| Index: experimental/SkV8Example/SkV8Example.cpp
|
| diff --git a/experimental/SkV8Example/SkV8Example.cpp b/experimental/SkV8Example/SkV8Example.cpp
|
| index 93f9d707cc5a08cb40c8987eac7107b890229338..3c7a5f36425dc7a69f71dcfe703fc91a98a6de92 100644
|
| --- a/experimental/SkV8Example/SkV8Example.cpp
|
| +++ b/experimental/SkV8Example/SkV8Example.cpp
|
| @@ -33,139 +33,201 @@ void application_term() {
|
|
|
| // Extracts a C string from a V8 Utf8Value.
|
| const char* ToCString(const v8::String::Utf8Value& value) {
|
| - return *value ? *value : "<string conversion failed>";
|
| + return *value ? *value : "<string conversion failed>";
|
| }
|
|
|
| // Slight modification to an original function found in the V8 sample shell.cc.
|
| void reportException(Isolate* isolate, TryCatch* try_catch) {
|
| - HandleScope handle_scope(isolate);
|
| - String::Utf8Value exception(try_catch->Exception());
|
| - const char* exception_string = ToCString(exception);
|
| - Handle<Message> message = try_catch->Message();
|
| - if (message.IsEmpty()) {
|
| - // V8 didn't provide any extra information about this error; just
|
| - // print the exception.
|
| - fprintf(stderr, "%s\n", exception_string);
|
| - } else {
|
| - // Print (filename):(line number): (message).
|
| - String::Utf8Value filename(message->GetScriptResourceName());
|
| - const char* filename_string = ToCString(filename);
|
| - int linenum = message->GetLineNumber();
|
| - fprintf(stderr, "%s:%i: %s\n", filename_string, linenum, exception_string);
|
| - // Print line of source code.
|
| - String::Utf8Value sourceline(message->GetSourceLine());
|
| - const char* sourceline_string = ToCString(sourceline);
|
| - fprintf(stderr, "%s\n", sourceline_string);
|
| - // Print wavy underline.
|
| - int start = message->GetStartColumn();
|
| - for (int i = 0; i < start; i++) {
|
| - fprintf(stderr, " ");
|
| + HandleScope handleScope(isolate);
|
| + String::Utf8Value exception(try_catch->Exception());
|
| + const char* exception_string = ToCString(exception);
|
| + Handle<Message> message = try_catch->Message();
|
| + if (message.IsEmpty()) {
|
| + // V8 didn't provide any extra information about this error; just
|
| + // print the exception.
|
| + fprintf(stderr, "%s\n", exception_string);
|
| + } else {
|
| + // Print (filename):(line number): (message).
|
| + String::Utf8Value filename(message->GetScriptResourceName());
|
| + const char* filename_string = ToCString(filename);
|
| + int linenum = message->GetLineNumber();
|
| + fprintf(stderr,
|
| + "%s:%i: %s\n", filename_string, linenum, exception_string);
|
| + // Print line of source code.
|
| + String::Utf8Value sourceline(message->GetSourceLine());
|
| + const char* sourceline_string = ToCString(sourceline);
|
| + fprintf(stderr, "%s\n", sourceline_string);
|
| + // Print wavy underline.
