
|
| +
|
| + virtual bool isContextLost() { return false; }
|
| +
|
| + virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, WGC3Denum access) { return 0; }
|
| + virtual void unmapBufferSubDataCHROMIUM(const void*) { }
|
| + virtual void* mapTexSubImage2DCHROMIUM(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, WGC3Denum access) { return 0; }
|
| + virtual void unmapTexSubImage2DCHROMIUM(const void*) { }
|
| +
|
| + virtual void setVisibilityCHROMIUM(bool visible) { }
|
| +
|
| + virtual void discardFramebufferEXT(WGC3Denum target, WGC3Dsizei numAttachments, const WGC3Denum* attachments) { }
|
| + virtual void ensureFramebufferCHROMIUM() { }
|
| +
|
| + virtual void setMemoryAllocationChangedCallbackCHROMIUM(WebGraphicsMemoryAllocationChangedCallbackCHROMIUM* callback) { }
|
| +
|
| + virtual WebString getRequestableExtensionsCHROMIUM() { return WebString(); }
|
| + virtual void requestExtensionCHROMIUM(const char*) { }
|
| +
|
| + virtual void blitFramebufferCHROMIUM(WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, WGC3Dbitfield mask, WGC3Denum filter) { }
|
| + virtual void renderbufferStorageMultisampleCHROMIUM(WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { }
|
| +
|
| + virtual void activeTexture(WGC3Denum texture) { }
|
| + virtual void attachShader(WebGLId program, WebGLId shader) { }
|
| + virtual void bindAttribLocation(WebGLId program, WGC3Duint index, const WGC3Dchar* name) { }
|
| + virtual void bindBuffer(WGC3Denum target, WebGLId buffer) { }
|
| + virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer) { }
|
| + virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer) { }
|
| + virtual void bindTexture(WGC3Denum target, WebGLId texture) { }
|
| + virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha) { }
|
| + virtual void blendEquation(WGC3Denum mode) { }
|
| + virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha) { }
|
| + virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor) { }
|
| + virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB, WGC3Denum srcAlpha, WGC3Denum dstAlpha) { }
|
| +
|
| + virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size, const void* data, WGC3Denum usage) { }
|
| + virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, const void* data) { }
|
| +
|
| + virtual WGC3Denum checkFramebufferStatus(WGC3Denum target)
|
| + {
|
| + return cc::GraphicsContext3D::FRAMEBUFFER_COMPLETE;
|
| + }
|
| +
|
| + virtual void clear(WGC3Dbitfield mask) { }
|
| + virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha) { }
|
| + virtual void clearDepth(WGC3Dclampf depth) { }
|
| + virtual void clearStencil(WGC3Dint s) { }
|
| + virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, WGC3Dboolean blue, WGC3Dboolean alpha) { }
|
| + virtual void compileShader(WebGLId shader) { }
|
| +
|
| + virtual void compressedTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Dsizei imageSize, const void* data) { }
|
| + virtual void compressedTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Dsizei imageSize, const void* data) { }
|
| + virtual void copyTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border) { }
|
| + virtual void copyTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) { }
|
| + virtual void cullFace(WGC3Denum mode) { }
|
| + virtual void depthFunc(WGC3Denum func) { }
|
| + virtual void depthMask(WGC3Dboolean flag) { }
|
| + virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar) { }
|
| + virtual void detachShader(WebGLId program, WebGLId shader) { }
|
| + virtual void disable(WGC3Denum cap) { }
|
| + virtual void disableVertexAttribArray(WGC3Duint index) { }
|
| + virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count) { }
|
| + virtual void drawElements(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset) { }
|
| +
|
| + virtual void enable(WGC3Denum cap) { }
|
| + virtual void enableVertexAttribArray(WGC3Duint index) { }
|
| + virtual void finish() { }
|
| + virtual void flush() { }
|
| + virtual void framebufferRenderbuffer(WGC3Denum target, WGC3Denum attachment, WGC3Denum renderbuffertarget, WebGLId renderbuffer) { }
|
| + virtual void framebufferTexture2D(WGC3Denum target, WGC3Denum attachment, WGC3Denum textarget, WebGLId texture, WGC3Dint level) { }
|
| + virtual void frontFace(WGC3Denum mode) { }
|
| + virtual void generateMipmap(WGC3Denum target) { }
|
| +
|
| + virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&) { return false; }
|
| + virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&) { return false; }
|
| + virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Dsizei* count, WebGLId* shaders) { }
|
| + virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name) { return 0; }
|
| + virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value) { }
|
| + virtual void getBufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { }
|
| + virtual Attributes getContextAttributes() { return m_attrs; }
|
| + virtual WGC3Denum getError() { return 0; }
|
| + virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value) { }
|
| + virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, WGC3Denum attachment, WGC3Denum pname, WGC3Dint* value) { }
|
| +
|
| + virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value)
|
| + {
|
| + if (pname == cc::GraphicsContext3D::MAX_TEXTURE_SIZE)
|
| + *value = 1024;
|
| + }
|
| +
|
| + virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value)
|
| + {
|
| + if (pname == cc::GraphicsContext3D::LINK_STATUS)
|
| + *value = 1;
|
| + }
|
| +
|
| + virtual WebString getProgramInfoLog(WebGLId program) { return WebString(); }
|
| + virtual void getRenderbufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { }
|
| +
|
| + virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value)
|
| + {
|
| + if (pname == cc::GraphicsContext3D::COMPILE_STATUS)
|
| + *value = 1;
|
| + }
|
| +
|
| + virtual WebString getShaderInfoLog(WebGLId shader) { return WebString(); }
|
| + virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precisiontype, WGC3Dint* range, WGC3Dint* precision) { }
|
| + virtual WebString getShaderSource(WebGLId shader) { return WebString(); }
|
| + virtual WebString getString(WGC3Denum name) { return WebString(); }
|
| + virtual void getTexParameterfv(WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value) { }
|
| + virtual void getTexParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { }
|
