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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 * | 7 * |
8 */ | 8 */ |
9 #include <v8.h> | 9 #include <v8.h> |
10 | 10 |
(...skipping 15 matching lines...) Expand all Loading... | |
26 SkEvent::Init(); | 26 SkEvent::Init(); |
27 } | 27 } |
28 | 28 |
29 void application_term() { | 29 void application_term() { |
30 SkEvent::Term(); | 30 SkEvent::Term(); |
31 SkGraphics::Term(); | 31 SkGraphics::Term(); |
32 } | 32 } |
33 | 33 |
34 // Extracts a C string from a V8 Utf8Value. | 34 // Extracts a C string from a V8 Utf8Value. |
35 const char* ToCString(const v8::String::Utf8Value& value) { | 35 const char* ToCString(const v8::String::Utf8Value& value) { |
36 return *value ? *value : "<string conversion failed>"; | 36 return *value ? *value : "<string conversion failed>"; |
37 } | 37 } |
38 | 38 |
39 // Slight modification to an original function found in the V8 sample shell.cc. | 39 // Slight modification to an original function found in the V8 sample shell.cc. |
40 void reportException(Isolate* isolate, TryCatch* try_catch) { | 40 void reportException(Isolate* isolate, TryCatch* try_catch) { |
41 HandleScope handle_scope(isolate); | 41 HandleScope handle_scope(isolate); |
42 String::Utf8Value exception(try_catch->Exception()); | 42 String::Utf8Value exception(try_catch->Exception()); |
43 const char* exception_string = ToCString(exception); | 43 const char* exception_string = ToCString(exception); |
44 Handle<Message> message = try_catch->Message(); | 44 Handle<Message> message = try_catch->Message(); |
45 if (message.IsEmpty()) { | 45 if (message.IsEmpty()) { |
46 // V8 didn't provide any extra information about this error; just | 46 // V8 didn't provide any extra information about this error; just |
47 // print the exception. | 47 // print the exception. |
48 fprintf(stderr, "%s\n", exception_string); | 48 fprintf(stderr, "%s\n", exception_string); |
49 } else { | 49 } else { |
50 // Print (filename):(line number): (message). | 50 // Print (filename):(line number): (message). |
51 String::Utf8Value filename(message->GetScriptResourceName()); | 51 String::Utf8Value filename(message->GetScriptResourceName()); |
52 const char* filename_string = ToCString(filename); | 52 const char* filename_string = ToCString(filename); |
53 int linenum = message->GetLineNumber(); | 53 int linenum = message->GetLineNumber(); |
54 fprintf(stderr, "%s:%i: %s\n", filename_string, linenum, exception_string); | 54 fprintf(stderr, |
55 // Print line of source code. | 55 "%s:%i: %s\n", filename_string, linenum, exception_string); |
56 String::Utf8Value sourceline(message->GetSourceLine()); | 56 // Print line of source code. |
57 const char* sourceline_string = ToCString(sourceline); | 57 String::Utf8Value sourceline(message->GetSourceLine()); |
58 fprintf(stderr, "%s\n", sourceline_string); | 58 const char* sourceline_string = ToCString(sourceline); |
59 // Print wavy underline. | 59 fprintf(stderr, "%s\n", sourceline_string); |
60 int start = message->GetStartColumn(); | 60 // Print wavy underline. |
61 for (int i = 0; i < start; i++) { | 61 int start = message->GetStartColumn(); |
62 fprintf(stderr, " "); | 62 for (int i = 0; i < start; i++) { |
63 } | 63 fprintf(stderr, " "); |
64 int end = message->GetEndColumn(); | 64 } |
65 for (int i = start; i < end; i++) { | 65 int end = message->GetEndColumn(); |
66 fprintf(stderr, "^"); | 66 for (int i = start; i < end; i++) { |
67 } | 67 fprintf(stderr, "^"); |
68 fprintf(stderr, "\n"); | 68 } |
69 String::Utf8Value stack_trace(try_catch->StackTrace()); | 69 fprintf(stderr, "\n"); |
70 if (stack_trace.length() > 0) { | 70 String::Utf8Value stack_trace(try_catch->StackTrace()); |