|
| + int start = message->GetStartColumn();
|
| + for (int i = 0; i < start; i++) {
|
| + fprintf(stderr, " ");
|
| + }
|
| + int end = message->GetEndColumn();
|
| + for (int i = start; i < end; i++) {
|
| + fprintf(stderr, "^");
|
| + }
|
| + fprintf(stderr, "\n");
|
| + String::Utf8Value stack_trace(try_catch->StackTrace());
|
| + if (stack_trace.length() > 0) {
|
| + const char* stack_trace_string = ToCString(stack_trace);
|
| + fprintf(stderr, "%s\n", stack_trace_string);
|
| + }
|
| }
|
| - int end = message->GetEndColumn();
|
| - for (int i = start; i < end; i++) {
|
| - fprintf(stderr, "^");
|
| - }
|
| - fprintf(stderr, "\n");
|
| - String::Utf8Value stack_trace(try_catch->StackTrace());
|
| - if (stack_trace.length() > 0) {
|
| - const char* stack_trace_string = ToCString(stack_trace);
|
| - fprintf(stderr, "%s\n", stack_trace_string);
|
| - }
|
| - }
|
| }
|
|
|
| -SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd,
|
| - Isolate* isolate,
|
| - Handle<Context> context,
|
| - Handle<Script> script)
|
| +SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsCanvas* canvas)
|
| : INHERITED(hwnd)
|
| - , fIsolate(isolate)
|
| + , fJsCanvas(canvas)
|
| {
|
| - // Convert the Handle<> objects into Persistent<> objects using Reset().
|
| - fContext.Reset(isolate, context);
|
| - fScript.Reset(isolate, script);
|
| -
|
| fRotationAngle = SkIntToScalar(0);
|
| this->setConfig(SkBitmap::kARGB_8888_Config);
|
| this->setVisibleP(true);
|
| this->setClipToBounds(false);
|
| }
|
|
|
| -// Simple global for the Draw function.
|
| -SkCanvas* gCanvas = NULL;
|
| +JsCanvas* JsCanvas::unwrap(Handle<Object> obj) {
|
| + Handle<External> field = Handle<External>::Cast(obj->GetInternalField(0));
|
| + void* ptr = field->Value();
|
| + return static_cast<JsCanvas*>(ptr);
|
| +}
|
| +
|
| +void JsCanvas::inval(const v8::FunctionCallbackInfo<Value>& args) {
|
| + unwrap(args.This())->fWindow->inval(NULL);
|
| +}
|
| +
|
| +void JsCanvas::drawRect(const v8::FunctionCallbackInfo<Value>& args) {
|
| + SkCanvas* canvas = unwrap(args.This())->fCanvas;
|
| +
|
| + canvas->drawColor(SK_ColorWHITE);
|
| +
|
| + // Draw a rectangle with red paint.
|
| + SkPaint paint;
|
| + paint.setColor(SK_ColorRED);
|
| + SkRect rect = {
|
| + SkIntToScalar(10), SkIntToScalar(10),
|
| + SkIntToScalar(128), SkIntToScalar(128)
|
| + };
|
| + canvas->drawRect(rect, paint);
|
| +}
|
| +
|
| +Persistent<ObjectTemplate> JsCanvas::fCanvasTemplate;
|
| +
|
| +Handle<ObjectTemplate> JsCanvas::makeCanvasTemplate() {
|
| + EscapableHandleScope handleScope(fIsolate);
|
| +
|
| + Local<ObjectTemplate> result = ObjectTemplate::New();
|
| +
|
| + // Add a field to store the pointer to a JsCanvas instance.
|
| + result->SetInternalFieldCount(1);
|
| +
|
| + // Add accessors for each of the fields of the canvas object.
|
| + result->Set(
|
| + String::NewFromUtf8(
|
| + fIsolate, "drawRect", String::kInternalizedString),
|
| + FunctionTemplate::New(drawRect));
|
| + result->Set(
|
| + String::NewFromUtf8(
|
| + fIsolate, "inval", String::kInternalizedString),
|
| + FunctionTemplate::New(inval));
|
| +
|
| + // Return the result through the current handle scope.
|
| + return handleScope.Escape(result);
|
| +}
|
| +
|
| +
|
| +// Wraps 'this' in a Javascript object.
|
| +Handle<Object> JsCanvas::wrap() {
|
| + // Handle scope for temporary handles.
|
| + EscapableHandleScope handleScope(fIsolate);
|
| +
|
| + // Fetch the template for creating JavaScript JsCanvas wrappers.
|
| + // It only has to be created once, which we do on demand.
