Chromium Code Reviews| Index: experimental/SkV8Example/SkV8Example.cpp |
| diff --git a/experimental/SkV8Example/SkV8Example.cpp b/experimental/SkV8Example/SkV8Example.cpp |
| index 93f9d707cc5a08cb40c8987eac7107b890229338..6d2d98b3ff9a7f6124d7c912590439963cbe26bb 100644 |
| --- a/experimental/SkV8Example/SkV8Example.cpp |
| +++ b/experimental/SkV8Example/SkV8Example.cpp |
| @@ -33,139 +33,201 @@ void application_term() { |
| // Extracts a C string from a V8 Utf8Value. |
| const char* ToCString(const v8::String::Utf8Value& value) { |
| - return *value ? *value : "<string conversion failed>"; |
| + return *value ? *value : "<string conversion failed>"; |
| } |
| // Slight modification to an original function found in the V8 sample shell.cc. |
| void reportException(Isolate* isolate, TryCatch* try_catch) { |
| - HandleScope handle_scope(isolate); |
| - String::Utf8Value exception(try_catch->Exception()); |
| - const char* exception_string = ToCString(exception); |
| - Handle<Message> message = try_catch->Message(); |
| - if (message.IsEmpty()) { |
| - // V8 didn't provide any extra information about this error; just |
| - // print the exception. |
| - fprintf(stderr, "%s\n", exception_string); |
| - } else { |
| - // Print (filename):(line number): (message). |
| - String::Utf8Value filename(message->GetScriptResourceName()); |
| - const char* filename_string = ToCString(filename); |
| - int linenum = message->GetLineNumber(); |
| - fprintf(stderr, "%s:%i: %s\n", filename_string, linenum, exception_string); |
| - // Print line of source code. |
| - String::Utf8Value sourceline(message->GetSourceLine()); |
| - const char* sourceline_string = ToCString(sourceline); |
| - fprintf(stderr, "%s\n", sourceline_string); |
| - // Print wavy underline. |
| - int start = message->GetStartColumn(); |
| - for (int i = 0; i < start; i++) { |
| - fprintf(stderr, " "); |
| + HandleScope handle_scope(isolate); |
| + String::Utf8Value exception(try_catch->Exception()); |
| + const char* exception_string = ToCString(exception); |
| + Handle<Message> message = try_catch->Message(); |
| + if (message.IsEmpty()) { |
| + // V8 didn't provide any extra information about this error; just |
| + // print the exception. |
| + fprintf(stderr, "%s\n", exception_string); |
| + } else { |
| + // Print (filename):(line number): (message). |
| + String::Utf8Value filename(message->GetScriptResourceName()); |
| + const char* filename_string = ToCString(filename); |
| + int linenum = message->GetLineNumber(); |
| + fprintf(stderr, |
| + "%s:%i: %s\n", filename_string, linenum, exception_string); |
| + // Print line of source code. |
| + String::Utf8Value sourceline(message->GetSourceLine()); |
| + const char* sourceline_string = ToCString(sourceline); |
| + fprintf(stderr, "%s\n", sourceline_string); |
| + // Print wavy underline. |
| + int start = message->GetStartColumn(); |
| + for (int i = 0; i < start; i++) { |
| + fprintf(stderr, " "); |
| + } |
| + int end = message->GetEndColumn(); |
| + for (int i = start; i < end; i++) { |
| + fprintf(stderr, "^"); |
| + } |
| + fprintf(stderr, "\n"); |
| + String::Utf8Value stack_trace(try_catch->StackTrace()); |
| + if (stack_trace.length() > 0) { |
| + const char* stack_trace_string = ToCString(stack_trace); |
| + fprintf(stderr, "%s\n", stack_trace_string); |
| + } |
