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| 1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_LAYERS_LAYER_H_ | 5 #ifndef CC_LAYERS_LAYER_H_ |
| 6 #define CC_LAYERS_LAYER_H_ | 6 #define CC_LAYERS_LAYER_H_ |
| 7 | 7 |
| 8 #include <set> | 8 #include <set> |
| 9 #include <string> | 9 #include <string> |
| 10 #include <vector> | 10 #include <vector> |
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| 470 } | 470 } |
| 471 void reset_needs_push_properties_for_testing() { | 471 void reset_needs_push_properties_for_testing() { |
| 472 needs_push_properties_ = false; | 472 needs_push_properties_ = false; |
| 473 } | 473 } |
| 474 | 474 |
| 475 virtual void RunMicroBenchmark(MicroBenchmark* benchmark); | 475 virtual void RunMicroBenchmark(MicroBenchmark* benchmark); |
| 476 | 476 |
| 477 void Set3dSortingContextId(int id); | 477 void Set3dSortingContextId(int id); |
| 478 int sorting_context_id() const { return sorting_context_id_; } | 478 int sorting_context_id() const { return sorting_context_id_; } |
| 479 | 479 |
| 480 // TODO(enne): should these set needs push properties? | |
|
ajuma
2015/04/16 21:58:14
I think they'll need to, since they could change w
enne (OOO)
2015/04/16 22:16:54
Done. I didn't add any "if (new != old) push" log
| |
| 480 void set_transform_tree_index(int index) { transform_tree_index_ = index; } | 481 void set_transform_tree_index(int index) { transform_tree_index_ = index; } |
| 481 void set_clip_tree_index(int index) { clip_tree_index_ = index; } | 482 void set_clip_tree_index(int index) { clip_tree_index_ = index; } |
| 482 void set_opacity_tree_index(int index) { opacity_tree_index_ = index; } | 483 void set_opacity_tree_index(int index) { opacity_tree_index_ = index; } |
| 483 int clip_tree_index() const { return clip_tree_index_; } | 484 int clip_tree_index() const { return clip_tree_index_; } |
| 484 int transform_tree_index() const { return transform_tree_index_; } | 485 int transform_tree_index() const { return transform_tree_index_; } |
| 485 int opacity_tree_index() const { return opacity_tree_index_; } | 486 int opacity_tree_index() const { return opacity_tree_index_; } |
| 486 | 487 |
| 487 void set_offset_to_transform_parent(gfx::Vector2dF offset) { | 488 void set_offset_to_transform_parent(gfx::Vector2dF offset) { |
| 488 offset_to_transform_parent_ = offset; | 489 offset_to_transform_parent_ = offset; |
| 489 } | 490 } |
| 490 gfx::Vector2dF offset_to_transform_parent() const { | 491 gfx::Vector2dF offset_to_transform_parent() const { |
| 491 return offset_to_transform_parent_; | 492 return offset_to_transform_parent_; |
| 492 } | 493 } |
| 493 | 494 |
| 494 // TODO(vollick): Once we transition to transform and clip trees, rename these | 495 // TODO(vollick): Once we transition to transform and clip trees, rename these |
| 495 // functions and related values. The "from property trees" functions below | 496 // functions and related values. The "from property trees" functions below |
| 496 // use the transform and clip trees. Eventually, we will use these functions | 497 // use the transform and clip trees. Eventually, we will use these functions |
| 497 // to compute the official values, but these functions are retained for | 498 // to compute the official values, but these functions are retained for |
| 498 // testing purposes until we've migrated. | 499 // testing purposes until we've migrated. |
| 499 | 500 |
| 500 const gfx::Rect& visible_rect_from_property_trees() const { | 501 const gfx::Rect& visible_rect_from_property_trees() const { |
| 501 return visible_rect_from_property_trees_; | 502 return visible_rect_from_property_trees_; |
| 502 } | 503 } |
| 503 void set_visible_rect_from_property_trees(const gfx::Rect& rect) { | 504 void set_visible_rect_from_property_trees(const gfx::Rect& rect) { |
| 504 visible_rect_from_property_trees_ = rect; | 505 visible_rect_from_property_trees_ = rect; |
| 505 } | 506 } |
| 506 | 507 |
| 507 gfx::Transform screen_space_transform_from_property_trees( | |
| 508 const TransformTree& tree) const; | |
| 509 gfx::Transform draw_transform_from_property_trees( | |
| 510 const TransformTree& tree) const; | |
| 511 float DrawOpacityFromPropertyTrees(const OpacityTree& tree) const; | |
| 512 | |
| 513 void set_should_flatten_transform_from_property_tree(bool should_flatten) { | 508 void set_should_flatten_transform_from_property_tree(bool should_flatten) { |
| 514 should_flatten_transform_from_property_tree_ = should_flatten; | 509 should_flatten_transform_from_property_tree_ = should_flatten; |
| 515 } | 510 } |
| 511 bool should_flatten_transform_from_property_tree() const { | |
| 512 return should_flatten_transform_from_property_tree_; | |
| 513 } | |
| 516 | 514 |
| 517 // TODO(vollick): These values are temporary and will be removed as soon as | 515 // TODO(vollick): These values are temporary and will be removed as soon as |
| 518 // render surface determinations are moved out of CDP. They only exist because | 516 // render surface determinations are moved out of CDP. They only exist because |
| 519 // certain logic depends on whether or not a layer would render to a separate | 517 // certain logic depends on whether or not a layer would render to a separate |
| 520 // surface, but CDP destroys surfaces and targets it doesn't need, so without | 518 // surface, but CDP destroys surfaces and targets it doesn't need, so without |
| 521 // this boolean, this is impossible to determine after the fact without | 519 // this boolean, this is impossible to determine after the fact without |
| 522 // wastefully recomputing it. This is public for the time being so that it can | 520 // wastefully recomputing it. This is public for the time being so that it can |
| 523 // be accessed from CDP. | 521 // be accessed from CDP. |
| 524 bool has_render_surface() const { | 522 bool has_render_surface() const { |
| 525 return has_render_surface_; | 523 return has_render_surface_; |
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| 728 | 726 |
| 729 std::vector<FrameTimingRequest> frame_timing_requests_; | 727 std::vector<FrameTimingRequest> frame_timing_requests_; |
| 730 bool frame_timing_requests_dirty_; | 728 bool frame_timing_requests_dirty_; |
| 731 | 729 |
| 732 DISALLOW_COPY_AND_ASSIGN(Layer); | 730 DISALLOW_COPY_AND_ASSIGN(Layer); |
| 733 }; | 731 }; |
| 734 | 732 |
| 735 } // namespace cc | 733 } // namespace cc |
| 736 | 734 |
| 737 #endif // CC_LAYERS_LAYER_H_ | 735 #endif // CC_LAYERS_LAYER_H_ |
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