Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(230)

Side by Side Diff: ui/views/controls/throbber.cc

Issue 1098853005: material throbber, take 2 (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: revert namespace change Created 5 years, 7 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « ui/views/controls/throbber.h ('k') | no next file » | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/views/controls/throbber.h" 5 #include "ui/views/controls/throbber.h"
6 6
7 #include "ui/base/resource/resource_bundle.h" 7 #include "ui/base/resource/resource_bundle.h"
8 #include "ui/gfx/animation/tween.h"
8 #include "ui/gfx/canvas.h" 9 #include "ui/gfx/canvas.h"
9 #include "ui/gfx/image/image.h" 10 #include "ui/gfx/image/image.h"
10 #include "ui/gfx/image/image_skia.h" 11 #include "ui/gfx/image/image_skia.h"
11 #include "ui/resources/grit/ui_resources.h" 12 #include "ui/resources/grit/ui_resources.h"
12 13
13 namespace views { 14 namespace views {
14 15
15 Throbber::Throbber(int frame_time_ms, bool paint_while_stopped) 16 Throbber::Throbber(int frame_time_ms, bool paint_while_stopped)
16 : paint_while_stopped_(paint_while_stopped), 17 : paint_while_stopped_(paint_while_stopped),
17 frames_(NULL), 18 frames_(NULL),
(...skipping 143 matching lines...) Expand 10 before | Expand all | Expand 10 after
161 IDR_CHECKMARK).ToImageSkia(); 162 IDR_CHECKMARK).ToImageSkia();
162 } 163 }
163 164
164 int checkmark_x = (width() - checkmark_->width()) / 2; 165 int checkmark_x = (width() - checkmark_->width()) / 2;
165 int checkmark_y = (height() - checkmark_->height()) / 2; 166 int checkmark_y = (height() - checkmark_->height()) / 2;
166 canvas->DrawImageInt(*checkmark_, checkmark_x, checkmark_y); 167 canvas->DrawImageInt(*checkmark_, checkmark_x, checkmark_y);
167 } 168 }
168 return; 169 return;
169 } 170 }
170 171
171 gfx::Rect bounds = GetContentsBounds(); 172 PaintSpinning(canvas);
172 // Inset by half the stroke width to make sure the whole arc is inside 173 }
173 // the visible rect.
174 SkScalar stroke_width = SkIntToScalar(bounds.width()) / 10.0;
175 gfx::Rect oval = bounds;
176 int inset = SkScalarCeilToInt(stroke_width / 2.0);
177 oval.Inset(inset, inset);
178 174
175 void MaterialThrobber::PaintSpinning(gfx::Canvas* canvas) {
176 base::TimeDelta elapsed_time = base::TimeTicks::Now() - start_time();
177
178 // This is a Skia port of the MD spinner SVG. The |start_angle| rotation
179 // here corresponds to the 'rotate' animation.
180 base::TimeDelta rotation_time = base::TimeDelta::FromMilliseconds(1568);
181 int64_t start_angle = 270 + 360 * elapsed_time / rotation_time;
182
183 // The sweep angle ranges from -|arc_size| to |arc_size| over 1333ms. CSS
184 // animation timing functions apply in between key frames, so we have to
185 // break up the |arc_time| into two keyframes (-arc_size to 0, then 0 to
186 // arc_size).
187 int64_t arc_size = 270;
188 base::TimeDelta arc_time = base::TimeDelta::FromMilliseconds(666);
189 double arc_size_progress = static_cast<double>(elapsed_time.InMicroseconds() %
190 arc_time.InMicroseconds()) /
191 arc_time.InMicroseconds();
192 // This tween is equivalent to cubic-bezier(0.4, 0.0, 0.2, 1).
193 double sweep =
194 arc_size * gfx::Tween::CalculateValue(gfx::Tween::FAST_OUT_SLOW_IN,
195 arc_size_progress);
196 int64_t sweep_keyframe = (elapsed_time / arc_time) % 2;
197 if (sweep_keyframe == 0)
198 sweep -= arc_size;
199
200 // This part makes sure the sweep is at least 5 degrees long. Roughly
201 // equivalent to the "magic constants" in SVG's fillunfill animation.