| } |
| - int end = message->GetEndColumn(); |
| - for (int i = start; i < end; i++) { |
| - fprintf(stderr, "^"); |
| - } |
| - fprintf(stderr, "\n"); |
| - String::Utf8Value stack_trace(try_catch->StackTrace()); |
| - if (stack_trace.length() > 0) { |
| - const char* stack_trace_string = ToCString(stack_trace); |
| - fprintf(stderr, "%s\n", stack_trace_string); |
| - } |
| - } |
| } |
| -SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, |
| - Isolate* isolate, |
| - Handle<Context> context, |
| - Handle<Script> script) |
| +SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsCanvas* canvas) |
| : INHERITED(hwnd) |
| - , fIsolate(isolate) |
| + , fJsCanvas(canvas) |
| { |
| - // Convert the Handle<> objects into Persistent<> objects using Reset(). |
| - fContext.Reset(isolate, context); |
| - fScript.Reset(isolate, script); |
| - |
| fRotationAngle = SkIntToScalar(0); |
| this->setConfig(SkBitmap::kARGB_8888_Config); |
| this->setVisibleP(true); |
| this->setClipToBounds(false); |
| } |
| -// Simple global for the Draw function. |
| -SkCanvas* gCanvas = NULL; |
| +JsCanvas* JsCanvas::Unwrap(Handle<Object> obj) { |
| + Handle<External> field = Handle<External>::Cast(obj->GetInternalField(0)); |
| + void* ptr = field->Value(); |
| + return static_cast<JsCanvas*>(ptr); |
| +} |
| + |
| +void JsCanvas::Inval(const v8::FunctionCallbackInfo<Value>& args) { |
| + Unwrap(args.This())->fWindow->inval(NULL); |
| +} |
| + |
| +void JsCanvas::DrawRect(const v8::FunctionCallbackInfo<Value>& args) { |
| + SkCanvas* canvas = Unwrap(args.This())->fCanvas; |
| + |
| + canvas->drawColor(SK_ColorWHITE); |
| + |
| + // Draw a rectangle with red paint. |
| + SkPaint paint; |
| + paint.setColor(SK_ColorRED); |
| + SkRect rect = { |
| + SkIntToScalar(10), SkIntToScalar(10), |
| + SkIntToScalar(128), SkIntToScalar(128) |
| + }; |
| + canvas->drawRect(rect, paint); |
| +} |
| + |
| +Persistent<ObjectTemplate> JsCanvas::canvas_template_; |
| + |
| +Handle<ObjectTemplate> JsCanvas::MakeCanvasTemplate() { |
|
robertphillips
2013/12/10 13:40:44
handleScope?
jcgregorio
2013/12/10 14:00:04
Done.
|
| + EscapableHandleScope handle_scope(fIsolate); |
| + |
| + Local<ObjectTemplate> result = ObjectTemplate::New(); |
| + |
| + // Add a field to store the pointer to a JsCanvas instance. |
| + result->SetInternalFieldCount(1); |
| + |
| + // Add accessors for each of the fields of the canvas object. |
| + result->Set( |
| + String::NewFromUtf8( |
| + fIsolate, "drawRect", String::kInternalizedString), |
| + FunctionTemplate::New(DrawRect)); |
| + result->Set( |
| + String::NewFromUtf8( |
| + fIsolate, "inval", String::kInternalizedString), |
| + FunctionTemplate::New(Inval)); |
| + |
| + // Return the result through the current handle scope. |
| + return handle_scope.Escape(result); |
| +} |
| + |
| + |
| +// Wraps 'this' in a Javascript object. |
| +Handle<Object> JsCanvas::Wrap() { |
| + // Handle scope for temporary handles. |
|
robertphillips
2013/12/10 13:40:44
handleScope?
jcgregorio
2013/12/10 14:00:04
Done.
|
| + EscapableHandleScope handle_scope(fIsolate); |
| + |
| + // Fetch the template for creating JavaScript JsCanvas wrappers. |
| + // It only has to be created once, which we do on demand. |
| + if (canvas_template_.IsEmpty()) { |
|
robertphillips
2013/12/10 13:40:44
this->makeCanvasTemplate?
