Index: src/gpu/GrClipMaskManager.cpp |
diff --git a/src/gpu/GrClipMaskManager.cpp b/src/gpu/GrClipMaskManager.cpp |
index 078895d7e3e8f216854b62099909df5fc22896a4..a70fb3a8ee5f448cd73593306f17c112591c39bb 100644 |
--- a/src/gpu/GrClipMaskManager.cpp |
+++ b/src/gpu/GrClipMaskManager.cpp |
@@ -747,7 +747,7 @@ bool GrClipMaskManager::createStencilClipMask(GrRenderTarget* rt, |
// if the target is MSAA then we want MSAA enabled when the clip is soft |
if (rt->isMultisampled()) { |
- pipelineBuilder.setState(GrPipelineBuilder::kHWAntialias_StateBit, element->isAA()); |
+ pipelineBuilder.setState(GrPipelineBuilder::kHWAntialias_Flag, element->isAA()); |
} |
bool fillInverted = false; |