202 const double min_sweep_length = 5.0;
203 if (sweep >= 0.0 && sweep < min_sweep_length) {
204 start_angle -= (min_sweep_length - sweep);
205 sweep = min_sweep_length;
206 } else if (sweep <= 0.0 && sweep > -min_sweep_length) {
207 start_angle += (-min_sweep_length - sweep);
208 sweep = -min_sweep_length;
209 }
210
211 // To keep the sweep smooth, we have an additional rotation after each
212 // |arc_time| period has elapsed. See SVG's 'rot' animation.
213 int64_t rot_keyframe = (elapsed_time / (arc_time * 2)) % 4;
214 PaintArc(canvas, start_angle + rot_keyframe * arc_size, sweep);
215 }
216
217 void MaterialThrobber::PaintWaiting(gfx::Canvas* canvas) {
179 // Calculate start and end points. The angles are counter-clockwise because 218 // Calculate start and end points. The angles are counter-clockwise because
180 // the throbber spins counter-clockwise. The finish angle starts at 12 o'clock 219 // the throbber spins counter-clockwise. The finish angle starts at 12 o'clock
181 // (90 degrees) and rotates steadily. The start angle trails 180 degrees 220 // (90 degrees) and rotates steadily. The start angle trails 180 degrees
182 // behind, except for the first half revolution, when it stays at 12 o'clock. 221 // behind, except for the first half revolution, when it stays at 12 o'clock.
183 base::TimeDelta revolution_time = base::TimeDelta::FromMilliseconds(1320); 222 base::TimeDelta revolution_time = base::TimeDelta::FromMilliseconds(1320);
184 base::TimeDelta elapsed_time = base::TimeTicks::Now() - start_time(); 223 base::TimeDelta elapsed_time = base::TimeTicks::Now() - start_time();
185 int64_t twelve_oclock = 90; 224 int64_t twelve_oclock = 90;
186 int64_t finish_angle = twelve_oclock + 360 * elapsed_time / revolution_time; 225 int64_t finish_angle = twelve_oclock + 360 * elapsed_time / revolution_time;
187 int64_t start_angle = std::max(finish_angle - 180, twelve_oclock); 226 int64_t start_angle = std::max(finish_angle - 180, twelve_oclock);
188 227
228 // Negate the angles to convert to the clockwise numbers Skia expects.
229 PaintArc(canvas, -start_angle, -(finish_angle - start_angle));
230 }
231
232 void MaterialThrobber::PaintArc(gfx::Canvas* canvas,
233 SkScalar start_angle,
234 SkScalar sweep) {
235 gfx::Rect bounds = GetContentsBounds();
236 // Inset by half the stroke width to make sure the whole arc is inside
237 // the visible rect.
238 SkScalar stroke_width = SkIntToScalar(bounds.width()) / 10.0;
239 gfx::Rect oval = bounds;
240 int inset = SkScalarCeilToInt(stroke_width / 2.0);
241 oval.Inset(inset, inset);
242
189 SkPath path; 243 SkPath path;
190 // Negate the angles to convert to the clockwise numbers Skia expects. 244 path.arcTo(gfx::RectToSkRect(oval), start_angle, sweep, true);
191 path.arcTo(gfx::RectToSkRect(oval), -start_angle,
192 -(finish_angle - start_angle), true);
193 245
194 SkPaint paint; 246 SkPaint paint;
195 // TODO(estade): find a place for this color. 247 // TODO(estade): find a place for this color.
196 paint.setColor(SkColorSetRGB(0x42, 0x85, 0xF4)); 248 paint.setColor(SkColorSetRGB(0x42, 0x85, 0xF4));
197 paint.setStrokeCap(SkPaint::kRound_Cap); 249 paint.setStrokeCap(SkPaint::kRound_Cap);
198 paint.setStrokeWidth(stroke_width); 250 paint.setStrokeWidth(stroke_width);
199 paint.setStyle(SkPaint::kStroke_Style); 251 paint.setStyle(SkPaint::kStroke_Style);
200 paint.setAntiAlias(true); 252 paint.setAntiAlias(true);
201 canvas->DrawPath(path, paint); 253 canvas->DrawPath(path, paint);
202 } 254 }
203 255
204 } // namespace views 256 } // namespace views
OLDNEW
« no previous file with comments | « ui/views/controls/throbber.h ('k') | no next file » | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698