| Index: cc/CCLayerAnimationControllerTest.cpp
|
| diff --git a/cc/CCLayerAnimationControllerTest.cpp b/cc/CCLayerAnimationControllerTest.cpp
|
| index b6004a044ef95e18d2604d182b33f2de2b1dbd59..4d9e57546ab3634741092da6dfd130e4f01633db 100644
|
| --- a/cc/CCLayerAnimationControllerTest.cpp
|
| +++ b/cc/CCLayerAnimationControllerTest.cpp
|
| @@ -24,17 +24,17 @@ void expectTranslateX(double translateX, const WebTransformationMatrix& matrix)
|
| EXPECT_FLOAT_EQ(translateX, matrix.m41());
|
| }
|
|
|
| -PassOwnPtr<CCActiveAnimation> createActiveAnimation(PassOwnPtr<CCAnimationCurve> curve, int id, CCActiveAnimation::TargetProperty property)
|
| +scoped_ptr<CCActiveAnimation> createActiveAnimation(scoped_ptr<CCAnimationCurve> curve, int id, CCActiveAnimation::TargetProperty property)
|
| {
|
| - return CCActiveAnimation::create(curve, 0, id, property);
|
| + return CCActiveAnimation::create(curve.Pass(), 0, id, property);
|
| }
|
|
|
| TEST(CCLayerAnimationControllerTest, syncNewAnimation)
|
| {
|
| FakeLayerAnimationControllerClient dummyImpl;
|
| - OwnPtr<CCLayerAnimationController> controllerImpl(CCLayerAnimationController::create(&dummyImpl));
|
| + scoped_ptr<CCLayerAnimationController> controllerImpl(CCLayerAnimationController::create(&dummyImpl));
|
| FakeLayerAnimationControllerClient dummy;
|
| - OwnPtr<CCLayerAnimationController> controller(CCLayerAnimationController::create(&dummy));
|
| + scoped_ptr<CCLayerAnimationController> controller(CCLayerAnimationController::create(&dummy));
|
|
|
| EXPECT_FALSE(controllerImpl->getActiveAnimation(0, CCActiveAnimation::Opacity));
|
|
|
| @@ -51,9 +51,9 @@ TEST(CCLayerAnimationControllerTest, syncNewAnimation)
|
| TEST(CCLayerAnimationControllerTest, doNotClobberStartTimes)
|
| {
|
| FakeLayerAnimationControllerClient dummyImpl;
|
| - OwnPtr<CCLayerAnimationController> controllerImpl(CCLayerAnimationController::create(&dummyImpl));
|
| + scoped_ptr<CCLayerAnimationController> controllerImpl(CCLayerAnimationController::create(&dummyImpl));
|
| FakeLayerAnimationControllerClient dummy;
|
| - OwnPtr<CCLayerAnimationController> controller(CCLayerAnimationController::create(&dummy));
|
| + scoped_ptr<CCLayerAnimationController> controller(CCLayerAnimationController::create(&dummy));
|
|
|
| EXPECT_FALSE(controllerImpl->getActiveAnimation(0, CCActiveAnimation::Opacity));
|
|
|
| @@ -80,9 +80,9 @@ TEST(CCLayerAnimationControllerTest, doNotClobberStartTimes)
|
| TEST(CCLayerAnimationControllerTest, syncPauseAndResume)
|
| {
|
| FakeLayerAnimationControllerClient dummyImpl;
|
| - OwnPtr<CCLayerAnimationController> controllerImpl(CCLayerAnimationController::create(&dummyImpl));
|
| + scoped_ptr<CCLayerAnimationController> controllerImpl(CCLayerAnimationController::create(&dummyImpl));
|
| FakeLayerAnimationControllerClient dummy;
|
| - OwnPtr<CCLayerAnimationController> controller(CCLayerAnimationController::create(&dummy));
|
| + scoped_ptr<CCLayerAnimationController> controller(CCLayerAnimationController::create(&dummy));
|
|
|
