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Side by Side Diff: media/audio/pulse/pulse_output.cc

Issue 11098031: Get PulseAudio implementation working. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "media/audio/pulse/pulse_output.h" 5 #include "media/audio/pulse/pulse_output.h"
6 6
7 #include "base/bind.h"
8 #include "base/message_loop.h"
9 #include "media/audio/audio_parameters.h" 7 #include "media/audio/audio_parameters.h"
10 #include "media/audio/audio_util.h" 8 #include "media/audio/audio_util.h"
11 #if defined(OS_LINUX) 9 #if defined(OS_LINUX)
12 #include "media/audio/linux/audio_manager_linux.h" 10 #include "media/audio/linux/audio_manager_linux.h"
13 #elif defined(OS_OPENBSD) 11 #elif defined(OS_OPENBSD)
14 #include "media/audio/openbsd/audio_manager_openbsd.h" 12 #include "media/audio/openbsd/audio_manager_openbsd.h"
15 #endif 13 #endif
16 #include "media/base/data_buffer.h"
17 #include "media/base/seekable_buffer.h"
18 14
19 namespace media { 15 namespace media {
20 16
21 static pa_sample_format_t BitsToPASampleFormat(int bits_per_sample) { 17 static pa_sample_format_t BitsToPASampleFormat(int bits_per_sample) {
22 switch (bits_per_sample) { 18 switch (bits_per_sample) {
23 // Unsupported sample formats shown for reference. I am assuming we want 19 // Unsupported sample formats shown for reference. I am assuming we want
24 // signed and little endian because that is what we gave to ALSA. 20 // signed and little endian because that is what we gave to ALSA.
25 case 8: 21 case 8:
26 return PA_SAMPLE_U8; 22 return PA_SAMPLE_U8;
27 // Also 8-bits: PA_SAMPLE_ALAW and PA_SAMPLE_ULAW 23 // Also 8-bits: PA_SAMPLE_ALAW and PA_SAMPLE_ULAW
(...skipping 81 matching lines...) Expand 10 before | Expand all | Expand 10 after
109 } 105 }
110 106
111 static size_t MicrosecondsToBytes( 107 static size_t MicrosecondsToBytes(
112 uint32 microseconds, uint32 sample_rate, size_t bytes_per_frame) { 108 uint32 microseconds, uint32 sample_rate, size_t bytes_per_frame) {
113 return microseconds * sample_rate * bytes_per_frame / 109 return microseconds * sample_rate * bytes_per_frame /
114 base::Time::kMicrosecondsPerSecond; 110 base::Time::kMicrosecondsPerSecond;
115 } 111 }
116 112
117 // static 113 // static
118 void PulseAudioOutputStream::ContextStateCallback(pa_context* context, 114 void PulseAudioOutputStream::ContextStateCallback(pa_context* context,
119 void* state_addr) { 115 void* p_this) {
120 pa_context_state_t* state = static_cast<pa_context_state_t*>(state_addr); 116 // is pulse giving us callbacks for all contexts?
121 *state = pa_context_get_state(context); 117 PulseAudioOutputStream* stream = static_cast<PulseAudioOutputStream*>(p_this);
118 stream->context_state_ = pa_context_get_state(stream->pa_context_);
119 }
120
121 // static
122 void PulseAudioOutputStream::StreamStateCallback(pa_stream* stream,
123 void* p_this) {
124 // is pulse giving us callbacks for all streams?
125 PulseAudioOutputStream* stream_ptr =
126 static_cast<PulseAudioOutputStream*>(p_this);
127 stream_ptr->stream_state_ = pa_stream_get_state(stream_ptr->playback_handle_);
122 } 128 }
123 129
124 // static 130 // static
125 void PulseAudioOutputStream::WriteRequestCallback(pa_stream* playback_handle, 131 void PulseAudioOutputStream::WriteRequestCallback(pa_stream* playback_handle,
126 size_t length, 132 size_t length, void* p_this) {
127 void* stream_addr) { 133 // Fulfill write request; must always result in a pa_stream_write() call.
128 PulseAudioOutputStream* stream = 134 PulseAudioOutputStream* stream = static_cast<PulseAudioOutputStream*>(p_this);
129 reinterpret_cast<PulseAudioOutputStream*>(stream_addr);
130
131 DCHECK(stream->manager_->GetMessageLoop()->BelongsToCurrentThread());
132
133 stream->write_callback_handled_ = true;
134
135 // Fulfill write request.
