| Index: src/gpu/GrTextureProvider.cpp
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| diff --git a/src/gpu/GrTextureProvider.cpp b/src/gpu/GrTextureProvider.cpp
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..c195398917dc828f14c75a7eaa803a94d836db32
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| --- /dev/null
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| +++ b/src/gpu/GrTextureProvider.cpp
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| @@ -0,0 +1,134 @@
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| +
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| +/*
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| + * Copyright 2015 Google Inc.
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| + *
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| + * Use of this source code is governed by a BSD-style license that can be
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| + * found in the LICENSE file.
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| + */
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| +
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| +#include "GrTextureProvider.h"
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| +#include "GrTexturePriv.h"
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| +#include "GrResourceCache.h"
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| +#include "GrGpu.h"
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| +
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| +enum ScratchTextureFlags {
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| +    kExact_ScratchTextureFlag           = 0x1,
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| +    kNoPendingIO_ScratchTextureFlag     = 0x2,
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| +    kNoCreate_ScratchTextureFlag        = 0x4,
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| +};
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| +
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| +GrTexture* GrTextureProvider::createTexture(const GrSurfaceDesc& desc, bool budgeted,
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| +                                            const void* srcData, size_t rowBytes) {
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| +    if (this->isAbandoned()) {
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| +        return NULL;
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| +    }
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| +    if ((desc.fFlags & kRenderTarget_GrSurfaceFlag) &&
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| +        !fGpu->caps()->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) {
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| +        return NULL;
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| +    }
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| +    if (!GrPixelConfigIsCompressed(desc.fConfig)) {
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| +        static const uint32_t kFlags = kExact_ScratchTextureFlag |
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| +                                       kNoCreate_ScratchTextureFlag;
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| +        if (GrTexture* texture = this->internalRefScratchTexture(desc, kFlags)) {
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| +            if (!srcData || texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
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| +                                                 srcData, rowBytes)) {
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| +                if (!budgeted) {
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| +                    texture->resourcePriv().makeUnbudgeted();
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| +                }
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| +                return texture;
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| +            }
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| +            texture->unref();
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| +        }
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| +    }
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| +    return fGpu->createTexture(desc, budgeted, srcData, rowBytes);
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| +}
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| +
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| +GrTexture* GrTextureProvider::refScratchTexture(const GrSurfaceDesc& desc, ScratchTexMatch match,
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| +                                                bool calledDuringFlush) {
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| +    if (this->isAbandoned()) {
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| +        return NULL;
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| +    }
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| +    // Currently we don't recycle compressed textures as scratch.
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| +    if (GrPixelConfigIsCompressed(desc.fConfig)) {
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| +        return NULL;
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| +    } else {
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| +        uint32_t flags = 0;
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| +        if (kExact_ScratchTexMatch == match) {
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| +            flags |= kExact_ScratchTextureFlag;
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| +        }
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| +        if (calledDuringFlush) {
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| +            flags |= kNoPendingIO_ScratchTextureFlag;
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| +        }
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| +        return this->internalRefScratchTexture(desc, flags);
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| +    }
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| +}
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| +
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| +GrTexture* GrTextureProvider::internalRefScratchTexture(const GrSurfaceDesc& inDesc,
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| +                                                        uint32_t flags) {
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| +    SkASSERT(!this->isAbandoned());
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| +    SkASSERT(!GrPixelConfigIsCompressed(inDesc.fConfig));
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| +
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| +    SkTCopyOnFirstWrite<GrSurfaceDesc> desc(inDesc);
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| +
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| +    if (fGpu->caps()->reuseScratchTextures() || (desc->fFlags & kRenderTarget_GrSurfaceFlag)) {
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| +        if (!(kExact_ScratchTextureFlag & flags)) {
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| +            // bin by pow2 with a reasonable min
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| +            static const int MIN_SIZE = 16;
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| +            GrSurfaceDesc* wdesc = desc.writable();
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| +            wdesc->fWidth  = SkTMax(MIN_SIZE, GrNextPow2(desc->fWidth));
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| +            wdesc->fHeight = SkTMax(MIN_SIZE, GrNextPow2(desc->fHeight));
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| +        }
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| +
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| +        GrScratchKey key;
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| +        GrTexturePriv::ComputeScratchKey(*desc, &key);
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| +        uint32_t scratchFlags = 0;
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| +        if (kNoPendingIO_ScratchTextureFlag & flags) {
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| +            scratchFlags = GrResourceCache::kRequireNoPendingIO_ScratchFlag;
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| +        } else  if (!(desc->fFlags & kRenderTarget_GrSurfaceFlag)) {
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| +            // If it is not a render target then it will most likely be populated by
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| +            // writePixels() which will trigger a flush if the texture has pending IO.
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| +            scratchFlags = GrResourceCache::kPreferNoPendingIO_ScratchFlag;
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| +        }
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| +        GrGpuResource* resource = fCache->findAndRefScratchResource(key, scratchFlags);
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| +        if (resource) {
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| +            GrSurface* surface = static_cast<GrSurface*>(resource);
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| +            GrRenderTarget* rt = surface->asRenderTarget();
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| +            if (rt && fGpu->caps()->discardRenderTargetSupport()) {
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| +                rt->discard();
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| +            }
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| +            return surface->asTexture();
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| +        }
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| +    }
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| +
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| +    if (!(kNoCreate_ScratchTextureFlag & flags)) {
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| +        return fGpu->createTexture(*desc, true, NULL, 0);
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| +    }
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| +
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| +    return NULL;
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| +}
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| +
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| +GrTexture* GrTextureProvider::wrapBackendTexture(const GrBackendTextureDesc& desc) {
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| +    if (this->isAbandoned()) {
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| +        return NULL;
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| +    }
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| +    return fGpu->wrapBackendTexture(desc);
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| +}
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| +
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| +GrRenderTarget* GrTextureProvider::wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc) {
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| +    return this->isAbandoned() ? NULL : fGpu->wrapBackendRenderTarget(desc);
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| +}
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| +
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| +void GrTextureProvider::assignUniqueKeyToResource(const GrUniqueKey& key, GrGpuResource* resource) {
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| +    if (this->isAbandoned() || !resource) {
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| +        return;
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| +    }
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| +    resource->resourcePriv().setUniqueKey(key);
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| +}
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| +
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| +bool GrTextureProvider::existsResourceWithUniqueKey(const GrUniqueKey& key) const {
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| +    return this->isAbandoned() ? false : fCache->hasUniqueKey(key);
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| +}
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| +
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| +GrGpuResource* GrTextureProvider::findAndRefResourceByUniqueKey(const GrUniqueKey& key) {
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| +    return this->isAbandoned() ? NULL : fCache->findAndRefUniqueResource(key);
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| +}
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| 
 |