jcgregorio
2013/12/10 14:00:04
Done.
|
| + Handle<ObjectTemplate> raw_template = MakeCanvasTemplate(); |
| + canvas_template_.Reset(fIsolate, raw_template); |
| + } |
| + Handle<ObjectTemplate> templ = |
| + Local<ObjectTemplate>::New(fIsolate, canvas_template_); |
| + // Create an empty JsCanvas wrapper. |
| + Local<Object> result = templ->NewInstance(); |
| -// Draw is called from within V8 when the Javascript function draw() is called. |
| -void Draw(const v8::FunctionCallbackInfo<v8::Value>& args) { |
| - if (NULL == gCanvas) { |
| - printf("Can't Draw Now.\n"); |
| - return; |
| - } |
| + // Wrap the raw C++ pointer in an External so it can be referenced |
| + // from within JavaScript. |
|
robertphillips
2013/12/10 13:40:44
canvasPtr?
jcgregorio
2013/12/10 14:00:04
Done.
|
| + Handle<External> canvas_ptr = External::New(fIsolate, this); |
| - gCanvas->drawColor(SK_ColorWHITE); |
| - SkPaint paint; |
| - paint.setColor(SK_ColorRED); |
| + // Store the canvas pointer in the JavaScript wrapper. |
| + result->SetInternalField(0, canvas_ptr); |
| - // Draw a rectangle with blue paint |
| - SkRect rect = { |
| - SkIntToScalar(10), SkIntToScalar(10), |
| - SkIntToScalar(128), SkIntToScalar(128) |
| - }; |
| - gCanvas->drawRect(rect, paint); |
| + // Return the result through the current handle scope. Since each |
| + // of these handles will go away when the handle scope is deleted |
| + // we need to call Close to let one, the result, escape into the |
| + // outer handle scope. |
| + return handle_scope.Escape(result); |
| +} |
| + |
| +void JsCanvas::OnDraw(SkCanvas* canvas, SkOSWindow* window) { |
| + // Record canvas and window in this. |
| + fCanvas = canvas; |
| + fWindow = window; |
| + |
| + // Create a handle scope to keep the temporary object references. |
|
robertphillips
2013/12/10 13:40:44
handleScope?
jcgregorio
2013/12/10 14:00:04
Done.
|
| + HandleScope handle_scope(fIsolate); |
| + |
| + // Create a local context from our global context. |
| + Local<Context> context = Local<Context>::New(fIsolate, fContext); |
| + |
| + // Enter the context so all the remaining operations take place there. |
|
robertphillips
2013/12/10 13:40:44
contextScope?
jcgregorio
2013/12/10 14:00:04
Done.
|
| + Context::Scope context_scope(context); |
| + |
| + // Wrap the C++ this pointer in a JavaScript wrapper. |
|
robertphillips
2013/12/10 13:40:44
canvasObj?
this->wrap()?
jcgregorio
2013/12/10 14:00:04
Done.
|
| + Handle<Object> canvas_obj = Wrap(); |
| + |
| + // Set up an exception handler before calling the Process function. |
|
robertphillips
2013/12/10 13:40:44
tryCatch?
jcgregorio
2013/12/10 14:00:04
Done.
