Index: cc/CCRenderingStats.h |
diff --git a/cc/CCRenderingStats.h b/cc/CCRenderingStats.h |
index fb178a89722fe38fb7fd69a483c6023b305e44c1..977027299943f06527bc4f75e55003f90930907d 100644 |
--- a/cc/CCRenderingStats.h |
+++ b/cc/CCRenderingStats.h |
@@ -9,9 +9,12 @@ namespace cc { |
struct CCRenderingStats { |
// FIXME: Rename these to animationFrameCount and screenFrameCount, crbug.com/138641. |
- int numAnimationFrames; |
- int numFramesSentToScreen; |
- int droppedFrameCount; |
+ size_t numCSyncs; |
+ size_t numActiveCSyncs; |
+ size_t numFramesSentToScreen; |
+ size_t numAnimationFrames; |
+ size_t numAnimationFramesImpl; |
dtu
2012/10/04 01:51:36
Can we use thingCount instead of numThings? Also,
brianderson
2012/10/04 20:11:59
Sure, will make it consistent.
|
+ size_t droppedFrameCount; |
double totalPaintTimeInSeconds; |
double totalRasterizeTimeInSeconds; |
double totalCommitTimeInSeconds; |
@@ -20,8 +23,11 @@ struct CCRenderingStats { |
size_t numMainThreadScrolls; |
CCRenderingStats() |
- : numAnimationFrames(0) |
+ : numCSyncs(0) |
+ , numActiveCSyncs(0) |
, numFramesSentToScreen(0) |
+ , numAnimationFrames(0) |
+ , numAnimationFramesImpl(0) |
, droppedFrameCount(0) |
, totalPaintTimeInSeconds(0) |
, totalRasterizeTimeInSeconds(0) |