| Index: src/gpu/gl/builders/GrGLProgramBuilder.h
|
| diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.h b/src/gpu/gl/builders/GrGLProgramBuilder.h
|
| index 2e9ab863d2fa538e16cc904057e27034e0aa5755..e7520eee10edff044b9f15754d700e150afbc75d 100644
|
| --- a/src/gpu/gl/builders/GrGLProgramBuilder.h
|
| +++ b/src/gpu/gl/builders/GrGLProgramBuilder.h
|
| @@ -155,7 +155,7 @@ public:
|
| const char* output) = 0;
|
|
|
| // TODO rename getFragmentBuilder
|
| - virtual GrGLGPFragmentBuilder* getFragmentShaderBuilder() = 0;
|
| + virtual GrGLFragmentBuilder* getFragmentShaderBuilder() = 0;
|
| virtual GrGLVertexBuilder* getVertexShaderBuilder() = 0;
|
|
|
| /*
|
| @@ -166,7 +166,7 @@ public:
|
| /* a specializations for FPs. Lets the user add uniforms and FS code */
|
| class GrGLFPBuilder : public virtual GrGLUniformBuilder {
|
| public:
|
| - virtual GrGLFPFragmentBuilder* getFragmentShaderBuilder() = 0;
|
| + virtual GrGLFragmentBuilder* getFragmentShaderBuilder() = 0;
|
|
|
| /*
|
| * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE
|
| @@ -176,7 +176,7 @@ public:
|
| /* a specializations for XPs. Lets the user add uniforms and FS code */
|
| class GrGLXPBuilder : public virtual GrGLUniformBuilder {
|
| public:
|
| - virtual GrGLFPFragmentBuilder* getFragmentShaderBuilder() = 0;
|
| + virtual GrGLXPFragmentBuilder* getFragmentShaderBuilder() = 0;
|
|
|
| /*
|
| * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE
|
| @@ -248,7 +248,7 @@ public:
|
|
|
| GrGLGpu* gpu() const override { return fGpu; }
|
|
|
| - GrGLFPFragmentBuilder* getFragmentShaderBuilder() override { return &fFS; }
|
| + GrGLXPFragmentBuilder* getFragmentShaderBuilder() override { return &fFS; }
|
| GrGLVertexBuilder* getVertexShaderBuilder() override { return &fVS; }
|
|
|
| void addVarying(
|
|
|