Index: gm/dcshader.cpp |
diff --git a/gm/dcshader.cpp b/gm/dcshader.cpp |
index ead779db4e9cc11444a8419862e37254ad96c919..8120ff836ac5b693d5cf838ced759d89a7fe085e 100644 |
--- a/gm/dcshader.cpp |
+++ b/gm/dcshader.cpp |
@@ -71,7 +71,7 @@ public: |
const char* inputColor, |
const TransformedCoordsArray& coords, |
const TextureSamplerArray& samplers) { |
- GrGLFPFragmentBuilder* fpb = builder->getFragmentShaderBuilder(); |
+ GrGLFragmentBuilder* fpb = builder->getFragmentShaderBuilder(); |
fpb->codeAppendf("vec2 c = %s;", fpb->ensureFSCoords2D(coords, 0).c_str()); |
fpb->codeAppend("vec2 r = mod(c, vec2(20.0));"); |
fpb->codeAppend("vec4 color = vec4(0.5*sin(c.x / 15.0) + 0.5," |