| Index: src/gpu/gl/GrGLProcessor.h
|
| diff --git a/src/gpu/gl/GrGLProcessor.h b/src/gpu/gl/GrGLProcessor.h
|
| index a4fad753ec668ae276f6c0e725f3d41b83d4c9b9..017585d306828f7dd7990796cba587c6fc9cb52a 100644
|
| --- a/src/gpu/gl/GrGLProcessor.h
|
| +++ b/src/gpu/gl/GrGLProcessor.h
|
| @@ -17,7 +17,7 @@
|
| include/gpu/GrProcessor.h. Objects of type GrGLProcessor are responsible for emitting the
|
| GLSL code that implements a GrProcessor and for uploading uniforms at draw time. If they don't
|
| always emit the same GLSL code, they must have a function:
|
| - static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*)
|
| + static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*)
|
| that is used to implement a program cache. When two GrProcessors produce the same key this means
|
| that their GrGLProcessors would emit the same GLSL code.
|
|
|
| @@ -111,7 +111,7 @@ public:
|
| // TODO update this to pass in GrFragmentProcessor
|
| virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) {}
|
|
|
| - static void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*) {}
|
| + static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*) {}
|
|
|
| private:
|
| typedef GrGLProcessor INHERITED;
|
|
|