71 const char* stack_trace_string = ToCString(stack_trace); | 71 if (stack_trace.length() > 0) { |
72 fprintf(stderr, "%s\n", stack_trace_string); | 72 const char* stack_trace_string = ToCString(stack_trace); |
73 } | 73 fprintf(stderr, "%s\n", stack_trace_string); |
74 } | 74 } |
75 } | 75 } |
76 | 76 } |
77 SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, | 77 |
78 Isolate* isolate, | 78 SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsCanvas* canvas) |
79 Handle<Context> context, | |
80 Handle<Script> script) | |
81 : INHERITED(hwnd) | 79 : INHERITED(hwnd) |
82 , fIsolate(isolate) | 80 , fJsCanvas(canvas) |
83 { | 81 { |
84 // Convert the Handle<> objects into Persistent<> objects using Reset(). | |
85 fContext.Reset(isolate, context); | |
86 fScript.Reset(isolate, script); | |
87 | |
88 fRotationAngle = SkIntToScalar(0); | 82 fRotationAngle = SkIntToScalar(0); |
89 this->setConfig(SkBitmap::kARGB_8888_Config); | 83 this->setConfig(SkBitmap::kARGB_8888_Config); |
90 this->setVisibleP(true); | 84 this->setVisibleP(true); |
91 this->setClipToBounds(false); | 85 this->setClipToBounds(false); |
92 } | 86 } |
93 | 87 |
94 // Simple global for the Draw function. | 88 JsCanvas* JsCanvas::Unwrap(Handle<Object> obj) { |
95 SkCanvas* gCanvas = NULL; | 89 Handle<External> field = Handle<External>::Cast(obj->GetInternalField(0)); |
96 | 90 void* ptr = field->Value(); |
97 | 91 return static_cast<JsCanvas*>(ptr); |
98 // Draw is called from within V8 when the Javascript function draw() is called. | 92 } |
99 void Draw(const v8::FunctionCallbackInfo<v8::Value>& args) { | 93 |
100 if (NULL == gCanvas) { | 94 void JsCanvas::Inval(const v8::FunctionCallbackInfo<Value>& args) { |
101 printf("Can't Draw Now.\n"); | 95 Unwrap(args.This())->fWindow->inval(NULL); |
102 return; | 96 } |
103 } | 97 |
104 | 98 void JsCanvas::DrawRect(const v8::FunctionCallbackInfo<Value>& args) { |
105 gCanvas->drawColor(SK_ColorWHITE); | 99 SkCanvas* canvas = Unwrap(args.This())->fCanvas; |
106 SkPaint paint; | 100 |
107 paint.setColor(SK_ColorRED); | 101 canvas->drawColor(SK_ColorWHITE); |
108 | 102 |
109 // Draw a rectangle with blue paint | 103 // Draw a rectangle with red paint. |
110 SkRect rect = { | 104 SkPaint paint; |
111 SkIntToScalar(10), SkIntToScalar(10), | 105 paint.setColor(SK_ColorRED); |
112 SkIntToScalar(128), SkIntToScalar(128) | 106 SkRect rect = { |
113 }; | 107 SkIntToScalar(10), SkIntToScalar(10), |
114 gCanvas->drawRect(rect, paint); | 108 SkIntToScalar(128), SkIntToScalar(128) |
109 }; | |
110 canvas->drawRect(rect, paint); | |
111 } | |
112 | |
113 Persistent<ObjectTemplate> JsCanvas::canvas_template_; | |
114 | |
115 Handle<ObjectTemplate> JsCanvas::MakeCanvasTemplate() { | |
robertphillips
2013/12/10 13:40:44
handleScope?
jcgregorio
2013/12/10 14:00:04
Done.
| |
116 EscapableHandleScope handle_scope(fIsolate); | |
117 | |
118 Local<ObjectTemplate> result = ObjectTemplate::New(); | |
119 | |
120 // Add a field to store the pointer to a JsCanvas instance. | |
121 result->SetInternalFieldCount(1); | |
122 | |
123 // Add accessors for each of the fields of the canvas object. | |
124 result->Set( | |
125 String::NewFromUtf8( | |
126 fIsolate, "drawRect", String::kInternalizedString), | |
127 FunctionTemplate::New(DrawRect)); | |
128 result->Set( | |
129 String::NewFromUtf8( | |
130 fIsolate, "inval", String::kInternalizedString), | |
131 FunctionTemplate::New(Inval)); | |
132 | |
133 // Return the result through the current handle scope. | |
134 return handle_scope.Escape(result); | |
135 } | |
136 | |
137 | |
138 // Wraps 'this' in a Javascript object. | |
139 Handle<Object> JsCanvas::Wrap() { | |
140 // Handle scope for temporary handles. | |
robertphillips
2013/12/10 13:40:44
handleScope?
jcgregorio
2013/12/10 14:00:04
Done.