| EXPECT_FALSE(controllerImpl->getActiveAnimation(0, CCActiveAnimation::Opacity));
|
|
|
| @@ -120,9 +120,9 @@ TEST(CCLayerAnimationControllerTest, syncPauseAndResume)
|
| TEST(CCLayerAnimationControllerTest, doNotSyncFinishedAnimation)
|
| {
|
| FakeLayerAnimationControllerClient dummyImpl;
|
| - OwnPtr<CCLayerAnimationController> controllerImpl(CCLayerAnimationController::create(&dummyImpl));
|
| + scoped_ptr<CCLayerAnimationController> controllerImpl(CCLayerAnimationController::create(&dummyImpl));
|
| FakeLayerAnimationControllerClient dummy;
|
| - OwnPtr<CCLayerAnimationController> controller(CCLayerAnimationController::create(&dummy));
|
| + scoped_ptr<CCLayerAnimationController> controller(CCLayerAnimationController::create(&dummy));
|
|
|
| EXPECT_FALSE(controllerImpl->getActiveAnimation(0, CCActiveAnimation::Opacity));
|
|
|
| @@ -151,14 +151,14 @@ TEST(CCLayerAnimationControllerTest, doNotSyncFinishedAnimation)
|
| // Tests that transitioning opacity from 0 to 1 works as expected.
|
| TEST(CCLayerAnimationControllerTest, TrivialTransition)
|
| {
|
| - OwnPtr<CCAnimationEventsVector> events(adoptPtr(new CCAnimationEventsVector));
|
| + scoped_ptr<CCAnimationEventsVector> events(make_scoped_ptr(new CCAnimationEventsVector));
|
| FakeLayerAnimationControllerClient dummy;
|
| - OwnPtr<CCLayerAnimationController> controller(
|
| + scoped_ptr<CCLayerAnimationController> controller(
|
| CCLayerAnimationController::create(&dummy));
|
|
|
| - OwnPtr<CCActiveAnimation> toAdd(createActiveAnimation(adoptPtr(new FakeFloatTransition(1, 0, 1)), 1, CCActiveAnimation::Opacity));
|
| + scoped_ptr<CCActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<CCAnimationCurve>(), 1, CCActiveAnimation::Opacity));
|
|
|
| - controller->addAnimation(toAdd.release());
|
| + controller->addAnimation(toAdd.Pass());
|
| controller->animate(0, events.get());
|
| EXPECT_TRUE(controller->hasActiveAnimation());
|
| EXPECT_EQ(0, dummy.opacity());
|
| @@ -170,16 +170,16 @@ TEST(CCLayerAnimationControllerTest, TrivialTransition)
|
| // Tests animations that are waiting for a synchronized start time do not finish.
|
| TEST(CCLayerAnimationControllerTest, AnimationsWaitingForStartTimeDoNotFinishIfTheyWaitLongerToStartThanTheirDuration)
|
| {
|
| - OwnPtr<CCAnimationEventsVector> events(adoptPtr(new CCAnimationEventsVector));
|
| + scoped_ptr<CCAnimationEventsVector> events(make_scoped_ptr(new CCAnimationEventsVector));
|
| FakeLayerAnimationControllerClient dummy;
|
| - OwnPtr<CCLayerAnimationController> controller(
|
| + scoped_ptr<CCLayerAnimationController> controller(
|
| CCLayerAnimationController::create(&dummy));
|
|
|
| - OwnPtr<CCActiveAnimation> toAdd(createActiveAnimation(adoptPtr(new FakeFloatTransition(1, 0, 1)), 1, CCActiveAnimation::Opacity));
|
| + scoped_ptr<CCActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<CCAnimationCurve>(), 1, CCActiveAnimation::Opacity));
|
| toAdd->setNeedsSynchronizedStartTime(true);
|
|
|
| // We should pause at the first keyframe indefinitely waiting for that animation to start.
