| Index: src/gpu/effects/GrDisableColorXP.cpp
|
| diff --git a/src/gpu/effects/GrDisableColorXP.cpp b/src/gpu/effects/GrDisableColorXP.cpp
|
| index da84be1b1a441cdbed7c4369d5d05ffd2f8e9ec3..261100deb97ca91ab893e1a7469d4c1ff9e26f97 100644
|
| --- a/src/gpu/effects/GrDisableColorXP.cpp
|
| +++ b/src/gpu/effects/GrDisableColorXP.cpp
|
| @@ -66,7 +66,7 @@ private:
|
| // This emit code should be empty. However, on the nexus 6 there is a driver bug where if
|
| // you do not give gl_FragColor a value, the gl context is lost and we end up drawing
|
| // nothing. So this fix just sets the gl_FragColor arbitrarily to 0.
|
| - GrGLFPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
| + GrGLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
| fsBuilder->codeAppendf("%s = vec4(0);", args.fOutputPrimary);
|
| }
|
|
|
|
|