|
| + if (fCanvasTemplate.IsEmpty()) {
|
| + Handle<ObjectTemplate> raw_template = this->makeCanvasTemplate();
|
| + fCanvasTemplate.Reset(fIsolate, raw_template);
|
| + }
|
| + Handle<ObjectTemplate> templ =
|
| + Local<ObjectTemplate>::New(fIsolate, fCanvasTemplate);
|
|
|
| + // Create an empty JsCanvas wrapper.
|
| + Local<Object> result = templ->NewInstance();
|
|
|
| -// Draw is called from within V8 when the Javascript function draw() is called.
|
| -void Draw(const v8::FunctionCallbackInfo<v8::Value>& args) {
|
| - if (NULL == gCanvas) {
|
| - printf("Can't Draw Now.\n");
|
| - return;
|
| - }
|
| + // Wrap the raw C++ pointer in an External so it can be referenced
|
| + // from within JavaScript.
|
| + Handle<External> canvasPtr = External::New(fIsolate, this);
|
|
|
| - gCanvas->drawColor(SK_ColorWHITE);
|
| - SkPaint paint;
|
| - paint.setColor(SK_ColorRED);
|
| + // Store the canvas pointer in the JavaScript wrapper.
|
| + result->SetInternalField(0, canvasPtr);
|
|
|
| - // Draw a rectangle with blue paint
|
| - SkRect rect = {
|
| - SkIntToScalar(10), SkIntToScalar(10),
|
| - SkIntToScalar(128), SkIntToScalar(128)
|
| - };
|
| - gCanvas->drawRect(rect, paint);
|
| + // Return the result through the current handle scope. Since each
|
| + // of these handles will go away when the handle scope is deleted
|
| + // we need to call Close to let one, the result, escape into the
|
| + // outer handle scope.
|
| + return handleScope.Escape(result);
|
| +}
|
| +
|
| +void JsCanvas::onDraw(SkCanvas* canvas, SkOSWindow* window) {
|
| + // Record canvas and window in this.
|
| + fCanvas = canvas;
|
| + fWindow = window;
|
| +
|
| + // Create a handle scope to keep the temporary object references.
|
| + HandleScope handleScope(fIsolate);
|
| +
|
| + // Create a local context from our global context.
|
| + Local<Context> context = Local<Context>::New(fIsolate, fContext);
|
| +
|
| + // Enter the context so all the remaining operations take place there.
|
| + Context::Scope contextScope(context);
|
| +
|
| + // Wrap the C++ this pointer in a JavaScript wrapper.
|
| + Handle<Object> canvasObj = this->wrap();
|
| +
|
| + // Set up an exception handler before calling the Process function.
|
| + TryCatch tryCatch;
|
| +
|
| + // Invoke the process function, giving the global object as 'this'
|
| + // and one argument, this JsCanvas.
|
| + const int argc = 1;
|
| + Handle<Value> argv[argc] = { canvasObj };
|
| + Local<Function> onDraw =
|
| + Local<Function>::New(fIsolate, fOnDraw);
|
| + Handle<Value> result = onDraw->Call(context->Global(), argc, argv);
|
| +
|
| + // Handle any exceptions or output.
|
| + if (result.IsEmpty()) {
|
| + SkASSERT(tryCatch.HasCaught());
|
| + // Print errors that happened during execution.
|
| + reportException(fIsolate, &tryCatch);
|
| + } else {
|
| + SkASSERT(!tryCatch.HasCaught());
|
| + if (!result->IsUndefined()) {
|
| + // If all went well and the result wasn't undefined then print
|
| + // the returned value.