|
| + TryCatch try_catch; |
| + |
| + // Invoke the process function, giving the global object as 'this' |
| + // and one argument, this JsCanvas. |
| + const int argc = 1; |
| + Handle<Value> argv[argc] = { canvas_obj }; |
| + Local<Function> onDraw = |
| + Local<Function>::New(fIsolate, fOnDraw); |
| + Handle<Value> result = onDraw->Call(context->Global(), argc, argv); |
| + |
| + // Handle any exceptions or output. |
| + if (result.IsEmpty()) { |
| + SkASSERT(try_catch.HasCaught()); |
| + // Print errors that happened during execution. |
| + reportException(fIsolate, &try_catch); |
| + } else { |
| + SkASSERT(!try_catch.HasCaught()); |
| + if (!result->IsUndefined()) { |
| + // If all went well and the result wasn't undefined then print |
| + // the returned value. |
| + String::Utf8Value str(result); |
| + const char* cstr = ToCString(str); |
| + printf("%s\n", cstr); |
| + } |
| + } |
| } |
| void SkV8ExampleWindow::onDraw(SkCanvas* canvas) { |
| - printf("Draw\n"); |
| - |
| - gCanvas = canvas; |
| - canvas->save(); |
| - fRotationAngle += SkDoubleToScalar(0.2); |
| - if (fRotationAngle > SkDoubleToScalar(360.0)) { |
| - fRotationAngle -= SkDoubleToScalar(360.0); |
| - } |
| - canvas->rotate(fRotationAngle); |
| - |
| - // Create a Handle scope for temporary references. |
| - HandleScope handle_scope(fIsolate); |
| - |
| - // Create a local context from our persistent context. |
| - Local<Context> context = |
| - Local<Context>::New(fIsolate, fContext); |
| - |
| - // Enter the context so all operations take place within it. |
| - Context::Scope context_scope(context); |
| - |
| - TryCatch try_catch; |
| - |
| - // Create a local script from our persistent script. |
| - Local<Script> script = |
| - Local<Script>::New(fIsolate, fScript); |
| - |
| - // Run the script. |
| - Handle<Value> result = script->Run(); |
| - |
| - if (result.IsEmpty()) { |
| - SkASSERT(try_catch.HasCaught()); |
| - // Print errors that happened during execution. |
| - reportException(fIsolate, &try_catch); |
| - } else { |
| - SkASSERT(!try_catch.HasCaught()); |
| - if (!result->IsUndefined()) { |
| - // If all went well and the result wasn't undefined then print |
| - // the returned value. |
| - String::Utf8Value str(result); |
| - const char* cstr = ToCString(str); |
| - printf("%s\n", cstr); |
| + |
| + canvas->save(); |
| + |
| + fRotationAngle += SkDoubleToScalar(0.2); |
| + if (fRotationAngle > SkDoubleToScalar(360.0)) { |
| + fRotationAngle -= SkDoubleToScalar(360.0); |
| } |
| - } |
| - canvas->restore(); |
| + canvas->rotate(fRotationAngle); |
| - // Trigger an invalidation which should trigger another redraw to simulate |
| - // animation. |
| - this->inval(NULL); |
| + // Now jump into JS and call the onDraw(canvas) method defined there. |
| + fJsCanvas->OnDraw(canvas, this); |
| - INHERITED::onDraw(canvas); |
| + canvas->restore(); |
| + |
| + INHERITED::onDraw(canvas); |
| } |
| @@ -185,49 +247,99 @@ void SkV8ExampleWindow::onHandleInval(const SkIRect& rect) { |
| Handle<Context> createRootContext(Isolate* isolate) { |
| // Create a template for the global object. |
| Handle<ObjectTemplate> global = ObjectTemplate::New(); |
| - // Bind the global 'draw' function to the C++ Draw callback. |
| - global->Set(String::NewFromUtf8(isolate, "draw"), |
| - FunctionTemplate::New(Draw)); |
| + |
| + // This is where we would inject any globals into the root Context |
| + // using global->Set(...) |
| return Context::New(isolate, NULL, global); |
| } |
| -SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) { |
| - printf("Started\n"); |
| - // Get the default Isolate created at startup. |
| - Isolate* isolate = Isolate::GetCurrent(); |
| - printf("Isolate\n"); |
| +// Parse and run script. Then fetch out the onDraw function from the global |