| |
141 EscapableHandleScope handle_scope(fIsolate); | |
142 | |
143 // Fetch the template for creating JavaScript JsCanvas wrappers. | |
144 // It only has to be created once, which we do on demand. | |
145 if (canvas_template_.IsEmpty()) { | |
robertphillips
2013/12/10 13:40:44
this->makeCanvasTemplate?
jcgregorio
2013/12/10 14:00:04
Done.
| |
146 Handle<ObjectTemplate> raw_template = MakeCanvasTemplate(); | |
147 canvas_template_.Reset(fIsolate, raw_template); | |
148 } | |
149 Handle<ObjectTemplate> templ = | |
150 Local<ObjectTemplate>::New(fIsolate, canvas_template_); | |
151 | |
152 // Create an empty JsCanvas wrapper. | |
153 Local<Object> result = templ->NewInstance(); | |
154 | |
155 // Wrap the raw C++ pointer in an External so it can be referenced | |
156 // from within JavaScript. | |
robertphillips
2013/12/10 13:40:44
canvasPtr?
jcgregorio
2013/12/10 14:00:04
Done.
| |
157 Handle<External> canvas_ptr = External::New(fIsolate, this); | |
158 | |
159 // Store the canvas pointer in the JavaScript wrapper. | |
160 result->SetInternalField(0, canvas_ptr); | |
161 | |
162 // Return the result through the current handle scope. Since each | |
163 // of these handles will go away when the handle scope is deleted | |
164 // we need to call Close to let one, the result, escape into the | |
165 // outer handle scope. | |
166 return handle_scope.Escape(result); | |
167 } | |
168 | |
169 void JsCanvas::OnDraw(SkCanvas* canvas, SkOSWindow* window) { | |
170 // Record canvas and window in this. | |
171 fCanvas = canvas; | |
172 fWindow = window; | |
173 | |
174 // Create a handle scope to keep the temporary object references. | |
robertphillips
2013/12/10 13:40:44
handleScope?
jcgregorio
2013/12/10 14:00:04
Done.
| |
175 HandleScope handle_scope(fIsolate); | |
176 | |
177 // Create a local context from our global context. | |
178 Local<Context> context = Local<Context>::New(fIsolate, fContext); | |
179 | |
180 // Enter the context so all the remaining operations take place there. | |
robertphillips
2013/12/10 13:40:44
contextScope?
jcgregorio
2013/12/10 14:00:04
Done.
| |
181 Context::Scope context_scope(context); | |
182 | |
183 // Wrap the C++ this pointer in a JavaScript wrapper. | |
robertphillips
2013/12/10 13:40:44
canvasObj?
this->wrap()?
jcgregorio
2013/12/10 14:00:04
Done.
| |
184 Handle<Object> canvas_obj = Wrap(); | |
185 | |
186 // Set up an exception handler before calling the Process function. | |
robertphillips
2013/12/10 13:40:44
tryCatch?
jcgregorio
2013/12/10 14:00:04
Done.
| |
187 TryCatch try_catch; | |
188 | |
189 // Invoke the process function, giving the global object as 'this' | |
190 // and one argument, this JsCanvas. | |
191 const int argc = 1; | |
192 Handle<Value> argv[argc] = { canvas_obj }; | |
193 Local<Function> onDraw = | |
194 Local<Function>::New(fIsolate, fOnDraw); | |
195 Handle<Value> result = onDraw->Call(context->Global(), argc, argv); | |
196 | |
197 // Handle any exceptions or output. | |
198 if (result.IsEmpty()) { | |
199 SkASSERT(try_catch.HasCaught()); | |
200 // Print errors that happened during execution. | |
201 reportException(fIsolate, &try_catch); | |
202 } else { | |
203 SkASSERT(!try_catch.HasCaught()); | |
204 if (!result->IsUndefined()) { | |
205 // If all went well and the result wasn't undefined then print | |
206 // the returned value. | |
207 String::Utf8Value str(result); | |
208 const char* cstr = ToCString(str); | |
209 printf("%s\n", cstr); | |
210 } | |
211 } | |
115 } | 212 } |
116 | 213 |
117 void SkV8ExampleWindow::onDraw(SkCanvas* canvas) { | 214 void SkV8ExampleWindow::onDraw(SkCanvas* canvas) { |
118 printf("Draw\n"); | 215 |
119 | 216 canvas->save(); |
120 gCanvas = canvas; | 217 |
121 canvas->save(); | 218 fRotationAngle += SkDoubleToScalar(0.2); |
122 fRotationAngle += SkDoubleToScalar(0.2); | 219 if (fRotationAngle > SkDoubleToScalar(360.0)) { |
