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Unified Diff: media/audio/pulse/pulse_output.cc

Issue 11098031: Get PulseAudio implementation working. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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Index: media/audio/pulse/pulse_output.cc
diff --git a/media/audio/pulse/pulse_output.cc b/media/audio/pulse/pulse_output.cc
index bdd29c00c6a5c6455e8a6bf1f49c47daacf99a86..fee317d5b47d5c3e942832329db2f9c17ea75c5a 100644
--- a/media/audio/pulse/pulse_output.cc
+++ b/media/audio/pulse/pulse_output.cc
@@ -4,8 +4,6 @@
#include "media/audio/pulse/pulse_output.h"
-#include "base/bind.h"
-#include "base/message_loop.h"
#include "media/audio/audio_parameters.h"
#include "media/audio/audio_util.h"
#if defined(OS_LINUX)
@@ -13,8 +11,6 @@
#elif defined(OS_OPENBSD)
#include "media/audio/openbsd/audio_manager_openbsd.h"
#endif
-#include "media/base/data_buffer.h"
-#include "media/base/seekable_buffer.h"
namespace media {
@@ -116,48 +112,44 @@ static size_t MicrosecondsToBytes(
// static
void PulseAudioOutputStream::ContextStateCallback(pa_context* context,
- void* state_addr) {
- pa_context_state_t* state = static_cast<pa_context_state_t*>(state_addr);
- *state = pa_context_get_state(context);
+ void* p_this) {
+ // is pulse giving us callbacks for all contexts?
+ PulseAudioOutputStream* stream = static_cast<PulseAudioOutputStream*>(p_this);
+ stream->context_state_ = pa_context_get_state(stream->pa_context_);
}
// static
-void PulseAudioOutputStream::WriteRequestCallback(pa_stream* playback_handle,
- size_t length,
- void* stream_addr) {
- PulseAudioOutputStream* stream =
- reinterpret_cast<PulseAudioOutputStream*>(stream_addr);
-
- DCHECK(stream->manager_->GetMessageLoop()->BelongsToCurrentThread());
-
- stream->write_callback_handled_ = true;
+void PulseAudioOutputStream::StreamStateCallback(pa_stream* stream,
+ void* p_this) {
+ // is pulse giving us callbacks for all streams?
+ PulseAudioOutputStream* stream_ptr =
+ static_cast<PulseAudioOutputStream*>(p_this);
+ stream_ptr->stream_state_ = pa_stream_get_state(stream_ptr->playback_handle_);
+}
- // Fulfill write request.
+// static
+void PulseAudioOutputStream::WriteRequestCallback(pa_stream* playback_handle,
+ size_t length, void* p_this) {
+ // Fulfill write request; must always result in a pa_stream_write() call.
+ PulseAudioOutputStream* stream = static_cast<PulseAudioOutputStream*>(p_this);
stream->FulfillWriteRequest(length);
}
PulseAudioOutputStream::PulseAudioOutputStream(const AudioParameters& params,
AudioManagerPulse* manager)
- : channel_layout_(params.channel_layout()),
- channel_count_(ChannelLayoutToChannelCount(channel_layout_)),
- sample_format_(BitsToPASampleFormat(params.bits_per_sample())),
- sample_rate_(params.sample_rate()),
- bytes_per_frame_(params.GetBytesPerFrame()),
+ : params_(params),
manager_(manager),
pa_context_(NULL),
pa_mainloop_(NULL),
playback_handle_(NULL),
- packet_size_(params.GetBytesPerBuffer()),
- frames_per_packet_(packet_size_ / bytes_per_frame_),
- client_buffer_(NULL),
volume_(1.0f),
stream_stopped_(true),
- write_callback_handled_(false),
- ALLOW_THIS_IN_INITIALIZER_LIST(weak_factory_(this)),
source_callback_(NULL) {
DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread());
- // TODO(slock): Sanity check input values.
+ CHECK(params_.IsValid());
+ audio_bus_ = AudioBus::Create(params_);
+ interleaved_audio_data_.reset(new uint8[params_.GetBytesPerBuffer()]);
}
PulseAudioOutputStream::~PulseAudioOutputStream() {
@@ -171,38 +163,44 @@ PulseAudioOutputStream::~PulseAudioOutputStream() {
bool PulseAudioOutputStream::Open() {
DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread());
- // TODO(slock): Possibly move most of this to an OpenPlaybackDevice function
- // in a new class 'pulse_util', like alsa_util.
-
// Create a mainloop API and connect to the default server.
