Index: src/gpu/gl/GrGLXferProcessor.cpp |
diff --git a/src/gpu/gl/GrGLXferProcessor.cpp b/src/gpu/gl/GrGLXferProcessor.cpp |
index b7bf3019b5921c3c5aca4d0aa2234f1a96f7f94f..c517381249ae77735346c5a050d026ab38467e20 100644 |
--- a/src/gpu/gl/GrGLXferProcessor.cpp |
+++ b/src/gpu/gl/GrGLXferProcessor.cpp |
@@ -15,7 +15,7 @@ void GrGLXferProcessor::emitCode(const EmitArgs& args) { |
if (args.fXP.getDstCopyTexture()) { |
bool topDown = kTopLeft_GrSurfaceOrigin == args.fXP.getDstCopyTexture()->origin(); |
- GrGLFPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
+ GrGLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
// We don't think any shaders actually output negative coverage, but just as a safety check |
// for floating point precision errors we compare with <= here |