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Side by Side Diff: src/gpu/GrTextureProvider.cpp

Issue 1107973004: Pull cache out of GrContext (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fixpicturerenderer.cpp Created 5 years, 7 months ago
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1
2 /*
3 * Copyright 2015 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9 #include "GrTextureProvider.h"
10 #include "GrTexturePriv.h"
11 #include "GrResourceCache.h"
12 #include "GrGpu.h"
13
14 enum ScratchTextureFlags {
15 kExact_ScratchTextureFlag = 0x1,
16 kNoPendingIO_ScratchTextureFlag = 0x2,
17 kNoCreate_ScratchTextureFlag = 0x4,
18 };
19
20 GrTexture* GrTextureProvider::createTexture(const GrSurfaceDesc& desc, bool budg eted,
21 const void* srcData, size_t rowBytes ) {
22 if (this->isAbandoned()) {
23 return NULL;
24 }
25 if ((desc.fFlags & kRenderTarget_GrSurfaceFlag) &&
26 !fGpu->caps()->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) {
27 return NULL;
28 }
29 if (!GrPixelConfigIsCompressed(desc.fConfig)) {
30 static const uint32_t kFlags = kExact_ScratchTextureFlag |
31 kNoCreate_ScratchTextureFlag;
32 if (GrTexture* texture = this->internalRefScratchTexture(desc, kFlags)) {
33 if (!srcData || texture->writePixels(0, 0, desc.fWidth, desc.fHeight , desc.fConfig,
34 srcData, rowBytes)) {
35 if (!budgeted) {
36 texture->resourcePriv().makeUnbudgeted();
37 }
38 return texture;
39 }
40 texture->unref();
41 }
42 }
43 return fGpu->createTexture(desc, budgeted, srcData, rowBytes);
44 }
45
46 GrTexture* GrTextureProvider::refScratchTexture(const GrSurfaceDesc& desc, Scrat chTexMatch match,
47 bool calledDuringFlush) {
48 if (this->isAbandoned()) {
49 return NULL;
50 }
51 // Currently we don't recycle compressed textures as scratch.
52 if (GrPixelConfigIsCompressed(desc.fConfig)) {
53 return NULL;
54 } else {
55 uint32_t flags = 0;
56 if (kExact_ScratchTexMatch == match) {
57 flags |= kExact_ScratchTextureFlag;
58 }
59 if (calledDuringFlush) {
60 flags |= kNoPendingIO_ScratchTextureFlag;
61 }
62 return this->internalRefScratchTexture(desc, flags);
63 }
64 }
65
66 GrTexture* GrTextureProvider::internalRefScratchTexture(const GrSurfaceDesc& inD esc,
67 uint32_t flags) {
68 SkASSERT(!this->isAbandoned());
69 SkASSERT(!GrPixelConfigIsCompressed(inDesc.fConfig));
70
71 SkTCopyOnFirstWrite<GrSurfaceDesc> desc(inDesc);
72
73 if (fGpu->caps()->reuseScratchTextures() || (desc->fFlags & kRenderTarget_Gr SurfaceFlag)) {
74 if (!(kExact_ScratchTextureFlag & flags)) {
75 // bin by pow2 with a reasonable min
76 static const int MIN_SIZE = 16;
77 GrSurfaceDesc* wdesc = desc.writable();
78 wdesc->fWidth = SkTMax(MIN_SIZE, GrNextPow2(desc->fWidth));
79 wdesc->fHeight = SkTMax(MIN_SIZE, GrNextPow2(desc->fHeight));
80 }
81
82 GrScratchKey key;
83 GrTexturePriv::ComputeScratchKey(*desc, &key);
84 uint32_t scratchFlags = 0;
85 if (kNoPendingIO_ScratchTextureFlag & flags) {
86 scratchFlags = GrResourceCache::kRequireNoPendingIO_ScratchFlag;
87 } else if (!(desc->fFlags & kRenderTarget_GrSurfaceFlag)) {
88 // If it is not a render target then it will most likely be populate d by
89 // writePixels() which will trigger a flush if the texture has pendi ng IO.
90 scratchFlags = GrResourceCache::kPreferNoPendingIO_ScratchFlag;
91 }
92 GrGpuResource* resource = fCache->findAndRefScratchResource(key, scratch Flags);
93 if (resource) {
94 GrSurface* surface = static_cast<GrSurface*>(resource);
95 GrRenderTarget* rt = surface->asRenderTarget();
96 if (rt && fGpu->caps()->discardRenderTargetSupport()) {
97 rt->discard();
98 }
99 return surface->asTexture();
100 }
101 }
102
103 if (!(kNoCreate_ScratchTextureFlag & flags)) {
104 return fGpu->createTexture(*desc, true, NULL, 0);
105 }
106
107 return NULL;
108 }
109
110 GrTexture* GrTextureProvider::wrapBackendTexture(const GrBackendTextureDesc& des c) {
111 if (this->isAbandoned()) {
112 return NULL;
113 }
114 return fGpu->wrapBackendTexture(desc);
115 }
116
117 GrRenderTarget* GrTextureProvider::wrapBackendRenderTarget(const GrBackendRender TargetDesc& desc) {
118 return this->isAbandoned() ? NULL : fGpu->wrapBackendRenderTarget(desc);
119 }
120
121 void GrTextureProvider::assignUniqueKeyToResource(const GrUniqueKey& key, GrGpuR esource* resource) {
122 if (this->isAbandoned() || !resource) {
123 return;
124 }
125 resource->resourcePriv().setUniqueKey(key);
126 }
127
128 bool GrTextureProvider::existsResourceWithUniqueKey(const GrUniqueKey& key) cons t {
129 return this->isAbandoned() ? false : fCache->hasUniqueKey(key);
130 }
131
132 GrGpuResource* GrTextureProvider::findAndRefResourceByUniqueKey(const GrUniqueKe y& key) {
133 return this->isAbandoned() ? NULL : fCache->findAndRefUniqueResource(key);
134 }
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