| Index: cc/CCLayerAnimationController.cpp
|
| diff --git a/cc/CCLayerAnimationController.cpp b/cc/CCLayerAnimationController.cpp
|
| index 6c64ac78551b72570872796e90af77eab6435b52..50392944968a737078bb7c190185e1e703ba9f13 100644
|
| --- a/cc/CCLayerAnimationController.cpp
|
| +++ b/cc/CCLayerAnimationController.cpp
|
| @@ -26,9 +26,9 @@ CCLayerAnimationController::~CCLayerAnimationController()
|
| {
|
| }
|
|
|
| -PassOwnPtr<CCLayerAnimationController> CCLayerAnimationController::create(CCLayerAnimationControllerClient* client)
|
| +scoped_ptr<CCLayerAnimationController> CCLayerAnimationController::create(CCLayerAnimationControllerClient* client)
|
| {
|
| - return adoptPtr(new CCLayerAnimationController(client));
|
| + return make_scoped_ptr(new CCLayerAnimationController(client));
|
| }
|
|
|
| void CCLayerAnimationController::pauseAnimation(int animationId, double timeOffset)
|
| @@ -108,9 +108,9 @@ void CCLayerAnimationController::animate(double monotonicTime, CCAnimationEvents
|
| startAnimationsWaitingForTargetAvailability(monotonicTime, events);
|
| }
|
|
|
| -void CCLayerAnimationController::addAnimation(PassOwnPtr<CCActiveAnimation> animation)
|
| +void CCLayerAnimationController::addAnimation(scoped_ptr<CCActiveAnimation> animation)
|
| {
|
| - m_activeAnimations.append(animation);
|
| + m_activeAnimations.append(animation.Pass());
|
| }
|
|
|
| CCActiveAnimation* CCLayerAnimationController::getActiveAnimation(int groupId, CCActiveAnimation::TargetProperty targetProperty) const
|
| @@ -183,9 +183,9 @@ void CCLayerAnimationController::pushNewAnimationsToImplThread(CCLayerAnimationC
|
| // The new animation should be set to run as soon as possible.
|
| CCActiveAnimation::RunState initialRunState = CCActiveAnimation::WaitingForTargetAvailability;
|
| double startTime = 0;
|
| - OwnPtr<CCActiveAnimation> toAdd(m_activeAnimations[i]->cloneAndInitialize(CCActiveAnimation::ControllingInstance, initialRunState, startTime));
|
| + scoped_ptr<CCActiveAnimation> toAdd(m_activeAnimations[i]->cloneAndInitialize(CCActiveAnimation::ControllingInstance, initialRunState, startTime));
|
| ASSERT(!toAdd->needsSynchronizedStartTime());
|
| - controllerImpl->addAnimation(toAdd.release());
|
| + controllerImpl->addAnimation(toAdd.Pass());
|
| }
|
| }
|
|
|
| @@ -348,17 +348,17 @@ void CCLayerAnimationController::replaceImplThreadAnimations(CCLayerAnimationCon
|
| {
|
| controllerImpl->m_activeAnimations.clear();
|
| for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
|
| - OwnPtr<CCActiveAnimation> toAdd;
|
| + scoped_ptr<CCActiveAnimation> toAdd;
|
| if (m_activeAnimations[i]->needsSynchronizedStartTime()) {
|
| // We haven't received an animation started notification yet, so it
|
| // is important that we add it in a 'waiting' and not 'running' state.
|
| CCActiveAnimation::RunState initialRunState = CCActiveAnimation::WaitingForTargetAvailability;
|
| double startTime = 0;
|
| - toAdd = m_activeAnimations[i]->cloneAndInitialize(CCActiveAnimation::ControllingInstance, initialRunState, startTime);
|
| + toAdd = m_activeAnimations[i]->cloneAndInitialize(CCActiveAnimation::ControllingInstance, initialRunState, startTime).Pass();
|
| } else
|
| - toAdd = m_activeAnimations[i]->clone(CCActiveAnimation::ControllingInstance);
|
| + toAdd = m_activeAnimations[i]->clone(CCActiveAnimation::ControllingInstance).Pass();
|
|
|
| - controllerImpl->addAnimation(toAdd.release());
|
| + controllerImpl->addAnimation(toAdd.Pass());
|
| }
|
| }
|
|
|
|
|