- pa_mainloop_ = pa_mainloop_new();
- pa_mainloop_api* pa_mainloop_api = pa_mainloop_get_api(pa_mainloop_);
+ pa_mainloop_ = pa_threaded_mainloop_new();
+ CHECK(pa_mainloop_);
+
+ pa_mainloop_api* pa_mainloop_api = pa_threaded_mainloop_get_api(pa_mainloop_);
pa_context_ = pa_context_new(pa_mainloop_api, "Chromium");
- pa_context_state_t pa_context_state = PA_CONTEXT_UNCONNECTED;
- pa_context_connect(pa_context_, NULL, PA_CONTEXT_NOFLAGS, NULL);
+ CHECK(pa_context_);
+
+ context_state_ = PA_CONTEXT_UNCONNECTED;
+ pa_context_set_state_callback(pa_context_, &ContextStateCallback, this);
+ pa_context_connect(pa_context_, NULL, PA_CONTEXT_NOAUTOSPAWN, NULL);
+
+ pa_threaded_mainloop_start(pa_mainloop_);
// Wait until PulseAudio is ready.
- pa_context_set_state_callback(pa_context_, &ContextStateCallback,
- &pa_context_state);
- while (pa_context_state != PA_CONTEXT_READY) {
- pa_mainloop_iterate(pa_mainloop_, 1, NULL);
- if (pa_context_state == PA_CONTEXT_FAILED ||
- pa_context_state == PA_CONTEXT_TERMINATED) {
+ while (context_state_ != PA_CONTEXT_READY) {
scherkus (not reviewing) 2012/10/10 17:56:29 instead of the volatile funny business and state c
DaleCurtis 2012/10/10 18:19:05 Nice, didn't see that. Will convert. Even more cod
+ if (context_state_ == PA_CONTEXT_FAILED ||
+ context_state_ == PA_CONTEXT_TERMINATED) {
Reset();
return false;
}
+ // Yukka yuk, context_state_ will be updated in the background.
+ // TODO(dalecurtis): Change this to a waitable event.
+ base::PlatformThread::YieldCurrentThread();
}
// Set sample specifications.
pa_sample_spec pa_sample_specifications;
- pa_sample_specifications.format = sample_format_;
- pa_sample_specifications.rate = sample_rate_;
- pa_sample_specifications.channels = channel_count_;
+ pa_sample_specifications.format = BitsToPASampleFormat(
+ params_.bits_per_sample());
+ pa_sample_specifications.rate = params_.sample_rate();
+ pa_sample_specifications.channels = params_.channels();
// Get channel mapping and open playback stream.
+ // TODO(dalecurtis): Is this section correct?
pa_channel_map* map = NULL;
pa_channel_map source_channel_map = ChannelLayoutToPAChannelMap(
- channel_layout_);
+ params_.channel_layout());
if (source_channel_map.channels != 0) {
// The source data uses a supported channel map so we will use it rather
// than the default channel map (NULL).
@@ -210,23 +208,22 @@ bool PulseAudioOutputStream::Open() {
}
playback_handle_ = pa_stream_new(pa_context_, "Playback",
&pa_sample_specifications, map);
+ if (!playback_handle_) {
+ Reset();
+ return false;
+ }
- // Initialize client buffer.
- uint32 output_packet_size = frames_per_packet_ * bytes_per_frame_;
- client_buffer_.reset(new media::SeekableBuffer(0, output_packet_size));
-
- // Set write callback.
+ // Setup callbacks.
+ stream_state_ = PA_STREAM_READY;
+ pa_stream_set_state_callback(playback_handle_, &StreamStateCallback, this);
pa_stream_set_write_callback(playback_handle_, &WriteRequestCallback, this);
- // Set server-side buffer attributes.
- // (uint32_t)-1 is the default and recommended value from PulseAudio's
- // documentation, found at:
- // http://freedesktop.org/software/pulseaudio/doxygen/structpa__buffer__attr.html.
+ // Tell pulse audio we only want callbacks of a certain size.
pa_buffer_attr pa_buffer_attributes;
- pa_buffer_attributes.maxlength = static_cast<uint32_t>(-1);
- pa_buffer_attributes.tlength = output_packet_size;
- pa_buffer_attributes.prebuf = static_cast<uint32_t>(-1);
- pa_buffer_attributes.minreq = static_cast<uint32_t>(-1);
+ pa_buffer_attributes.maxlength = params_.GetBytesPerBuffer();
+ pa_buffer_attributes.tlength = params_.GetBytesPerBuffer();
+ pa_buffer_attributes.prebuf = params_.GetBytesPerBuffer();
+ pa_buffer_attributes.minreq = params_.GetBytesPerBuffer();
pa_buffer_attributes.fragsize = static_cast<uint32_t>(-1);
// Connect playback stream.