136 stream->FulfillWriteRequest(length); 135 stream->FulfillWriteRequest(length);
137 } 136 }
138 137
139 PulseAudioOutputStream::PulseAudioOutputStream(const AudioParameters& params, 138 PulseAudioOutputStream::PulseAudioOutputStream(const AudioParameters& params,
140 AudioManagerPulse* manager) 139 AudioManagerPulse* manager)
141 : channel_layout_(params.channel_layout()), 140 : params_(params),
142 channel_count_(ChannelLayoutToChannelCount(channel_layout_)),
143 sample_format_(BitsToPASampleFormat(params.bits_per_sample())),
144 sample_rate_(params.sample_rate()),
145 bytes_per_frame_(params.GetBytesPerFrame()),
146 manager_(manager), 141 manager_(manager),
147 pa_context_(NULL), 142 pa_context_(NULL),
148 pa_mainloop_(NULL), 143 pa_mainloop_(NULL),
149 playback_handle_(NULL), 144 playback_handle_(NULL),
150 packet_size_(params.GetBytesPerBuffer()),
151 frames_per_packet_(packet_size_ / bytes_per_frame_),
152 client_buffer_(NULL),
153 volume_(1.0f), 145 volume_(1.0f),
154 stream_stopped_(true), 146 stream_stopped_(true),
155 write_callback_handled_(false),
156 ALLOW_THIS_IN_INITIALIZER_LIST(weak_factory_(this)),
157 source_callback_(NULL) { 147 source_callback_(NULL) {
158 DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread()); 148 DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread());
159 149
160 // TODO(slock): Sanity check input values. 150 CHECK(params_.IsValid());
151 audio_bus_ = AudioBus::Create(params_);
152 interleaved_audio_data_.reset(new uint8[params_.GetBytesPerBuffer()]);
161 } 153 }
162 154
163 PulseAudioOutputStream::~PulseAudioOutputStream() { 155 PulseAudioOutputStream::~PulseAudioOutputStream() {
164 // All internal structures should already have been freed in Close(), 156 // All internal structures should already have been freed in Close(),
165 // which calls AudioManagerPulse::Release which deletes this object. 157 // which calls AudioManagerPulse::Release which deletes this object.
166 DCHECK(!playback_handle_); 158 DCHECK(!playback_handle_);
167 DCHECK(!pa_context_); 159 DCHECK(!pa_context_);
168 DCHECK(!pa_mainloop_); 160 DCHECK(!pa_mainloop_);
169 } 161 }
170 162
171 bool PulseAudioOutputStream::Open() { 163 bool PulseAudioOutputStream::Open() {
172 DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread()); 164 DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread());
173 165
174 // TODO(slock): Possibly move most of this to an OpenPlaybackDevice function 166 // Create a mainloop API and connect to the default server.
175 // in a new class 'pulse_util', like alsa_util. 167 pa_mainloop_ = pa_threaded_mainloop_new();
168 CHECK(pa_mainloop_);
176 169
177 // Create a mainloop API and connect to the default server. 170 pa_mainloop_api* pa_mainloop_api = pa_threaded_mainloop_get_api(pa_mainloop_);
178 pa_mainloop_ = pa_mainloop_new();
179 pa_mainloop_api* pa_mainloop_api = pa_mainloop_get_api(pa_mainloop_);
180 pa_context_ = pa_context_new(pa_mainloop_api, "Chromium"); 171 pa_context_ = pa_context_new(pa_mainloop_api, "Chromium");
181 pa_context_state_t pa_context_state = PA_CONTEXT_UNCONNECTED; 172 CHECK(pa_context_);
182 pa_context_connect(pa_context_, NULL, PA_CONTEXT_NOFLAGS, NULL); 173
174 context_state_ = PA_CONTEXT_UNCONNECTED;
175 pa_context_set_state_callback(pa_context_, &ContextStateCallback, this);
176 pa_context_connect(pa_context_, NULL, PA_CONTEXT_NOAUTOSPAWN, NULL);
177
178 pa_threaded_mainloop_start(pa_mainloop_);
183 179
184 // Wait until PulseAudio is ready. 180 // Wait until PulseAudio is ready.