|
| + String::Utf8Value str(result);
|
| + const char* cstr = ToCString(str);
|
| + printf("%s\n", cstr);
|
| + }
|
| + }
|
| }
|
|
|
| void SkV8ExampleWindow::onDraw(SkCanvas* canvas) {
|
| - printf("Draw\n");
|
| -
|
| - gCanvas = canvas;
|
| - canvas->save();
|
| - fRotationAngle += SkDoubleToScalar(0.2);
|
| - if (fRotationAngle > SkDoubleToScalar(360.0)) {
|
| - fRotationAngle -= SkDoubleToScalar(360.0);
|
| - }
|
| - canvas->rotate(fRotationAngle);
|
| -
|
| - // Create a Handle scope for temporary references.
|
| - HandleScope handle_scope(fIsolate);
|
| -
|
| - // Create a local context from our persistent context.
|
| - Local<Context> context =
|
| - Local<Context>::New(fIsolate, fContext);
|
| -
|
| - // Enter the context so all operations take place within it.
|
| - Context::Scope context_scope(context);
|
| -
|
| - TryCatch try_catch;
|
| -
|
| - // Create a local script from our persistent script.
|
| - Local<Script> script =
|
| - Local<Script>::New(fIsolate, fScript);
|
| -
|
| - // Run the script.
|
| - Handle<Value> result = script->Run();
|
| -
|
| - if (result.IsEmpty()) {
|
| - SkASSERT(try_catch.HasCaught());
|
| - // Print errors that happened during execution.
|
| - reportException(fIsolate, &try_catch);
|
| - } else {
|
| - SkASSERT(!try_catch.HasCaught());
|
| - if (!result->IsUndefined()) {
|
| - // If all went well and the result wasn't undefined then print
|
| - // the returned value.
|
| - String::Utf8Value str(result);
|
| - const char* cstr = ToCString(str);
|
| - printf("%s\n", cstr);
|
| +
|
| + canvas->save();
|
| +
|
| + fRotationAngle += SkDoubleToScalar(0.2);
|
| + if (fRotationAngle > SkDoubleToScalar(360.0)) {
|
| + fRotationAngle -= SkDoubleToScalar(360.0);
|
| }
|
| - }
|
|
|
| - canvas->restore();
|
| + canvas->rotate(fRotationAngle);
|
|
|
| - // Trigger an invalidation which should trigger another redraw to simulate
|
| - // animation.
|
| - this->inval(NULL);
|
| + // Now jump into JS and call the onDraw(canvas) method defined there.
|
| + fJsCanvas->onDraw(canvas, this);
|
|
|
| - INHERITED::onDraw(canvas);
|
| + canvas->restore();
|
| +
|
| + INHERITED::onDraw(canvas);
|
| }
|
|
|
|
|
| @@ -185,49 +247,99 @@ void SkV8ExampleWindow::onHandleInval(const SkIRect& rect) {
|
| Handle<Context> createRootContext(Isolate* isolate) {
|
| // Create a template for the global object.
|
| Handle<ObjectTemplate> global = ObjectTemplate::New();
|
| - // Bind the global 'draw' function to the C++ Draw callback.
|
| - global->Set(String::NewFromUtf8(isolate, "draw"),
|
| - FunctionTemplate::New(Draw));
|
| +
|
| + // This is where we would inject any globals into the root Context
|
| + // using global->Set(...)
|
|
|
| return Context::New(isolate, NULL, global);
|
| }
|
|
|
| -SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) {
|
| - printf("Started\n");
|
|
|
| - // Get the default Isolate created at startup.
|
| - Isolate* isolate = Isolate::GetCurrent();
|
| - printf("Isolate\n");
|
| +// Parse and run script. Then fetch out the onDraw function from the global
|
| +// object.
|
| +bool JsCanvas::initialize(const char script[]) {
|
| +
|
| + // Create a stack-allocated handle scope.
|
| + HandleScope handleScope(fIsolate);
|
| +
|
| + printf("Before create context\n");
|
|
|
| - // Create a stack-allocated handle scope.
|
| - HandleScope handle_scope(isolate);
|
| + // Create a new context.
|
| + Handle<Context> context = createRootContext(fIsolate);
|
|
|
| - printf("Before create context\n");
|
| - // Create a new context.
