| Index: src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
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| diff --git a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
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| index 403951da595ad698859fbb512c6b35223ab45fde..bc70d6bca400b99b3d59c339979fc9f7cebef73e 100644
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| --- a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
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| +++ b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
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| @@ -254,7 +254,7 @@ void GLEdge2PtConicalEffect::emitCode(GrGLFPBuilder* builder,
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|      SkASSERT(coords[0].getType() == coords[1].getType());
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|      const char* coords2D;
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|      SkString bVar;
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| -    GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
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| +    GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
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|      if (kVec3f_GrSLType == coords[0].getType()) {
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|          fsBuilder->codeAppendf("\tvec3 interpolants = vec3(%s.xy / %s.z, %s.x / %s.z);\n",
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|                                 coords[0].c_str(), coords[0].c_str(), coords[1].c_str(),
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| @@ -536,7 +536,7 @@ void GLFocalOutside2PtConicalEffect::emitCode(GrGLFPBuilder* builder,
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|      builder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1);
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|  
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|      // if we have a vec3 from being in perspective, convert it to a vec2 first
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| -    GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
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| +    GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
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|      SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0);
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|      const char* coords2D = coords2DString.c_str();
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|  
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| @@ -752,7 +752,7 @@ void GLFocalInside2PtConicalEffect::emitCode(GrGLFPBuilder* builder,
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|      GrGLShaderVar focal = builder->getUniformVariable(fFocalUni);
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|  
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|      // if we have a vec3 from being in perspective, convert it to a vec2 first
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| -    GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
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| +    GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
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|      SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0);
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|      const char* coords2D = coords2DString.c_str();
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|  
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| @@ -1016,7 +1016,7 @@ void GLCircleInside2PtConicalEffect::emitCode(GrGLFPBuilder* builder,
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|      GrGLShaderVar params = builder->getUniformVariable(fParamUni);
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|  
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|      // if we have a vec3 from being in perspective, convert it to a vec2 first
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| -    GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
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| +    GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
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|      SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0);
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|      const char* coords2D = coords2DString.c_str();
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|  
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| @@ -1262,7 +1262,7 @@ void GLCircleOutside2PtConicalEffect::emitCode(GrGLFPBuilder* builder,
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|      GrGLShaderVar params = builder->getUniformVariable(fParamUni);
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|  
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|      // if we have a vec3 from being in perspective, convert it to a vec2 first
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| -    GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
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| +    GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
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|      SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0);
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|      const char* coords2D = coords2DString.c_str();
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|  
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| 
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