185 pa_context_set_state_callback(pa_context_, &ContextStateCallback, 181 while (context_state_ != PA_CONTEXT_READY) {
scherkus (not reviewing) 2012/10/10 17:56:29 instead of the volatile funny business and state c
DaleCurtis 2012/10/10 18:19:05 Nice, didn't see that. Will convert. Even more cod
186 &pa_context_state); 182 if (context_state_ == PA_CONTEXT_FAILED ||
187 while (pa_context_state != PA_CONTEXT_READY) { 183 context_state_ == PA_CONTEXT_TERMINATED) {
188 pa_mainloop_iterate(pa_mainloop_, 1, NULL);
189 if (pa_context_state == PA_CONTEXT_FAILED ||
190 pa_context_state == PA_CONTEXT_TERMINATED) {
191 Reset(); 184 Reset();
192 return false; 185 return false;
193 } 186 }
187 // Yukka yuk, context_state_ will be updated in the background.
188 // TODO(dalecurtis): Change this to a waitable event.
189 base::PlatformThread::YieldCurrentThread();
194 } 190 }
195 191
196 // Set sample specifications. 192 // Set sample specifications.
197 pa_sample_spec pa_sample_specifications; 193 pa_sample_spec pa_sample_specifications;
198 pa_sample_specifications.format = sample_format_; 194 pa_sample_specifications.format = BitsToPASampleFormat(
199 pa_sample_specifications.rate = sample_rate_; 195 params_.bits_per_sample());
200 pa_sample_specifications.channels = channel_count_; 196 pa_sample_specifications.rate = params_.sample_rate();
197 pa_sample_specifications.channels = params_.channels();
201 198
202 // Get channel mapping and open playback stream. 199 // Get channel mapping and open playback stream.
200 // TODO(dalecurtis): Is this section correct?
203 pa_channel_map* map = NULL; 201 pa_channel_map* map = NULL;
204 pa_channel_map source_channel_map = ChannelLayoutToPAChannelMap( 202 pa_channel_map source_channel_map = ChannelLayoutToPAChannelMap(
205 channel_layout_); 203 params_.channel_layout());
206 if (source_channel_map.channels != 0) { 204 if (source_channel_map.channels != 0) {
207 // The source data uses a supported channel map so we will use it rather 205 // The source data uses a supported channel map so we will use it rather
208 // than the default channel map (NULL). 206 // than the default channel map (NULL).
209 map = &source_channel_map; 207 map = &source_channel_map;
210 } 208 }
211 playback_handle_ = pa_stream_new(pa_context_, "Playback", 209 playback_handle_ = pa_stream_new(pa_context_, "Playback",
212 &pa_sample_specifications, map); 210 &pa_sample_specifications, map);
211 if (!playback_handle_) {
212 Reset();
213 return false;
214 }
213 215
214 // Initialize client buffer. 216 // Setup callbacks.
215 uint32 output_packet_size = frames_per_packet_ * bytes_per_frame_; 217 stream_state_ = PA_STREAM_READY;
216 client_buffer_.reset(new media::SeekableBuffer(0, output_packet_size)); 218 pa_stream_set_state_callback(playback_handle_, &StreamStateCallback, this);
217
218 // Set write callback.
219 pa_stream_set_write_callback(playback_handle_, &WriteRequestCallback, this); 219 pa_stream_set_write_callback(playback_handle_, &WriteRequestCallback, this);
220 220
221 // Set server-side buffer attributes. 221 // Tell pulse audio we only want callbacks of a certain size.
222 // (uint32_t)-1 is the default and recommended value from PulseAudio's
223 // documentation, found at:
224 // http://freedesktop.org/software/pulseaudio/doxygen/structpa__buffer__attr.h tml.
225 pa_buffer_attr pa_buffer_attributes; 222 pa_buffer_attr pa_buffer_attributes;
226 pa_buffer_attributes.maxlength = static_cast<uint32_t>(-1); 223 pa_buffer_attributes.maxlength = params_.GetBytesPerBuffer();
227 pa_buffer_attributes.tlength = output_packet_size; 224 pa_buffer_attributes.tlength = params_.GetBytesPerBuffer();
228 pa_buffer_attributes.prebuf = static_cast<uint32_t>(-1); 225 pa_buffer_attributes.prebuf = params_.GetBytesPerBuffer();
229 pa_buffer_attributes.minreq = static_cast<uint32_t>(-1); 226 pa_buffer_attributes.minreq = params_.GetBytesPerBuffer();
230 pa_buffer_attributes.fragsize = static_cast<uint32_t>(-1); 227 pa_buffer_attributes.fragsize = static_cast<uint32_t>(-1);
231 228
232 // Connect playback stream. 229 // Connect playback stream.
