Index: experimental/SkV8Example/SkV8Example.cpp |
diff --git a/experimental/SkV8Example/SkV8Example.cpp b/experimental/SkV8Example/SkV8Example.cpp |
index 93f9d707cc5a08cb40c8987eac7107b890229338..3c7a5f36425dc7a69f71dcfe703fc91a98a6de92 100644 |
--- a/experimental/SkV8Example/SkV8Example.cpp |
+++ b/experimental/SkV8Example/SkV8Example.cpp |
@@ -33,139 +33,201 @@ void application_term() { |
// Extracts a C string from a V8 Utf8Value. |
const char* ToCString(const v8::String::Utf8Value& value) { |
- return *value ? *value : "<string conversion failed>"; |
+ return *value ? *value : "<string conversion failed>"; |
} |
// Slight modification to an original function found in the V8 sample shell.cc. |
void reportException(Isolate* isolate, TryCatch* try_catch) { |
- HandleScope handle_scope(isolate); |
- String::Utf8Value exception(try_catch->Exception()); |
- const char* exception_string = ToCString(exception); |
- Handle<Message> message = try_catch->Message(); |
- if (message.IsEmpty()) { |
- // V8 didn't provide any extra information about this error; just |
- // print the exception. |
- fprintf(stderr, "%s\n", exception_string); |
- } else { |
- // Print (filename):(line number): (message). |
- String::Utf8Value filename(message->GetScriptResourceName()); |
- const char* filename_string = ToCString(filename); |
- int linenum = message->GetLineNumber(); |
- fprintf(stderr, "%s:%i: %s\n", filename_string, linenum, exception_string); |
- // Print line of source code. |
- String::Utf8Value sourceline(message->GetSourceLine()); |
- const char* sourceline_string = ToCString(sourceline); |
- fprintf(stderr, "%s\n", sourceline_string); |
- // Print wavy underline. |
- int start = message->GetStartColumn(); |
- for (int i = 0; i < start; i++) { |
- fprintf(stderr, " "); |
+ HandleScope handleScope(isolate); |
+ String::Utf8Value exception(try_catch->Exception()); |
+ const char* exception_string = ToCString(exception); |
+ Handle<Message> message = try_catch->Message(); |
+ if (message.IsEmpty()) { |
+ // V8 didn't provide any extra information about this error; just |
+ // print the exception. |
+ fprintf(stderr, "%s\n", exception_string); |
+ } else { |
+ // Print (filename):(line number): (message). |
+ String::Utf8Value filename(message->GetScriptResourceName()); |
+ const char* filename_string = ToCString(filename); |
+ int linenum = message->GetLineNumber(); |
+ fprintf(stderr, |
+ "%s:%i: %s\n", filename_string, linenum, exception_string); |
+ // Print line of source code. |
+ String::Utf8Value sourceline(message->GetSourceLine()); |
+ const char* sourceline_string = ToCString(sourceline); |
+ fprintf(stderr, "%s\n", sourceline_string); |
+ // Print wavy underline. |
+ int start = message->GetStartColumn(); |
+ for (int i = 0; i < start; i++) { |
+ fprintf(stderr, " "); |
+ } |
+ int end = message->GetEndColumn(); |
+ for (int i = start; i < end; i++) { |
+ fprintf(stderr, "^"); |
+ } |
+ fprintf(stderr, "\n"); |
+ String::Utf8Value stack_trace(try_catch->StackTrace()); |
+ if (stack_trace.length() > 0) { |
+ const char* stack_trace_string = ToCString(stack_trace); |
+ fprintf(stderr, "%s\n", stack_trace_string); |
+ } |
} |
- int end = message->GetEndColumn(); |
- for (int i = start; i < end; i++) { |
- fprintf(stderr, "^"); |
- } |
- fprintf(stderr, "\n"); |
- String::Utf8Value stack_trace(try_catch->StackTrace()); |
- if (stack_trace.length() > 0) { |
- const char* stack_trace_string = ToCString(stack_trace); |
- fprintf(stderr, "%s\n", stack_trace_string); |
- } |
- } |
} |
-SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, |
- Isolate* isolate, |
- Handle<Context> context, |
- Handle<Script> script) |
+SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsCanvas* canvas) |
: INHERITED(hwnd) |
- , fIsolate(isolate) |
+ , fJsCanvas(canvas) |