|
| - controller->addAnimation(toAdd.release());
|
| + controller->addAnimation(toAdd.Pass());
|
| controller->animate(0, events.get());
|
| EXPECT_TRUE(controller->hasActiveAnimation());
|
| EXPECT_EQ(0, dummy.opacity());
|
| @@ -200,13 +200,13 @@ TEST(CCLayerAnimationControllerTest, AnimationsWaitingForStartTimeDoNotFinishIfT
|
| // Tests that two queued animations affecting the same property run in sequence.
|
| TEST(CCLayerAnimationControllerTest, TrivialQueuing)
|
| {
|
| - OwnPtr<CCAnimationEventsVector> events(adoptPtr(new CCAnimationEventsVector));
|
| + scoped_ptr<CCAnimationEventsVector> events(make_scoped_ptr(new CCAnimationEventsVector));
|
| FakeLayerAnimationControllerClient dummy;
|
| - OwnPtr<CCLayerAnimationController> controller(
|
| + scoped_ptr<CCLayerAnimationController> controller(
|
| CCLayerAnimationController::create(&dummy));
|
|
|
| - controller->addAnimation(createActiveAnimation(adoptPtr(new FakeFloatTransition(1, 0, 1)), 1, CCActiveAnimation::Opacity));
|
| - controller->addAnimation(createActiveAnimation(adoptPtr(new FakeFloatTransition(1, 1, 0.5)), 2, CCActiveAnimation::Opacity));
|
| + controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<CCAnimationCurve>(), 1, CCActiveAnimation::Opacity));
|
| + controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 1, 0.5)).PassAs<CCAnimationCurve>(), 2, CCActiveAnimation::Opacity));
|
|
|
| controller->animate(0, events.get());
|
| EXPECT_TRUE(controller->hasActiveAnimation());
|
| @@ -222,18 +222,18 @@ TEST(CCLayerAnimationControllerTest, TrivialQueuing)
|
| // Tests interrupting a transition with another transition.
|
| TEST(CCLayerAnimationControllerTest, Interrupt)
|
| {
|
| - OwnPtr<CCAnimationEventsVector> events(adoptPtr(new CCAnimationEventsVector));
|
| + scoped_ptr<CCAnimationEventsVector> events(make_scoped_ptr(new CCAnimationEventsVector));
|
| FakeLayerAnimationControllerClient dummy;
|
| - OwnPtr<CCLayerAnimationController> controller(
|
| + scoped_ptr<CCLayerAnimationController> controller(
|
| CCLayerAnimationController::create(&dummy));
|
| - controller->addAnimation(createActiveAnimation(adoptPtr(new FakeFloatTransition(1, 0, 1)), 1, CCActiveAnimation::Opacity));
|
| + controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<CCAnimationCurve>(), 1, CCActiveAnimation::Opacity));
|
| controller->animate(0, events.get());
|
| EXPECT_TRUE(controller->hasActiveAnimation());
|
| EXPECT_EQ(0, dummy.opacity());
|
|
|
| - OwnPtr<CCActiveAnimation> toAdd(createActiveAnimation(adoptPtr(new FakeFloatTransition(1, 1, 0.5)), 2, CCActiveAnimation::Opacity));
|
| + scoped_ptr<CCActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 1, 0.5)).PassAs<CCAnimationCurve>(), 2, CCActiveAnimation::Opacity));
|
| toAdd->setRunState(CCActiveAnimation::WaitingForNextTick, 0);
|
| - controller->addAnimation(toAdd.release());
|
| + controller->addAnimation(toAdd.Pass());
|
|
|
| // Since the animation was in the WaitingForNextTick state, it should start right in
|
| // this call to animate.
|
| @@ -248,14 +248,14 @@ TEST(CCLayerAnimationControllerTest, Interrupt)
|
| // Tests scheduling two animations to run together when only one property is free.
