Index: experimental/SkV8Example/SkV8Example.h |
diff --git a/experimental/SkV8Example/SkV8Example.h b/experimental/SkV8Example/SkV8Example.h |
index 97cf58017122f860d2fdb29b78644bc94ebc8c97..878e1f0f1f8db13a1ce9a5d863711af648637576 100644 |
--- a/experimental/SkV8Example/SkV8Example.h |
+++ b/experimental/SkV8Example/SkV8Example.h |
@@ -14,36 +14,86 @@ |
#include "SkWindow.h" |
- |
using namespace v8; |
- |
class SkCanvas; |
- |
+class JsCanvas; |
class SkV8ExampleWindow : public SkOSWindow { |
public: |
- SkV8ExampleWindow(void* hwnd, |
- Isolate* isolate, |
- Handle<Context> context, |
- Handle<Script> script); |
- |
+ SkV8ExampleWindow(void* hwnd, JsCanvas* canvas); |
protected: |
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE; |
- |
- |
#ifdef SK_BUILD_FOR_WIN |
virtual void onHandleInval(const SkIRect&) SK_OVERRIDE; |
#endif |
private: |
typedef SkOSWindow INHERITED; |
+ SkScalar fRotationAngle; |
+ JsCanvas* fJsCanvas; |
+}; |
+ |
+ |
+// Provides the canvas implementation in JS, and the OnDraw() method in C++ |
+// that's used to bridge from C++ to JS. Should be used in JS as: |
+// |
+// function onDraw(canvas) { |
+// canvas.drawRect(); |
+// canvas.inval(); |
+// } |
+// |
+class JsCanvas { |
+public: |
+ JsCanvas(Isolate* isolate) |
+ : fIsolate(isolate) |
+ , fCanvas(NULL) |
+ , fWindow(NULL) |
+ {} |
+ ~JsCanvas(); |
+ |
+ // Parse the script. |
+ bool initialize(const char script[]); |
+ |
+ // Call this with the SkCanvas you want onDraw to draw on. |
+ void onDraw(SkCanvas* canvas, SkOSWindow* window); |
+ |
+private: |
+ // Implementation of the canvas.drawRect() JS function. |
+ static void drawRect(const v8::FunctionCallbackInfo<Value>& args); |
+ |
+ // Implementation of the canvas.inval() JS function. |
+ static void inval(const v8::FunctionCallbackInfo<Value>& args); |
+ |
+ // Get the pointer out of obj. |
+ static JsCanvas* unwrap(Handle<Object> obj); |
+ |
+ // Create a template for JS object associated with JsCanvas, called lazily |
+ // by Wrap() and the results are stored in fCanvasTemplate; |
+ Handle<ObjectTemplate> makeCanvasTemplate(); |
+ |
+ // Wrap the 'this' pointer into an Object. Can be retrieved via Unwrap. |
+ Handle<Object> wrap(); |
+ |
Isolate* fIsolate; |
+ |
+ // Only valid when inside OnDraw(). |
+ SkCanvas* fCanvas; |
+ |
+ // Only valid when inside OnDraw(). |
+ SkOSWindow* fWindow; |
+ |
+ // The context that the script will be parsed into. |
Persistent<Context> fContext; |
- Persistent<Script> fScript; |
- SkScalar fRotationAngle; |
+ |
+ // A handle to the onDraw function defined in the script. |
+ Persistent<Function> fOnDraw; |
+ |
+ // The template for what a canvas object looks like. The canvas object is |
+ // what's passed into the JS onDraw() function. |
+ static Persistent<ObjectTemplate> fCanvasTemplate; |
}; |
#endif |