123 if (fRotationAngle > SkDoubleToScalar(360.0)) { | 220 fRotationAngle -= SkDoubleToScalar(360.0); |
124 fRotationAngle -= SkDoubleToScalar(360.0); | 221 } |
125 } | 222 |
126 canvas->rotate(fRotationAngle); | 223 canvas->rotate(fRotationAngle); |
127 | 224 |
128 // Create a Handle scope for temporary references. | 225 // Now jump into JS and call the onDraw(canvas) method defined there. |
129 HandleScope handle_scope(fIsolate); | 226 fJsCanvas->OnDraw(canvas, this); |
130 | 227 |
131 // Create a local context from our persistent context. | 228 canvas->restore(); |
132 Local<Context> context = | 229 |
133 Local<Context>::New(fIsolate, fContext); | 230 INHERITED::onDraw(canvas); |
134 | 231 } |
135 // Enter the context so all operations take place within it. | 232 |
136 Context::Scope context_scope(context); | 233 |
137 | |
138 TryCatch try_catch; | |
139 | |
140 // Create a local script from our persistent script. | |
141 Local<Script> script = | |
142 Local<Script>::New(fIsolate, fScript); | |
143 | |
144 // Run the script. | |
145 Handle<Value> result = script->Run(); | |
146 | |
147 if (result.IsEmpty()) { | |
148 SkASSERT(try_catch.HasCaught()); | |
149 // Print errors that happened during execution. | |
150 reportException(fIsolate, &try_catch); | |
151 } else { | |
152 SkASSERT(!try_catch.HasCaught()); | |
153 if (!result->IsUndefined()) { | |
154 // If all went well and the result wasn't undefined then print | |
155 // the returned value. | |
156 String::Utf8Value str(result); | |
157 const char* cstr = ToCString(str); | |
158 printf("%s\n", cstr); | |
159 } | |
160 } | |
161 | |
162 canvas->restore(); | |
163 | |
164 // Trigger an invalidation which should trigger another redraw to simulate | |
165 // animation. | |
166 this->inval(NULL); | |
167 | |
168 INHERITED::onDraw(canvas); | |
169 } | |
170 | |
171 | |
172 #ifdef SK_BUILD_FOR_WIN | 234 #ifdef SK_BUILD_FOR_WIN |
173 void SkV8ExampleWindow::onHandleInval(const SkIRect& rect) { | 235 void SkV8ExampleWindow::onHandleInval(const SkIRect& rect) { |
174 RECT winRect; | 236 RECT winRect; |
175 winRect.top = rect.top(); | 237 winRect.top = rect.top(); |
176 winRect.bottom = rect.bottom(); | 238 winRect.bottom = rect.bottom(); |
177 winRect.right = rect.right(); | 239 winRect.right = rect.right(); |
178 winRect.left = rect.left(); | 240 winRect.left = rect.left(); |
179 InvalidateRect((HWND)this->getHWND(), &winRect, false); | 241 InvalidateRect((HWND)this->getHWND(), &winRect, false); |
180 } | 242 } |
181 #endif | 243 #endif |
182 | 244 |
183 // Creates a new execution environment containing the built-in | 245 // Creates a new execution environment containing the built-in |
184 // function draw(). | 246 // function draw(). |
185 Handle<Context> createRootContext(Isolate* isolate) { | 247 Handle<Context> createRootContext(Isolate* isolate) { |
186 // Create a template for the global object. | 248 // Create a template for the global object. |
187 Handle<ObjectTemplate> global = ObjectTemplate::New(); | 249 Handle<ObjectTemplate> global = ObjectTemplate::New(); |
188 // Bind the global 'draw' function to the C++ Draw callback. | 250 |
189 global->Set(String::NewFromUtf8(isolate, "draw"), | 251 // This is where we would inject any globals into the root Context |
190 FunctionTemplate::New(Draw)); | 252 // using global->Set(...) |
191 | 253 |
192 return Context::New(isolate, NULL, global); | 254 return Context::New(isolate, NULL, global); |
193 } | 255 } |
194 | 256 |
257 | |
258 // Parse and run script. Then fetch out the onDraw function from the global | |
259 // object. | |
260 bool JsCanvas::Initialize(const char script[]) { | |
261 | |
262 // Create a stack-allocated handle scope. | |
263 HandleScope handle_scope(fIsolate); | |
264 | |
265 printf("Before create context\n"); | |
266 | |
267 // Create a new context. | |
268 Handle<Context> context = createRootContext(fIsolate); | |
269 | |
270 // Enter the scope so all operations take place in the scope. | |