|
| TEST(CCLayerAnimationControllerTest, ScheduleTogetherWhenAPropertyIsBlocked)
|
| {
|
| - OwnPtr<CCAnimationEventsVector> events(adoptPtr(new CCAnimationEventsVector));
|
| + scoped_ptr<CCAnimationEventsVector> events(make_scoped_ptr(new CCAnimationEventsVector));
|
| FakeLayerAnimationControllerClient dummy;
|
| - OwnPtr<CCLayerAnimationController> controller(
|
| + scoped_ptr<CCLayerAnimationController> controller(
|
| CCLayerAnimationController::create(&dummy));
|
|
|
| - controller->addAnimation(createActiveAnimation(adoptPtr(new FakeTransformTransition(1)), 1, CCActiveAnimation::Transform));
|
| - controller->addAnimation(createActiveAnimation(adoptPtr(new FakeTransformTransition(1)), 2, CCActiveAnimation::Transform));
|
| - controller->addAnimation(createActiveAnimation(adoptPtr(new FakeFloatTransition(1, 0, 1)), 2, CCActiveAnimation::Opacity));
|
| + controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeTransformTransition(1)).PassAs<CCAnimationCurve>(), 1, CCActiveAnimation::Transform));
|
| + controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeTransformTransition(1)).PassAs<CCAnimationCurve>(), 2, CCActiveAnimation::Transform));
|
| + controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<CCAnimationCurve>(), 2, CCActiveAnimation::Opacity));
|
|
|
| controller->animate(0, events.get());
|
| EXPECT_EQ(0, dummy.opacity());
|
| @@ -275,14 +275,14 @@ TEST(CCLayerAnimationControllerTest, ScheduleTogetherWhenAPropertyIsBlocked)
|
| // for both to finish).
|
| TEST(CCLayerAnimationControllerTest, ScheduleTogetherWithAnAnimWaiting)
|
| {
|
| - OwnPtr<CCAnimationEventsVector> events(adoptPtr(new CCAnimationEventsVector));
|
| + scoped_ptr<CCAnimationEventsVector> events(make_scoped_ptr(new CCAnimationEventsVector));
|
| FakeLayerAnimationControllerClient dummy;
|
| - OwnPtr<CCLayerAnimationController> controller(
|
| + scoped_ptr<CCLayerAnimationController> controller(
|
| CCLayerAnimationController::create(&dummy));
|
|
|
| - controller->addAnimation(createActiveAnimation(adoptPtr(new FakeTransformTransition(2)), 1, CCActiveAnimation::Transform));
|
| - controller->addAnimation(createActiveAnimation(adoptPtr(new FakeFloatTransition(1, 0, 1)), 1, CCActiveAnimation::Opacity));
|
| - controller->addAnimation(createActiveAnimation(adoptPtr(new FakeFloatTransition(1, 1, 0.5)), 2, CCActiveAnimation::Opacity));
|
| + controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeTransformTransition(2)).PassAs<CCAnimationCurve>(), 1, CCActiveAnimation::Transform));
|
| + controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<CCAnimationCurve>(), 1, CCActiveAnimation::Opacity));
|
| + controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 1, 0.5)).PassAs<CCAnimationCurve>(), 2, CCActiveAnimation::Opacity));
|
|
|
| // Animations with id 1 should both start now.
|
| controller->animate(0, events.get());
|
| @@ -305,15 +305,15 @@ TEST(CCLayerAnimationControllerTest, ScheduleTogetherWithAnAnimWaiting)
|
| // Tests scheduling an animation to start in the future.
|
| TEST(CCLayerAnimationControllerTest, ScheduleAnimation)
|
| {
|
| - OwnPtr<CCAnimationEventsVector> events(adoptPtr(new CCAnimationEventsVector));
|
| + scoped_ptr<CCAnimationEventsVector> events(make_scoped_ptr(new CCAnimationEventsVector));
|
| FakeLayerAnimationControllerClient dummy;
|
| - OwnPtr<CCLayerAnimationController> controller(
|
| + scoped_ptr<CCLayerAnimationController> controller(
|
| CCLayerAnimationController::create(&dummy));
|
|
|
| - OwnPtr<CCActiveAnimation> toAdd(createActiveAnimation(adoptPtr(new FakeFloatTransition(1, 0, 1)), 1, CCActiveAnimation::Opacity));
|
| + scoped_ptr<CCActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<CCAnimationCurve>(), 1, CCActiveAnimation::Opacity));
|
| toAdd->setRunState(CCActiveAnimation::WaitingForStartTime, 0);
|
| toAdd->setStartTime(1);
|
| - controller->addAnimation(toAdd.release());
|
| + controller->addAnimation(toAdd.Pass());
|
|
|
| controller->animate(0, events.get());
|
| EXPECT_TRUE(controller->hasActiveAnimation());
|
| @@ -329,17 +329,17 @@ TEST(CCLayerAnimationControllerTest, ScheduleAnimation)
|
| // Tests scheduling an animation to start in the future that's interrupting a running animation.
