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Side by Side Diff: src/gpu/gl/builders/GrGLProgramBuilder.h

Issue 1110033004: Make XPFragmentBuilder only Builder with access to DstCopy. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLProgramBuilder_DEFINED 8 #ifndef GrGLProgramBuilder_DEFINED
9 #define GrGLProgramBuilder_DEFINED 9 #define GrGLProgramBuilder_DEFINED
10 10
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148 /* 148 /*
149 * This call can be used by GP to pass an attribute through all shaders dire ctly to 'output' in 149 * This call can be used by GP to pass an attribute through all shaders dire ctly to 'output' in
150 * the fragment shader. Though this call effects both the vertex shader and fragment shader, 150 * the fragment shader. Though this call effects both the vertex shader and fragment shader,
151 * it expects 'output' to be defined in the fragment shader before this call is made. 151 * it expects 'output' to be defined in the fragment shader before this call is made.
152 * TODO it might be nicer behavior to have a flag to declare output inside t his call 152 * TODO it might be nicer behavior to have a flag to declare output inside t his call
153 */ 153 */
154 virtual void addPassThroughAttribute(const GrGeometryProcessor::Attribute*, 154 virtual void addPassThroughAttribute(const GrGeometryProcessor::Attribute*,
155 const char* output) = 0; 155 const char* output) = 0;
156 156
157 // TODO rename getFragmentBuilder 157 // TODO rename getFragmentBuilder
158 virtual GrGLGPFragmentBuilder* getFragmentShaderBuilder() = 0; 158 virtual GrGLFragmentBuilder* getFragmentShaderBuilder() = 0;
159 virtual GrGLVertexBuilder* getVertexShaderBuilder() = 0; 159 virtual GrGLVertexBuilder* getVertexShaderBuilder() = 0;
160 160
161 /* 161 /*
162 * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE 162 * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE
163 */ 163 */
164 }; 164 };
165 165
166 /* a specializations for FPs. Lets the user add uniforms and FS code */ 166 /* a specializations for FPs. Lets the user add uniforms and FS code */
167 class GrGLFPBuilder : public virtual GrGLUniformBuilder { 167 class GrGLFPBuilder : public virtual GrGLUniformBuilder {
168 public: 168 public:
169 virtual GrGLFPFragmentBuilder* getFragmentShaderBuilder() = 0; 169 virtual GrGLFragmentBuilder* getFragmentShaderBuilder() = 0;
170 170
171 /* 171 /*
172 * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE 172 * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE
173 */ 173 */
174 }; 174 };
175 175
176 /* a specializations for XPs. Lets the user add uniforms and FS code */ 176 /* a specializations for XPs. Lets the user add uniforms and FS code */
177 class GrGLXPBuilder : public virtual GrGLUniformBuilder { 177 class GrGLXPBuilder : public virtual GrGLUniformBuilder {
178 public: 178 public:
179 virtual GrGLFPFragmentBuilder* getFragmentShaderBuilder() = 0; 179 virtual GrGLXPFragmentBuilder* getFragmentShaderBuilder() = 0;
180 180
181 /* 181 /*
182 * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE 182 * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE
183 */ 183 */
184 }; 184 };
185 185
186 /** 186 /**
187 * The below struct represent processors installed in programs. 187 * The below struct represent processors installed in programs.
188 */ 188 */
189 template <class Proc> 189 template <class Proc>
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241 } 241 }
242 242
243 const char* getUniformCStr(UniformHandle u) const override { 243 const char* getUniformCStr(UniformHandle u) const override {
244 return this->getUniformVariable(u).c_str(); 244 return this->getUniformVariable(u).c_str();
245 } 245 }
246 246
247 const GrGLContextInfo& ctxInfo() const override; 247 const GrGLContextInfo& ctxInfo() const override;
248 248
249 GrGLGpu* gpu() const override { return fGpu; } 249 GrGLGpu* gpu() const override { return fGpu; }
250 250
251 GrGLFPFragmentBuilder* getFragmentShaderBuilder() override { return &fFS; } 251 GrGLXPFragmentBuilder* getFragmentShaderBuilder() override { return &fFS; }
252 GrGLVertexBuilder* getVertexShaderBuilder() override { return &fVS; } 252 GrGLVertexBuilder* getVertexShaderBuilder() override { return &fVS; }
253 253
254 void addVarying( 254 void addVarying(
255 const char* name, 255 const char* name,
256 GrGLVarying*, 256 GrGLVarying*,
257 GrSLPrecision fsPrecision = kDefault_GrSLPrecision) override; 257 GrSLPrecision fsPrecision = kDefault_GrSLPrecision) override;
258 258
259 void addPassThroughAttribute(const GrPrimitiveProcessor::Attribute*, 259 void addPassThroughAttribute(const GrPrimitiveProcessor::Attribute*,
260 const char* output) override; 260 const char* output) override;
261 261
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391 UniformInfoArray fUniforms; 391 UniformInfoArray fUniforms;
392 GrGLPrimitiveProcessor::TransformsIn fCoordTransforms; 392 GrGLPrimitiveProcessor::TransformsIn fCoordTransforms;
393 GrGLPrimitiveProcessor::TransformsOut fOutCoords; 393 GrGLPrimitiveProcessor::TransformsOut fOutCoords;
394 394
395 friend class GrGLShaderBuilder; 395 friend class GrGLShaderBuilder;
396 friend class GrGLVertexBuilder; 396 friend class GrGLVertexBuilder;
397 friend class GrGLFragmentShaderBuilder; 397 friend class GrGLFragmentShaderBuilder;
398 friend class GrGLGeometryBuilder; 398 friend class GrGLGeometryBuilder;
399 }; 399 };
400 #endif 400 #endif
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