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Side by Side Diff: gm/dcshader.cpp

Issue 1110033004: Make XPFragmentBuilder only Builder with access to DstCopy. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 7 months ago
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1 1
2 /* 2 /*
3 * Copyright 2014 Google Inc. 3 * Copyright 2014 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "gm.h" 9 #include "gm.h"
10 #if SK_SUPPORT_GPU 10 #if SK_SUPPORT_GPU
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64 GrProcessorKeyBuilder* b) const override {} 64 GrProcessorKeyBuilder* b) const override {}
65 65
66 GrGLFragmentProcessor* createGLInstance() const override { 66 GrGLFragmentProcessor* createGLInstance() const override {
67 class DCGLFP : public GrGLFragmentProcessor { 67 class DCGLFP : public GrGLFragmentProcessor {
68 void emitCode(GrGLFPBuilder* builder, 68 void emitCode(GrGLFPBuilder* builder,
69 const GrFragmentProcessor& fp, 69 const GrFragmentProcessor& fp,
70 const char* outputColor, 70 const char* outputColor,
71 const char* inputColor, 71 const char* inputColor,
72 const TransformedCoordsArray& coords, 72 const TransformedCoordsArray& coords,
73 const TextureSamplerArray& samplers) { 73 const TextureSamplerArray& samplers) {
74 GrGLFPFragmentBuilder* fpb = builder->getFragmentShaderBuilder() ; 74 GrGLFragmentBuilder* fpb = builder->getFragmentShaderBuilder();
75 fpb->codeAppendf("vec2 c = %s;", fpb->ensureFSCoords2D(coords, 0 ).c_str()); 75 fpb->codeAppendf("vec2 c = %s;", fpb->ensureFSCoords2D(coords, 0 ).c_str());
76 fpb->codeAppend("vec2 r = mod(c, vec2(20.0));"); 76 fpb->codeAppend("vec2 r = mod(c, vec2(20.0));");
77 fpb->codeAppend("vec4 color = vec4(0.5*sin(c.x / 15.0) + 0.5," 77 fpb->codeAppend("vec4 color = vec4(0.5*sin(c.x / 15.0) + 0.5,"
78 "0.5*cos((c.x + c.y) / 15.0) + 0.5," 78 "0.5*cos((c.x + c.y) / 15.0) + 0.5,"
79 "(r.x + r.y) / 20.0," 79 "(r.x + r.y) / 20.0,"
80 "distance(r, vec2(15.0)) / 2 0.0 + 0.2);"); 80 "distance(r, vec2(15.0)) / 2 0.0 + 0.2);");
81 fpb->codeAppendf("color.rgb *= color.a;" 81 fpb->codeAppendf("color.rgb *= color.a;"
82 "%s = color * %s;", 82 "%s = color * %s;",
83 outputColor, GrGLSLExpr4(inputColor).c_str() ); 83 outputColor, GrGLSLExpr4(inputColor).c_str() );
84 } 84 }
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311 }; 311 };
312 312
313 SkTArray<Prim*> fPrims; 313 SkTArray<Prim*> fPrims;
314 314
315 typedef GM INHERITED; 315 typedef GM INHERITED;
316 }; 316 };
317 317
318 DEF_GM( return SkNEW(DCShaderGM); ) 318 DEF_GM( return SkNEW(DCShaderGM); )
319 } 319 }
320 #endif 320 #endif
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