@@ -243,32 +240,50 @@ bool PulseAudioOutputStream::Open() {
return false;
}
+ while (stream_state_ != PA_STREAM_READY) {
scherkus (not reviewing) 2012/10/10 17:56:29 ditto
+ if (stream_state_ == PA_STREAM_FAILED) {
+ Reset();
+ return false;
+ }
+ // Yukka yuk, stream_state_ will be updated in the background.
+ // TODO(dalecurtis): Change this to a waitable event.
+ base::PlatformThread::YieldCurrentThread();
+ }
+
return true;
}
void PulseAudioOutputStream::Reset() {
stream_stopped_ = true;
+ if (pa_mainloop_)
+ pa_threaded_mainloop_lock(pa_mainloop_);
+
// Close the stream.
if (playback_handle_) {
scherkus (not reviewing) 2012/10/10 17:56:29 can we make stronger guarantees over which objects
DaleCurtis 2012/10/10 18:19:05 I can add a if (!pa_mainloop) return early. Is tha
+ pa_stream_set_state_callback(playback_handle_, NULL, NULL);
pa_stream_flush(playback_handle_, NULL, NULL);
- pa_stream_disconnect(playback_handle_);
// Release PulseAudio structures.
+ pa_stream_disconnect(playback_handle_);
pa_stream_unref(playback_handle_);
playback_handle_ = NULL;
}
+
if (pa_context_) {
+ pa_context_disconnect(pa_context_);
pa_context_unref(pa_context_);
pa_context_ = NULL;
}
+
+ if (pa_mainloop_)
+ pa_threaded_mainloop_unlock(pa_mainloop_);
+
if (pa_mainloop_) {
- pa_mainloop_free(pa_mainloop_);
+ pa_threaded_mainloop_stop(pa_mainloop_);
+ pa_threaded_mainloop_free(pa_mainloop_);
pa_mainloop_ = NULL;
}
-
- // Release internal buffer.
- client_buffer_.reset();
}
void PulseAudioOutputStream::Close() {
@@ -281,112 +296,59 @@ void PulseAudioOutputStream::Close() {
manager_->ReleaseOutputStream(this);
}
-void PulseAudioOutputStream::WaitForWriteRequest() {
- DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread());
-
- if (stream_stopped_)
- return;
-
- // Iterate the PulseAudio mainloop. If PulseAudio doesn't request a write,
- // post a task to iterate the mainloop again.
- write_callback_handled_ = false;
- pa_mainloop_iterate(pa_mainloop_, 1, NULL);
- if (!write_callback_handled_) {
- manager_->GetMessageLoop()->PostTask(FROM_HERE, base::Bind(
- &PulseAudioOutputStream::WaitForWriteRequest,
- weak_factory_.GetWeakPtr()));
- }
-}
-
-bool PulseAudioOutputStream::BufferPacketFromSource() {
- uint32 buffer_delay = client_buffer_->forward_bytes();
- pa_usec_t pa_latency_micros;
- int negative;
+int PulseAudioOutputStream::FillBuffer() {
+ int negative = 0;
+ pa_usec_t pa_latency_micros = 0;
pa_stream_get_latency(playback_handle_, &pa_latency_micros, &negative);
- uint32 hardware_delay = MicrosecondsToBytes(pa_latency_micros,
- sample_rate_,
- bytes_per_frame_);
- // TODO(slock): Deal with negative latency (negative == 1). This has yet
+ uint32 hardware_delay = MicrosecondsToBytes(
+ pa_latency_micros, params_.sample_rate(), params_.GetBytesPerFrame());
+
+ // TODO(dalecurtis): Deal with negative latency (negative == 1). This has yet
// to happen in practice though.