233 pa_stream_connect_playback(playback_handle_, NULL, 230 pa_stream_connect_playback(playback_handle_, NULL,
234 &pa_buffer_attributes, 231 &pa_buffer_attributes,
235 (pa_stream_flags_t) 232 (pa_stream_flags_t)
236 (PA_STREAM_INTERPOLATE_TIMING | 233 (PA_STREAM_INTERPOLATE_TIMING |
237 PA_STREAM_ADJUST_LATENCY | 234 PA_STREAM_ADJUST_LATENCY |
238 PA_STREAM_AUTO_TIMING_UPDATE), 235 PA_STREAM_AUTO_TIMING_UPDATE),
239 NULL, NULL); 236 NULL, NULL);
240 237
241 if (!playback_handle_) { 238 if (!playback_handle_) {
242 Reset(); 239 Reset();
243 return false; 240 return false;
244 } 241 }
245 242
243 while (stream_state_ != PA_STREAM_READY) {
scherkus (not reviewing) 2012/10/10 17:56:29 ditto
244 if (stream_state_ == PA_STREAM_FAILED) {
245 Reset();
246 return false;
247 }
248 // Yukka yuk, stream_state_ will be updated in the background.
249 // TODO(dalecurtis): Change this to a waitable event.
250 base::PlatformThread::YieldCurrentThread();
251 }
252
246 return true; 253 return true;
247 } 254 }
248 255
249 void PulseAudioOutputStream::Reset() { 256 void PulseAudioOutputStream::Reset() {
250 stream_stopped_ = true; 257 stream_stopped_ = true;
251 258
259 if (pa_mainloop_)
260 pa_threaded_mainloop_lock(pa_mainloop_);
261
252 // Close the stream. 262 // Close the stream.
253 if (playback_handle_) { 263 if (playback_handle_) {
scherkus (not reviewing) 2012/10/10 17:56:29 can we make stronger guarantees over which objects
DaleCurtis 2012/10/10 18:19:05 I can add a if (!pa_mainloop) return early. Is tha
264 pa_stream_set_state_callback(playback_handle_, NULL, NULL);
254 pa_stream_flush(playback_handle_, NULL, NULL); 265 pa_stream_flush(playback_handle_, NULL, NULL);
255 pa_stream_disconnect(playback_handle_);
256 266
257 // Release PulseAudio structures. 267 // Release PulseAudio structures.
268 pa_stream_disconnect(playback_handle_);
258 pa_stream_unref(playback_handle_); 269 pa_stream_unref(playback_handle_);
259 playback_handle_ = NULL; 270 playback_handle_ = NULL;
260 } 271 }
272
261 if (pa_context_) { 273 if (pa_context_) {
274 pa_context_disconnect(pa_context_);
262 pa_context_unref(pa_context_); 275 pa_context_unref(pa_context_);
263 pa_context_ = NULL; 276 pa_context_ = NULL;
264 } 277 }
278
279 if (pa_mainloop_)
280 pa_threaded_mainloop_unlock(pa_mainloop_);
281
265 if (pa_mainloop_) { 282 if (pa_mainloop_) {
266 pa_mainloop_free(pa_mainloop_); 283 pa_threaded_mainloop_stop(pa_mainloop_);
284 pa_threaded_mainloop_free(pa_mainloop_);
267 pa_mainloop_ = NULL; 285 pa_mainloop_ = NULL;
268 } 286 }
269
270 // Release internal buffer.
271 client_buffer_.reset();
272 } 287 }
273 288
274 void PulseAudioOutputStream::Close() { 289 void PulseAudioOutputStream::Close() {
275 DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread()); 290 DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread());
276 291
277 Reset(); 292 Reset();
278 293
279 // Signal to the manager that we're closed and can be removed. 294 // Signal to the manager that we're closed and can be removed.
280 // This should be the last call in the function as it deletes "this". 295 // This should be the last call in the function as it deletes "this".
281 manager_->ReleaseOutputStream(this); 296 manager_->ReleaseOutputStream(this);
282 } 297 }
283 298
284 void PulseAudioOutputStream::WaitForWriteRequest() { 299 int PulseAudioOutputStream::FillBuffer() {
285 DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread()); 300 int negative = 0;
301 pa_usec_t pa_latency_micros = 0;
302 pa_stream_get_latency(playback_handle_, &pa_latency_micros, &negative);
303 uint32 hardware_delay = MicrosecondsToBytes(
304 pa_latency_micros, params_.sample_rate(), params_.GetBytesPerFrame());
286 305
287 if (stream_stopped_) 306 // TODO(dalecurtis): Deal with negative latency (negative == 1). This has yet
288 return; 307 // to happen in practice though.
