Index: src/effects/SkBlurMaskFilter.cpp |
diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp |
index 1b940fbce3783da955bc54bacdf9e13643beb8db..41f0d8dc7fc6c7933cd95988fc3de2ffcc4d2bd1 100644 |
--- a/src/effects/SkBlurMaskFilter.cpp |
+++ b/src/effects/SkBlurMaskFilter.cpp |
@@ -678,7 +678,7 @@ private: |
typedef GrGLFragmentProcessor INHERITED; |
}; |
-void OutputRectBlurProfileLookup(GrGLFPFragmentBuilder* fsBuilder, |
+void OutputRectBlurProfileLookup(GrGLFragmentBuilder* fsBuilder, |
const GrGLShaderBuilder::TextureSampler& sampler, |
const char *output, |
const char *profileSize, const char *loc, |
@@ -715,7 +715,7 @@ void GrGLRectBlurEffect::emitCode(GrGLFPBuilder* builder, |
"profileSize", |
&profileSizeName); |
- GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
+ GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
const char *fragmentPos = fsBuilder->fragmentPosition(); |
if (inputColor) { |
@@ -1060,7 +1060,7 @@ void GrGLRRectBlurEffect::emitCode(GrGLFPBuilder* builder, |
"blurRadius", |
&blurRadiusName); |
- GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
+ GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
const char* fragmentPos = fsBuilder->fragmentPosition(); |
// warp the fragment position to the appropriate part of the 9patch blur texture |