| Index: src/gpu/GrContext.cpp
|
| diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
|
| index 43ac464c24b4b705043aa0146ea22b8b974af630..bc08adc6b64dc9f6cbd506d27aea7b1ceba05b82 100755
|
| --- a/src/gpu/GrContext.cpp
|
| +++ b/src/gpu/GrContext.cpp
|
| @@ -798,6 +798,11 @@ void GrContext::drawRect(GrRenderTarget* rt,
|
| SkScalar rad = SkScalarHalf(width);
|
| bounds.outset(rad, rad);
|
| viewMatrix.mapRect(&bounds);
|
| + // Depending on sub-pixel coordinates and the particular GPU, we may lose a corner of
|
| + // hairline rects. We jam all the vertices to pixel centers to avoid this, but not when MSAA
|
| + // is enabled because it can cause ugly artifacts.
|
| + pipelineBuilder.setState(GrPipelineBuilder::kSnapVerticesToPixelCenters_Flag,
|
| + 0 == width && !rt->isMultisampled());
|
| target->drawBatch(&pipelineBuilder, batch, &bounds);
|
| } else {
|
| // filled BW rect
|
|
|