Index: gpu/command_buffer/service/texture_definition.cc |
diff --git a/gpu/command_buffer/service/texture_definition.cc b/gpu/command_buffer/service/texture_definition.cc |
index bb3c49de4e7a6c221c3df8b98795977f760a65d5..a5fe1d388deee2fef9c3095ca42371eee0fef590 100644 |
--- a/gpu/command_buffer/service/texture_definition.cc |
+++ b/gpu/command_buffer/service/texture_definition.cc |
@@ -243,6 +243,8 @@ class NativeImageBufferStub : public NativeImageBuffer { |
DISALLOW_COPY_AND_ASSIGN(NativeImageBufferStub); |
}; |
+bool g_avoid_egl_target_texture_reuse = false; |
+ |
} // anonymous namespace |
// static |
@@ -260,6 +262,11 @@ scoped_refptr<NativeImageBuffer> NativeImageBuffer::Create(GLuint texture_id) { |
} |
} |
+// static |
+void TextureDefinition::AvoidEGLTargetTextureReuse() { |
+ g_avoid_egl_target_texture_reuse = true; |
+} |
+ |
TextureDefinition::LevelInfo::LevelInfo() |
: target(0), |
internal_format(0), |
@@ -347,12 +354,12 @@ Texture* TextureDefinition::CreateTexture() const { |
glGenTextures(1, &texture_id); |
Texture* texture(new Texture(texture_id)); |
- UpdateTexture(texture); |
+ UpdateTextureInternal(texture); |
return texture; |
} |
-void TextureDefinition::UpdateTexture(Texture* texture) const { |
+void TextureDefinition::UpdateTextureInternal(Texture* texture) const { |
gfx::ScopedTextureBinder texture_binder(target_, texture->service_id()); |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter_); |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter_); |
@@ -397,6 +404,22 @@ void TextureDefinition::UpdateTexture(Texture* texture) const { |
texture->usage_ = usage_; |
} |
+void TextureDefinition::UpdateTexture(Texture* texture) const { |
+ GLuint old_service_id = 0u; |
+ if (image_buffer_.get() && g_avoid_egl_target_texture_reuse) { |
+ GLuint service_id = 0u; |
+ glGenTextures(1, &service_id); |
+ old_service_id = texture->service_id(); |
+ texture->SetServiceId(service_id); |
+ } |
+ |
no sievers
2015/04/29 17:21:30
Sorry I missed this though we talked about it - bu
boliu
2015/04/29 18:22:36
SG, I'll make the patch.
|
+ UpdateTextureInternal(texture); |
+ |
+ if (old_service_id) { |
+ glDeleteTextures(1, &old_service_id); |
+ } |
+} |
+ |
bool TextureDefinition::Matches(const Texture* texture) const { |
DCHECK(target_ == texture->target()); |
if (texture->min_filter_ != min_filter_ || |