|
| TEST(CCLayerAnimationControllerTest, ScheduledAnimationInterruptsRunningAnimation)
|
| {
|
| - OwnPtr<CCAnimationEventsVector> events(adoptPtr(new CCAnimationEventsVector));
|
| + scoped_ptr<CCAnimationEventsVector> events(make_scoped_ptr(new CCAnimationEventsVector));
|
| FakeLayerAnimationControllerClient dummy;
|
| - OwnPtr<CCLayerAnimationController> controller(
|
| + scoped_ptr<CCLayerAnimationController> controller(
|
| CCLayerAnimationController::create(&dummy));
|
|
|
| - controller->addAnimation(createActiveAnimation(adoptPtr(new FakeFloatTransition(2, 0, 1)), 1, CCActiveAnimation::Opacity));
|
| + controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0, 1)).PassAs<CCAnimationCurve>(), 1, CCActiveAnimation::Opacity));
|
|
|
| - OwnPtr<CCActiveAnimation> toAdd(createActiveAnimation(adoptPtr(new FakeFloatTransition(1, 0.5, 0)), 2, CCActiveAnimation::Opacity));
|
| + scoped_ptr<CCActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0.5, 0)).PassAs<CCAnimationCurve>(), 2, CCActiveAnimation::Opacity));
|
| toAdd->setRunState(CCActiveAnimation::WaitingForStartTime, 0);
|
| toAdd->setStartTime(1);
|
| - controller->addAnimation(toAdd.release());
|
| + controller->addAnimation(toAdd.Pass());
|
|
|
| // First 2s opacity transition should start immediately.
|
| controller->animate(0, events.get());
|
| @@ -360,19 +360,19 @@ TEST(CCLayerAnimationControllerTest, ScheduledAnimationInterruptsRunningAnimatio
|
| // and there is yet another animation queued to start later.
|
| TEST(CCLayerAnimationControllerTest, ScheduledAnimationInterruptsRunningAnimationWithAnimInQueue)
|
| {
|
| - OwnPtr<CCAnimationEventsVector> events(adoptPtr(new CCAnimationEventsVector));
|
| + scoped_ptr<CCAnimationEventsVector> events(make_scoped_ptr(new CCAnimationEventsVector));
|
| FakeLayerAnimationControllerClient dummy;
|
| - OwnPtr<CCLayerAnimationController> controller(
|
| + scoped_ptr<CCLayerAnimationController> controller(
|
| CCLayerAnimationController::create(&dummy));
|
|
|
| - controller->addAnimation(createActiveAnimation(adoptPtr(new FakeFloatTransition(2, 0, 1)), 1, CCActiveAnimation::Opacity));
|
| + controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0, 1)).PassAs<CCAnimationCurve>(), 1, CCActiveAnimation::Opacity));
|
|
|
| - OwnPtr<CCActiveAnimation> toAdd(createActiveAnimation(adoptPtr(new FakeFloatTransition(2, 0.5, 0)), 2, CCActiveAnimation::Opacity));
|
| + scoped_ptr<CCActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0.5, 0)).PassAs<CCAnimationCurve>(), 2, CCActiveAnimation::Opacity));
|
| toAdd->setRunState(CCActiveAnimation::WaitingForStartTime, 0);
|
| toAdd->setStartTime(1);
|
| - controller->addAnimation(toAdd.release());
|
| + controller->addAnimation(toAdd.Pass());
|
|
|
| - controller->addAnimation(createActiveAnimation(adoptPtr(new FakeFloatTransition(1, 0, 0.75)), 3, CCActiveAnimation::Opacity));
|
| + controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 0.75)).PassAs<CCAnimationCurve>(), 3, CCActiveAnimation::Opacity));
|
|
|
| // First 2s opacity transition should start immediately.
