| Index: src/gpu/gl/GrGLXferProcessor.cpp
|
| diff --git a/src/gpu/gl/GrGLXferProcessor.cpp b/src/gpu/gl/GrGLXferProcessor.cpp
|
| index b7bf3019b5921c3c5aca4d0aa2234f1a96f7f94f..c517381249ae77735346c5a050d026ab38467e20 100644
|
| --- a/src/gpu/gl/GrGLXferProcessor.cpp
|
| +++ b/src/gpu/gl/GrGLXferProcessor.cpp
|
| @@ -15,7 +15,7 @@ void GrGLXferProcessor::emitCode(const EmitArgs& args) {
|
| if (args.fXP.getDstCopyTexture()) {
|
| bool topDown = kTopLeft_GrSurfaceOrigin == args.fXP.getDstCopyTexture()->origin();
|
|
|
| - GrGLFPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
| + GrGLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
|
|
| // We don't think any shaders actually output negative coverage, but just as a safety check
|
| // for floating point precision errors we compare with <= here
|
|
|