Index: Source/core/svg/animation/SMILTimeContainer.cpp |
diff --git a/Source/core/svg/animation/SMILTimeContainer.cpp b/Source/core/svg/animation/SMILTimeContainer.cpp |
index 802a94cb39fb691813fa783f197a861ce5b1a8a6..ac539ec605102c573b5741de38bf1ad5fc931c07 100644 |
--- a/Source/core/svg/animation/SMILTimeContainer.cpp |
+++ b/Source/core/svg/animation/SMILTimeContainer.cpp |
@@ -448,6 +448,10 @@ SMILTime SMILTimeContainer::updateAnimations(SMILTime elapsed, bool seekToTime) |
{ |
SMILTime earliestFireTime = SMILTime::unresolved(); |
+ // FIXME(crbug.com/478549): Force update use shadow trees before iterating m_scheduledAnimations, as shadow tree instantiation may modify m_scheduledAnimations. |
fs
2015/04/23 10:48:59
FIXME -> TODO
|
+ if (!m_scheduledAnimations.isEmpty()) |
+ document().updateRenderTreeIfNeeded(); |
+ |
#if ENABLE(ASSERT) |
// This boolean will catch any attempts to schedule/unschedule scheduledAnimations during this critical section. |
// Similarly, any elements removed will unschedule themselves, so this will catch modification of animationsToApply. |