|
| - //
|
| - Handle<Context> context = createRootContext(isolate);
|
| + // Enter the scope so all operations take place in the scope.
|
| + Context::Scope contextScope(context);
|
|
|
| - // Enter the scope so all operations take place in the scope.
|
| - Context::Scope context_scope(context);
|
| + v8::TryCatch try_catch;
|
|
|
| - v8::TryCatch try_catch;
|
| + // Compile the source code.
|
| + Handle<String> source = String::NewFromUtf8(fIsolate, script);
|
| + printf("Before Compile\n");
|
| + Handle<Script> compiled_script = Script::Compile(source);
|
| + printf("After Compile\n");
|
|
|
| - // Compile the source code.
|
| - Handle<String> source = String::NewFromUtf8(isolate, "draw();");
|
| - printf("Before Compile\n");
|
| - Handle<Script> script = Script::Compile(source);
|
| - printf("After Compile\n");
|
| + if (compiled_script.IsEmpty()) {
|
| + // Print errors that happened during compilation.
|
| + reportException(fIsolate, &try_catch);
|
| + return false;
|
| + }
|
| + printf("After Exception.\n");
|
| +
|
| + // Try running it now to create the onDraw function.
|
| + Handle<Value> result = compiled_script->Run();
|
| +
|
| + // Handle any exceptions or output.
|
| + if (result.IsEmpty()) {
|
| + SkASSERT(try_catch.HasCaught());
|
| + // Print errors that happened during execution.
|
| + reportException(fIsolate, &try_catch);
|
| + return false;
|
| + } else {
|
| + SkASSERT(!try_catch.HasCaught());
|
| + if (!result->IsUndefined()) {
|
| + // If all went well and the result wasn't undefined then print
|
| + // the returned value.
|
| + String::Utf8Value str(result);
|
| + const char* cstr = ToCString(str);
|
| + printf("%s\n", cstr);
|
| + return false;
|
| + }
|
| + }
|
| +
|
| + Handle<String> fn_name = String::NewFromUtf8(fIsolate, "onDraw");
|
| + Handle<Value> fn_val = context->Global()->Get(fn_name);
|
| +
|
| + if (!fn_val->IsFunction()) {
|
| + return false;
|
| + }
|
|
|
| - // Try running it now. It won't have a valid context, but shouldn't fail.
|
| - script->Run();
|
| + // It is a function; cast it to a Function.
|
| + Handle<Function> fn_fun = Handle<Function>::Cast(fn_val);
|
|
|
| - if (script.IsEmpty()) {
|
| - // Print errors that happened during compilation.
|
| - reportException(isolate, &try_catch);
|
| - exit(1);
|
| - }
|
| - printf("After Exception.\n");
|
| + // Store the function in a Persistent handle, since we also want that to
|
| + // remain after this call returns.
|
| + fOnDraw.Reset(fIsolate, fn_fun);
|
| +
|
| + // Also make the context persistent.
|
| + fContext.Reset(fIsolate, context);
|
| + return true;
|
| +}
|
| +
|
| +SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) {
|
| + printf("Started\n");
|
| +
|
| + // Get the default Isolate created at startup.
|
| + Isolate* isolate = Isolate::GetCurrent();
|
| +
|
| + JsCanvas* jsCanvas = new JsCanvas(isolate);
|
| + const char* script = "function onDraw(canvas){"
|
| + "canvas.drawRect();"
|
| + "canvas.inval();"
|
| + "};";
|
| + if (!jsCanvas->initialize(script)) {
|
| + printf("Failed to initialize.\n");
|
| + exit(1);
|
| + }
|
|
|
| - // SkV8ExampleWindow will make persistent handles to hold the context and script.
|
| - return new SkV8ExampleWindow(hwnd, isolate, context, script);
|
| + return new SkV8ExampleWindow(hwnd, jsCanvas);
|
| }
|
|
|