| +// object. |
| +bool JsCanvas::Initialize(const char script[]) { |
| + |
| + // Create a stack-allocated handle scope. |
| + HandleScope handle_scope(fIsolate); |
| + |
| + printf("Before create context\n"); |
| - // Create a stack-allocated handle scope. |
| - HandleScope handle_scope(isolate); |
| + // Create a new context. |
| + Handle<Context> context = createRootContext(fIsolate); |
| - printf("Before create context\n"); |
| - // Create a new context. |
| - // |
| - Handle<Context> context = createRootContext(isolate); |
| + // Enter the scope so all operations take place in the scope. |
| + Context::Scope context_scope(context); |
| - // Enter the scope so all operations take place in the scope. |
| - Context::Scope context_scope(context); |
| + v8::TryCatch try_catch; |
| - v8::TryCatch try_catch; |
| + // Compile the source code. |
| + Handle<String> source = String::NewFromUtf8(fIsolate, script); |
| + printf("Before Compile\n"); |
| + Handle<Script> compiled_script = Script::Compile(source); |
| + printf("After Compile\n"); |
| - // Compile the source code. |
| - Handle<String> source = String::NewFromUtf8(isolate, "draw();"); |
| - printf("Before Compile\n"); |
| - Handle<Script> script = Script::Compile(source); |
| - printf("After Compile\n"); |
| + if (compiled_script.IsEmpty()) { |
| + // Print errors that happened during compilation. |
| + reportException(fIsolate, &try_catch); |
| + return false; |
| + } |
| + printf("After Exception.\n"); |
| + |
| + // Try running it now to create the onDraw function. |
| + Handle<Value> result = compiled_script->Run(); |
| + |
| + // Handle any exceptions or output. |
| + if (result.IsEmpty()) { |
| + SkASSERT(try_catch.HasCaught()); |
| + // Print errors that happened during execution. |
| + reportException(fIsolate, &try_catch); |
| + return false; |
| + } else { |
| + SkASSERT(!try_catch.HasCaught()); |
| + if (!result->IsUndefined()) { |
| + // If all went well and the result wasn't undefined then print |
| + // the returned value. |
| + String::Utf8Value str(result); |
| + const char* cstr = ToCString(str); |
| + printf("%s\n", cstr); |
| + return false; |
| + } |
| + } |
| + |
| + Handle<String> fn_name = String::NewFromUtf8(fIsolate, "onDraw"); |
| + Handle<Value> fn_val = context->Global()->Get(fn_name); |
| + |
| + if (!fn_val->IsFunction()) { |
| + return false; |
| + } |
| - // Try running it now. It won't have a valid context, but shouldn't fail. |
| - script->Run(); |
| + // It is a function; cast it to a Function. |
| + Handle<Function> fn_fun = Handle<Function>::Cast(fn_val); |
| - if (script.IsEmpty()) { |
| - // Print errors that happened during compilation. |
| - reportException(isolate, &try_catch); |
| - exit(1); |
| - } |
| - printf("After Exception.\n"); |
| + // Store the function in a Persistent handle, since we also want that to |
| + // remain after this call returns. |
| + fOnDraw.Reset(fIsolate, fn_fun); |
| + |
| + // Also make the context persistent. |
| + fContext.Reset(fIsolate, context); |
| + return true; |
| +} |
| + |
| +SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) { |
| + printf("Started\n"); |
| + |
| + // Get the default Isolate created at startup. |
| + Isolate* isolate = Isolate::GetCurrent(); |
| + |
| + JsCanvas* jsCanvas = new JsCanvas(isolate); |
| + const char* script = "function onDraw(canvas){" |
| + "canvas.drawRect();" |
| + "canvas.inval();" |
| + "};"; |
| + if (!jsCanvas->Initialize(script)) { |
| + printf("Failed to initialize.\n"); |
| + exit(1); |
| + } |
| - // SkV8ExampleWindow will make persistent handles to hold the context and script. |
| - return new SkV8ExampleWindow(hwnd, isolate, context, script); |
| + return new SkV8ExampleWindow(hwnd, jsCanvas); |
| } |