271 Context::Scope context_scope(context); | |
272 | |
273 v8::TryCatch try_catch; | |
274 | |
275 // Compile the source code. | |
276 Handle<String> source = String::NewFromUtf8(fIsolate, script); | |
277 printf("Before Compile\n"); | |
278 Handle<Script> compiled_script = Script::Compile(source); | |
279 printf("After Compile\n"); | |
280 | |
281 if (compiled_script.IsEmpty()) { | |
282 // Print errors that happened during compilation. | |
283 reportException(fIsolate, &try_catch); | |
284 return false; | |
285 } | |
286 printf("After Exception.\n"); | |
287 | |
288 // Try running it now to create the onDraw function. | |
289 Handle<Value> result = compiled_script->Run(); | |
290 | |
291 // Handle any exceptions or output. | |
292 if (result.IsEmpty()) { | |
293 SkASSERT(try_catch.HasCaught()); | |
294 // Print errors that happened during execution. | |
295 reportException(fIsolate, &try_catch); | |
296 return false; | |
297 } else { | |
298 SkASSERT(!try_catch.HasCaught()); | |
299 if (!result->IsUndefined()) { | |
300 // If all went well and the result wasn't undefined then print | |
301 // the returned value. | |
302 String::Utf8Value str(result); | |
303 const char* cstr = ToCString(str); | |
304 printf("%s\n", cstr); | |
305 return false; | |
306 } | |
307 } | |
308 | |
309 Handle<String> fn_name = String::NewFromUtf8(fIsolate, "onDraw"); | |
310 Handle<Value> fn_val = context->Global()->Get(fn_name); | |
311 | |
312 if (!fn_val->IsFunction()) { | |
313 return false; | |
314 } | |
315 | |
316 // It is a function; cast it to a Function. | |
317 Handle<Function> fn_fun = Handle<Function>::Cast(fn_val); | |
318 | |
319 // Store the function in a Persistent handle, since we also want that to | |
320 // remain after this call returns. | |
321 fOnDraw.Reset(fIsolate, fn_fun); | |
322 | |
323 // Also make the context persistent. | |
324 fContext.Reset(fIsolate, context); | |
325 return true; | |
326 } | |
327 | |
195 SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) { | 328 SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) { |
196 printf("Started\n"); | 329 printf("Started\n"); |
197 | 330 |
198 // Get the default Isolate created at startup. | 331 // Get the default Isolate created at startup. |
199 Isolate* isolate = Isolate::GetCurrent(); | 332 Isolate* isolate = Isolate::GetCurrent(); |
200 printf("Isolate\n"); | |
201 | 333 |
202 // Create a stack-allocated handle scope. | 334 JsCanvas* jsCanvas = new JsCanvas(isolate); |
203 HandleScope handle_scope(isolate); | 335 const char* script = "function onDraw(canvas){" |
336 "canvas.drawRect();" | |
337 "canvas.inval();" | |
338 "};"; | |
339 if (!jsCanvas->Initialize(script)) { | |
340 printf("Failed to initialize.\n"); | |
341 exit(1); | |
342 } | |
204 | 343 |
205 printf("Before create context\n"); | 344 return new SkV8ExampleWindow(hwnd, jsCanvas); |
206 // Create a new context. | |
207 // | |
208 Handle<Context> context = createRootContext(isolate); | |
209 | |
210 // Enter the scope so all operations take place in the scope. | |
211 Context::Scope context_scope(context); | |
212 | |
213 v8::TryCatch try_catch; | |
214 | |
215 // Compile the source code. | |
216 Handle<String> source = String::NewFromUtf8(isolate, "draw();"); | |
217 printf("Before Compile\n"); | |
218 Handle<Script> script = Script::Compile(source); | |
219 printf("After Compile\n"); | |
220 | |
221 // Try running it now. It won't have a valid context, but shouldn't fail. | |
222 script->Run(); | |
223 | |
224 if (script.IsEmpty()) { | |
225 // Print errors that happened during compilation. | |
226 reportException(isolate, &try_catch); | |
227 exit(1); | |
228 } | |
229 printf("After Exception.\n"); | |
230 | |
231 // SkV8ExampleWindow will make persistent handles to hold the context and scri pt. | |
232 return new SkV8ExampleWindow(hwnd, isolate, context, script); | |
233 } | 345 } |
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