308 DCHECK(!negative);
289 309
290 // Iterate the PulseAudio mainloop. If PulseAudio doesn't request a write, 310 int frames_filled = RunDataCallback(
291 // post a task to iterate the mainloop again. 311 audio_bus_.get(), AudioBuffersState(0, hardware_delay));
292 write_callback_handled_ = false;
293 pa_mainloop_iterate(pa_mainloop_, 1, NULL);
294 if (!write_callback_handled_) {
295 manager_->GetMessageLoop()->PostTask(FROM_HERE, base::Bind(
296 &PulseAudioOutputStream::WaitForWriteRequest,
297 weak_factory_.GetWeakPtr()));
298 }
299 }
300 312
301 bool PulseAudioOutputStream::BufferPacketFromSource() { 313 int packet_size = frames_filled * params_.GetBytesPerFrame();
302 uint32 buffer_delay = client_buffer_->forward_bytes(); 314 DCHECK_LE(packet_size, params_.GetBytesPerBuffer());
303 pa_usec_t pa_latency_micros;
304 int negative;
305 pa_stream_get_latency(playback_handle_, &pa_latency_micros, &negative);
306 uint32 hardware_delay = MicrosecondsToBytes(pa_latency_micros,
307 sample_rate_,
308 bytes_per_frame_);
309 // TODO(slock): Deal with negative latency (negative == 1). This has yet
310 // to happen in practice though.
311 scoped_refptr<media::DataBuffer> packet =
312 new media::DataBuffer(packet_size_);
313 int frames_filled = RunDataCallback(
314 audio_bus_.get(), AudioBuffersState(buffer_delay, hardware_delay));
315 size_t packet_size = frames_filled * bytes_per_frame_;
316 315
317 DCHECK_LE(packet_size, packet_size_); 316 if (packet_size == 0)
317 return 0;
318
318 // Note: If this ever changes to output raw float the data must be clipped and 319 // Note: If this ever changes to output raw float the data must be clipped and
319 // sanitized since it may come from an untrusted source such as NaCl. 320 // sanitized since it may come from an untrusted source such as NaCl.
320 audio_bus_->ToInterleaved( 321 audio_bus_->ToInterleaved(
321 frames_filled, bytes_per_frame_ / channel_count_, 322 frames_filled, params_.GetBytesPerFrame() / params_.channels(),
322 packet->GetWritableData()); 323 interleaved_audio_data_.get());
323 324
324 if (packet_size == 0) 325 media::AdjustVolume(interleaved_audio_data_.get(),
325 return false;
326
327 media::AdjustVolume(packet->GetWritableData(),
328 packet_size, 326 packet_size,
329 channel_count_, 327 params_.channels(),
330 bytes_per_frame_ / channel_count_, 328 params_.GetBytesPerFrame() / params_.channels(),
331 volume_); 329 volume_);
332 packet->SetDataSize(packet_size); 330 return packet_size;
333 // Add the packet to the buffer.
334 client_buffer_->Append(packet);
335 return true;
336 } 331 }
337 332
338 void PulseAudioOutputStream::FulfillWriteRequest(size_t requested_bytes) { 333 void PulseAudioOutputStream::FulfillWriteRequest(size_t requested_bytes) {
334 int bytes_available = params_.GetBytesPerBuffer();
335
339 // If we have enough data to fulfill the request, we can finish the write. 336 // If we have enough data to fulfill the request, we can finish the write.
340 if (stream_stopped_) 337 if (stream_stopped_ || !source_callback_) {
341 return; 338 memset(interleaved_audio_data_.get(), 0, params_.GetBytesPerBuffer());
339 } else {
340 CHECK_EQ(requested_bytes, static_cast<size_t>(
341 audio_bus_->frames() * params_.GetBytesPerFrame()));
342 342
343 // Request more data from the source until we can fulfill the request or 343 int bytes_available = FillBuffer();
344 // fail to receive anymore data. 344 if (bytes_available <= 0) {
345 bool buffering_successful = true; 345 memset(interleaved_audio_data_.get(), 0, params_.GetBytesPerBuffer());
346 size_t forward_bytes = static_cast<size_t>(client_buffer_->forward_bytes()); 346 bytes_available = params_.GetBytesPerBuffer();
347 while (forward_bytes < requested_bytes && buffering_successful) { 347 }
348 buffering_successful = BufferPacketFromSource();
349 } 348 }
350 349
351 size_t bytes_written = 0; 350 pa_stream_write(playback_handle_, interleaved_audio_data_.get(),
352 if (client_buffer_->forward_bytes() > 0) { 351 bytes_available, NULL, 0LL, PA_SEEK_RELATIVE);
353 // Try to fulfill the request by writing as many of the requested bytes to
354 // the stream as we can.