{ |
- // Convert the Handle<> objects into Persistent<> objects using Reset(). |
- fContext.Reset(isolate, context); |
- fScript.Reset(isolate, script); |
- |
fRotationAngle = SkIntToScalar(0); |
this->setConfig(SkBitmap::kARGB_8888_Config); |
this->setVisibleP(true); |
this->setClipToBounds(false); |
} |
-// Simple global for the Draw function. |
-SkCanvas* gCanvas = NULL; |
+JsCanvas* JsCanvas::unwrap(Handle<Object> obj) { |
+ Handle<External> field = Handle<External>::Cast(obj->GetInternalField(0)); |
+ void* ptr = field->Value(); |
+ return static_cast<JsCanvas*>(ptr); |
+} |
+ |
+void JsCanvas::inval(const v8::FunctionCallbackInfo<Value>& args) { |
+ unwrap(args.This())->fWindow->inval(NULL); |
+} |
+ |
+void JsCanvas::drawRect(const v8::FunctionCallbackInfo<Value>& args) { |
+ SkCanvas* canvas = unwrap(args.This())->fCanvas; |
+ |
+ canvas->drawColor(SK_ColorWHITE); |
+ |
+ // Draw a rectangle with red paint. |
+ SkPaint paint; |
+ paint.setColor(SK_ColorRED); |
+ SkRect rect = { |
+ SkIntToScalar(10), SkIntToScalar(10), |
+ SkIntToScalar(128), SkIntToScalar(128) |
+ }; |
+ canvas->drawRect(rect, paint); |
+} |
+ |
+Persistent<ObjectTemplate> JsCanvas::fCanvasTemplate; |
+ |
+Handle<ObjectTemplate> JsCanvas::makeCanvasTemplate() { |
+ EscapableHandleScope handleScope(fIsolate); |
+ |
+ Local<ObjectTemplate> result = ObjectTemplate::New(); |
+ |
+ // Add a field to store the pointer to a JsCanvas instance. |
+ result->SetInternalFieldCount(1); |
+ |
+ // Add accessors for each of the fields of the canvas object. |
+ result->Set( |
+ String::NewFromUtf8( |
+ fIsolate, "drawRect", String::kInternalizedString), |
+ FunctionTemplate::New(drawRect)); |
+ result->Set( |
+ String::NewFromUtf8( |
+ fIsolate, "inval", String::kInternalizedString), |
+ FunctionTemplate::New(inval)); |
+ |
+ // Return the result through the current handle scope. |
+ return handleScope.Escape(result); |
+} |
+ |
+ |
+// Wraps 'this' in a Javascript object. |
+Handle<Object> JsCanvas::wrap() { |
+ // Handle scope for temporary handles. |
+ EscapableHandleScope handleScope(fIsolate); |
+ |
+ // Fetch the template for creating JavaScript JsCanvas wrappers. |
+ // It only has to be created once, which we do on demand. |
+ if (fCanvasTemplate.IsEmpty()) { |
+ Handle<ObjectTemplate> raw_template = this->makeCanvasTemplate(); |
+ fCanvasTemplate.Reset(fIsolate, raw_template); |
+ } |
+ Handle<ObjectTemplate> templ = |
+ Local<ObjectTemplate>::New(fIsolate, fCanvasTemplate); |
+ // Create an empty JsCanvas wrapper. |
+ Local<Object> result = templ->NewInstance(); |
-// Draw is called from within V8 when the Javascript function draw() is called. |
-void Draw(const v8::FunctionCallbackInfo<v8::Value>& args) { |
- if (NULL == gCanvas) { |
- printf("Can't Draw Now.\n"); |
- return; |
- } |
+ // Wrap the raw C++ pointer in an External so it can be referenced |
+ // from within JavaScript. |
+ Handle<External> canvasPtr = External::New(fIsolate, this); |
- gCanvas->drawColor(SK_ColorWHITE); |
- SkPaint paint; |
- paint.setColor(SK_ColorRED); |
+ // Store the canvas pointer in the JavaScript wrapper. |
+ result->SetInternalField(0, canvasPtr); |
- // Draw a rectangle with blue paint |
- SkRect rect = { |
- SkIntToScalar(10), SkIntToScalar(10), |
- SkIntToScalar(128), SkIntToScalar(128) |
- }; |
- gCanvas->drawRect(rect, paint); |
+ // Return the result through the current handle scope. Since each |
+ // of these handles will go away when the handle scope is deleted |
+ // we need to call Close to let one, the result, escape into the |
+ // outer handle scope. |
+ return handleScope.Escape(result); |
+} |
+ |
+void JsCanvas::onDraw(SkCanvas* canvas, SkOSWindow* window) { |
+ // Record canvas and window in this. |
+ fCanvas = canvas; |
+ fWindow = window; |
+ |
