Index: src/gpu/gl/GrGLProcessor.h |
diff --git a/src/gpu/gl/GrGLProcessor.h b/src/gpu/gl/GrGLProcessor.h |
index a4fad753ec668ae276f6c0e725f3d41b83d4c9b9..017585d306828f7dd7990796cba587c6fc9cb52a 100644 |
--- a/src/gpu/gl/GrGLProcessor.h |
+++ b/src/gpu/gl/GrGLProcessor.h |
@@ -17,7 +17,7 @@ |
include/gpu/GrProcessor.h. Objects of type GrGLProcessor are responsible for emitting the |
GLSL code that implements a GrProcessor and for uploading uniforms at draw time. If they don't |
always emit the same GLSL code, they must have a function: |
- static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*) |
+ static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*) |
that is used to implement a program cache. When two GrProcessors produce the same key this means |
that their GrGLProcessors would emit the same GLSL code. |
@@ -111,7 +111,7 @@ public: |
// TODO update this to pass in GrFragmentProcessor |
virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) {} |
- static void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*) {} |
+ static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*) {} |
private: |
typedef GrGLProcessor INHERITED; |