| Index: gm/dcshader.cpp
|
| diff --git a/gm/dcshader.cpp b/gm/dcshader.cpp
|
| index ead779db4e9cc11444a8419862e37254ad96c919..8120ff836ac5b693d5cf838ced759d89a7fe085e 100644
|
| --- a/gm/dcshader.cpp
|
| +++ b/gm/dcshader.cpp
|
| @@ -71,7 +71,7 @@ public:
|
| const char* inputColor,
|
| const TransformedCoordsArray& coords,
|
| const TextureSamplerArray& samplers) {
|
| - GrGLFPFragmentBuilder* fpb = builder->getFragmentShaderBuilder();
|
| + GrGLFragmentBuilder* fpb = builder->getFragmentShaderBuilder();
|
| fpb->codeAppendf("vec2 c = %s;", fpb->ensureFSCoords2D(coords, 0).c_str());
|
| fpb->codeAppend("vec2 r = mod(c, vec2(20.0));");
|
| fpb->codeAppend("vec4 color = vec4(0.5*sin(c.x / 15.0) + 0.5,"
|
|
|