+ // Create a handle scope to keep the temporary object references. |
+ HandleScope handleScope(fIsolate); |
+ |
+ // Create a local context from our global context. |
+ Local<Context> context = Local<Context>::New(fIsolate, fContext); |
+ |
+ // Enter the context so all the remaining operations take place there. |
+ Context::Scope contextScope(context); |
+ |
+ // Wrap the C++ this pointer in a JavaScript wrapper. |
+ Handle<Object> canvasObj = this->wrap(); |
+ |
+ // Set up an exception handler before calling the Process function. |
+ TryCatch tryCatch; |
+ |
+ // Invoke the process function, giving the global object as 'this' |
+ // and one argument, this JsCanvas. |
+ const int argc = 1; |
+ Handle<Value> argv[argc] = { canvasObj }; |
+ Local<Function> onDraw = |
+ Local<Function>::New(fIsolate, fOnDraw); |
+ Handle<Value> result = onDraw->Call(context->Global(), argc, argv); |
+ |
+ // Handle any exceptions or output. |
+ if (result.IsEmpty()) { |
+ SkASSERT(tryCatch.HasCaught()); |
+ // Print errors that happened during execution. |
+ reportException(fIsolate, &tryCatch); |
+ } else { |
+ SkASSERT(!tryCatch.HasCaught()); |
+ if (!result->IsUndefined()) { |
+ // If all went well and the result wasn't undefined then print |
+ // the returned value. |
+ String::Utf8Value str(result); |
+ const char* cstr = ToCString(str); |
+ printf("%s\n", cstr); |
+ } |
+ } |
} |
void SkV8ExampleWindow::onDraw(SkCanvas* canvas) { |
- printf("Draw\n"); |
- |
- gCanvas = canvas; |
- canvas->save(); |
- fRotationAngle += SkDoubleToScalar(0.2); |
- if (fRotationAngle > SkDoubleToScalar(360.0)) { |
- fRotationAngle -= SkDoubleToScalar(360.0); |
- } |
- canvas->rotate(fRotationAngle); |
- |
- // Create a Handle scope for temporary references. |
- HandleScope handle_scope(fIsolate); |
- |
- // Create a local context from our persistent context. |
- Local<Context> context = |
- Local<Context>::New(fIsolate, fContext); |
- |
- // Enter the context so all operations take place within it. |
- Context::Scope context_scope(context); |
- |
- TryCatch try_catch; |
- |
- // Create a local script from our persistent script. |
- Local<Script> script = |
- Local<Script>::New(fIsolate, fScript); |
- |
- // Run the script. |
- Handle<Value> result = script->Run(); |
- |
- if (result.IsEmpty()) { |
- SkASSERT(try_catch.HasCaught()); |
- // Print errors that happened during execution. |
- reportException(fIsolate, &try_catch); |
- } else { |
- SkASSERT(!try_catch.HasCaught()); |
- if (!result->IsUndefined()) { |
- // If all went well and the result wasn't undefined then print |
- // the returned value. |
- String::Utf8Value str(result); |
- const char* cstr = ToCString(str); |
- printf("%s\n", cstr); |
+ |
+ canvas->save(); |
+ |
+ fRotationAngle += SkDoubleToScalar(0.2); |
+ if (fRotationAngle > SkDoubleToScalar(360.0)) { |
+ fRotationAngle -= SkDoubleToScalar(360.0); |
} |
- } |
- canvas->restore(); |
+ canvas->rotate(fRotationAngle); |
- // Trigger an invalidation which should trigger another redraw to simulate |
- // animation. |
- this->inval(NULL); |
+ // Now jump into JS and call the onDraw(canvas) method defined there. |
+ fJsCanvas->onDraw(canvas, this); |
- INHERITED::onDraw(canvas); |
+ canvas->restore(); |
+ |
+ INHERITED::onDraw(canvas); |
} |
@@ -185,49 +247,99 @@ void SkV8ExampleWindow::onHandleInval(const SkIRect& rect) { |
Handle<Context> createRootContext(Isolate* isolate) { |
// Create a template for the global object. |
Handle<ObjectTemplate> global = ObjectTemplate::New(); |
- // Bind the global 'draw' function to the C++ Draw callback. |
- global->Set(String::NewFromUtf8(isolate, "draw"), |
- FunctionTemplate::New(Draw)); |
+ |
+ // This is where we would inject any globals into the root Context |
+ // using global->Set(...) |
return Context::New(isolate, NULL, global); |
} |
-SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) { |
- printf("Started\n"); |
- // Get the default Isolate created at startup. |
- Isolate* isolate = Isolate::GetCurrent(); |
- printf("Isolate\n"); |
+// Parse and run script. Then fetch out the onDraw function from the global |
+// object. |
+bool JsCanvas::initialize(const char script[]) { |
+ |
+ // Create a stack-allocated handle scope. |
+ HandleScope handleScope(fIsolate); |
+ |
+ printf("Before create context\n"); |
- // Create a stack-allocated handle scope. |
- HandleScope handle_scope(isolate); |
+ // Create a new context. |
+ Handle<Context> context = createRootContext(fIsolate); |
- printf("Before create context\n"); |
- // Create a new context. |
- // |
- Handle<Context> context = createRootContext(isolate); |
+ // Enter the scope so all operations take place in the scope. |
+ Context::Scope contextScope(context); |
- // Enter the scope so all operations take place in the scope. |
- Context::Scope context_scope(context); |
+ v8::TryCatch try_catch; |
- v8::TryCatch try_catch; |
+ // Compile the source code. |
+ Handle<String> source = String::NewFromUtf8(fIsolate, script); |
+ printf("Before Compile\n"); |
+ Handle<Script> compiled_script = Script::Compile(source); |
+ printf("After Compile\n"); |
- // Compile the source code. |
- Handle<String> source = String::NewFromUtf8(isolate, "draw();"); |
- printf("Before Compile\n"); |
- Handle<Script> script = Script::Compile(source); |
- printf("After Compile\n"); |
+ if (compiled_script.IsEmpty()) { |
+ // Print errors that happened during compilation. |
+ reportException(fIsolate, &try_catch); |
+ return false; |
+ } |
+ printf("After Exception.\n"); |
+ |
+ // Try running it now to create the onDraw function. |
+ Handle<Value> result = compiled_script->Run(); |
+ |
+ // Handle any exceptions or output. |
+ if (result.IsEmpty()) { |
+ SkASSERT(try_catch.HasCaught()); |
+ // Print errors that happened during execution. |
+ reportException(fIsolate, &try_catch); |
+ return false; |
+ } else { |
+ SkASSERT(!try_catch.HasCaught()); |
+ if (!result->IsUndefined()) { |
+ // If all went well and the result wasn't undefined then print |
+ // the returned value. |
+ String::Utf8Value str(result); |
+ const char* cstr = ToCString(str); |
+ printf("%s\n", cstr); |
+ return false; |
+ } |
+ } |
+ |
+ Handle<String> fn_name = String::NewFromUtf8(fIsolate, "onDraw"); |
+ Handle<Value> fn_val = context->Global()->Get(fn_name); |
+ |
+ if (!fn_val->IsFunction()) { |
+ return false; |
+ } |
- // Try running it now. It won't have a valid context, but shouldn't fail. |
- script->Run(); |
+ // It is a function; cast it to a Function. |
+ Handle<Function> fn_fun = Handle<Function>::Cast(fn_val); |
- if (script.IsEmpty()) { |
- // Print errors that happened during compilation. |
- reportException(isolate, &try_catch); |
- exit(1); |
- } |
- printf("After Exception.\n"); |
+ // Store the function in a Persistent handle, since we also want that to |
+ // remain after this call returns. |
+ fOnDraw.Reset(fIsolate, fn_fun); |
+ |
+ // Also make the context persistent. |
+ fContext.Reset(fIsolate, context); |
+ return true; |
+} |
+ |
+SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) { |
+ printf("Started\n"); |
+ |
+ // Get the default Isolate created at startup. |
+ Isolate* isolate = Isolate::GetCurrent(); |
+ |
+ JsCanvas* jsCanvas = new JsCanvas(isolate); |
+ const char* script = "function onDraw(canvas){" |
+ "canvas.drawRect();" |
+ "canvas.inval();" |
+ "};"; |
+ if (!jsCanvas->initialize(script)) { |
+ printf("Failed to initialize.\n"); |
+ exit(1); |
+ } |
- // SkV8ExampleWindow will make persistent handles to hold the context and script. |
- return new SkV8ExampleWindow(hwnd, isolate, context, script); |
+ return new SkV8ExampleWindow(hwnd, jsCanvas); |
} |