- scoped_refptr<media::DataBuffer> packet =
- new media::DataBuffer(packet_size_);
+ DCHECK(!negative);
+
int frames_filled = RunDataCallback(
- audio_bus_.get(), AudioBuffersState(buffer_delay, hardware_delay));
- size_t packet_size = frames_filled * bytes_per_frame_;
+ audio_bus_.get(), AudioBuffersState(0, hardware_delay));
+
+ int packet_size = frames_filled * params_.GetBytesPerFrame();
+ DCHECK_LE(packet_size, params_.GetBytesPerBuffer());
+
+ if (packet_size == 0)
+ return 0;
- DCHECK_LE(packet_size, packet_size_);
// Note: If this ever changes to output raw float the data must be clipped and
// sanitized since it may come from an untrusted source such as NaCl.
audio_bus_->ToInterleaved(
- frames_filled, bytes_per_frame_ / channel_count_,
- packet->GetWritableData());
-
- if (packet_size == 0)
- return false;
+ frames_filled, params_.GetBytesPerFrame() / params_.channels(),
+ interleaved_audio_data_.get());
- media::AdjustVolume(packet->GetWritableData(),
+ media::AdjustVolume(interleaved_audio_data_.get(),
packet_size,
- channel_count_,
- bytes_per_frame_ / channel_count_,
+ params_.channels(),
+ params_.GetBytesPerFrame() / params_.channels(),
volume_);
- packet->SetDataSize(packet_size);
- // Add the packet to the buffer.
- client_buffer_->Append(packet);
- return true;
+ return packet_size;
}
void PulseAudioOutputStream::FulfillWriteRequest(size_t requested_bytes) {
- // If we have enough data to fulfill the request, we can finish the write.
- if (stream_stopped_)
- return;
-
- // Request more data from the source until we can fulfill the request or
- // fail to receive anymore data.
- bool buffering_successful = true;
- size_t forward_bytes = static_cast<size_t>(client_buffer_->forward_bytes());
- while (forward_bytes < requested_bytes && buffering_successful) {
- buffering_successful = BufferPacketFromSource();
- }
-
- size_t bytes_written = 0;
- if (client_buffer_->forward_bytes() > 0) {
- // Try to fulfill the request by writing as many of the requested bytes to
- // the stream as we can.
- WriteToStream(requested_bytes, &bytes_written);
- }
+ int bytes_available = params_.GetBytesPerBuffer();
- if (bytes_written < requested_bytes) {
- // We weren't able to buffer enough data to fulfill the request. Try to
- // fulfill the rest of the request later.
- manager_->GetMessageLoop()->PostTask(FROM_HERE, base::Bind(
- &PulseAudioOutputStream::FulfillWriteRequest,
- weak_factory_.GetWeakPtr(),
- requested_bytes - bytes_written));
+ // If we have enough data to fulfill the request, we can finish the write.
+ if (stream_stopped_ || !source_callback_) {
+ memset(interleaved_audio_data_.get(), 0, params_.GetBytesPerBuffer());
} else {
- // Continue playback.
- manager_->GetMessageLoop()->PostTask(FROM_HERE, base::Bind(
- &PulseAudioOutputStream::WaitForWriteRequest,
- weak_factory_.GetWeakPtr()));
- }
-}
+ CHECK_EQ(requested_bytes, static_cast<size_t>(
+ audio_bus_->frames() * params_.GetBytesPerFrame()));
-void PulseAudioOutputStream::WriteToStream(size_t bytes_to_write,
- size_t* bytes_written) {
- *bytes_written = 0;
- while (*bytes_written < bytes_to_write) {
- const uint8* chunk;
- int chunk_size;
-
- // Stop writing if there is no more data available.
- if (!client_buffer_->GetCurrentChunk(&chunk, &chunk_size))
- break;
-
- // Write data to stream.
- pa_stream_write(playback_handle_, chunk, chunk_size,
- NULL, 0LL, PA_SEEK_RELATIVE);
- client_buffer_->Seek(chunk_size);
- *bytes_written += chunk_size;
+ int bytes_available = FillBuffer();
+ if (bytes_available <= 0) {
+ memset(interleaved_audio_data_.get(), 0, params_.GetBytesPerBuffer());
+ bytes_available = params_.GetBytesPerBuffer();
+ }
}
+
+ pa_stream_write(playback_handle_, interleaved_audio_data_.get(),
+ bytes_available, NULL, 0LL, PA_SEEK_RELATIVE);
}
void PulseAudioOutputStream::Start(AudioSourceCallback* callback) {
@@ -398,15 +360,7 @@ void PulseAudioOutputStream::Start(AudioSourceCallback* callback) {
return;
source_callback_ = callback;
-
- // Clear buffer, it might still have data in it.
- client_buffer_->Clear();
stream_stopped_ = false;
-
- // Start playback.
- manager_->GetMessageLoop()->PostTask(FROM_HERE, base::Bind(
- &PulseAudioOutputStream::WaitForWriteRequest,
- weak_factory_.GetWeakPtr()));
}
void PulseAudioOutputStream::Stop() {
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