|
| controller->animate(0, events.get());
|
| @@ -396,14 +396,14 @@ TEST(CCLayerAnimationControllerTest, ScheduledAnimationInterruptsRunningAnimatio
|
| // Test that a looping animation loops and for the correct number of iterations.
|
| TEST(CCLayerAnimationControllerTest, TrivialLooping)
|
| {
|
| - OwnPtr<CCAnimationEventsVector> events(adoptPtr(new CCAnimationEventsVector));
|
| + scoped_ptr<CCAnimationEventsVector> events(make_scoped_ptr(new CCAnimationEventsVector));
|
| FakeLayerAnimationControllerClient dummy;
|
| - OwnPtr<CCLayerAnimationController> controller(
|
| + scoped_ptr<CCLayerAnimationController> controller(
|
| CCLayerAnimationController::create(&dummy));
|
|
|
| - OwnPtr<CCActiveAnimation> toAdd(createActiveAnimation(adoptPtr(new FakeFloatTransition(1, 0, 1)), 1, CCActiveAnimation::Opacity));
|
| + scoped_ptr<CCActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<CCAnimationCurve>(), 1, CCActiveAnimation::Opacity));
|
| toAdd->setIterations(3);
|
| - controller->addAnimation(toAdd.release());
|
| + controller->addAnimation(toAdd.Pass());
|
|
|
| controller->animate(0, events.get());
|
| EXPECT_TRUE(controller->hasActiveAnimation());
|
| @@ -432,15 +432,15 @@ TEST(CCLayerAnimationControllerTest, TrivialLooping)
|
| // Test that an infinitely looping animation does indeed go until aborted.
|
| TEST(CCLayerAnimationControllerTest, InfiniteLooping)
|
| {
|
| - OwnPtr<CCAnimationEventsVector> events(adoptPtr(new CCAnimationEventsVector));
|
| + scoped_ptr<CCAnimationEventsVector> events(make_scoped_ptr(new CCAnimationEventsVector));
|
| FakeLayerAnimationControllerClient dummy;
|
| - OwnPtr<CCLayerAnimationController> controller(
|
| + scoped_ptr<CCLayerAnimationController> controller(
|
| CCLayerAnimationController::create(&dummy));
|
|
|
| const int id = 1;
|
| - OwnPtr<CCActiveAnimation> toAdd(createActiveAnimation(adoptPtr(new FakeFloatTransition(1, 0, 1)), id, CCActiveAnimation::Opacity));
|
| + scoped_ptr<CCActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<CCAnimationCurve>(), id, CCActiveAnimation::Opacity));
|
| toAdd->setIterations(-1);
|
| - controller->addAnimation(toAdd.release());
|
| + controller->addAnimation(toAdd.Pass());
|
|
|
| controller->animate(0, events.get());
|
| EXPECT_TRUE(controller->hasActiveAnimation());
|
| @@ -468,13 +468,13 @@ TEST(CCLayerAnimationControllerTest, InfiniteLooping)
|
| // Test that pausing and resuming work as expected.