| + virtual void getUniformfv(WebGLId program, WGC3Dint location, WGC3Dfloat* value) { }
|
| + virtual void getUniformiv(WebGLId program, WGC3Dint location, WGC3Dint* value) { }
|
| + virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name) { return 0; }
|
| + virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value) { }
|
| + virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, WGC3Dint* value) { }
|
| + virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname) { return 0; }
|
| +
|
| + virtual void hint(WGC3Denum target, WGC3Denum mode) { }
|
| + virtual WGC3Dboolean isBuffer(WebGLId buffer) { return false; }
|
| + virtual WGC3Dboolean isEnabled(WGC3Denum cap) { return false; }
|
| + virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer) { return false; }
|
| + virtual WGC3Dboolean isProgram(WebGLId program) { return false; }
|
| + virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer) { return false; }
|
| + virtual WGC3Dboolean isShader(WebGLId shader) { return false; }
|
| + virtual WGC3Dboolean isTexture(WebGLId texture) { return false; }
|
| + virtual void lineWidth(WGC3Dfloat) { }
|
| + virtual void linkProgram(WebGLId program) { }
|
| + virtual void pixelStorei(WGC3Denum pname, WGC3Dint param) { }
|
| + virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units) { }
|
| +
|
| + virtual void readPixels(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, void* pixels) { }
|
| +
|
| + virtual void releaseShaderCompiler() { }
|
| +
|
| + virtual void renderbufferStorage(WGC3Denum target, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { }
|
| + virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert) { }
|
| + virtual void scissor(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) { }
|
| + virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) { }
|
| + virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask) { }
|
| + virtual void stencilFuncSeparate(WGC3Denum face, WGC3Denum func, WGC3Dint ref, WGC3Duint mask) { }
|
| + virtual void stencilMask(WGC3Duint mask) { }
|
| + virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask) { }
|
| + virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) { }
|
| + virtual void stencilOpSeparate(WGC3Denum face, WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) { }
|
| +
|
| + virtual void texImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Denum format, WGC3Denum type, const void* pixels) { }
|
| +
|
| + virtual void texParameterf(WGC3Denum target, WGC3Denum pname, WGC3Dfloat param) { }
|
| + virtual void texParameteri(WGC3Denum target, WGC3Denum pname, WGC3Dint param) { }
|
| +
|
| + virtual void texSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, const void* pixels) { }
|
| +
|
| + virtual void uniform1f(WGC3Dint location, WGC3Dfloat x) { }
|
| + virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) { }
|
| + virtual void uniform1i(WGC3Dint location, WGC3Dint x) { }
|
| + virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { }
|
| + virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y) { }
|
| + virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) { }
|
| + virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y) { }
|
| + virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { }
|
| + virtual void uniform3f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) { }
|
| + virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) { }
|
| + virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z) { }
|
| + virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { }
|
| + virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) { }
|
| + virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) { }
|
| + virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w) { }
|
| + virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { }
|
| + virtual void uniformMatrix2fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { }
|
| + virtual void uniformMatrix3fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { }
|
| + virtual void uniformMatrix4fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { }
|
| +
|
| + virtual void useProgram(WebGLId program) { }
|
| + virtual void validateProgram(WebGLId program) { }
|
| +
|
| + virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x) { }
|
| + virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values) { }
|
| + virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y) { }
|
| + virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values) { }
|
| + virtual void vertexAttrib3f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) { }
|
| + virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values) { }
|
| + virtual void vertexAttrib4f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) { }
|
| + virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values) { }
|
| + virtual void vertexAttribPointer(WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized,
|
| + WGC3Dsizei stride, WGC3Dintptr offset) { }
|
| +
|
| + virtual void viewport(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) { }
|
| +
|
| + virtual WebGLId createBuffer() { return 1; }
|
| + virtual WebGLId createFramebuffer() { return 1; }
|
| + virtual WebGLId createProgram() { return 1; }
|
| + virtual WebGLId createRenderbuffer() { return 1; }
|
| + virtual WebGLId createShader(WGC3Denum) { return 1; }
|
| + virtual WebGLId createTexture() { return m_nextTextureId++; }
|
| +
|
| + virtual void deleteBuffer(WebGLId) { }
|
| + virtual void deleteFramebuffer(WebGLId) { }
|
| + virtual void deleteProgram(WebGLId) { }
|
| + virtual void deleteRenderbuffer(WebGLId) { }
|
| + virtual void deleteShader(WebGLId) { }
|
| + virtual void deleteTexture(WebGLId) { }
|
| +
|
| + virtual void texStorage2DEXT(WGC3Denum target, WGC3Dint levels, WGC3Duint internalformat,
|
| + WGC3Dint width, WGC3Dint height) { }
|
| +
|
| + virtual WebGLId createQueryEXT() { return 1; }
|
| + virtual void deleteQueryEXT(WebGLId) { }
|
| + virtual GC3Dboolean isQueryEXT(WebGLId) { return true; }
|
| + virtual void beginQueryEXT(GC3Denum, WebGLId) { }
|
| + virtual void endQueryEXT(GC3Denum) { }
|
| + virtual void getQueryivEXT(GC3Denum, GC3Denum, GC3Dint*) { }
|
| + virtual void getQueryObjectuivEXT(WebGLId, GC3Denum, GC3Duint*) { }
|
| +
|
| +protected:
|
| + unsigned m_nextTextureId;
|
| + Attributes m_attrs;
|
| +};
|
| +
|
| +} // namespace WebKit
|
| +
|
| +#endif // FakeWebGraphicsContext3D_h
|
|
|