355 WriteToStream(requested_bytes, &bytes_written);
356 }
357
358 if (bytes_written < requested_bytes) {
359 // We weren't able to buffer enough data to fulfill the request. Try to
360 // fulfill the rest of the request later.
361 manager_->GetMessageLoop()->PostTask(FROM_HERE, base::Bind(
362 &PulseAudioOutputStream::FulfillWriteRequest,
363 weak_factory_.GetWeakPtr(),
364 requested_bytes - bytes_written));
365 } else {
366 // Continue playback.
367 manager_->GetMessageLoop()->PostTask(FROM_HERE, base::Bind(
368 &PulseAudioOutputStream::WaitForWriteRequest,
369 weak_factory_.GetWeakPtr()));
370 }
371 }
372
373 void PulseAudioOutputStream::WriteToStream(size_t bytes_to_write,
374 size_t* bytes_written) {
375 *bytes_written = 0;
376 while (*bytes_written < bytes_to_write) {
377 const uint8* chunk;
378 int chunk_size;
379
380 // Stop writing if there is no more data available.
381 if (!client_buffer_->GetCurrentChunk(&chunk, &chunk_size))
382 break;
383
384 // Write data to stream.
385 pa_stream_write(playback_handle_, chunk, chunk_size,
386 NULL, 0LL, PA_SEEK_RELATIVE);
387 client_buffer_->Seek(chunk_size);
388 *bytes_written += chunk_size;
389 }
390 } 352 }
391 353
392 void PulseAudioOutputStream::Start(AudioSourceCallback* callback) { 354 void PulseAudioOutputStream::Start(AudioSourceCallback* callback) {
393 DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread()); 355 DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread());
394 CHECK(callback); 356 CHECK(callback);
395 DLOG_IF(ERROR, !playback_handle_) 357 DLOG_IF(ERROR, !playback_handle_)
396 << "Open() has not been called successfully"; 358 << "Open() has not been called successfully";
397 if (!playback_handle_) 359 if (!playback_handle_)
398 return; 360 return;
399 361
400 source_callback_ = callback; 362 source_callback_ = callback;
401
402 // Clear buffer, it might still have data in it.
403 client_buffer_->Clear();
404 stream_stopped_ = false; 363 stream_stopped_ = false;
405
406 // Start playback.
407 manager_->GetMessageLoop()->PostTask(FROM_HERE, base::Bind(
408 &PulseAudioOutputStream::WaitForWriteRequest,
409 weak_factory_.GetWeakPtr()));
410 } 364 }
411 365
412 void PulseAudioOutputStream::Stop() { 366 void PulseAudioOutputStream::Stop() {
413 DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread()); 367 DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread());
414 368
415 stream_stopped_ = true; 369 stream_stopped_ = true;
416 } 370 }
417 371
418 void PulseAudioOutputStream::SetVolume(double volume) { 372 void PulseAudioOutputStream::SetVolume(double volume) {
419 DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread()); 373 DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread());
420 374
421 volume_ = static_cast<float>(volume); 375 volume_ = static_cast<float>(volume);
422 } 376 }
423 377
424 void PulseAudioOutputStream::GetVolume(double* volume) { 378 void PulseAudioOutputStream::GetVolume(double* volume) {
425 DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread()); 379 DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread());
426 380
427 *volume = volume_; 381 *volume = volume_;
428 } 382 }
429 383
430 int PulseAudioOutputStream::RunDataCallback( 384 int PulseAudioOutputStream::RunDataCallback(
431 AudioBus* audio_bus, AudioBuffersState buffers_state) { 385 AudioBus* audio_bus, AudioBuffersState buffers_state) {
432 if (source_callback_) 386 if (source_callback_)
433 return source_callback_->OnMoreData(audio_bus, buffers_state); 387 return source_callback_->OnMoreData(audio_bus, buffers_state);
434 388
435 return 0; 389 return 0;
436 } 390 }
437 391
438 } // namespace media 392 } // namespace media
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