|
| TEST(CCLayerAnimationControllerTest, PauseResume)
|
| {
|
| - OwnPtr<CCAnimationEventsVector> events(adoptPtr(new CCAnimationEventsVector));
|
| + scoped_ptr<CCAnimationEventsVector> events(make_scoped_ptr(new CCAnimationEventsVector));
|
| FakeLayerAnimationControllerClient dummy;
|
| - OwnPtr<CCLayerAnimationController> controller(
|
| + scoped_ptr<CCLayerAnimationController> controller(
|
| CCLayerAnimationController::create(&dummy));
|
|
|
| const int id = 1;
|
| - controller->addAnimation(createActiveAnimation(adoptPtr(new FakeFloatTransition(1, 0, 1)), id, CCActiveAnimation::Opacity));
|
| + controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<CCAnimationCurve>(), id, CCActiveAnimation::Opacity));
|
|
|
| controller->animate(0, events.get());
|
| EXPECT_TRUE(controller->hasActiveAnimation());
|
| @@ -503,15 +503,15 @@ TEST(CCLayerAnimationControllerTest, PauseResume)
|
|
|
| TEST(CCLayerAnimationControllerTest, AbortAGroupedAnimation)
|
| {
|
| - OwnPtr<CCAnimationEventsVector> events(adoptPtr(new CCAnimationEventsVector));
|
| + scoped_ptr<CCAnimationEventsVector> events(make_scoped_ptr(new CCAnimationEventsVector));
|
| FakeLayerAnimationControllerClient dummy;
|
| - OwnPtr<CCLayerAnimationController> controller(
|
| + scoped_ptr<CCLayerAnimationController> controller(
|
| CCLayerAnimationController::create(&dummy));
|
|
|
| const int id = 1;
|
| - controller->addAnimation(createActiveAnimation(adoptPtr(new FakeTransformTransition(1)), id, CCActiveAnimation::Transform));
|
| - controller->addAnimation(createActiveAnimation(adoptPtr(new FakeFloatTransition(2, 0, 1)), id, CCActiveAnimation::Opacity));
|
| - controller->addAnimation(createActiveAnimation(adoptPtr(new FakeFloatTransition(1, 1, 0.75)), 2, CCActiveAnimation::Opacity));
|
| + controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeTransformTransition(1)).PassAs<CCAnimationCurve>(), id, CCActiveAnimation::Transform));
|
| + controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0, 1)).PassAs<CCAnimationCurve>(), id, CCActiveAnimation::Opacity));
|
| + controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 1, 0.75)).PassAs<CCAnimationCurve>(), 2, CCActiveAnimation::Opacity));
|
|
|
| controller->animate(0, events.get());
|
| EXPECT_TRUE(controller->hasActiveAnimation());
|
| @@ -533,15 +533,15 @@ TEST(CCLayerAnimationControllerTest, AbortAGroupedAnimation)
|
| TEST(CCLayerAnimationControllerTest, ForceSyncWhenSynchronizedStartTimeNeeded)
|
| {
|
| FakeLayerAnimationControllerClient dummyImpl;
|
| - OwnPtr<CCLayerAnimationController> controllerImpl(CCLayerAnimationController::create(&dummyImpl));
|
| - OwnPtr<CCAnimationEventsVector> events(adoptPtr(new CCAnimationEventsVector));
|
| + scoped_ptr<CCLayerAnimationController> controllerImpl(CCLayerAnimationController::create(&dummyImpl));
|
| + scoped_ptr<CCAnimationEventsVector> events(make_scoped_ptr(new CCAnimationEventsVector));
|
| FakeLayerAnimationControllerClient dummy;
|
| - OwnPtr<CCLayerAnimationController> controller(
|
| + scoped_ptr<CCLayerAnimationController> controller(
|
| CCLayerAnimationController::create(&dummy));
|
|
|
| - OwnPtr<CCActiveAnimation> toAdd(createActiveAnimation(adoptPtr(new FakeFloatTransition(2, 0, 1)), 0, CCActiveAnimation::Opacity));
|
| + scoped_ptr<CCActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0, 1)).PassAs<CCAnimationCurve>(), 0, CCActiveAnimation::Opacity));
|
| toAdd->setNeedsSynchronizedStartTime(true);
|
| - controller->addAnimation(toAdd.release());
|
| + controller->addAnimation(toAdd.Pass());
|
|
|
| controller->animate(0, 0);
|
| EXPECT_TRUE(controller->hasActiveAnimation());
|
|
|